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https://github.com/minetest/minetest.git
synced 2024-12-27 16:37:30 +01:00
Drop ENABLE_GLES option
ENABLE_GLES predates forking Irrlicht. Its primary use was to distinguish Irrlicht-ogles from upstream version as Minetest could be compiled with either. That's not necessary anymore and gets in the way sometimes.
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@ -256,7 +256,6 @@ General options and their default values:
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ENABLE_CURL=ON - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http
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ENABLE_CURSES=ON - Build with (n)curses; Enables a server side terminal (command line option: --terminal)
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ENABLE_GETTEXT=ON - Build with Gettext; Allows using translations
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ENABLE_GLES=OFF - Enable extra support code for OpenGL ES (requires support by IrrlichtMt)
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ENABLE_LEVELDB=ON - Build with LevelDB; Enables use of LevelDB map backend
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ENABLE_POSTGRESQL=ON - Build with libpq; Enables use of PostgreSQL map backend (PostgreSQL 9.5 or greater recommended)
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ENABLE_REDIS=ON - Build with libhiredis; Enables use of Redis map backend
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@ -103,7 +103,6 @@ LOCAL_MODULE := Minetest
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LOCAL_CFLAGS += \
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-DJSONCPP_NO_LOCALE_SUPPORT \
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-DHAVE_TOUCHSCREENGUI \
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-DENABLE_GLES=1 \
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-DUSE_CURL=1 \
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-DUSE_SOUND=1 \
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-DUSE_LEVELDB=0 \
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@ -230,12 +230,6 @@ fall_bobbing_amount (Fall bobbing factor) float 0.03 0.0 100.0
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[**Camera]
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# Camera 'near clipping plane' distance in nodes, between 0 and 0.25
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# Only works on GLES platforms. Most users will not need to change this.
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# Increasing can reduce artifacting on weaker GPUs.
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# 0.1 = Default, 0.25 = Good value for weaker tablets.
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near_plane (Near plane) float 0.1 0 0.25
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# Field of view in degrees.
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fov (Field of view) int 72 45 160
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@ -109,10 +109,6 @@ if(BUILD_CLIENT AND ENABLE_SOUND)
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endif()
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endif()
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# TODO: this should be removed one day, we can enable it unconditionally
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option(ENABLE_GLES "Enable extra support code for OpenGL ES" FALSE)
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mark_as_advanced(ENABLE_GLES)
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option(ENABLE_TOUCH "Enable Touchscreen support" FALSE)
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if(ENABLE_TOUCH)
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add_definitions(-DHAVE_TOUCHSCREENGUI)
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@ -599,13 +599,7 @@ void Camera::updateViewingRange()
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{
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f32 viewing_range = g_settings->getFloat("viewing_range");
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// Ignore near_plane setting on all other platforms to prevent abuse
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#if ENABLE_GLES
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m_cameranode->setNearValue(rangelim(
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g_settings->getFloat("near_plane"), 0.0f, 0.25f) * BS);
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#else
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m_cameranode->setNearValue(0.1f * BS);
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#endif
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m_draw_control.wanted_range = std::fmin(adjustDist(viewing_range, getFovMax()), 4000);
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if (m_draw_control.range_all) {
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@ -119,7 +119,6 @@ video::ITexture *guiScalingResizeCached(video::IVideoDriver *driver,
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(u32)destrect.getHeight()));
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imageScaleNNAA(srcimg, srcrect, destimg);
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#if ENABLE_GLES
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// Some platforms are picky about textures being powers of 2, so expand
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// the image dimensions to the next power of 2, if necessary.
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if (!driver->queryFeature(video::EVDF_TEXTURE_NPOT)) {
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@ -131,7 +130,6 @@ video::ITexture *guiScalingResizeCached(video::IVideoDriver *driver,
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destimg->drop();
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destimg = po2img;
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}
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#endif
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// Convert the scaled image back into a texture.
