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Add "Registered definitions of stuff" to doc/lua_api.txt
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@ -192,6 +192,48 @@ eg. {}
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eg. {name="default_place_node"}
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eg. {name="default_place_node", gain=1.0}
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Registered definitions of stuff
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--------------------------------
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Anything added using certain minetest.register_* functions get added to
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the global minetest.registered_* tables.
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minetest.register_entity(name, prototype table)
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-> minetest.registered_entities[name]
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minetest.register_node(name, node definition)
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-> minetest.registered_items[name]
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-> minetest.registered_nodes[name]
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minetest.register_tool(name, item definition)
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-> minetest.registered_items[name]
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minetest.register_craftitem(name, item definition)
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-> minetest.registered_items[name]
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Note that in some cases you will stumble upon things that are not contained
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in these tables (eg. when a mod has been removed). Always check for
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existence before trying to access the fields.
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Example: If you want to check the drawtype of a node, you could do:
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local function get_nodedef_field(nodename, fieldname)
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if not minetest.registered_nodes[nodename] then
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return nil
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end
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return minetest.registered_nodes[nodename][fieldname]
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end
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local drawtype = get_nodedef_field(nodename, "drawtype")
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Example: minetest.get_item_group(name, group) has been implemented as:
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function minetest.get_item_group(name, group)
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if not minetest.registered_items[name] or not
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minetest.registered_items[name].groups[group] then
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return 0
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end
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return minetest.registered_items[name].groups[group]
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end
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Nodes
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------
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Nodes are the bulk data of the world: cubes and other things that take the
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@ -200,9 +242,7 @@ are quite static.
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The definition of a node is stored and can be accessed by name in
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minetest.registered_nodes[node.name]
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Please note that for unknown nodes (eg. a node of an uninstalled mod) the
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minetest.registered_nodes field for the node is nil.
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See "Registered definitions of stuff".
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Nodes are passed by value between Lua and the engine.
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They are represented by a table:
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