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Adding background to Formspec
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8c3ffa3907
commit
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@ -694,6 +694,11 @@ image[<X>,<Y>;<W>,<H>;<texture name>]
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^ Show an image
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^ Position and size units are inventory slots
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background[<X>,<Y>;<W>,<H>;<texture name>]
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^ Use a background. Inventory rectangles are not drawn then.
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^ Position and size units are inventory slots
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^ Example for formspec 8x4 in 16x resolution: image shall be sized 8*16px x 4*16px
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field[<X>,<Y>;<W>,<H>;<name>;<label>;<default>]
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^ Textual field; will be sent to server when a button is clicked
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^ x and y position the field relative to the top left of the menu
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@ -199,6 +199,7 @@ void GUIFormSpecMenu::regenerateGui(v2u32 screensize)
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m_inventorylists.clear();
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m_images.clear();
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m_backgrounds.clear();
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m_fields.clear();
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Strfnd f(m_formspec_string);
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@ -278,9 +279,26 @@ void GUIFormSpecMenu::regenerateGui(v2u32 screensize)
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<<", geom=("<<geom.X<<","<<geom.Y<<")"
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<<std::endl;
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if(bp_set != 2)
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errorstream<<"WARNING: invalid use of button without a size[] element"<<std::endl;
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errorstream<<"WARNING: invalid use of image without a size[] element"<<std::endl;
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m_images.push_back(ImageDrawSpec(name, pos, geom));
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}
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else if(type == "background")
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{
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v2s32 pos = basepos;
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pos.X += stof(f.next(",")) * (float)spacing.X - ((float)spacing.X-(float)imgsize.X)/2;
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pos.Y += stof(f.next(";")) * (float)spacing.Y - ((float)spacing.Y-(float)imgsize.Y)/2;
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v2s32 geom;
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geom.X = stof(f.next(",")) * (float)spacing.X;
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geom.Y = stof(f.next(";")) * (float)spacing.Y;
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std::string name = f.next("]");
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infostream<<"image name="<<name
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<<", pos=("<<pos.X<<","<<pos.Y<<")"
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<<", geom=("<<geom.X<<","<<geom.Y<<")"
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<<std::endl;
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if(bp_set != 2)
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errorstream<<"WARNING: invalid use of background without a size[] element"<<std::endl;
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m_backgrounds.push_back(ImageDrawSpec(name, pos, geom));
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}
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else if(type == "field")
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{
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std::string fname = f.next(";");
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@ -691,6 +709,26 @@ void GUIFormSpecMenu::drawMenu()
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m_tooltip_element->setVisible(false);
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/*
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Draw backgrounds
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*/
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for(u32 i=0; i<m_backgrounds.size(); i++)
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{
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const ImageDrawSpec &spec = m_backgrounds[i];
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video::ITexture *texture =
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m_gamedef->tsrc()->getTextureRaw(spec.name);
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// Image size on screen
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core::rect<s32> imgrect(0, 0, spec.geom.X, spec.geom.Y);
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// Image rectangle on screen
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core::rect<s32> rect = imgrect + spec.pos;
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const video::SColor color(255,255,255,255);
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const video::SColor colors[] = {color,color,color,color};
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driver->draw2DImage(texture, rect,
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core::rect<s32>(core::position2d<s32>(0,0),
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core::dimension2di(texture->getOriginalSize())),
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NULL/*&AbsoluteClippingRect*/, colors, true);
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}
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/*
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Draw images
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*/
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@ -715,8 +753,11 @@ void GUIFormSpecMenu::drawMenu()
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Draw items
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Phase 0: Item slot rectangles
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Phase 1: Item images; prepare tooltip
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If backgrounds used, do not draw Item slot rectangles
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*/
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for(int phase=0; phase<=1; phase++)
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int start_phase=0;
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if (m_backgrounds.size() > 0) start_phase=1;
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for(int phase=start_phase; phase<=1; phase++)
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for(u32 i=0; i<m_inventorylists.size(); i++)
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{
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drawList(m_inventorylists[i], phase);
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@ -206,6 +206,7 @@ protected:
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TextDest *m_text_dst;
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core::array<ListDrawSpec> m_inventorylists;
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core::array<ImageDrawSpec> m_backgrounds;
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core::array<ImageDrawSpec> m_images;
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core::array<FieldSpec> m_fields;
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