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https://github.com/minetest/minetest.git
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Run callback in IDropAction, refactor function arguments
This commit is contained in:
parent
f6eff57f7c
commit
9fa547bb80
@ -266,8 +266,7 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
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to_inv.type == InventoryLocation::DETACHED &&
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from_inv.name == to_inv.name) {
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src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowMove(
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from_inv.name, from_list, from_i,
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to_list, to_i, try_take_count, player);
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*this, try_take_count, player);
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dst_can_put_count = src_can_take_count;
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} else {
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// Destination is detached
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@ -275,14 +274,14 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
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ItemStack src_item = list_from->getItem(from_i);
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src_item.count = try_take_count;
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dst_can_put_count = PLAYER_TO_SA(player)->detached_inventory_AllowPut(
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to_inv.name, to_list, to_i, src_item, player);
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*this, src_item, player);
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}
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// Source is detached
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if (from_inv.type == InventoryLocation::DETACHED) {
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ItemStack src_item = list_from->getItem(from_i);
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src_item.count = try_take_count;
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src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowTake(
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from_inv.name, from_list, from_i, src_item, player);
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*this, src_item, player);
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}
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}
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@ -294,8 +293,7 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
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to_inv.type == InventoryLocation::NODEMETA &&
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from_inv.p == to_inv.p) {
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src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowMove(
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from_inv.p, from_list, from_i,
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to_list, to_i, try_take_count, player);
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*this, try_take_count, player);
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dst_can_put_count = src_can_take_count;
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} else {
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// Destination is nodemeta
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@ -303,14 +301,14 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
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ItemStack src_item = list_from->getItem(from_i);
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src_item.count = try_take_count;
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dst_can_put_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowPut(
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to_inv.p, to_list, to_i, src_item, player);
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*this, src_item, player);
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}
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// Source is nodemeta
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if (from_inv.type == InventoryLocation::NODEMETA) {
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ItemStack src_item = list_from->getItem(from_i);
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src_item.count = try_take_count;
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src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowTake(
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from_inv.p, from_list, from_i, src_item, player);
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*this, src_item, player);
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}
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}
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@ -321,8 +319,7 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
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to_inv.type == InventoryLocation::PLAYER &&
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from_inv.name == to_inv.name) {
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src_can_take_count = PLAYER_TO_SA(player)->player_inventory_AllowMove(
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from_inv, from_list, from_i,
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to_list, to_i, try_take_count, player);
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*this, try_take_count, player);
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dst_can_put_count = src_can_take_count;
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} else {
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// Destination is a player
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@ -330,14 +327,14 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
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ItemStack src_item = list_from->getItem(from_i);
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src_item.count = try_take_count;
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dst_can_put_count = PLAYER_TO_SA(player)->player_inventory_AllowPut(
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to_inv, to_list, to_i, src_item, player);
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*this, src_item, player);
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}
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// Source is a player
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if (from_inv.type == InventoryLocation::PLAYER) {
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ItemStack src_item = list_from->getItem(from_i);
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src_item.count = try_take_count;
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src_can_take_count = PLAYER_TO_SA(player)->player_inventory_AllowTake(
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from_inv, from_list, from_i, src_item, player);
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*this, src_item, player);
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}
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}
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@ -478,18 +475,17 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
