mirror of
https://github.com/minetest/minetest.git
synced 2024-11-23 16:13:46 +01:00
Modernize client code (#6250)
* Various code style fixes * Use range based for loops * Use empty instead of empty objects * Use C++11 default keyword for trivial constructors and destructors * Drop some useless casts * Use emplace_back instead of push_back to improve performance of some vectors push
This commit is contained in:
parent
64c7a689ad
commit
9dd0f952e0
@ -132,8 +132,7 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
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g_menuclouds->setHeight(100.0f);
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g_menuclouds->update(v3f(0, 0, 0), video::SColor(255, 200, 200, 255));
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scene::ICameraSceneNode* camera;
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camera = g_menucloudsmgr->addCameraSceneNode(0,
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v3f(0, 0, 0), v3f(0, 60, 100));
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camera = g_menucloudsmgr->addCameraSceneNode(NULL, v3f(0, 0, 0), v3f(0, 60, 100));
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camera->setFarValue(10000);
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/*
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@ -192,13 +191,13 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
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if (!game_has_run) {
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if (skip_main_menu)
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break;
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else
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continue;
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continue;
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}
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// Break out of menu-game loop to shut down cleanly
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if (!RenderingEngine::get_raw_device()->run() || *kill) {
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if (g_settings_path != "")
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if (!g_settings_path.empty())
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g_settings->updateConfigFile(g_settings_path.c_str());
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break;
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}
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@ -285,7 +284,7 @@ void ClientLauncher::init_args(GameParams &game_params, const Settings &cmd_args
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* supplied on the command line
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*/
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address = g_settings->get("address");
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if (game_params.world_path != "" && !skip_main_menu)
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if (!game_params.world_path.empty() && !skip_main_menu)
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address = "";
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else if (cmd_args.exists("address"))
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address = cmd_args.get("address");
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@ -355,11 +354,11 @@ bool ClientLauncher::launch_game(std::string &error_message,
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menudata.password = cmd_args.get("password");
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// If a world was commanded, append and select it
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if (game_params.world_path != "") {
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if (!game_params.world_path.empty()) {
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worldspec.gameid = getWorldGameId(game_params.world_path, true);
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worldspec.name = _("[--world parameter]");
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if (worldspec.gameid == "") { // Create new
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if (worldspec.gameid.empty()) { // Create new
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worldspec.gameid = g_settings->get("default_game");
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worldspec.name += " [new]";
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}
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@ -400,7 +399,7 @@ bool ClientLauncher::launch_game(std::string &error_message,
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return false;
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}
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if (menudata.name == "" && !simple_singleplayer_mode) {
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if (menudata.name.empty() && !simple_singleplayer_mode) {
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error_message = gettext("Please choose a name!");
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errorstream << error_message << std::endl;
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return false;
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@ -416,14 +415,14 @@ bool ClientLauncher::launch_game(std::string &error_message,
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// If using simple singleplayer mode, override
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if (simple_singleplayer_mode) {
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assert(skip_main_menu == false);
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assert(!skip_main_menu);
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current_playername = "singleplayer";
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current_password = "";
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current_address = "";
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current_port = myrand_range(49152, 65535);
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} else {
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g_settings->set("name", playername);
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if (address != "") {
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if (!address.empty()) {
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ServerListSpec server;
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server["name"] = menudata.servername;
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server["address"] = menudata.address;
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@ -436,8 +435,8 @@ bool ClientLauncher::launch_game(std::string &error_message,
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infostream << "Selected world: " << worldspec.name
