mirror of
https://github.com/minetest/minetest.git
synced 2024-11-27 01:53:45 +01:00
initial chest metadata
This commit is contained in:
parent
a9f89fb3fb
commit
9e683fff50
34
src/main.cpp
34
src/main.cpp
@ -200,41 +200,13 @@ FIXME: Server sometimes goes into some infinite PeerNotFoundException loop
|
||||
* Make a small history check to transformLiquids to detect and log
|
||||
continuous oscillations, in such detail that they can be fixed.
|
||||
|
||||
TODO: When player dies, throw items on map
|
||||
TODO: Player health points
|
||||
- When player dies, throw items on map
|
||||
|
||||
Objects:
|
||||
--------
|
||||
|
||||
TODO: There has to be some better way to handle static objects than to
|
||||
send them all the time. This affects signs and item objects.
|
||||
SUGG: Signs could be done in the same way as torches. For this, blocks
|
||||
need an additional metadata field for the texts
|
||||
- This is also needed for item container chests
|
||||
|
||||
Block object server side:
|
||||
- A "near blocks" buffer, in which some nearby blocks are stored.
|
||||
- For all blocks in the buffer, objects are stepped(). This
|
||||
means they are active.
|
||||
- A global active buffer is needed for the server
|
||||
- A timestamp to blocks
|
||||
- All blocks going in and out of the buffer are recorded.
|
||||
- For outgoing blocks, timestamp is written.
|
||||
- For incoming blocks, time difference is calculated and
|
||||
objects are stepped according to it.
|
||||
|
||||
- When an active object goes far from a player, either delete
|
||||
it or store it statically.
|
||||
- When a statically stored active object comes near a player,
|
||||
recreate the active object
|
||||
|
||||
* Continue making the scripting system:
|
||||
* Make updateNodeMesh for a less verbose mesh update on add/removenode
|
||||
* Switch to using a safe way for the self and env pointers
|
||||
* Make some global environment hooks, like node placed and general
|
||||
on_step()
|
||||
* Add a global Lua spawn handler and such
|
||||
* Get rid of MapBlockObjects
|
||||
* Other players could be sent to clients as LuaCAOs
|
||||
TODO: Get rid of MapBlockObjects
|
||||
|
||||
Map:
|
||||
----
|
||||
|
@ -288,14 +288,6 @@ void init_mapnode()
|
||||
f->wall_mounted = true;
|
||||
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
||||
|
||||
i = CONTENT_FURNACE;
|
||||
f = &g_content_features[i];
|
||||
f->setAllTextures("furnace_side.png");
|
||||
f->setTexture(2, "furnace_front.png");
|
||||
f->setInventoryTexture("furnace_front.png");
|
||||
f->param_type = CPT_NONE;
|
||||
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
||||
|
||||
i = CONTENT_SIGN_WALL;
|
||||
f = &g_content_features[i];
|
||||
f->setInventoryTexture("sign_wall.png");
|
||||
@ -309,10 +301,57 @@ void init_mapnode()
|
||||
if(f->initial_metadata == NULL)
|
||||
f->initial_metadata = new SignNodeMetadata("Some sign");
|
||||
|
||||
i = CONTENT_CHEST;
|
||||
f = &g_content_features[i];
|
||||
f->param_type = CPT_FACEDIR_SIMPLE;
|
||||
f->setAllTextures("chest_side.png");
|
||||
f->setTexture(0, "chest_top.png");
|
||||
f->setTexture(1, "chest_top.png");
|
||||
f->setTexture(5, "chest_front.png"); // Z-