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to_inv.type == InventoryLocation::DETACHED &&
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from_inv.name == to_inv.name) {
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PLAYER_TO_SA(player)->detached_inventory_OnMove(
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from_inv.name, from_list, from_i,
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to_list, to_i, count, player);
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*this, count, player);
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} else {
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// Destination is detached
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if (to_inv.type == InventoryLocation::DETACHED) {
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PLAYER_TO_SA(player)->detached_inventory_OnPut(
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to_inv.name, to_list, to_i, src_item, player);
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*this, src_item, player);
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}
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// Source is detached
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if (from_inv.type == InventoryLocation::DETACHED) {
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PLAYER_TO_SA(player)->detached_inventory_OnTake(
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from_inv.name, from_list, from_i, src_item, player);
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*this, src_item, player);
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}
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}
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@ -500,18 +496,17 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
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to_inv.type == InventoryLocation::NODEMETA &&
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from_inv.p == to_inv.p) {
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PLAYER_TO_SA(player)->nodemeta_inventory_OnMove(
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from_inv.p, from_list, from_i,
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to_list, to_i, count, player);
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*this, count, player);
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} else {
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// Destination is nodemeta
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if (to_inv.type == InventoryLocation::NODEMETA) {
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PLAYER_TO_SA(player)->nodemeta_inventory_OnPut(
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to_inv.p, to_list, to_i, src_item, player);
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*this, src_item, player);
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}
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// Source is nodemeta
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if (from_inv.type == InventoryLocation::NODEMETA) {
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PLAYER_TO_SA(player)->nodemeta_inventory_OnTake(
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from_inv.p, from_list, from_i, src_item, player);
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*this, src_item, player);
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}
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}
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@ -522,18 +517,17 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
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to_inv.type == InventoryLocation::PLAYER &&
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from_inv.name == to_inv.name) {
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PLAYER_TO_SA(player)->player_inventory_OnMove(
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from_inv, from_list, from_i,
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to_list, to_i, count, player);
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*this, count, player);
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} else {
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// Destination is player inventory
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if (to_inv.type == InventoryLocation::PLAYER) {
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PLAYER_TO_SA(player)->player_inventory_OnPut(
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to_inv, to_list, to_i, src_item, player);
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*this, src_item, player);
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}
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// Source is player inventory
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if (from_inv.type == InventoryLocation::PLAYER) {
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PLAYER_TO_SA(player)->player_inventory_OnTake(
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from_inv, from_list, from_i, src_item, player);
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*this, src_item, player);
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}
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}
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@ -635,20 +629,25 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
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take_count = count;
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int src_can_take_count = take_count;
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// Source is detached
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if (from_inv.type == InventoryLocation::DETACHED) {
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ItemStack src_item = list_from->getItem(from_i);
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src_item.count = take_count;
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src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowTake(
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from_inv.name, from_list, from_i, src_item, player);
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}
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ItemStack src_item = list_from->getItem(from_i);
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src_item.count = take_count;
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// Source is nodemeta
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if (from_inv.type == InventoryLocation::NODEMETA) {
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ItemStack src_item = list_from->getItem(from_i);
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src_item.count = take_count;
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// Run callbacks depending on source inventory
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switch (from_inv.type) {
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case InventoryLocation::DETACHED:
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src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowTake(
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*this, src_item, player);
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break;
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case InventoryLocation::NODEMETA:
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src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowTake(
