Settingtypes.txt: Limit comments to 90 columns to fix clipped lines (#7777)

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Paramat 2018-10-11 03:23:08 +01:00 committed by GitHub
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@ -96,16 +96,19 @@ invert_mouse (Invert mouse) bool false
# Mouse sensitivity multiplier.
mouse_sensitivity (Mouse sensitivity) float 0.2
# If enabled, "special" key instead of "sneak" key is used for climbing down and descending.
# If enabled, "special" key instead of "sneak" key is used for climbing down and
# descending.
aux1_descends (Special key for climbing/descending) bool false
# Double-tapping the jump key toggles fly mode.
doubletap_jump (Double tap jump for fly) bool false
# If disabled, "special" key is used to fly fast if both fly and fast mode are enabled.
# If disabled, "special" key is used to fly fast if both fly and fast mode are
# enabled.
always_fly_fast (Always fly and fast) bool true
# The time in seconds it takes between repeated right clicks when holding the right mouse button.
# The time in seconds it takes between repeated right clicks when holding the right
# mouse button.
repeat_rightclick_time (Rightclick repetition interval) float 0.25
# Prevent digging and placing from repeating when holding the mouse buttons.
@ -466,7 +469,8 @@ undersampling (Undersampling) enum 0 0,2,3,4
[**Shaders]
# Shaders allow advanced visual effects and may increase performance on some video cards.
# Shaders allow advanced visual effects and may increase performance on some video
# cards.
# This only works with the OpenGL video backend.
enable_shaders (Shaders) bool true
@ -551,7 +555,8 @@ fps_max (Maximum FPS) int 60
# Maximum FPS when game is paused.
pause_fps_max (FPS in pause menu) int 20
# Open the pause menu when the window's focus is lost. Does not pause if a formspec is open.
# Open the pause menu when the window's focus is lost. Does not pause if a formspec is
# open.
pause_on_lost_focus (Pause on lost window focus) bool false
# View distance in nodes.
@ -853,10 +858,12 @@ enable_client_modding (Client modding) bool false
# URL to the server list displayed in the Multiplayer Tab.
serverlist_url (Serverlist URL) string servers.minetest.net
# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
# File in client/serverlist/ that contains your favorite servers displayed in the
# Multiplayer Tab.
serverlist_file (Serverlist file) string favoriteservers.txt
# Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited
# Maximum size of the out chat queue.
# 0 to disable queueing and -1 to make the queue size unlimited.
max_out_chat_queue_size (Maximum size of the out chat queue) int 20
[*Advanced]
@ -1019,7 +1026,8 @@ ask_reconnect_on_crash (Ask to reconnect after crash) bool false
# player is looking. (This can avoid mobs suddenly disappearing from view)
active_object_send_range_blocks (Active object send range) int 3
# How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
# The radius of the volume of blocks around every player that is subject to the
# active block stuff, stated in mapblocks (16 nodes).
# In active blocks objects are loaded and ABMs run.
# This is also the minimum range in which active objects (mobs) are maintained.
# This should be configured together with active_object_range.
@ -1035,7 +1043,8 @@ max_forceloaded_blocks (Maximum forceloaded blocks) int 16
time_send_interval (Time send interval) int 5
# Controls length of day/night cycle.
# Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
# Examples:
# 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
time_speed (Time speed) int 72
# Time of day when a new world is started, in millihours (0-23999).
@ -1091,7 +1100,8 @@ max_objects_per_block (Maximum objects per block) int 64
# See https://www.sqlite.org/pragma.html#pragma_synchronous
sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2
# Length of a server tick and the interval at which objects are generally updated over network.
# Length of a server tick and the interval at which objects are generally updated over
# network.
dedicated_server_step (Dedicated server step) float 0.09
# Length of time between active block management cycles
@ -1118,11 +1128,14 @@ liquid_queue_purge_time (Liquid queue purge time) int 0
# Liquid update interval in seconds.
liquid_update (Liquid update tick) float 1.0
# At this distance the server will aggressively optimize which blocks are sent to clients.
# Small values potentially improve performance a lot, at the expense of visible rendering glitches.
# (some blocks will not be rendered under water and in caves, as well as sometimes on land)
# Setting this to a value greater than max_block_send_distance disables this optimization.
# Stated in mapblocks (16 nodes)
# At this distance the server will aggressively optimize which blocks are sent to
# clients.
# Small values potentially improve performance a lot, at the expense of visible
# rendering glitches (some blocks will not be rendered under water and in caves,
# as well as sometimes on land).
# Setting this to a value greater than max_block_send_distance disables this
# optimization.
# Stated in mapblocks (16 nodes).
block_send_optimize_distance (Block send optimize distance) int 4 2
# If enabled the server will perform map block occlusion culling based on
@ -1137,7 +1150,8 @@ server_side_occlusion_culling (Server side occlusion culling) bool true
# CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
# READ_ITEMDEFS: 4 (disable get_item_def call client-side)
# READ_NODEDEFS: 8 (disable get_node_def call client-side)
# LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to csm_restriction_noderange)
# LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to
# csm_restriction_noderange)
csm_restriction_flags (Client side modding restrictions) int 30
# If the CSM restriction for node range is enabled, get_node calls are limited
@ -1247,7 +1261,8 @@ high_precision_fpu (High-precision FPU) bool true
# Changes the main menu UI:
# - Full: Multple singleplayer worlds, game choice, texture pack chooser, etc.
# - Simple: One singleplayer world, no game or texture pack choosers. May be necessary for smaller screens.
# - Simple: One singleplayer world, no game or texture pack choosers. May be
# necessary for smaller screens.
# - Auto: Simple on Android, full on everything else.
main_menu_style (Main menu style) enum auto auto,full,simple
@ -1258,7 +1273,8 @@ main_menu_game_mgr (Main menu game manager) int 0
main_menu_mod_mgr (Main menu mod manager) int 1
# Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
# Print the engine's profiling data in regular intervals (in seconds).
# 0 = disable. Useful for developers.
profiler_print_interval (Engine profiling data print interval) int 0
[Mapgen]
@ -1860,7 +1876,8 @@ emergequeue_limit_diskonly (Limit of emerge queues on disk) int 64
# Set to blank for an appropriate amount to be chosen automatically.
emergequeue_limit_generate (Limit of emerge queues to generate) int 64
# Number of emerge threads to use. Make this field blank or 0, or increase this number
# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
# at the cost of slightly buggy caves.
# Number of emerge threads to use.
# Make this field blank or 0, or increase this number to use multiple threads.
# On multiprocessor systems, this will improve mapgen speed greatly at the cost
# of slightly buggy caves.
num_emerge_threads (Number of emerge threads) int 0