mirror of
https://github.com/minetest/minetest.git
synced 2024-11-27 01:53:45 +01:00
Fix some typos in docs (#14921)
--------- Co-authored-by: Lars Mueller <appgurulars@gmx.de>
This commit is contained in:
parent
10fd41b4a8
commit
8ef2c42150
@ -898,7 +898,7 @@ It can be created via `Raycast(pos1, pos2, objects, liquids)` or
|
||||
"node1",
|
||||
"node2"
|
||||
},
|
||||
post_effect_color = Color, -- Color overlayed on the screen when the player is in the node
|
||||
post_effect_color = Color, -- Color overlaid on the screen when the player is in the node
|
||||
leveled = number, -- Max level for node
|
||||
sunlight_propogates = bool, -- Whether light passes through the block
|
||||
light_source = number, -- Light emitted by the block
|
||||
|
@ -1488,7 +1488,7 @@ Look for examples in `games/devtest` or `games/minetest_game`.
|
||||
* For supported model formats see Irrlicht engine documentation.
|
||||
* `plantlike_rooted`
|
||||
* Enables underwater `plantlike` without air bubbles around the nodes.
|
||||
* Consists of a base cube at the co-ordinates of the node plus a
|
||||
* Consists of a base cube at the coordinates of the node plus a
|
||||
`plantlike` extension above
|
||||
* If `paramtype2="leveled", the `plantlike` extension has a height
|
||||
of `param2 / 16` nodes, otherwise it's the height of 1 node
|
||||
@ -3062,7 +3062,7 @@ Elements
|
||||
### `textlist[<X>,<Y>;<W>,<H>;<name>;<listelem 1>,<listelem 2>,...,<listelem n>]`
|
||||
|
||||
* Scrollable item list showing arbitrary text elements
|
||||
* `name` fieldname sent to server on doubleclick value is current selected
|
||||
* `name` fieldname sent to server on double-click value is current selected
|
||||
element.
|
||||
* `listelements` can be prepended by #color in hexadecimal format RRGGBB
|
||||
(only).
|
||||
@ -3071,7 +3071,7 @@ Elements
|
||||
### `textlist[<X>,<Y>;<W>,<H>;<name>;<listelem 1>,<listelem 2>,...,<listelem n>;<selected idx>;<transparent>]`
|
||||
|
||||
* Scrollable itemlist showing arbitrary text elements
|
||||
* `name` fieldname sent to server on doubleclick value is current selected
|
||||
* `name` fieldname sent to server on double-click value is current selected
|
||||
element.
|
||||
* `listelements` can be prepended by #RRGGBB (only) in hexadecimal format
|
||||
* if you want a listelement to start with "#" write "##"
|
||||
@ -3208,7 +3208,7 @@ Elements
|
||||
|
||||
* Show scrollable table using options defined by the previous `tableoptions[]`
|
||||
* Displays cells as defined by the previous `tablecolumns[]`
|
||||
* `name`: fieldname sent to server on row select or doubleclick
|
||||
* `name`: fieldname sent to server on row select or double-click
|
||||
* `cell 1`...`cell n`: cell contents given in row-major order
|
||||
* `selected idx`: index of row to be selected within table (first row = `1`)
|
||||
* See also `minetest.explode_table_event`
|
||||
@ -4239,7 +4239,7 @@ Perlin noise
|
||||
============
|
||||
|
||||
Perlin noise creates a continuously-varying value depending on the input values.
|
||||
Usually in Minetest the input values are either 2D or 3D co-ordinates in nodes.
|
||||
Usually in Minetest the input values are either 2D or 3D coordinates in nodes.
|
||||
The result is used during map generation to create the terrain shape, vary heat
|
||||
and humidity to distribute biomes, vary the density of decorations or vary the
|
||||
structure of ores.
|
||||
@ -4502,7 +4502,7 @@ computationally expensive than any other ore.
|
||||
Creates a single undulating ore stratum that is continuous across mapchunk
|
||||
borders and horizontally spans the world.