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from_inv.p, from_list, from_i, src_item, player);
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*this, src_item, player);
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break;
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case InventoryLocation::PLAYER:
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src_can_take_count = PLAYER_TO_SA(player)->player_inventory_AllowTake(
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*this, src_item, player);
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break;
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default:
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break;
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}
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if (src_can_take_count != -1 && src_can_take_count < take_count)
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@ -656,7 +655,8 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
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int actually_dropped_count = 0;
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ItemStack src_item = list_from->getItem(from_i);
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// Update item due executed callbacks
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src_item = list_from->getItem(from_i);
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// Drop the item
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ItemStack item1 = list_from->getItem(from_i);
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@ -694,16 +694,21 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
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Report drop to endpoints
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*/
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// Source is detached
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if (from_inv.type == InventoryLocation::DETACHED) {
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switch (from_inv.type) {
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case InventoryLocation::DETACHED:
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PLAYER_TO_SA(player)->detached_inventory_OnTake(
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from_inv.name, from_list, from_i, src_item, player);
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}
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// Source is nodemeta
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if (from_inv.type == InventoryLocation::NODEMETA) {
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*this, src_item, player);
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break;
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case InventoryLocation::NODEMETA:
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PLAYER_TO_SA(player)->nodemeta_inventory_OnTake(
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from_inv.p, from_list, from_i, src_item, player);
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*this, src_item, player);
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break;
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case InventoryLocation::PLAYER:
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PLAYER_TO_SA(player)->player_inventory_OnTake(
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*this, src_item, player);
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break;
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default:
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break;
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}
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/*
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@ -134,16 +134,20 @@ struct InventoryAction
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virtual ~InventoryAction() = default;;
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};
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struct IMoveAction : public InventoryAction
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struct MoveAction
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{
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// count=0 means "everything"
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u16 count = 0;
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InventoryLocation from_inv;
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std::string from_list;
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s16 from_i = -1;
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InventoryLocation to_inv;
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std::string to_list;
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s16 to_i = -1;
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};
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struct IMoveAction : public InventoryAction, public MoveAction
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{
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// count=0 means "everything"
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u16 count = 0;
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bool move_somewhere = false;
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// treat these as private
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@ -181,13 +185,10 @@ struct IMoveAction : public InventoryAction
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void clientApply(InventoryManager *mgr, IGameDef *gamedef);
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};
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struct IDropAction : public InventoryAction
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struct IDropAction : public InventoryAction, public MoveAction
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{
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// count=0 means "everything"
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u16 count = 0;
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InventoryLocation from_inv;
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std::string from_list;
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s16 from_i = -1;
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IDropAction() = default;
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@ -26,33 +26,29 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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// Return number of accepted items to be moved
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int ScriptApiDetached::detached_inventory_AllowMove(
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const std::string &name,
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const std::string &from_list, int from_index,
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const std::string &to_list, int to_index,
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int count, ServerActiveObject *player)
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const MoveAction &ma, int count,
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ServerActiveObject *player)
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{
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SCRIPTAPI_PRECHECKHEADER
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int error_handler = PUSH_ERROR_HANDLER(L);