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<< " [" << worldspec.path << "]" << std::endl;
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if (current_address == "") { // If local game
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if (worldspec.path == "") {
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if (current_address.empty()) { // If local game
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if (worldspec.path.empty()) {
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error_message = gettext("No world selected and no address "
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"provided. Nothing to do.");
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errorstream << error_message << std::endl;
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@ -488,7 +487,7 @@ void ClientLauncher::main_menu(MainMenuData *menudata)
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video::IVideoDriver *driver = RenderingEngine::get_video_driver();
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infostream << "Waiting for other menus" << std::endl;
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while (RenderingEngine::get_raw_device()->run() && *kill == false) {
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while (RenderingEngine::get_raw_device()->run() && !*kill) {
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if (!isMenuActive())
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break;
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driver->beginScene(true, true, video::SColor(255, 128, 128, 128));
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@ -29,7 +29,7 @@ class RenderingEngine;
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class ClientLauncher
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{
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public:
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ClientLauncher() {}
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ClientLauncher() = default;
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~ClientLauncher();
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@ -102,8 +102,7 @@ bool MyEventReceiver::OnEvent(const SEvent &event)
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};
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assert(event.LogEvent.Level < ARRLEN(irr_loglev_conv));
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g_logger.log(irr_loglev_conv[event.LogEvent.Level],
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std::string("Irrlicht: ") +
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(const char *)event.LogEvent.Text);
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std::string("Irrlicht: ") + event.LogEvent.Text);
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return true;
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}
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/* always return false in order to continue processing events */
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@ -180,8 +180,9 @@ private:
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class InputHandler
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{
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public:
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InputHandler() {}
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virtual ~InputHandler() {}
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InputHandler() = default;
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virtual ~InputHandler() = default;
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virtual bool isKeyDown(const KeyPress &keyCode) = 0;
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virtual bool wasKeyDown(const KeyPress &keyCode) = 0;
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@ -243,9 +244,10 @@ public:
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return RenderingEngine::get_raw_device()
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->getCursorControl()
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->getPosition();
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} else {
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return m_mousepos;
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}
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return m_mousepos;
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}
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virtual void setMousePos(s32 x, s32 y)
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{
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@ -287,7 +289,8 @@ private:
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class RandomInputHandler : public InputHandler
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{
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public:
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RandomInputHandler() {}
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RandomInputHandler() = default;
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virtual bool isKeyDown(const KeyPress &keyCode) { return keydown[keyCode]; }
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virtual bool wasKeyDown(const KeyPress &keyCode) { return false; }
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virtual v2s32 getMousePos() { return mousepos; }
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@ -41,8 +41,8 @@ bool JoystickAxisCmb::isTriggered(const irr::SEvent::SJoystickEvent &ev) const
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}
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// spares many characters
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#define JLO_B_PB(A, B, C) jlo.button_keys.push_back(JoystickButtonCmb(A, B, C))
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#define JLO_A_PB(A, B, C, D) jlo.axis_keys.push_back(JoystickAxisCmb(A, B, C, D))
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#define JLO_B_PB(A, B, C) jlo.button_keys.emplace_back(A, B, C)
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#define JLO_A_PB(A, B, C, D) jlo.axis_keys.emplace_back(A, B, C, D)
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JoystickLayout create_default_layout()
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{
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@ -157,8 +157,8 @@ JoystickLayout create_xbox_layout()
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JoystickController::JoystickController() :
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doubling_dtime(g_settings->getFloat("repeat_joystick_button_time"))
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{
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for (size_t i = 0; i < KeyType::INTERNAL_ENUM_COUNT; i++) {
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m_past_pressed_time[i] = 0;