|
||||
f->setInventoryTexture("chest_top.png");
|
||||
//f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png");
|
||||
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
||||
if(f->initial_metadata == NULL)
|
||||
f->initial_metadata = new ChestNodeMetadata();
|
||||
|
||||
i = CONTENT_FURNACE;
|
||||
f = &g_content_features[i];
|
||||
f->param_type = CPT_FACEDIR_SIMPLE;
|
||||
f->setAllTextures("furnace_side.png");
|
||||
f->setTexture(5, "furnace_front.png"); // Z-
|
||||
f->setInventoryTexture("furnace_front.png");
|
||||
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
||||
|
||||
}
|
||||
|
||||
v3s16 facedir_rotate(u8 facedir, v3s16 dir)
|
||||
{
|
||||
/*
|
||||
Face 2 (normally Z-) direction:
|
||||
facedir=0: Z-
|
||||
facedir=1: X-
|
||||
facedir=2: Z+
|
||||
facedir=3: X+
|
||||
*/
|
||||
v3s16 newdir;
|
||||
if(facedir==0) // Same
|
||||
newdir = v3s16(dir.X, dir.Y, dir.Z);
|
||||
else if(facedir == 1) // Face is taken from rotXZccv(-90)
|
||||
newdir = v3s16(-dir.Z, dir.Y, dir.X);
|
||||
else if(facedir == 2) // Face is taken from rotXZccv(180)
|
||||
newdir = v3s16(-dir.X, dir.Y, -dir.Z);
|
||||
else if(facedir == 3) // Face is taken from rotXZccv(90)
|
||||
newdir = v3s16(dir.Z, dir.Y, -dir.X);
|
||||
else
|
||||
newdir = dir;
|
||||
return newdir;
|
||||
}
|
||||
|
||||
TileSpec MapNode::getTile(v3s16 dir)
|
||||
{
|
||||
if(content_features(d).param_type == CPT_FACEDIR_SIMPLE)
|
||||
dir = facedir_rotate(param1, dir);
|
||||
|
||||
TileSpec spec;
|
||||
|
||||
s32 dir_i = -1;
|
||||
|
@ -95,8 +95,9 @@ void init_content_inventory_texture_paths();
|
||||
#define CONTENT_COALSTONE 11
|
||||
#define CONTENT_WOOD 12
|
||||
#define CONTENT_SAND 13
|
||||
#define CONTENT_FURNACE 14
|
||||
#define CONTENT_SIGN_WALL 15
|
||||
#define CONTENT_SIGN_WALL 14
|
||||
#define CONTENT_CHEST 15
|
||||
#define CONTENT_FURNACE 16
|
||||
|
||||
/*
|
||||
Content feature list
|
||||
@ -106,7 +107,9 @@ enum ContentParamType
|
||||
{
|
||||
CPT_NONE,
|
||||
CPT_LIGHT,
|
||||
CPT_MINERAL
|
||||
CPT_MINERAL,
|
||||
// Direction for chests and furnaces and such
|
||||
CPT_FACEDIR_SIMPLE
|
||||
};
|
||||
|
||||
enum LiquidType
|
||||
@ -136,13 +139,9 @@ struct ContentFeatures
|
||||
*/
|
||||
TileSpec tiles[6];
|
||||
|
||||
// TODO: Somehow specify inventory image
|
||||
//std::string inventory_image_path;
|
||||
//TextureSpec inventory_texture;
|
||||
//u32 inventory_texture_id;
|
||||
video::ITexture *inventory_texture;
|
||||
|
||||
bool is_ground_content; //TODO: Remove, use walkable instead
|
||||
bool is_ground_content;
|
||||
bool light_propagates;
|
||||
bool sunlight_propagates;
|
||||
u8 solidness; // Used when choosing which face is drawn
|
||||
@ -409,6 +408,13 @@ inline v3s16 unpackDir(u8 b)
|
||||
return d;
|
||||
}
|
||||
|
||||
/*
|
||||
facedir: CPT_FACEDIR_SIMPLE param1 value
|
||||
dir: The face for which stuff is wanted
|
||||
return value: The face from which the stuff is actually found
|
||||
*/
|
||||
v3s16 facedir_rotate(u8 facedir, v3s16 dir);
|
||||
|
||||
enum LightBank
|
||||
{
|
||||
LIGHTBANK_DAY,
|
||||
@ -431,14 +437,18 @@ struct MapNode
|
||||
Sunlight is LIGHT_SUN, which is LIGHT_MAX+1.
