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Fix memory leak in MeshUpdateThread
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parent
1369503aba
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@ -350,6 +350,11 @@ Client::~Client()
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m_mesh_update_thread.setRun(false);
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while(m_mesh_update_thread.IsRunning())
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sleep_ms(100);
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while(!m_mesh_update_thread.m_queue_out.empty()) {
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MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_front();
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delete r.mesh;
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}
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delete m_inventory_from_server;
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@ -757,6 +762,8 @@ void Client::step(float dtime)
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// Replace with the new mesh
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block->mesh = r.mesh;
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} else {
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delete r.mesh;
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}
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if(r.ack_block_to_server)
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{
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