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for (float &i : m_past_pressed_time) {
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i = 0;
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}
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clear();
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}
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@ -203,15 +203,15 @@ bool JoystickController::handleEvent(const irr::SEvent::SJoystickEvent &ev)
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// First generate a list of keys pressed
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for (size_t i = 0; i < m_layout.button_keys.size(); i++) {
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if (m_layout.button_keys[i].isTriggered(ev)) {
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keys_pressed.set(m_layout.button_keys[i].key);
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for (const auto &button_key : m_layout.button_keys) {
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if (button_key.isTriggered(ev)) {
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keys_pressed.set(button_key.key);
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}
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}
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for (size_t i = 0; i < m_layout.axis_keys.size(); i++) {
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if (m_layout.axis_keys[i].isTriggered(ev)) {
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keys_pressed.set(m_layout.axis_keys[i].key);
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for (const auto &axis_key : m_layout.axis_keys) {
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if (axis_key.isTriggered(ev)) {
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keys_pressed.set(axis_key.key);
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}
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}
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@ -52,7 +52,8 @@ struct JoystickCombination {
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struct JoystickButtonCmb : public JoystickCombination {
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JoystickButtonCmb() {}
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JoystickButtonCmb() = default;
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JoystickButtonCmb(GameKeyType key, u32 filter_mask, u32 compare_mask) :
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filter_mask(filter_mask),
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compare_mask(compare_mask)
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@ -68,7 +69,8 @@ struct JoystickButtonCmb : public JoystickCombination {
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struct JoystickAxisCmb : public JoystickCombination {
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JoystickAxisCmb() {}
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JoystickAxisCmb() = default;
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JoystickAxisCmb(GameKeyType key, u16 axis_to_compare, int direction, s16 thresh) :
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axis_to_compare(axis_to_compare),
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direction(direction),
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@ -419,8 +419,7 @@ std::vector<core::vector3d<u32>> RenderingEngine::getSupportedVideoModes()
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for (s32 i = 0; i != num_modes; i++) {
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core::dimension2d<u32> mode_res = modelist->getVideoModeResolution(i);
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u32 mode_depth = (u32)modelist->getVideoModeDepth(i);
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mlist.push_back(core::vector3d<u32>(
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mode_res.Width, mode_res.Height, mode_depth));
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mlist.emplace_back(mode_res.Width, mode_res.Height, mode_depth);
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}
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nulldevice->drop();
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@ -23,19 +23,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "util/string.h"
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#include "util/container.h"
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#include "util/thread.h"
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#include "util/numeric.h"
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#include "irrlichttypes_extrabloated.h"
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#include "debug.h"
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#include "filesys.h"
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#include "settings.h"
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#include "mesh.h"
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#include "log.h"
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#include "gamedef.h"
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#include "util/strfnd.h"
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#include "util/string.h" // for parseColorString()
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#include "imagefilters.h"
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#include "guiscalingfilter.h"
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#include "nodedef.h"
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#include "renderingengine.h"
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@ -96,13 +90,13 @@ std::string getImagePath(std::string path)
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NULL
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};
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// If there is no extension, add one
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if (removeStringEnd(path, extensions) == "")
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if (removeStringEnd(path, extensions).empty())
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path = path + ".png";
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// Check paths until something is found to exist
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const char **ext = extensions;
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do{
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bool r = replace_ext(path, *ext);
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if (r == false)
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if (!r)
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return "";
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if (fs::PathExists(path))
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return path;
