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Prefer GL3 driver over legacy GL driver
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@ -135,7 +135,7 @@ static irr::IrrlichtDevice *createDevice(SIrrlichtCreationParameters params, std
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{
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if (requested_driver) {
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params.DriverType = *requested_driver;
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verbosestream << "Trying video driver " << getVideoDriverName(params.DriverType) << std::endl;
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infostream << "Trying video driver " << getVideoDriverName(params.DriverType) << std::endl;
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if (auto *device = createDeviceEx(params))
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return device;
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errorstream << "Failed to initialize the " << getVideoDriverName(params.DriverType) << " video driver" << std::endl;
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@ -147,7 +147,7 @@ static irr::IrrlichtDevice *createDevice(SIrrlichtCreationParameters params, std
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if (fallback_driver == video::EDT_NULL || fallback_driver == requested_driver)
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continue;
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params.DriverType = fallback_driver;
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verbosestream << "Trying video driver " << getVideoDriverName(params.DriverType) << std::endl;
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infostream << "Trying video driver " << getVideoDriverName(params.DriverType) << std::endl;
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if (auto *device = createDeviceEx(params))
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return device;
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}
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@ -374,16 +374,16 @@ void RenderingEngine::draw_load_screen(const std::wstring &text,
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std::vector<video::E_DRIVER_TYPE> RenderingEngine::getSupportedVideoDrivers()
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{
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// Only check these drivers. We do not support software and D3D in any capacity.
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// Order by preference (best first)
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// ordered by preference (best first)
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static const video::E_DRIVER_TYPE glDrivers[] = {
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video::EDT_OPENGL,
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video::EDT_OPENGL3,
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video::EDT_OPENGL,
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video::EDT_OGLES2,
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video::EDT_NULL,
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};
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std::vector<video::E_DRIVER_TYPE> drivers;
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for (video::E_DRIVER_TYPE driver: glDrivers) {
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for (auto driver : glDrivers) {
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if (IrrlichtDevice::isDriverSupported(driver))
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drivers.push_back(driver);
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}
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