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Lua_api.txt: Warn of errors possible with VoxelArea:index()/indexp() (#7422)
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@ -4736,9 +4736,14 @@ The coordinates are *inclusive*, like most other things in Minetest.
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`MaxEdge`.
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* `index(x, y, z)`: returns the index of an absolute position in a flat array
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starting at `1`.
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* useful for things like `VoxelManip`, raw Schematic specifiers,
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* `x`, `y` and `z` must be integers to avoid an incorrect index result.
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* The position (x, y, z) is not checked for being inside the area volume,
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being outside can cause an incorrect index result.
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* Useful for things like `VoxelManip`, raw Schematic specifiers,
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`PerlinNoiseMap:get2d`/`3dMap`, and so on.
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* `indexp(p)`: same as above, except takes a vector
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* `indexp(p)`: same functionality as `index(x, y, z)` but takes a vector.
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* As with `index(x, y, z)`, the components of `p` must be integers, and `p`
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is not checked for being inside the area volume.
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* `position(i)`: returns the absolute position vector corresponding to index
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`i`.
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* `contains(x, y, z)`: check if (`x`,`y`,`z`) is inside area formed by
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