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scaled = driver->addTexture(scalename, destimg);
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@ -34,6 +34,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "render/factory.h"
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#include "inputhandler.h"
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#include "gettext.h"
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#include "filesys.h"
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#include "../gui/guiSkin.h"
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#if !defined(_WIN32) && !defined(__APPLE__) && !defined(__ANDROID__) && \
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@ -51,10 +52,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <winuser.h>
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#endif
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#if ENABLE_GLES
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#include "filesys.h"
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#endif
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RenderingEngine *RenderingEngine::s_singleton = nullptr;
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const float RenderingEngine::BASE_BLOOM_STRENGTH = 1.0f;
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@ -136,12 +133,10 @@ RenderingEngine::RenderingEngine(IEventReceiver *receiver)
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#ifdef __ANDROID__
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params.PrivateData = porting::app_global;
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#endif
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#if ENABLE_GLES
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// there is no standardized path for these on desktop
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std::string rel_path = std::string("client") + DIR_DELIM
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+ "shaders" + DIR_DELIM + "Irrlicht";
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params.OGLES2ShaderPath = (porting::path_share + DIR_DELIM + rel_path + DIR_DELIM).c_str();
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#endif
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m_device = createDeviceEx(params);
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driver = m_device->getVideoDriver();
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@ -289,10 +284,8 @@ static bool getWindowHandle(irr::video::IVideoDriver *driver, HWND &hWnd)
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const video::SExposedVideoData exposedData = driver->getExposedVideoData();
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switch (driver->getDriverType()) {
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#if ENABLE_GLES
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case video::EDT_OGLES1:
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case video::EDT_OGLES2:
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#endif
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case video::EDT_OPENGL:
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hWnd = reinterpret_cast<HWND>(exposedData.OpenGLWin32.HWnd);
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break;
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@ -229,14 +229,12 @@ class MainShaderConstantSetter : public IShaderConstantSetter
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CachedVertexShaderSetting<f32> m_perspective_zbias_vertex;
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CachedPixelShaderSetting<f32> m_perspective_zbias_pixel;
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#if ENABLE_GLES
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// Modelview matrix
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CachedVertexShaderSetting<float, 16> m_world_view;
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// Texture matrix
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CachedVertexShaderSetting<float, 16> m_texture;
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// Normal matrix
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CachedVertexShaderSetting<float, 9> m_normal;
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#endif
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public:
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MainShaderConstantSetter() :
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@ -256,11 +254,9 @@ public:
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, m_perspective_bias1_pixel("xyPerspectiveBias1")
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, m_perspective_zbias_vertex("zPerspectiveBias")
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, m_perspective_zbias_pixel("zPerspectiveBias")
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#if ENABLE_GLES
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, m_world_view("mWorldView")
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, m_texture("mTexture")
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, m_normal("mNormal")
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#endif
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{}
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~MainShaderConstantSetter() = default;
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@ -283,21 +279,21 @@ public:
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worldViewProj *= worldView;
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m_world_view_proj.set(*reinterpret_cast<float(*)[16]>(worldViewProj.pointer()), services);
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#if ENABLE_GLES
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core::matrix4 texture = driver->getTransform(video::ETS_TEXTURE_0);
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m_world_view.set(*reinterpret_cast<float(*)[16]>(worldView.pointer()), services);
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m_texture.set(*reinterpret_cast<float(*)[16]>(texture.pointer()), services);
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if (driver->getDriverType() == video::EDT_OGLES2) {
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core::matrix4 texture = driver->getTransform(video::ETS_TEXTURE_0);
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m_world_view.set(*reinterpret_cast<float(*)[16]>(worldView.pointer()), services);
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m_texture.set(*reinterpret_cast<float(*)[16]>(texture.pointer()), services);
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core::matrix4 normal;
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worldView.getTransposed(normal);
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sanity_check(normal.makeInverse());
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float m[9] = {
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normal[0], normal[1], normal[2],
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normal[4], normal[5], normal[6],
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normal[8], normal[9], normal[10],
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};
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m_normal.set(m, services);
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#endif
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core::matrix4 normal;
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worldView.getTransposed(normal);
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sanity_check(normal.makeInverse());
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float m[9] = {
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normal[0], normal[1], normal[2],
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normal[4], normal[5], normal[6],
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normal[8], normal[9], normal[10],
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};
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m_normal.set(m, services);
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}
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// Set uniforms for Shadow shader
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if (ShadowRenderer *shadow = RenderingEngine::get_shadow_renderer()) {
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@ -628,10 +624,7 @@ ShaderInfo ShaderSource::generateShader(const std::string &name,
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video::IGPUProgrammingServices *gpu = driver->getGPUProgrammingServices();
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// Create shaders header
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bool use_gles = false;
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#if ENABLE_GLES
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use_gles = driver->getDriverType() == video::EDT_OGLES2;
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#endif
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bool use_gles = driver->getDriverType() == video::EDT_OGLES2;
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std::stringstream shaders_header;
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shaders_header
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<< std::noboolalpha
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@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <algorithm>
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#include <ICameraSceneNode.h>
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#include <IVideoDriver.h>
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#include "util/string.h"
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#include "util/container.h"
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#include "util/thread.h"
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@ -617,9 +618,7 @@ u32 TextureSource::generateTexture(const std::string &name)
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video::ITexture *tex = NULL;
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if (img != NULL) {
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#if ENABLE_GLES
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img = Align2Npot2(img, driver);
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#endif
