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Fix item entity Z-fighting
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@ -58,11 +58,12 @@ core.register_entity(":__builtin:item", {
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local glow = def and def.light_source and
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math.floor(def.light_source / 2 + 0.5)
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local size_bias = 1e-3 * math.random() -- small random bias to counter Z-fighting
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self.object:set_properties({
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is_visible = true,
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visual = "wielditem",
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textures = {itemname},
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visual_size = {x = size, y = size},
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visual_size = {x = size + size_bias, y = size + size_bias},
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collisionbox = {-size, -size, -size, size, size, size},
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automatic_rotate = math.pi * 0.5 * 0.2 / size,
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wield_item = self.itemstring,
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