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Mapgen V5: Various improvements
Caves check for biome nodes, only excavate stone under water level Unease caves noises, use MT0.3 parameters Blobgen after cavegen Biomegen: remove 'is replaceable content' bool
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@ -135,27 +135,21 @@ MapgenV5Params::MapgenV5Params()
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np_filler_depth = NoiseParams(0, 1, v3f(150, 150, 150), 261, 4, 0.7, 2.0);
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np_factor = NoiseParams(0, 1, v3f(250, 250, 250), 920381, 3, 0.45, 2.0);
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np_height = NoiseParams(0, 10, v3f(250, 250, 250), 84174, 4, 0.5, 2.0);
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np_cave1 = NoiseParams(0, 6, v3f(50, 50, 50), 52534, 4, 0.5, 2.0, NOISE_FLAG_EASED);
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np_cave2 = NoiseParams(0, 6, v3f(50, 50, 50), 10325, 4, 0.5, 2.0, NOISE_FLAG_EASED);
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np_cave1 = NoiseParams(0, 12, v3f(50, 50, 50), 52534, 4, 0.5, 2.0);
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np_cave2 = NoiseParams(0, 12, v3f(50, 50, 50), 10325, 4, 0.5, 2.0);
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np_ground = NoiseParams(0, 40, v3f(80, 80, 80), 983240, 4, 0.55, 2.0, NOISE_FLAG_EASED);
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np_crumble = NoiseParams(0, 1, v3f(20, 20, 20), 34413, 3, 1.3, 2.0, NOISE_FLAG_EASED);
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np_wetness = NoiseParams(0, 1, v3f(40, 40, 40), 32474, 4, 1.1, 2.0);
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}
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// Current caves noise scale default is 6 to compensate for new eased 3d noise amplitude
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// Scaling the output of the noise function affects the overdrive of the
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// contour function, which affects the shape of the output considerably.
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//#define CAVE_NOISE_SCALE 12.0 < original default
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//#define CAVE_NOISE_SCALE 10.0
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//#define CAVE_NOISE_SCALE 7.5
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//#define CAVE_NOISE_SCALE 5.0
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//#define CAVE_NOISE_SCALE 1.0
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// Two original MT 0.3 parameters for non-eased noise:
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//#define CAVE_NOISE_THRESHOLD (2.5/CAVE_NOISE_SCALE)
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//#define CAVE_NOISE_THRESHOLD (1.5/CAVE_NOISE_SCALE) < original and current code
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//#define CAVE_NOISE_SCALE 12.0
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//#define CAVE_NOISE_THRESHOLD (1.5/CAVE_NOISE_SCALE)
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void MapgenV5Params::readParams(Settings *settings)
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@ -201,7 +195,7 @@ int MapgenV5::getGroundLevelAtPoint(v2s16 p)
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s16 search_top = water_level + 15;
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s16 search_base = water_level;
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// Use these 2 lines instead for a slower search returning highest ground level
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// Use these 2 lines instead for a slower search returning highest ground level:
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//s16 search_top = h + f * noise_ground->np->octaves * noise_ground->np->scale;
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//s16 search_base = h - f * noise_ground->np->octaves * noise_ground->np->scale;
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@ -253,14 +247,8 @@ void MapgenV5::makeChunk(BlockMakeData *data)
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// Generate base terrain
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s16 stone_surface_max_y = generateBaseTerrain();
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updateHeightmap(node_min, node_max);
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// Generate underground dirt, sand, gravel and lava blobs
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if (spflags & MGV5_BLOBS) {
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generateBlobs();
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}
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// Calculate biomes
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bmgr->calcBiomes(csize.X, csize.Z, noise_heat->result,
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noise_humidity->result, heightmap, biomemap);
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@ -281,6 +269,11 @@ void MapgenV5::makeChunk(BlockMakeData *data)
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// Generate the registered decorations
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m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
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// Generate underground dirt, sand, gravel and lava blobs
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if (spflags & MGV5_BLOBS) {
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generateBlobs();
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}
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// Generate the registered ores
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m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
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@ -332,13 +325,14 @@ void MapgenV5::calculateNoise()
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}
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// Two original MT 0.3 functions:
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//bool is_cave(u32 index) {
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// double d1 = contour(noise_cave1->result[index]);
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// double d2 = contour(noise_cave2->result[index]);
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// return d1*d2 > CAVE_NOISE_THRESHOLD;
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//}
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//bool val_is_ground(v3s16 p, u32 index, u32 index2d) {
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// double f = 0.55 + noise_factor->result[index2d];
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// if(f < 0.01)
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@ -350,7 +344,6 @@ void MapgenV5::calculateNoise()
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//}
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// Make base ground level
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int MapgenV5::generateBaseTerrain()
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{
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u32 index = 0;
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@ -391,38 +384,6 @@ int MapgenV5::generateBaseTerrain()
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}
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// Add mud and sand and others underground (in place of stone)
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void MapgenV5::generateBlobs()
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{
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u32 index = 0;
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for(s16 z=node_min.Z; z<=node_max.Z; z++) {
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for(s16 y=node_min.Y - 1; y<=node_max.Y + 1; y++) {
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u32 i = vm->m_area.index(node_min.X, y, z);
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for(s16 x=node_min.X; x<=node_max.X; x++, i++, index++) {
