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https://github.com/minetest/minetest.git
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Add an option to disable object <-> object collision for Lua entities
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413f0d0353
commit
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@ -7,6 +7,7 @@
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minetest.register_entity("__builtin:falling_node", {
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initial_properties = {
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physical = true,
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collide_with_objects = false,
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collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
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visual = "wielditem",
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textures = {},
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@ -12,6 +12,7 @@ minetest.register_entity("__builtin:item", {
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initial_properties = {
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hp_max = 1,
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physical = true,
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collide_with_objects = false,
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collisionbox = {-0.17,-0.17,-0.17, 0.17,0.17,0.17},
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visual = "sprite",
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visual_size = {x=0.5, y=0.5},
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@ -1812,6 +1812,7 @@ Object Properties
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{
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hp_max = 1,
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physical = true,
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collide_with_objects = true, -- collide with other objects if physical=true
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weight = 5,
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collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
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visual = "cube"/"sprite"/"upright_sprite"/"mesh",
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@ -62,6 +62,7 @@ public:
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virtual u8 getType() const = 0;
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virtual bool getCollisionBox(aabb3f *toset) = 0;
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virtual bool collideWithObjects() = 0;
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protected:
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u16 m_id; // 0 is invalid, "no id"
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};
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@ -56,6 +56,7 @@ public:
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virtual v3s16 getLightPosition(){return v3s16(0,0,0);}
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virtual core::aabbox3d<f32>* getSelectionBox(){return NULL;}
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virtual core::aabbox3d<f32>* getCollisionBox(){return NULL;}
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virtual bool collideWithObjects(){return false;}
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virtual v3f getPosition(){return v3f(0,0,0);}
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virtual scene::IMeshSceneNode *getMeshSceneNode(){return NULL;}
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virtual scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode(){return NULL;}
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@ -196,7 +196,9 @@ bool wouldCollideWithCeiling(
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collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
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f32 pos_max_d, const aabb3f &box_0,
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f32 stepheight, f32 dtime,
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v3f &pos_f, v3f &speed_f, v3f &accel_f,ActiveObject* self)
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v3f &pos_f, v3f &speed_f,
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v3f &accel_f,ActiveObject* self,
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bool collideWithObjects)
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{
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Map *map = &env->getMap();
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//TimeTaker tt("collisionMoveSimple");
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@ -287,6 +289,7 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
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}
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} // tt2
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if(collideWithObjects)
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{
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ScopeProfiler sp(g_profiler, "collisionMoveSimple objects avg", SPT_AVG);
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//TimeTaker tt3("collisionMoveSimple collect object boxes");
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@ -334,7 +337,8 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
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if (object != NULL)
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{
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aabb3f object_collisionbox;
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if (object->getCollisionBox(&object_collisionbox))
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if (object->getCollisionBox(&object_collisionbox) &&
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object->collideWithObjects())
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{
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cboxes.push_back(object_collisionbox);
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is_unloaded.push_back(false);
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@ -71,7 +71,9 @@ struct collisionMoveResult
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collisionMoveResult collisionMoveSimple(Environment *env,IGameDef *gamedef,
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f32 pos_max_d, const aabb3f &box_0,
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f32 stepheight, f32 dtime,
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v3f &pos_f, v3f &speed_f, v3f &accel_f,ActiveObject* self=0);
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v3f &pos_f, v3f &speed_f,
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v3f &accel_f,ActiveObject* self=0,
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bool collideWithObjects=true);
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#if 0
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// This doesn't seem to work and isn't used
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@ -661,6 +661,10 @@ public:
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return false;
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}
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bool collideWithObjects() {
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return m_prop.collideWithObjects;
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}
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void initialize(const std::string &data)
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{
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infostream<<"GenericCAO: Got init data"<<std::endl;
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@ -1152,7 +1156,8 @@ public:
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v3f p_acceleration = m_acceleration;
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moveresult = collisionMoveSimple(env,env->getGameDef(),
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pos_max_d, box, stepheight, dtime,
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p_pos, p_velocity, p_acceleration,this);
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p_pos, p_velocity, p_acceleration,
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this, m_prop.collideWithObjects);
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// Apply results
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m_position = p_pos;
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m_velocity = p_velocity;
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@ -68,6 +68,10 @@ public:
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return false;
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}
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bool collideWithObjects() {
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return false;