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@ -124,7 +118,7 @@ std::string getImagePath(std::string path)
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*/
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std::string getTexturePath(const std::string &filename)
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{
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std::string fullpath = "";
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std::string fullpath;
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/*
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Check from cache
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*/
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@ -136,7 +130,7 @@ std::string getTexturePath(const std::string &filename)
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Check from texture_path
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*/
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const std::string &texture_path = g_settings->get("texture_path");
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if (texture_path != "") {
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if (!texture_path.empty()) {
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std::string testpath = texture_path + DIR_DELIM + filename;
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// Check all filename extensions. Returns "" if not found.
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fullpath = getImagePath(testpath);
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@ -145,7 +139,7 @@ std::string getTexturePath(const std::string &filename)
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/*
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Check from default data directory
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*/
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if (fullpath == "")
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if (fullpath.empty())
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{
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std::string base_path = porting::path_share + DIR_DELIM + "textures"
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+ DIR_DELIM + "base" + DIR_DELIM + "pack";
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@ -193,9 +187,8 @@ class SourceImageCache
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{
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public:
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~SourceImageCache() {
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for (std::map<std::string, video::IImage*>::iterator iter = m_images.begin();
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iter != m_images.end(); ++iter) {
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iter->second->drop();
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for (auto &m_image : m_images) {
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m_image.second->drop();
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}
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m_images.clear();
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}
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@ -216,7 +209,7 @@ public:
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// Try to use local texture instead if asked to
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if (prefer_local){
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std::string path = getTexturePath(name);
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if (path != ""){
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if (!path.empty()) {
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video::IImage *img2 = RenderingEngine::get_video_driver()->
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createImageFromFile(path.c_str());
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if (img2){
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@ -249,7 +242,7 @@ public:
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}
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video::IVideoDriver *driver = RenderingEngine::get_video_driver();
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std::string path = getTexturePath(name);
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if (path == ""){
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if (path.empty()) {
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infostream<<"SourceImageCache::getOrLoad(): No path found for \""
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<<name<<"\""<<std::endl;
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return NULL;
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@ -351,7 +344,7 @@ public:
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if (cache_found)
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return is_known;
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// Not found in cache; find out if a local file exists
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is_known = (getTexturePath(name) != "");
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is_known = (!getTexturePath(name).empty());
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m_source_image_existence.set(name, is_known);
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return is_known;
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}
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@ -438,7 +431,7 @@ TextureSource::TextureSource()
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m_main_thread = std::this_thread::get_id();
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// Add a NULL TextureInfo as the first index, named ""
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m_textureinfo_cache.push_back(TextureInfo(""));
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m_textureinfo_cache.emplace_back("");
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m_name_to_id[""] = 0;
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// Cache some settings
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@ -455,21 +448,14 @@ TextureSource::~TextureSource()
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unsigned int textures_before = driver->getTextureCount();
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for (std::vector<TextureInfo>::iterator iter =
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m_textureinfo_cache.begin();
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iter != m_textureinfo_cache.end(); ++iter)
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{
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for (const auto &iter : m_textureinfo_cache) {
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//cleanup texture