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// Push callback function on stack
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if (!getDetachedInventoryCallback(name, "allow_move"))
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if (!getDetachedInventoryCallback(ma.from_inv.name, "allow_move"))
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return count;
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// function(inv, from_list, from_index, to_list, to_index, count, player)
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// inv
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InventoryLocation loc;
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loc.setDetached(name);
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InvRef::create(L, loc);
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lua_pushstring(L, from_list.c_str()); // from_list
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lua_pushinteger(L, from_index + 1); // from_index
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lua_pushstring(L, to_list.c_str()); // to_list
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lua_pushinteger(L, to_index + 1); // to_index
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lua_pushinteger(L, count); // count
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objectrefGetOrCreate(L, player); // player
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InvRef::create(L, ma.from_inv);
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lua_pushstring(L, ma.from_list.c_str()); // from_list
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lua_pushinteger(L, ma.from_i + 1); // from_index
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lua_pushstring(L, ma.to_list.c_str()); // to_list
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lua_pushinteger(L, ma.to_i + 1); // to_index
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lua_pushinteger(L, count); // count
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objectrefGetOrCreate(L, player); // player
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PCALL_RES(lua_pcall(L, 7, 1, error_handler));
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if(!lua_isnumber(L, -1))
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throw LuaError("allow_move should return a number. name=" + name);
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throw LuaError("allow_move should return a number. name=" + ma.from_inv.name);
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int ret = luaL_checkinteger(L, -1);
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lua_pop(L, 2); // Pop integer and error handler
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return ret;
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@ -60,8 +56,7 @@ int ScriptApiDetached::detached_inventory_AllowMove(
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// Return number of accepted items to be put
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int ScriptApiDetached::detached_inventory_AllowPut(
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const std::string &name,
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const std::string &listname, int index, ItemStack &stack,
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const MoveAction &ma, const ItemStack &stack,
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ServerActiveObject *player)
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{
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SCRIPTAPI_PRECHECKHEADER
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@ -69,20 +64,18 @@ int ScriptApiDetached::detached_inventory_AllowPut(
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int error_handler = PUSH_ERROR_HANDLER(L);
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// Push callback function on stack
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if (!getDetachedInventoryCallback(name, "allow_put"))
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if (!getDetachedInventoryCallback(ma.to_inv.name, "allow_put"))
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return stack.count; // All will be accepted
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// Call function(inv, listname, index, stack, player)
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InventoryLocation loc;
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loc.setDetached(name);
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InvRef::create(L, loc); // inv
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lua_pushstring(L, listname.c_str()); // listname
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lua_pushinteger(L, index + 1); // index
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InvRef::create(L, ma.to_inv); // inv
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lua_pushstring(L, ma.to_list.c_str()); // listname
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lua_pushinteger(L, ma.to_i + 1); // index
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LuaItemStack::create(L, stack); // stack
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objectrefGetOrCreate(L, player); // player
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PCALL_RES(lua_pcall(L, 5, 1, error_handler));
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if (!lua_isnumber(L, -1))
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throw LuaError("allow_put should return a number. name=" + name);
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throw LuaError("allow_put should return a number. name=" + ma.to_inv.name);
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int ret = luaL_checkinteger(L, -1);
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lua_pop(L, 2); // Pop integer and error handler
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return ret;
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@ -90,8 +83,7 @@ int ScriptApiDetached::detached_inventory_AllowPut(
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// Return number of accepted items to be taken
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int ScriptApiDetached::detached_inventory_AllowTake(
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const std::string &name,
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const std::string &listname, int index, ItemStack &stack,
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const MoveAction &ma, const ItemStack &stack,
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ServerActiveObject *player)
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{
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SCRIPTAPI_PRECHECKHEADER
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@ -99,20 +91,18 @@ int ScriptApiDetached::detached_inventory_AllowTake(
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int error_handler = PUSH_ERROR_HANDLER(L);
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// Push callback function on stack
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if (!getDetachedInventoryCallback(name, "allow_take"))
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if (!getDetachedInventoryCallback(ma.from_inv.name, "allow_take"))
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return stack.count; // All will be accepted
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// Call function(inv, listname, index, stack, player)