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}
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private:
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};
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@ -140,6 +144,10 @@ public:
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return false;
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}
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bool collideWithObjects() {
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return false;
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}
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private:
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float m_timer1;
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float m_age;
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@ -325,6 +333,9 @@ public:
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return false;
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}
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bool collideWithObjects() {
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return false;
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}
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private:
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std::string m_itemstring;
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@ -500,7 +511,8 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
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v3f p_acceleration = m_acceleration;
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moveresult = collisionMoveSimple(m_env,m_env->getGameDef(),
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pos_max_d, box, stepheight, dtime,
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p_pos, p_velocity, p_acceleration,this);
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p_pos, p_velocity, p_acceleration,
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this, m_prop.collideWithObjects);
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// Apply results
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m_base_position = p_pos;
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m_velocity = p_velocity;
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@ -905,6 +917,10 @@ bool LuaEntitySAO::getCollisionBox(aabb3f *toset) {
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return false;
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}
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bool LuaEntitySAO::collideWithObjects(){
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return m_prop.collideWithObjects;
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}
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/*
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PlayerSAO
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*/
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@ -1496,3 +1512,7 @@ bool PlayerSAO::getCollisionBox(aabb3f *toset) {
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return true;
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}
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bool PlayerSAO::collideWithObjects(){
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return true;
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}
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@ -79,6 +79,7 @@ public:
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bool select_horiz_by_yawpitch);
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std::string getName();
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bool getCollisionBox(aabb3f *toset);
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bool collideWithObjects();
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private:
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std::string getPropertyPacket();
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void sendPosition(bool do_interpolate, bool is_movement_end);
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@ -238,6 +239,7 @@ public:
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}
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bool getCollisionBox(aabb3f *toset);
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bool collideWithObjects();
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private:
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std::string getPropertyPacket();
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@ -29,6 +29,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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ObjectProperties::ObjectProperties():
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hp_max(1),
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physical(false),
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collideWithObjects(true),
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weight(5),
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collisionbox(-0.5,-0.5,-0.5, 0.5,0.5,0.5),
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visual("sprite"),
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@ -49,6 +50,7 @@ std::string ObjectProperties::dump()
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std::ostringstream os(std::ios::binary);
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os<<"hp_max="<<hp_max;
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os<<", physical="<<physical;
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os<<", collideWithObjects="<<collideWithObjects;
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os<<", weight="<<weight;
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os<<", collisionbox="<<PP(collisionbox.MinEdge)<<","<<PP(collisionbox.MaxEdge);
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os<<", visual="<<visual;
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@ -97,6 +99,7 @@ void ObjectProperties::serialize(std::ostream &os) const
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for(u32 i=0; i<colors.size(); i++){
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writeARGB8(os, colors[i]);
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}
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writeU8(os, collideWithObjects);
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// Add stuff only at the bottom.
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// Never remove anything, because we don't want new versions of this
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}
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@ -129,6 +132,7 @@ void ObjectProperties::deSerialize(std::istream &is)
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for(u32 i=0; i<color_count; i++){
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colors.push_back(readARGB8(is));
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}
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collideWithObjects = readU8(is);
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}catch(SerializationError &e){}
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}
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else
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@ -31,6 +31,7 @@ struct ObjectProperties
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// Values are BS=1
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s16 hp_max;
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bool physical;
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bool collideWithObjects;
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float weight;
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core::aabbox3d<f32> collisionbox;
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std::string visual;
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@ -123,6 +123,7 @@ void read_object_properties(lua_State *L, int index,
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prop->hp_max = getintfield_default(L, -1, "hp_max", 10);
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getboolfield(L, -1, "physical", prop->physical);
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getboolfield(L, -1, "collide_with_objects", prop->collideWithObjects);
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getfloatfield(L, -1, "weight", prop->weight);
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@ -169,6 +169,7 @@ void ScriptApiEntity::luaentity_GetProperties(u16 id,
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prop->hp_max = getintfield_default(L, -1, "hp_max", 10);
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getboolfield(L, -1, "physical", prop->physical);
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getboolfield(L, -1, "collide_with_objects", prop->collideWithObjects);
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getfloatfield(L, -1, "weight", prop->weight);
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