Allow for getting world name and path separately on the command line (#6555)

Change to --worldlist instead of --world list.

Gets rid of --worldpath parameter added as part of this pull request,
instead moving the listing function to a command --worldlist that
accepts either name, path, or both and prints out the corresponding
information.
This commit is contained in:
Brian 2018-03-04 11:34:09 -05:00 committed by SmallJoker
parent 48493a979b
commit 929792e15e

@ -74,11 +74,11 @@ static void print_help(const OptionList &allowed_options);
static void print_allowed_options(const OptionList &allowed_options);
static void print_version();
static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
std::ostream &os);
std::ostream &os, bool print_name = true, bool print_path = true);
static void print_modified_quicktune_values();
static void list_game_ids();
static void list_worlds();
static void list_worlds(bool print_name, bool print_path);
static void setup_log_params(const Settings &cmd_args);
static bool create_userdata_path();
static bool init_common(const Settings &cmd_args, int argc, char *argv[]);
@ -160,9 +160,15 @@ int main(int argc, char *argv[])
return 0;
}
// List worlds if requested
if (cmd_args.exists("world") && cmd_args.get("world") == "list") {
list_worlds();
// List worlds, world names, and world paths if requested
if (cmd_args.exists("worldlist")) {
if (cmd_args.get("worldlist") == "name") {
list_worlds(true, false);
} else if (cmd_args.get("worldlist") == "path") {
list_worlds(false, true);
} else {
list_worlds(true, true);
}
return 0;
}
@ -252,9 +258,12 @@ static void set_allowed_options(OptionList *allowed_options)
allowed_options->insert(std::make_pair("map-dir", ValueSpec(VALUETYPE_STRING,
_("Same as --world (deprecated)"))));
allowed_options->insert(std::make_pair("world", ValueSpec(VALUETYPE_STRING,
_("Set world path (implies local game) ('list' lists all)"))));
_("Set world path (implies local game)"))));
allowed_options->insert(std::make_pair("worldname", ValueSpec(VALUETYPE_STRING,
_("Set world by name (implies local game)"))));
allowed_options->insert(std::make_pair("worldlist", ValueSpec(VALUETYPE_STRING,
_("Get list of worlds (implies local game) ('path' lists paths, "
"'name' lists names, 'both' lists both)"))));
allowed_options->insert(std::make_pair("quiet", ValueSpec(VALUETYPE_FLAG,
_("Print to console errors only"))));
allowed_options->insert(std::make_pair("info", ValueSpec(VALUETYPE_FLAG,
@ -336,24 +345,26 @@ static void list_game_ids()
std::cout << gameid <<std::endl;
}
static void list_worlds()
static void list_worlds(bool print_name, bool print_path)
{
std::cout << _("Available worlds:") << std::endl;
std::vector<WorldSpec> worldspecs = getAvailableWorlds();
print_worldspecs(worldspecs, std::cout);
print_worldspecs(worldspecs, std::cout, print_name, print_path);
}
static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
std::ostream &os)
std::ostream &os, bool print_name, bool print_path)
{
for (const WorldSpec &worldspec : worldspecs) {
std::string name = worldspec.name;
std::string path = worldspec.path;
if (name.find(' ') != std::string::npos)
name = std::string("'").append(name).append("'");
path = std::string("'").append(path).append("'");
name = padStringRight(name, 14);
os << " " << name << " " << path << std::endl;
if (print_name && print_path) {
os << "\t" << name << "\t\t" << path << std::endl;
} else if (print_name) {
os << "\t" << name << std::endl;
} else if (print_path) {
os << "\t" << path << std::endl;
}
}
}