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content_t c = vm->m_data[i].getContent();
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if(c != c_stone)
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continue;
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if(noise_crumble->result[index] > 1.3) {
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if(noise_wetness->result[index] > 0.0)
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vm->m_data[i] = MapNode(c_dirt);
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else
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vm->m_data[i] = MapNode(c_sand);
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} else if(noise_crumble->result[index] > 0.7) {
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if(noise_wetness->result[index] < -0.6)
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vm->m_data[i] = MapNode(c_gravel);
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} else if(noise_crumble->result[index] < -3.5 +
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MYMIN(0.1 *
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sqrt((float)MYMAX(0, -y)), 1.5)) {
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vm->m_data[i] = MapNode(c_lava_source);
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}
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}
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}
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}
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}
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void MapgenV5::generateBiomes()
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{
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if (node_max.Y < water_level)
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@ -452,11 +413,8 @@ void MapgenV5::generateBiomes()
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for (s16 y = node_max.Y; y >= node_min.Y; y--) {
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content_t c = vm->m_data[i].getContent();
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bool is_replaceable_content =
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c == c_stone || c == c_dirt_with_grass || c == c_dirt ||
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c == c_sand || c == c_lava_source || c == c_gravel;
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if (is_replaceable_content && have_air) {
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if (c == c_stone && have_air) {
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content_t c_below = vm->m_data[i - em.X].getContent();
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if (c_below != CONTENT_AIR) {
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@ -512,6 +470,35 @@ void MapgenV5::generateBiomes()
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void MapgenV5::generateCaves()
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{
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u32 index = 0;
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u32 index2d = 0;
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for(s16 z=node_min.Z; z<=node_max.Z; z++) {
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for(s16 y=node_min.Y - 1; y<=node_max.Y + 1; y++) {
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u32 i = vm->m_area.index(node_min.X, y, z);
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for(s16 x=node_min.X; x<=node_max.X; x++, i++, index++, index2d++) {
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Biome *biome = (Biome *)bmgr->get(biomemap[index2d]);
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content_t c = vm->m_data[i].getContent();
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if(c == CONTENT_AIR
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|| (y <= water_level
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&& c != biome->c_stone
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&& c != c_stone))
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continue;
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float d1 = contour(noise_cave1->result[index]);
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float d2 = contour(noise_cave2->result[index]);
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if(d1*d2 > 0.125)
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vm->m_data[i] = MapNode(CONTENT_AIR);
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}
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index2d = index2d - ystride;
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}
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index2d = index2d + ystride;
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}
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}
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void MapgenV5::generateBlobs()
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{
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u32 index = 0;
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@ -520,13 +507,22 @@ void MapgenV5::generateCaves()
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u32 i = vm->m_area.index(node_min.X, y, z);
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for(s16 x=node_min.X; x<=node_max.X; x++, i++, index++) {
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content_t c = vm->m_data[i].getContent();
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if(c == CONTENT_AIR || c == c_water_source)
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if(c != c_stone)
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continue;
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float d1 = contour(noise_cave1->result[index]);
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float d2 = contour(noise_cave2->result[index]);
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if(d1*d2 > 0.2)
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vm->m_data[i] = MapNode(CONTENT_AIR);
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if(noise_crumble->result[index] > 1.3) {
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if(noise_wetness->result[index] > 0.0)
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vm->m_data[i] = MapNode(c_dirt);
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else
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vm->m_data[i] = MapNode(c_sand);
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} else if(noise_crumble->result[index] > 0.7) {
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if(noise_wetness->result[index] < -0.6)
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vm->m_data[i] = MapNode(c_gravel);
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} else if(noise_crumble->result[index] < -3.5 +
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MYMIN(0.1 *
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sqrt((float)MYMAX(0, -y)), 1.5)) {
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vm->m_data[i] = MapNode(c_lava_source);
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}
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}
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}
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}
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@ -95,9 +95,9 @@ public:
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int getGroundLevelAtPoint(v2s16 p);
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void calculateNoise();
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int generateBaseTerrain();
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void generateBlobs();
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void generateBiomes();
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void generateCaves();
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void generateBlobs();
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void dustTopNodes();
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};
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