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// Create texture from resulting image
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tex = driver->addTexture(name.c_str(), img);
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guiScalingCache(io::path(name.c_str()), driver, img);
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@ -819,9 +818,7 @@ void TextureSource::rebuildTexture(video::IVideoDriver *driver, TextureInfo &ti)
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// shouldn't really need to be done, but can't hurt
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std::set<std::string> source_image_names;
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video::IImage *img = generateImage(ti.name, source_image_names);
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#if ENABLE_GLES
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img = Align2Npot2(img, driver);
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#endif
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// Create texture from resulting image
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video::ITexture *t = NULL;
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if (img) {
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@ -1055,8 +1052,6 @@ video::IImage* TextureSource::generateImage(const std::string &name, std::set<st
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return baseimg;
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}
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#if ENABLE_GLES
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/**
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* Check and align image to npot2 if required by hardware
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* @param image image to check for npot2 alignment
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@ -1094,8 +1089,6 @@ video::IImage *Align2Npot2(video::IImage *image,
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return targetimage;
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}
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#endif
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static std::string unescape_string(const std::string &str, const char esc = '\\')
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{
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std::string out;
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@ -28,14 +28,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "util/numeric.h"
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#include "config.h"
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#if ENABLE_GLES
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#include <IVideoDriver.h>
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#endif
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class IGameDef;
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struct TileSpec;
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struct TileDef;
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namespace irr { namespace video { class IVideoDriver; } }
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typedef std::vector<video::SColor> Palette;
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/*
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@ -133,9 +131,7 @@ public:
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IWritableTextureSource *createTextureSource();
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#if ENABLE_GLES
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video::IImage *Align2Npot2(video::IImage *image, video::IVideoDriver *driver);
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#endif
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enum MaterialType{
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TILE_MATERIAL_BASIC,
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@ -28,7 +28,6 @@
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#cmakedefine01 USE_SPATIAL
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#cmakedefine01 USE_SYSTEM_GMP
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#cmakedefine01 USE_REDIS
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#cmakedefine01 ENABLE_GLES
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#cmakedefine01 HAVE_ENDIAN_H
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#cmakedefine01 CURSES_HAVE_CURSES_H
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#cmakedefine01 CURSES_HAVE_NCURSES_H
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@ -186,9 +186,6 @@ void set_default_settings()
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settings->setDefault("fps_max_unfocused", "20");
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settings->setDefault("viewing_range", "190");
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settings->setDefault("client_mesh_chunk", "1");
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#if ENABLE_GLES
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settings->setDefault("near_plane", "0.1");
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#endif
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settings->setDefault("screen_w", "1024");
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settings->setDefault("screen_h", "600");
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settings->setDefault("autosave_screensize", "true");
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@ -38,10 +38,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "client/fontengine.h"
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#include "client/guiscalingfilter.h"
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#include "irrlicht_changes/static_text.h"
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#if ENABLE_GLES
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#include "client/tile.h"
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#endif
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/******************************************************************************/
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@ -59,11 +56,15 @@ void TextDestGuiEngine::gotText(const std::wstring &text)
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/******************************************************************************/
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MenuTextureSource::~MenuTextureSource()
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{
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for (const std::string &texture_to_delete : m_to_delete) {
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const char *tname = texture_to_delete.c_str();
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video::ITexture *texture = m_driver->getTexture(tname);
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m_driver->removeTexture(texture);
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u32 before = m_driver->getTextureCount();
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for (const auto &it: m_to_delete) {
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m_driver->removeTexture(it);
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}
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m_to_delete.clear();
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infostream << "~MenuTextureSource() before cleanup: "<< before
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<< " after: " << m_driver->getTextureCount() << std::endl;
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}
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/******************************************************************************/
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@ -75,7 +76,7 @@ video::ITexture *MenuTextureSource::getTexture(const std::string &name, u32 *id)
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if (name.empty())
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return NULL;
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#if ENABLE_GLES
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// return if already loaded
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video::ITexture *retval = m_driver->findTexture(name.c_str());
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if (retval)
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return retval;
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@ -86,12 +87,11 @@ video::ITexture *MenuTextureSource::getTexture(const std::string &name, u32 *id)
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image = Align2Npot2(image, m_driver);
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retval = m_driver->addTexture(name.c_str(), image);
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m_to_delete.insert(name);
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image->drop();
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if (retval)
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m_to_delete.push_back(retval);
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return retval;
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#else
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return m_driver->getTexture(name.c_str());
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#endif
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}
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/******************************************************************************/
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private:
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/** driver to get textures from */
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video::IVideoDriver *m_driver = nullptr;
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/** set of texture names to delete */
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std::set<std::string> m_to_delete;
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/** set of textures to delete */
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std::vector<video::ITexture*> m_to_delete;
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};
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/** GUIEngine specific implementation of OnDemandSoundFetcher */
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