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animaition
-> animation
(#13827)
Also changed `range` to `frame_range`,
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@ -7496,8 +7496,8 @@ child will follow movement and rotation of that bone.
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* `frame_blend`: number, default: `0.0`
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* `frame_loop`: If `true`, animation will loop. If false, it will play once
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* default: `true`
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* `get_animation()`: returns current animation parameters set by `set_animaition`:
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* `range`, `frame_speed`, `frame_blend`, `frame_loop`.
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* `get_animation()`: returns current animation parameters set by `set_animation`:
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* `frame_range`, `frame_speed`, `frame_blend`, `frame_loop`.
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* `set_animation_frame_speed(frame_speed)`
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* Sets the frame speed of the object's animation
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* Unlike `set_animation`, this will not restart the animation
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