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Add dtime_s to entity activation
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1cc1b93e65
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@ -1237,7 +1237,7 @@ Entity definition (register_entity)
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initial_properties = <initial object properties>,
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on_activate = function(self, staticdata),
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on_activate = function(self, staticdata, dtime_s),
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on_step = function(self, dtime),
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on_punch = function(self, hitter),
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on_rightclick = function(self, clicker),
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@ -376,9 +376,9 @@ LuaEntitySAO::~LuaEntitySAO()
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}
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}
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void LuaEntitySAO::addedToEnvironment()
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void LuaEntitySAO::addedToEnvironment(u32 dtime_s)
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{
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ServerActiveObject::addedToEnvironment();
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ServerActiveObject::addedToEnvironment(dtime_s);
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// Create entity from name
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lua_State *L = m_env->getLua();
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@ -390,7 +390,7 @@ void LuaEntitySAO::addedToEnvironment()
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// Initialize HP from properties
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m_hp = m_prop.hp_max;
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// Activate entity, supplying serialized state
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scriptapi_luaentity_activate(L, m_id, m_init_state.c_str());
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scriptapi_luaentity_activate(L, m_id, m_init_state.c_str(), dtime_s);
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}
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}
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@ -805,9 +805,9 @@ std::string PlayerSAO::getDescription()
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}
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// Called after id has been set and has been inserted in environment
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void PlayerSAO::addedToEnvironment()
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void PlayerSAO::addedToEnvironment(u32 dtime_s)
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{
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ServerActiveObject::addedToEnvironment();
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ServerActiveObject::addedToEnvironment(dtime_s);
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ServerActiveObject::setBasePosition(m_player->getPosition());
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m_player->setPlayerSAO(this);
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m_player->peer_id = m_peer_id;
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@ -43,7 +43,7 @@ public:
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{ return ACTIVEOBJECT_TYPE_LUAENTITY; }
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u8 getSendType() const
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{ return ACTIVEOBJECT_TYPE_GENERIC; }
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virtual void addedToEnvironment();
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virtual void addedToEnvironment(u32 dtime_s);
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static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
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const std::string &data);
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void step(float dtime, bool send_recommended);
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@ -118,7 +118,7 @@ public:
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Active object <-> environment interface
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*/
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void addedToEnvironment();
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void addedToEnvironment(u32 dtime_s);
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void removingFromEnvironment();
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bool isStaticAllowed() const;
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bool unlimitedTransferDistance() const;
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@ -790,7 +790,7 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
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<<dtime_s<<" seconds old."<<std::endl;*/
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// Activate stored objects
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activateObjects(block);
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activateObjects(block, dtime_s);
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// Run node timers
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std::map<v3s16, NodeTimer> elapsed_timers =
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@ -1249,7 +1249,7 @@ u16 getFreeServerActiveObjectId(
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u16 ServerEnvironment::addActiveObject(ServerActiveObject *object)
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{
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assert(object);
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u16 id = addActiveObjectRaw(object, true);
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u16 id = addActiveObjectRaw(object, true, 0);
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return id;
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}
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@ -1408,7 +1408,7 @@ ActiveObjectMessage ServerEnvironment::getActiveObjectMessage()
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*/
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u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
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bool set_changed)
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bool set_changed, u32 dtime_s)
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{
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assert(object);
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if(object->getId() == 0){
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@ -1448,7 +1448,7 @@ u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
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// Register reference in scripting api (must be done before post-init)
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scriptapi_add_object_reference(m_lua, object);
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// Post-initialize object
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object->addedToEnvironment();
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object->addedToEnvironment(dtime_s);
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// Add static data to block
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if(object->isStaticAllowed())
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@ -1585,7 +1585,7 @@ static void print_hexdump(std::ostream &o, const std::string &data)
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/*
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Convert stored objects from blocks near the players to active.
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*/
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void ServerEnvironment::activateObjects(MapBlock *block)
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void ServerEnvironment::activateObjects(MapBlock *block, u32 dtime_s)
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{
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if(block==NULL)
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return;
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@ -1609,7 +1609,7 @@ void ServerEnvironment::activateObjects(MapBlock *block)
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"large amount of objects");
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return;
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}
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// A list for objects that couldn't be converted to static for some
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// A list for objects that couldn't be converted to active for some
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// reason. They will be stored back.
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core::list<StaticObject> new_stored;
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// Loop through stored static objects
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@ -1639,7 +1639,7 @@ void ServerEnvironment::activateObjects(MapBlock *block)
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<<"activated static object pos="<<PP(s_obj.pos/BS)
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<<" type="<<(int)s_obj.type<<std::endl;
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// This will also add the object to the active static list
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addActiveObjectRaw(obj, false);
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addActiveObjectRaw(obj, false, dtime_s);
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}
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// Clear stored list
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block->m_static_objects.m_stored.clear();
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@ -312,7 +312,7 @@ private:
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Returns the id of the object.
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Returns 0 if not added and thus deleted.
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*/
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u16 addActiveObjectRaw(ServerActiveObject *object, bool set_changed);
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u16 addActiveObjectRaw(ServerActiveObject *object, bool set_changed, u32 dtime_s);
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/*
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Remove all objects that satisfy (m_removed && m_known_by_count==0)
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@ -322,7 +322,7 @@ private:
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/*
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Convert stored objects from block to active
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*/
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void activateObjects(MapBlock *block);
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void activateObjects(MapBlock *block, u32 dtime_s);
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/*
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Convert objects that are not in active blocks to static.
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@ -6483,7 +6483,7 @@ bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name)
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}
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void scriptapi_luaentity_activate(lua_State *L, u16 id,
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const std::string &staticdata)
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const std::string &staticdata, u32 dtime_s)
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{
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realitycheck(L);
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assert(lua_checkstack(L, 20));
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@ -6501,8 +6501,9 @@ void scriptapi_luaentity_activate(lua_State *L, u16 id,
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luaL_checktype(L, -1, LUA_TFUNCTION);
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lua_pushvalue(L, object); // self
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lua_pushlstring(L, staticdata.c_str(), staticdata.size());
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// Call with 2 arguments, 0 results
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if(lua_pcall(L, 2, 0, 0))
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lua_pushinteger(L, dtime_s);
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// Call with 3 arguments, 0 results
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if(lua_pcall(L, 3, 0, 0))
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script_error(L, "error running function on_activate: %s\n",
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lua_tostring(L, -1));
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}
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@ -167,7 +167,7 @@ void scriptapi_detached_inventory_on_take(lua_State *L,
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// Returns true if succesfully added into Lua; false otherwise.
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bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name);
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void scriptapi_luaentity_activate(lua_State *L, u16 id,
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const std::string &staticdata);
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const std::string &staticdata, u32 dtime_s);
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void scriptapi_luaentity_rm(lua_State *L, u16 id);
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std::string scriptapi_luaentity_get_staticdata(lua_State *L, u16 id);
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void scriptapi_luaentity_get_properties(lua_State *L, u16 id,
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@ -62,7 +62,7 @@ public:
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{ return getType(); }
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// Called after id has been set and has been inserted in environment
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virtual void addedToEnvironment(){};
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virtual void addedToEnvironment(u32 dtime_s){};
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// Called before removing from environment
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virtual void removingFromEnvironment(){};
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// Returns true if object's deletion is the job of the
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