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Fix NoisePerlin3DEased return value
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@ -187,7 +187,7 @@ float contour(float v);
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#define NoisePerlin3DEased(np, x, y, z, s) ((np)->offset + (np)->scale * \
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noise3d_perlin((float)(x) / (np)->spread.X, (float)(y) / (np)->spread.Y, \
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(float)(z) / (np)->spread.Z, (s) + (np)->seed, (np)->octaves, \
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(np)->persist), true)
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(np)->persist, true))
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#endif
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