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Add function to get all HUD elements (#14042)
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@ -779,6 +779,10 @@ Methods:
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* See [`HUD definition`](#hud-definition-hud_add-hud_get)
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* `hud_get(id)`
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* returns the [`definition`](#hud-definition-hud_add-hud_get) of the HUD with that ID number or `nil`, if non-existent.
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* `hud_get_all()`:
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* Returns a table in the form `{ [id] = HUD definition, [id] = ... }`.
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* A mod should keep track of its introduced IDs and only use this to access foreign elements.
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* It is discouraged to change foreign HUD elements.
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* `hud_remove(id)`
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* remove the HUD element of the specified id, returns `true` on success
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* `hud_change(id, stat, value)`
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@ -7803,6 +7803,10 @@ child will follow movement and rotation of that bone.
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* `stat` supports the same keys as in the hud definition table except for
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`"type"` (or the deprecated `"hud_elem_type"`).
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* `hud_get(id)`: gets the HUD element definition structure of the specified ID
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* `hud_get_all()`:
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* Returns a table in the form `{ [id] = HUD definition, [id] = ... }`.
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* A mod should keep track of its introduced IDs and only use this to access foreign elements.
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* It is discouraged to change foreign HUD elements.
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* `hud_set_flags(flags)`: sets specified HUD flags of player.
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* `flags`: A table with the following fields set to boolean values
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* `hotbar`
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@ -210,3 +210,23 @@ minetest.register_on_leaveplayer(function(player)
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player_font_huds[player:get_player_name()] = nil
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player_waypoints[player:get_player_name()] = nil
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end)
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minetest.register_chatcommand("hudprint", {
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description = "Writes all used Lua HUD elements into chat.",
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func = function(name, params)
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local player = minetest.get_player_by_name(name)
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if not player then
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return false, "No player."
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end
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local s = "HUD elements:"
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for k, elem in pairs(player:hud_get_all()) do
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local ename = dump(elem.name)
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local etype = dump(elem.type)
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local epos = "{x="..elem.position.x..", y="..elem.position.y.."}"
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s = s.."\n["..k.."] type = "..etype.." | name = "..ename.." | pos = ".. epos
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end
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return true, s
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end
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})
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@ -139,6 +139,12 @@ HudElement* Player::getHud(u32 id)
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return NULL;
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}
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void Player::hudApply(std::function<void(const std::vector<HudElement*>&)> f)
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{
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MutexAutoLock lock(m_mutex);
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f(hud);
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}
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HudElement* Player::removeHud(u32 id)
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{
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MutexAutoLock lock(m_mutex);
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@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "util/basic_macros.h"
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#include <list>
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#include <mutex>
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#include <functional>
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#define PLAYERNAME_SIZE 20
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@ -225,6 +226,7 @@ public:
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}
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HudElement* getHud(u32 id);
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void hudApply(std::function<void(const std::vector<HudElement*>&)> f);
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u32 addHud(HudElement* hud);
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HudElement* removeHud(u32 id);
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void clearHud();
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@ -422,6 +422,26 @@ int LuaLocalPlayer::l_hud_get(lua_State *L)
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return 1;
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}
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// hud_get_all(self)
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int LuaLocalPlayer::l_hud_get_all(lua_State *L)
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{
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LocalPlayer *player = getobject(L, 1);
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if (player == nullptr)
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return 0;
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lua_newtable(L);
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player->hudApply([&](const std::vector<HudElement*>& hud) {
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for (std::size_t id = 0; id < hud.size(); ++id) {
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HudElement *elem = hud[id];
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if (elem != nullptr) {
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push_hud_element(L, elem);
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lua_rawseti(L, -2, id);
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}
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}
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});
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return 1;
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}
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LocalPlayer *LuaLocalPlayer::getobject(LuaLocalPlayer *ref)
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{
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return ref->m_localplayer;
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@ -483,6 +503,7 @@ const luaL_Reg LuaLocalPlayer::methods[] = {
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luamethod(LuaLocalPlayer, hud_remove),
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luamethod(LuaLocalPlayer, hud_change),
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luamethod(LuaLocalPlayer, hud_get),
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luamethod(LuaLocalPlayer, hud_get_all),
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luamethod(LuaLocalPlayer, get_move_resistance),
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@ -93,6 +93,8 @@ private:
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static int l_hud_change(lua_State *L);
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// hud_get(self, id)
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static int l_hud_get(lua_State *L);
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// hud_get_all(self)
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static int l_hud_get_all(lua_State *L);
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static int l_get_move_resistance(lua_State *L);
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@ -1743,6 +1743,28 @@ int ObjectRef::l_hud_get(lua_State *L)
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return 1;
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}
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// hud_get_all(self)
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int ObjectRef::l_hud_get_all(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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ObjectRef *ref = checkObject<ObjectRef>(L, 1);
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RemotePlayer *player = getplayer(ref);
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if (player == nullptr)
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return 0;
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lua_newtable(L);
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player->hudApply([&](const std::vector<HudElement*>& hud) {
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for (std::size_t id = 0; id < hud.size(); ++id) {
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HudElement *elem = hud[id];
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if (elem != nullptr) {
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push_hud_element(L, elem);
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lua_rawseti(L, -2, id);
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}
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}
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});
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return 1;
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}
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// hud_set_flags(self, flags)
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int ObjectRef::l_hud_set_flags(lua_State *L)
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{
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@ -2691,6 +2713,7 @@ luaL_Reg ObjectRef::methods[] = {
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luamethod(ObjectRef, hud_remove),
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luamethod(ObjectRef, hud_change),
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luamethod(ObjectRef, hud_get),
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luamethod(ObjectRef, hud_get_all),
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luamethod(ObjectRef, hud_set_flags),
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luamethod(ObjectRef, hud_get_flags),
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luamethod(ObjectRef, hud_set_hotbar_itemcount),
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@ -300,6 +300,9 @@ private:
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// hud_get(self, id)
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static int l_hud_get(lua_State *L);
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// hud_get_all(self)
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static int l_hud_get_all(lua_State *L);
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// hud_set_flags(self, flags)
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static int l_hud_set_flags(lua_State *L);
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