Restructure teleport command code (#9706)

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HybridDog 2021-02-24 11:46:39 +01:00 committed by GitHub
parent 827224635b
commit 92f4c68c0c
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@ -418,121 +418,111 @@ core.register_chatcommand("remove_player", {
end,
})
-- pos may be a non-integer position
local function find_free_position_near(pos)
local tries = {
{x=1, y=0, z=0},
{x=-1, y=0, z=0},
{x=0, y=0, z=1},
{x=0, y=0, z=-1},
}
for _, d in ipairs(tries) do
local p = vector.add(pos, d)
local n = core.get_node_or_nil(p)
if n then
local def = core.registered_nodes[n.name]
if def and not def.walkable then
return p
end
end
end
return pos
end
-- Teleports player <name> to <p> if possible
local function teleport_to_pos(name, p)
local lm = 31000
if p.x < -lm or p.x > lm or p.y < -lm or p.y > lm
or p.z < -lm or p.z > lm then
return false, "Cannot teleport out of map bounds!"
end
local teleportee = core.get_player_by_name(name)
if not teleportee then
return false, "Cannot get player with name " .. name
end
if teleportee:get_attach() then
return false, "Cannot teleport, " .. name ..
" is attached to an object!"
end
teleportee:set_pos(p)
return true, "Teleporting " .. name .. " to " .. core.pos_to_string(p, 1)
end
-- Teleports player <name> next to player <target_name> if possible
local function teleport_to_player(name, target_name)
if name == target_name then
return false, "One does not teleport to oneself."
end
local teleportee = core.get_player_by_name(name)
if not teleportee then
return false, "Cannot get teleportee with name " .. name
end
if teleportee:get_attach() then
return false, "Cannot teleport, " .. name ..
" is attached to an object!"
end
local target = core.get_player_by_name(target_name)
if not target then
return false, "Cannot get target player with name " .. target_name
end
local p = find_free_position_near(target:get_pos())
teleportee:set_pos(p)
return true, "Teleporting " .. name .. " to " .. target_name .. " at " ..
core.pos_to_string(p, 1)
end
core.register_chatcommand("teleport", {
params = "<X>,<Y>,<Z> | <to_name> | (<name> <X>,<Y>,<Z>) | (<name> <to_name>)",
params = "<X>,<Y>,<Z> | <to_name> | <name> <X>,<Y>,<Z> | <name> <to_name>",
description = "Teleport to position or player",
privs = {teleport=true},
func = function(name, param)
-- Returns (pos, true) if found, otherwise (pos, false)
local function find_free_position_near(pos)
local tries = {
{x=1,y=0,z=0},
{x=-1,y=0,z=0},
{x=0,y=0,z=1},
{x=0,y=0,z=-1},
}
for _, d in ipairs(tries) do
local p = {x = pos.x+d.x, y = pos.y+d.y, z = pos.z+d.z}
local n = core.get_node_or_nil(p)
if n and n.name then
local def = core.registered_nodes[n.name]
if def and not def.walkable then
return p, true
end
end
end
return pos, false
end
local p = {}
p.x, p.y, p.z = string.match(param, "^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
p.x = tonumber(p.x)
p.y = tonumber(p.y)
p.z = tonumber(p.z)
p.x, p.y, p.z = param:match("^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
p = vector.apply(p, tonumber)
if p.x and p.y and p.z then
local lm = 31000
if p.x < -lm or p.x > lm or p.y < -lm or p.y > lm or p.z < -lm or p.z > lm then
return false, "Cannot teleport out of map bounds!"
end
local teleportee = core.get_player_by_name(name)
if teleportee then
if teleportee:get_attach() then
return false, "Can't teleport, you're attached to an object!"
end
teleportee:set_pos(p)
return true, "Teleporting to "..core.pos_to_string(p)
end
return teleport_to_pos(name, p)
end
local target_name = param:match("^([^ ]+)$")
local teleportee = core.get_player_by_name(name)
p = nil
if target_name then
local target = core.get_player_by_name(target_name)
if target then
p = target:get_pos()
end
return teleport_to_player(name, target_name)
end
if teleportee and p then
if teleportee:get_attach() then
return false, "Can't teleport, you're attached to an object!"
end
p = find_free_position_near(p)
teleportee:set_pos(p)
return true, "Teleporting to " .. target_name
.. " at "..core.pos_to_string(p)
end
local has_bring_priv = core.check_player_privs(name, {bring=true})
local missing_bring_msg = "You don't have permission to teleport " ..
"other players (missing bring privilege)"
if not core.check_player_privs(name, {bring=true}) then
return false, "You don't have permission to teleport other players (missing bring privilege)"
end
teleportee = nil
p = {}
local teleportee_name
teleportee_name, p.x, p.y, p.z = param:match(
"^([^ ]+) +([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
p.x, p.y, p.z = tonumber(p.x), tonumber(p.y), tonumber(p.z)
if teleportee_name then
teleportee = core.get_player_by_name(teleportee_name)
end
if teleportee and p.x and p.y and p.z then
if teleportee:get_attach() then
return false, "Can't teleport, player is attached to an object!"
p = vector.apply(p, tonumber)
if teleportee_name and p.x and p.y and p.z then
if not has_bring_priv then
return false, missing_bring_msg
end
teleportee:set_pos(p)
return true, "Teleporting " .. teleportee_name
.. " to " .. core.pos_to_string(p)
return teleport_to_pos(teleportee_name, p)
end
teleportee = nil
p = nil
teleportee_name, target_name = string.match(param, "^([^ ]+) +([^ ]+)$")
if teleportee_name then
teleportee = core.get_player_by_name(teleportee_name)
end
if target_name then
local target = core.get_player_by_name(target_name)
if target then
p = target:get_pos()
if teleportee_name and target_name then
if not has_bring_priv then
return false, missing_bring_msg
end
end
if teleportee and p then
if teleportee:get_attach() then
return false, "Can't teleport, player is attached to an object!"
end
p = find_free_position_near(p)
teleportee:set_pos(p)
return true, "Teleporting " .. teleportee_name
.. " to " .. target_name
.. " at " .. core.pos_to_string(p)
return teleport_to_player(teleportee_name, target_name)
end
return false, 'Invalid parameters ("' .. param
.. '") or player not found (see /help teleport)'
return false
end,
})