|
||||
- Contains 2 values, day- and night lighting. Each takes 4 bits.
|
||||
*/
|
||||
s8 param;
|
||||
|
||||
union
|
||||
{
|
||||
/*
|
||||
The second parameter. Initialized to 0.
|
||||
Direction for torches and flowing water.
|
||||
*/
|
||||
s8 param;
|
||||
u8 param1;
|
||||
};
|
||||
|
||||
/*
|
||||
The second parameter. Initialized to 0.
|
||||
E.g. direction for torches and flowing water.
|
||||
*/
|
||||
union
|
||||
{
|
||||
u8 param2;
|
||||
u8 dir;
|
||||
};
|
||||
|
@ -60,8 +60,14 @@ void initializeMaterialProperties()
|
||||
g_material_properties[CONTENT_SAND].setDiggingProperties("",
|
||||
DiggingProperties(true, 0.4, 0));
|
||||
|
||||
g_material_properties[CONTENT_CHEST].setDiggingProperties("",
|
||||
DiggingProperties(true, 1.0, 0));
|
||||
|
||||
setStoneLikeDiggingProperties(CONTENT_FURNACE, 1.0);
|
||||
|
||||
g_material_properties[CONTENT_SIGN_WALL].setDiggingProperties("",
|
||||
DiggingProperties(true, 0.0, 0));
|
||||
|
||||
/*
|
||||
Add MesePick to everything
|
||||
*/
|
||||
|
@ -104,6 +104,34 @@ std::string SignNodeMetadata::infoText()
|
||||
return std::string("\"")+m_text+"\"";
|
||||
}
|
||||
|
||||
/*
|
||||
ChestNodeMetadata
|
||||
*/
|
||||
|
||||
ChestNodeMetadata::ChestNodeMetadata()
|
||||
{
|
||||
NodeMetadata::registerType(typeId(), create);
|
||||
}
|
||||
u16 ChestNodeMetadata::typeId() const
|
||||
{
|
||||
return CONTENT_CHEST;
|
||||
}
|
||||
NodeMetadata* ChestNodeMetadata::create(std::istream &is)
|
||||
{
|
||||
return new ChestNodeMetadata();
|
||||
}
|
||||
NodeMetadata* ChestNodeMetadata::clone()
|
||||
{
|
||||
return new ChestNodeMetadata();
|
||||
}
|
||||
void ChestNodeMetadata::serializeBody(std::ostream &os)
|
||||
{
|
||||
}
|
||||
std::string ChestNodeMetadata::infoText()
|
||||
{
|
||||
return "Chest";
|
||||
}
|
||||
|
||||
/*
|
||||
NodeMetadatalist
|
||||
*/
|
||||
|
@ -79,6 +79,20 @@ private:
|
||||
std::string m_text;
|
||||
};
|
||||
|
||||
class ChestNodeMetadata : public NodeMetadata
|
||||
{
|
||||
public:
|
||||
ChestNodeMetadata();
|
||||
|
||||
virtual u16 typeId() const;
|
||||
static NodeMetadata* create(std::istream &is);
|
||||
virtual NodeMetadata* clone();
|
||||
virtual void serializeBody(std::ostream &os);
|
||||
virtual std::string infoText();
|
||||
|
||||
private:
|
||||
};
|
||||
|
||||
class NodeMetadataList
|
||||
{
|
||||
public:
|
||||
|
@ -3387,6 +3387,7 @@ void setCreativeInventory(Player *player)
|
||||
CONTENT_MESE,
|
||||
CONTENT_WATERSOURCE,
|
||||
CONTENT_CLOUD,
|
||||
CONTENT_CHEST,
|
||||
CONTENT_FURNACE,
|
||||
CONTENT_SIGN_WALL,
|
||||
CONTENT_IGNORE
|
||||
|
Loading…
Reference in New Issue
Block a user