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if (iter->texture)
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driver->removeTexture(iter->texture);
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if (iter.texture)
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driver->removeTexture(iter.texture);
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}
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m_textureinfo_cache.clear();
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for (std::vector<video::ITexture*>::iterator iter =
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m_texture_trash.begin(); iter != m_texture_trash.end();
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++iter) {
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video::ITexture *t = *iter;
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for (auto t : m_texture_trash) {
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//cleanup trashed texture
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driver->removeTexture(t);
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}
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@ -586,7 +572,7 @@ u32 TextureSource::generateTexture(const std::string &name)
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//infostream << "generateTexture(): name=\"" << name << "\"" << std::endl;
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// Empty name means texture 0
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if (name == "") {
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if (name.empty()) {
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infostream<<"generateTexture(): name is empty"<<std::endl;
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return 0;
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}
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@ -690,7 +676,7 @@ Palette* TextureSource::getPalette(const std::string &name)
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if (name == "")
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return NULL;
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std::unordered_map<std::string, Palette>::iterator it = m_palettes.find(name);
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auto it = m_palettes.find(name);
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if (it == m_palettes.end()) {
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// Create palette
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video::IImage *img = generateImage(name);
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@ -728,7 +714,7 @@ Palette* TextureSource::getPalette(const std::string &name)
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img->drop();
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// Fill in remaining elements
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while (new_palette.size() < 256)
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new_palette.push_back(video::SColor(0xFFFFFFFF));
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new_palette.emplace_back(0xFFFFFFFF);
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m_palettes[name] = new_palette;
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it = m_palettes.find(name);
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}
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@ -775,22 +761,21 @@ void TextureSource::rebuildImagesAndTextures()
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sanity_check(driver);
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// Recreate textures
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for (u32 i=0; i<m_textureinfo_cache.size(); i++){
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TextureInfo *ti = &m_textureinfo_cache[i];
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video::IImage *img = generateImage(ti->name);
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for (TextureInfo &ti : m_textureinfo_cache) {
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video::IImage *img = generateImage(ti.name);
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#ifdef __ANDROID__
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img = Align2Npot2(img, driver);
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#endif
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// Create texture from resulting image
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video::ITexture *t = NULL;
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if (img) {
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t = driver->addTexture(ti->name.c_str(), img);
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guiScalingCache(io::path(ti->name.c_str()), driver, img);
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t = driver->addTexture(ti.name.c_str(), img);
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guiScalingCache(io::path(ti.name.c_str()), driver, img);
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img->drop();
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}
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video::ITexture *t_old = ti->texture;
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video::ITexture *t_old = ti.texture;
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// Replace texture
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ti->texture = t;
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ti.texture = t;
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if (t_old)
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m_texture_trash.push_back(t_old);
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@ -1185,14 +1170,13 @@ bool TextureSource::generateImagePart(std::string part_of_name,
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sanity_check(driver);
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// Stuff starting with [ are special commands
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if (part_of_name.size() == 0 || part_of_name[0] != '[')
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{
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if (part_of_name.empty() || part_of_name[0] != '[') {
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video::IImage *image = m_sourcecache.getOrLoad(part_of_name);
|
||||
#ifdef __ANDROID__
|
||||
image = Align2Npot2(image, driver);
|
||||
#endif
|
||||
if (image == NULL) {
|
||||
if (part_of_name != "") {
|
||||
if (!part_of_name.empty()) {
|
||||
|
||||
// Do not create normalmap dummies
|
||||
if (part_of_name.find("_normal.png") != std::string::npos) {
|
||||
@ -1343,7 +1327,7 @@ bool TextureSource::generateImagePart(std::string part_of_name,
|
||||
baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
|
||||
baseimg->fill(video::SColor(0,0,0,0));
|
||||
}
|
||||
while (sf.at_end() == false) {
