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Fixed a few problems in the ladder update, and changed the speed to account for gravity
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parent
1c59cff832
commit
8e67f4c4e6
@ -1134,7 +1134,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
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u16 indices[] = {0,1,2,2,3,0};
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collector.append(material_rail, vertices, 4, indices, 6);
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}
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else if (n.d == CONTENT_LADDER) {
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else if (n.getContent() == CONTENT_LADDER) {
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u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));
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video::SColor c(255,l,l,l);
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@ -1149,7 +1149,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
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video::S3DVertex(BS/2-d,BS/2,-BS/2, 0,0,0, c, 0,0),
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};
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v3s16 dir = unpackDir(n.dir);
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v3s16 dir = unpackDir(n.param2);
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for(s32 i=0; i<4; i++)
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{
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@ -541,7 +541,7 @@ void getPointedNode(Client *client, v3f player_position,
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else if(n.getContent() == CONTENT_LADDER)
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{
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v3s16 dir = unpackDir(n.dir);
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v3s16 dir = unpackDir(n.param2);
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v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
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dir_f *= BS/2 - BS/6 - BS/20;
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v3f cpf = npf + dir_f;
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@ -382,8 +382,8 @@ void LocalPlayer::move(f32 dtime, Map &map, f32 pos_max_d,
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try {
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v3s16 pp = floatToInt(position + v3f(0,0.5*BS,0), BS);
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v3s16 pp2 = floatToInt(position + v3f(0,-0.2*BS,0), BS);
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is_climbing = (content_features(map.getNode(pp).d).climbable ||
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content_features(map.getNode(pp2).d).climbable);
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is_climbing = (content_features(map.getNode(pp).getContent()).climbable ||
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content_features(map.getNode(pp2).getContent()).climbable);
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}
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catch(InvalidPositionException &e)
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{
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@ -832,7 +832,7 @@ void LocalPlayer::applyControl(float dtime)
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if (is_climbing) {
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if (control.up || control.left || control.right || control.down) {
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v3f speed = getSpeed();
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speed.Y = 2*BS;
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speed.Y = 2.5*BS;
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setSpeed(speed);
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}
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else {
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