|
||||
|
||||
The 2D perlin noise described by `noise_params` defines the Y co-ordinate of
|
||||
The 2D perlin noise described by `noise_params` defines the Y coordinate of
|
||||
the stratum midpoint. The 2D perlin noise described by `np_stratum_thickness`
|
||||
defines the stratum's vertical thickness (in units of nodes). Due to being
|
||||
continuous across mapchunk borders the stratum's vertical thickness is
|
||||
@ -5435,7 +5435,7 @@ Utilities
|
||||
dynamic_add_media_filepath = true,
|
||||
-- L-system decoration type (5.9.0)
|
||||
lsystem_decoration_type = true,
|
||||
-- Overrideable pointing range using the itemstack meta key `"range"` (5.9.0)
|
||||
-- Overridable pointing range using the itemstack meta key `"range"` (5.9.0)
|
||||
item_meta_range = true,
|
||||
-- Allow passing an optional "actor" ObjectRef to the following functions:
|
||||
-- minetest.place_node, minetest.dig_node, minetest.punch_node (5.9.0)
|
||||
@ -5737,7 +5737,7 @@ Call these functions only at load time!
|
||||
* `minetest.register_on_generated(function(minp, maxp, blockseed))`
|
||||
* Called after generating a piece of world between `minp` and `maxp`.
|
||||
* **Avoid using this** whenever possible. As with other callbacks this blocks
|
||||
the main thread and introduces noticable latency.
|
||||
the main thread and introduces noticeable latency.
|
||||
Consider [Mapgen environment] for an alternative.
|
||||
* `minetest.register_on_newplayer(function(ObjectRef))`
|
||||
* Called when a new player enters the world for the first time
|
||||
@ -6401,11 +6401,11 @@ Environment access
|
||||
* spread these updates to neighbors and can cause a cascade
|
||||
of nodes to fall.
|
||||
* `minetest.get_spawn_level(x, z)`
|
||||
* Returns a player spawn y co-ordinate for the provided (x, z)
|
||||
co-ordinates, or `nil` for an unsuitable spawn point.
|
||||
* Returns a player spawn y coordinate for the provided (x, z)
|
||||
coordinates, or `nil` for an unsuitable spawn point.
|
||||
* For most mapgens a 'suitable spawn point' is one with y between
|
||||
`water_level` and `water_level + 16`, and in mgv7 well away from rivers,
|
||||
so `nil` will be returned for many (x, z) co-ordinates.
|
||||
so `nil` will be returned for many (x, z) coordinates.
|
||||
* The spawn level returned is for a player spawn in unmodified terrain.
|
||||
* The spawn level is intentionally above terrain level to cope with
|
||||
full-node biome 'dust' nodes.
|
||||
@ -6885,7 +6885,7 @@ Server
|
||||
all players (optional)
|
||||
* `ephemeral`: boolean that marks the media as ephemeral,
|
||||
it will not be cached on the client (optional, default false)
|
||||
* Exactly one of the paramters marked [*] must be specified.
|
||||
* Exactly one of the parameters marked [*] must be specified.
|
||||
* `callback`: function with arguments `name`, which is a player name
|
||||
* Pushes the specified media file to client(s). (details below)
|
||||
The file must be a supported image, sound or model format.
|
||||
@ -7716,7 +7716,7 @@ metadata_table = {
|
||||
-- metadata fields (key/value store)
|
||||
fields = {
|
||||
infotext = "Container",
|
||||
anoter_key = "Another Value",
|
||||
another_key = "Another Value",
|
||||
},
|
||||
|
||||
-- inventory data (for nodes)
|
||||
@ -8016,7 +8016,7 @@ child will follow movement and rotation of that bone.
|
||||
* `rot` is a vector (radians). X is pitch (elevation), Y is yaw (heading)
|
||||
and Z is roll (bank).
|
||||
* Does not reset rotation incurred through `automatic_rotate`.
|
||||
Remove & readd your objects to force a certain rotation.
|
||||
Remove & re-add your objects to force a certain rotation.
|
||||
* `get_rotation()`: returns the rotation, a vector (radians)
|
||||
* `set_yaw(yaw)`: sets the yaw in radians (heading).
|
||||
* `get_yaw()`: returns number in radians
|
||||
@ -10345,7 +10345,7 @@ See [Decoration types]. Used by `minetest.register_decoration`.
|
||||
y_min = -31000,
|
||||
y_max = 31000,
|
||||
-- Lower and upper limits for decoration (inclusive).
|
||||
-- These parameters refer to the Y co-ordinate of the 'place_on' node.
|
||||
-- These parameters refer to the Y coordinate of the 'place_on' node.
|
||||
|
||||
spawn_by = "default:water",
|
||||
-- Node (or list of nodes) that the decoration only spawns next to.
|
||||
|
Loading…
Reference in New Issue
Block a user