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Dont dig or place nodes if interact priv is missing (clientside)
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@ -2589,7 +2589,8 @@ void the_game(
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Handle digging
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*/
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if(nodig_delay_timer <= 0.0 && input->getLeftState())
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if(nodig_delay_timer <= 0.0 && input->getLeftState()
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&& client.checkPrivilege("interact"))
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{
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if(!digging)
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{
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@ -2716,8 +2717,10 @@ void the_game(
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camera.setDigging(0); // left click animation
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}
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if(input->getRightClicked() ||
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repeat_rightclick_timer >= g_settings->getFloat("repeat_rightclick_time"))
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if((input->getRightClicked() ||
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repeat_rightclick_timer >=
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g_settings->getFloat("repeat_rightclick_time")) &&
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client.checkPrivilege("interact"))
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{
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repeat_rightclick_timer = 0;
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infostream<<"Ground right-clicked"<<std::endl;
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