|
||||
while (!sf.at_end()) {
|
||||
u32 x = stoi(sf.next(","));
|
||||
u32 y = stoi(sf.next("="));
|
||||
std::string filename = unescape_string(sf.next_esc(":", escape), escape);
|
||||
@ -1896,13 +1880,13 @@ bool TextureSource::generateImagePart(std::string part_of_name,
|
||||
|
||||
std::string mode = sf.next("");
|
||||
u32 mask = 0;
|
||||
if (mode.find("a") != std::string::npos)
|
||||
if (mode.find('a') != std::string::npos)
|
||||
mask |= 0xff000000UL;
|
||||
if (mode.find("r") != std::string::npos)
|
||||
if (mode.find('r') != std::string::npos)
|
||||
mask |= 0x00ff0000UL;
|
||||
if (mode.find("g") != std::string::npos)
|
||||
if (mode.find('g') != std::string::npos)
|
||||
mask |= 0x0000ff00UL;
|
||||
if (mode.find("b") != std::string::npos)
|
||||
if (mode.find('b') != std::string::npos)
|
||||
mask |= 0x000000ffUL;
|
||||
|
||||
core::dimension2d<u32> dim = baseimg->getDimension();
|
||||
@ -2240,9 +2224,8 @@ u32 parseImageTransform(const std::string& s)
|
||||
pos++;
|
||||
break;
|
||||
}
|
||||
else if (!(name_i.empty()) &&
|
||||
lowercase(s.substr(pos, name_i.size())) == name_i)
|
||||
{
|
||||
|
||||
if (!(name_i.empty()) && lowercase(s.substr(pos, name_i.size())) == name_i) {
|
||||
transform = i;
|
||||
pos += name_i.size();
|
||||
break;
|
||||
@ -2269,8 +2252,8 @@ core::dimension2d<u32> imageTransformDimension(u32 transform, core::dimension2d<
|
||||
{
|
||||
if (transform % 2 == 0)
|
||||
return dim;
|
||||
else
|
||||
return core::dimension2d<u32>(dim.Height, dim.Width);
|
||||
|
||||
return core::dimension2d<u32>(dim.Height, dim.Width);
|
||||
}
|
||||
|
||||
void imageTransform(u32 transform, video::IImage *src, video::IImage *dst)
|
||||
@ -2325,12 +2308,12 @@ video::ITexture* TextureSource::getNormalTexture(const std::string &name)
|
||||
std::string fname_base = name;
|
||||
static const char *normal_ext = "_normal.png";
|
||||
static const u32 normal_ext_size = strlen(normal_ext);
|
||||
size_t pos = fname_base.find(".");
|
||||
size_t pos = fname_base.find('.');
|
||||
std::string fname_normal = fname_base.substr(0, pos) + normal_ext;
|
||||
if (isKnownSourceImage(fname_normal)) {
|
||||
// look for image extension and replace it
|
||||
size_t i = 0;
|
||||
while ((i = fname_base.find(".", i)) != std::string::npos) {
|
||||
while ((i = fname_base.find('.', i)) != std::string::npos) {
|
||||
fname_base.replace(i, 4, normal_ext);
|
||||
i += normal_ext_size;
|
||||
}
|
||||
@ -2384,15 +2367,16 @@ video::ITexture *TextureSource::getShaderFlagsTexture(bool normalmap_present)
|
||||
|
||||
if (isKnownSourceImage(tname)) {
|
||||
return getTexture(tname);
|
||||
} else {
|
||||
video::IVideoDriver *driver = RenderingEngine::get_video_driver();
|
||||
video::IImage *flags_image = driver->createImage(
|
||||
video::ECF_A8R8G8B8, core::dimension2d<u32>(1, 1));
|
||||
sanity_check(flags_image != NULL);
|
||||
video::SColor c(255, normalmap_present ? 255 : 0, 0, 0);
|
||||
flags_image->setPixel(0, 0, c);
|
||||
insertSourceImage(tname, flags_image);
|
||||
flags_image->drop();
|
||||
return getTexture(tname);
|
||||
}
|
||||
|
||||
video::IVideoDriver *driver = RenderingEngine::get_video_driver();
|
||||
video::IImage *flags_image = driver->createImage(
|
||||
video::ECF_A8R8G8B8, core::dimension2d<u32>(1, 1));
|
||||
sanity_check(flags_image != NULL);
|
||||
video::SColor c(255, normalmap_present ? 255 : 0, 0, 0);
|
||||
flags_image->setPixel(0, 0, c);
|
||||
insertSourceImage(tname, flags_image);
|
||||
flags_image->drop();
|
||||
return getTexture(tname);
|
||||
|
||||
}
|
||||
|
@ -90,8 +90,10 @@ struct TextureFromMeshParams
|
||||
class ISimpleTextureSource
|
||||
{
|
||||
public:
|
||||
ISimpleTextureSource(){}
|
||||
virtual ~ISimpleTextureSource(){}
|
||||
ISimpleTextureSource() = default;
|
||||
|
||||
virtual ~ISimpleTextureSource() = default;
|
||||
|
||||
virtual video::ITexture* getTexture(
|
||||
const std::string &name, u32 *id = nullptr) = 0;
|
||||
};
|
||||
@ -99,8 +101,10 @@ public:
|
||||
class ITextureSource : public ISimpleTextureSource
|
||||
{
|
||||
public:
|
||||
ITextureSource(){}
|
||||
virtual ~ITextureSource(){}
|
||||
ITextureSource() = default;
|
||||
|
||||
virtual ~ITextureSource() = default;
|
||||
|
||||
virtual u32 getTextureId(const std::string &name)=0;
|
||||
virtual std::string getTextureName(u32 id)=0;
|
||||
virtual video::ITexture* getTexture(u32 id)=0;
|
||||
@ -126,8 +130,10 @@ public:
|
||||
class IWritableTextureSource : public ITextureSource
|
||||
{
|
||||
public:
|
||||
IWritableTextureSource(){}
|
||||
virtual ~IWritableTextureSource(){}
|
||||
IWritableTextureSource() = default;
|
||||
|
||||
virtual ~IWritableTextureSource() = default;
|
||||
|
||||
virtual u32 getTextureId(const std::string &name)=0;
|
||||
virtual std::string getTextureName(u32 id)=0;
|
||||
virtual video::ITexture* getTexture(u32 id)=0;
|
||||
@ -170,7 +176,7 @@ enum MaterialType{
|
||||
// Ignored if MATERIAL_FLAG_CRACK is not set.
|
||||
#define MATERIAL_FLAG_CRACK_OVERLAY 0x04
|
||||
#define MATERIAL_FLAG_ANIMATION 0x08
|
||||
#define MATERIAL_FLAG_HIGHLIGHTED 0x10
|
||||
//#define MATERIAL_FLAG_HIGHLIGHTED 0x10
|
||||
#define MATERIAL_FLAG_TILEABLE_HORIZONTAL 0x20
|
||||
#define MATERIAL_FLAG_TILEABLE_VERTICAL 0x40
|
||||
|
||||
@ -180,7 +186,8 @@ enum MaterialType{
|
||||
*/
|
||||
struct FrameSpec
|
||||
{
|
||||
FrameSpec() {}
|
||||
FrameSpec() = default;
|
||||
|
||||
u32 texture_id = 0;
|
||||
video::ITexture *texture = nullptr;
|
||||
video::ITexture *normal_texture = nullptr;
|
||||
@ -192,7 +199,7 @@ struct FrameSpec
|
||||
//! Defines a layer of a tile.
|
||||
struct TileLayer
|
||||
{
|
||||
TileLayer() {}
|
||||
TileLayer() = default;
|
||||
|
||||
/*!
|
||||
* Two layers are equal if they can be merged.
|
||||
@ -232,8 +239,7 @@ struct TileLayer
|
||||
material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
|
||||
break;
|
||||
}
|
||||
material.BackfaceCulling = (material_flags & MATERIAL_FLAG_BACKFACE_CULLING)
|
||||
? true : false;
|
||||
material.BackfaceCulling = (material_flags & MATERIAL_FLAG_BACKFACE_CULLING) != 0;
|
||||
if (!(material_flags & MATERIAL_FLAG_TILEABLE_HORIZONTAL)) {
|
||||
material.TextureLayer[0].TextureWrapU = video::ETC_CLAMP_TO_EDGE;
|
||||
}
|
||||
@ -244,8 +250,7 @@ struct TileLayer
|
||||
|
||||
void applyMaterialOptionsWithShaders(video::SMaterial &material) const
|
||||
{
|
||||
material.BackfaceCulling = (material_flags & MATERIAL_FLAG_BACKFACE_CULLING)
|
||||
? true : false;
|
||||
material.BackfaceCulling = (material_flags & MATERIAL_FLAG_BACKFACE_CULLING) != 0;
|
||||
if (!(material_flags & MATERIAL_FLAG_TILEABLE_HORIZONTAL)) {
|
||||
material.TextureLayer[0].TextureWrapU = video::ETC_CLAMP_TO_EDGE;
|
||||
material.TextureLayer[1].TextureWrapU = video::ETC_CLAMP_TO_EDGE;
|
||||
|
Loading…
Reference in New Issue
Block a user