Add dtime_s to entity activation

This commit is contained in:
Perttu Ahola 2012-09-09 17:12:29 +03:00
parent 1cc1b93e65
commit 9cadaf824b
8 changed files with 23 additions and 22 deletions

@ -1237,7 +1237,7 @@ Entity definition (register_entity)
initial_properties = <initial object properties>,
on_activate = function(self, staticdata),
on_activate = function(self, staticdata, dtime_s),
on_step = function(self, dtime),
on_punch = function(self, hitter),
on_rightclick = function(self, clicker),

@ -376,9 +376,9 @@ LuaEntitySAO::~LuaEntitySAO()
}
}
void LuaEntitySAO::addedToEnvironment()
void LuaEntitySAO::addedToEnvironment(u32 dtime_s)
{
ServerActiveObject::addedToEnvironment();
ServerActiveObject::addedToEnvironment(dtime_s);
// Create entity from name
lua_State *L = m_env->getLua();
@ -390,7 +390,7 @@ void LuaEntitySAO::addedToEnvironment()
// Initialize HP from properties
m_hp = m_prop.hp_max;
// Activate entity, supplying serialized state
scriptapi_luaentity_activate(L, m_id, m_init_state.c_str());
scriptapi_luaentity_activate(L, m_id, m_init_state.c_str(), dtime_s);
}
}
@ -805,9 +805,9 @@ std::string PlayerSAO::getDescription()
}
// Called after id has been set and has been inserted in environment
void PlayerSAO::addedToEnvironment()
void PlayerSAO::addedToEnvironment(u32 dtime_s)
{
ServerActiveObject::addedToEnvironment();
ServerActiveObject::addedToEnvironment(dtime_s);
ServerActiveObject::setBasePosition(m_player->getPosition());
m_player->setPlayerSAO(this);
m_player->peer_id = m_peer_id;

@ -43,7 +43,7 @@ public:
{ return ACTIVEOBJECT_TYPE_LUAENTITY; }
u8 getSendType() const
{ return ACTIVEOBJECT_TYPE_GENERIC; }
virtual void addedToEnvironment();
virtual void addedToEnvironment(u32 dtime_s);
static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
const std::string &data);
void step(float dtime, bool send_recommended);
@ -118,7 +118,7 @@ public:
Active object <-> environment interface
*/
void addedToEnvironment();
void addedToEnvironment(u32 dtime_s);
void removingFromEnvironment();
bool isStaticAllowed() const;
bool unlimitedTransferDistance() const;

@ -790,7 +790,7 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
<<dtime_s<<" seconds old."<<std::endl;*/
// Activate stored objects
activateObjects(block);
activateObjects(block, dtime_s);
// Run node timers
std::map<v3s16, NodeTimer> elapsed_timers =
@ -1249,7 +1249,7 @@ u16 getFreeServerActiveObjectId(
u16 ServerEnvironment::addActiveObject(ServerActiveObject *object)
{
assert(object);
u16 id = addActiveObjectRaw(object, true);
u16 id = addActiveObjectRaw(object, true, 0);
return id;
}
@ -1408,7 +1408,7 @@ ActiveObjectMessage ServerEnvironment::getActiveObjectMessage()
*/
u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
bool set_changed)
bool set_changed, u32 dtime_s)
{
assert(object);
if(object->getId() == 0){
@ -1448,7 +1448,7 @@ u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
// Register reference in scripting api (must be done before post-init)
scriptapi_add_object_reference(m_lua, object);
// Post-initialize object
object->addedToEnvironment();
object->addedToEnvironment(dtime_s);
// Add static data to block
if(object->isStaticAllowed())
@ -1585,7 +1585,7 @@ static void print_hexdump(std::ostream &o, const std::string &data)
/*
Convert stored objects from blocks near the players to active.
*/
void ServerEnvironment::activateObjects(MapBlock *block)
void ServerEnvironment::activateObjects(MapBlock *block, u32 dtime_s)
{
if(block==NULL)
return;
@ -1609,7 +1609,7 @@ void ServerEnvironment::activateObjects(MapBlock *block)
"large amount of objects");
return;
}
// A list for objects that couldn't be converted to static for some
// A list for objects that couldn't be converted to active for some
// reason. They will be stored back.
core::list<StaticObject> new_stored;
// Loop through stored static objects
@ -1639,7 +1639,7 @@ void ServerEnvironment::activateObjects(MapBlock *block)
<<"activated static object pos="<<PP(s_obj.pos/BS)
<<" type="<<(int)s_obj.type<<std::endl;
// This will also add the object to the active static list
addActiveObjectRaw(obj, false);
addActiveObjectRaw(obj, false, dtime_s);
}
// Clear stored list
block->m_static_objects.m_stored.clear();

@ -312,7 +312,7 @@ private:
Returns the id of the object.
Returns 0 if not added and thus deleted.
*/
u16 addActiveObjectRaw(ServerActiveObject *object, bool set_changed);
u16 addActiveObjectRaw(ServerActiveObject *object, bool set_changed, u32 dtime_s);
/*
Remove all objects that satisfy (m_removed && m_known_by_count==0)
@ -322,7 +322,7 @@ private:
/*
Convert stored objects from block to active
*/
void activateObjects(MapBlock *block);
void activateObjects(MapBlock *block, u32 dtime_s);
/*
Convert objects that are not in active blocks to static.

@ -6483,7 +6483,7 @@ bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name)
}
void scriptapi_luaentity_activate(lua_State *L, u16 id,
const std::string &staticdata)
const std::string &staticdata, u32 dtime_s)
{
realitycheck(L);
assert(lua_checkstack(L, 20));
@ -6501,8 +6501,9 @@ void scriptapi_luaentity_activate(lua_State *L, u16 id,
luaL_checktype(L, -1, LUA_TFUNCTION);
lua_pushvalue(L, object); // self
lua_pushlstring(L, staticdata.c_str(), staticdata.size());
// Call with 2 arguments, 0 results
if(lua_pcall(L, 2, 0, 0))
lua_pushinteger(L, dtime_s);
// Call with 3 arguments, 0 results
if(lua_pcall(L, 3, 0, 0))
script_error(L, "error running function on_activate: %s\n",
lua_tostring(L, -1));
}

@ -167,7 +167,7 @@ void scriptapi_detached_inventory_on_take(lua_State *L,
// Returns true if succesfully added into Lua; false otherwise.
bool scriptapi_luaentity_add(lua_State *L, u16 id, const char *name);
void scriptapi_luaentity_activate(lua_State *L, u16 id,
const std::string &staticdata);
const std::string &staticdata, u32 dtime_s);
void scriptapi_luaentity_rm(lua_State *L, u16 id);
std::string scriptapi_luaentity_get_staticdata(lua_State *L, u16 id);
void scriptapi_luaentity_get_properties(lua_State *L, u16 id,

@ -62,7 +62,7 @@ public:
{ return getType(); }
// Called after id has been set and has been inserted in environment
virtual void addedToEnvironment(){};
virtual void addedToEnvironment(u32 dtime_s){};
// Called before removing from environment
virtual void removingFromEnvironment(){};
// Returns true if object's deletion is the job of the