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Add game name to server status string
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@ -3109,6 +3109,8 @@ std::string Server::getStatusString()
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os << "# Server: ";
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// Version
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os << "version: " << g_version_string;
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// Game
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os << " | game: " << (m_gamespec.name.empty() ? m_gamespec.id : m_gamespec.name);
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// Uptime
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os << " | uptime: " << duration_to_string((int) m_uptime_counter->get());
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// Max lag estimate
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