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InventoryLocation loc;
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loc.setDetached(name);
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InvRef::create(L, loc); // inv
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lua_pushstring(L, listname.c_str()); // listname
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lua_pushinteger(L, index + 1); // index
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InvRef::create(L, ma.from_inv); // inv
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lua_pushstring(L, ma.from_list.c_str()); // listname
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lua_pushinteger(L, ma.from_i + 1); // index
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LuaItemStack::create(L, stack); // stack
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objectrefGetOrCreate(L, player); // player
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PCALL_RES(lua_pcall(L, 5, 1, error_handler));
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if (!lua_isnumber(L, -1))
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throw LuaError("allow_take should return a number. name=" + name);
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throw LuaError("allow_take should return a number. name=" + ma.from_inv.name);
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int ret = luaL_checkinteger(L, -1);
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lua_pop(L, 2); // Pop integer and error handler
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return ret;
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@ -120,38 +110,33 @@ int ScriptApiDetached::detached_inventory_AllowTake(
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// Report moved items
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void ScriptApiDetached::detached_inventory_OnMove(
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const std::string &name,
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const std::string &from_list, int from_index,
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const std::string &to_list, int to_index,
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int count, ServerActiveObject *player)
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const MoveAction &ma, int count,
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ServerActiveObject *player)
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{
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SCRIPTAPI_PRECHECKHEADER
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int error_handler = PUSH_ERROR_HANDLER(L);
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// Push callback function on stack
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if (!getDetachedInventoryCallback(name, "on_move"))
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if (!getDetachedInventoryCallback(ma.from_inv.name, "on_move"))
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return;
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// function(inv, from_list, from_index, to_list, to_index, count, player)
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// inv
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InventoryLocation loc;
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loc.setDetached(name);
|
||||
InvRef::create(L, loc);
|
||||
lua_pushstring(L, from_list.c_str()); // from_list
|
||||
lua_pushinteger(L, from_index + 1); // from_index
|
||||
lua_pushstring(L, to_list.c_str()); // to_list
|
||||
lua_pushinteger(L, to_index + 1); // to_index
|
||||
lua_pushinteger(L, count); // count
|
||||
objectrefGetOrCreate(L, player); // player
|
||||
InvRef::create(L, ma.from_inv);
|
||||
lua_pushstring(L, ma.from_list.c_str()); // from_list
|
||||
lua_pushinteger(L, ma.from_i + 1); // from_index
|
||||
lua_pushstring(L, ma.to_list.c_str()); // to_list
|
||||
lua_pushinteger(L, ma.to_i + 1); // to_index
|
||||
lua_pushinteger(L, count); // count
|
||||
objectrefGetOrCreate(L, player); // player
|
||||
PCALL_RES(lua_pcall(L, 7, 0, error_handler));
|
||||
lua_pop(L, 1); // Pop error handler
|
||||
}
|
||||
|
||||
// Report put items
|
||||
void ScriptApiDetached::detached_inventory_OnPut(
|
||||
const std::string &name,
|
||||
const std::string &listname, int index, ItemStack &stack,
|
||||
const MoveAction &ma, const ItemStack &stack,
|
||||
ServerActiveObject *player)
|
||||
{
|
||||
SCRIPTAPI_PRECHECKHEADER
|
||||
@ -159,26 +144,23 @@ void ScriptApiDetached::detached_inventory_OnPut(
|
||||
int error_handler = PUSH_ERROR_HANDLER(L);
|
||||
|
||||
// Push callback function on stack
|
||||
if (!getDetachedInventoryCallback(name, "on_put"))
|
||||
if (!getDetachedInventoryCallback(ma.to_inv.name, "on_put"))
|
||||
return;
|
||||
|
||||
// Call function(inv, listname, index, stack, player)
|
||||
// inv
|
||||
InventoryLocation loc;
|
||||
loc.setDetached(name);
|
||||
InvRef::create(L, loc);
|
||||
lua_pushstring(L, listname.c_str()); // listname
|
||||
lua_pushinteger(L, index + 1); // index
|
||||
LuaItemStack::create(L, stack); // stack
|
||||
objectrefGetOrCreate(L, player); // player
|
||||
InvRef::create(L, ma.to_inv);
|
||||
lua_pushstring(L, ma.to_list.c_str()); // listname
|
||||
lua_pushinteger(L, ma.to_i + 1); // index
|
||||
LuaItemStack::create(L, stack); // stack
|
||||
objectrefGetOrCreate(L, player); // player
|
||||
PCALL_RES(lua_pcall(L, 5, 0, error_handler));
|
||||
lua_pop(L, 1); // Pop error handler
|
||||
}
|
||||
|
||||
// Report taken items
|
||||
void ScriptApiDetached::detached_inventory_OnTake(
|
||||
const std::string &name,
|
||||
const std::string &listname, int index, ItemStack &stack,
|
||||
const MoveAction &ma, const ItemStack &stack,
|
||||
ServerActiveObject *player)
|
||||
{
|
||||
SCRIPTAPI_PRECHECKHEADER
|
||||
@ -186,18 +168,16 @@ void ScriptApiDetached::detached_inventory_OnTake(
|
||||
int error_handler = PUSH_ERROR_HANDLER(L);
|
||||
|
||||
// Push callback function on stack
|
||||
if (!getDetachedInventoryCallback(name, "on_take"))
|
||||
if (!getDetachedInventoryCallback(ma.from_inv.name, "on_take"))
|
||||
return;
|
||||
|
||||
// Call function(inv, listname, index, stack, player)
|
||||
// inv
|
||||
InventoryLocation loc;
|
||||
loc.setDetached(name);
|
||||
InvRef::create(L, loc);
|
||||
lua_pushstring(L, listname.c_str()); // listname
|
||||
lua_pushinteger(L, index + 1); // index
|
||||
LuaItemStack::create(L, stack); // stack
|
||||
objectrefGetOrCreate(L, player); // player
|
||||
InvRef::create(L, ma.from_inv);
|
||||
lua_pushstring(L, ma.from_list.c_str()); // listname
|
||||
lua_pushinteger(L, ma.from_i + 1); // index
|
||||
LuaItemStack::create(L, stack); // stack
|
||||
objectrefGetOrCreate(L, player); // player
|
||||
PCALL_RES(lua_pcall(L, 5, 0, error_handler));
|
||||
lua_pop(L, 1); // Pop error handler
|
||||
}
|
||||
|
@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
|
||||
#include "cpp_api/s_base.h"
|
||||
|
||||
struct MoveAction;
|
||||
struct ItemStack;
|
||||
|
||||
class ScriptApiDetached
|
||||
@ -30,35 +31,27 @@ public:
|
||||
/* Detached inventory callbacks */
|
||||
// Return number of accepted items to be moved
|
||||
int detached_inventory_AllowMove(
|
||||
const std::string &name,
|
||||
const std::string &from_list, int from_index,
|
||||
const std::string &to_list, int to_index,
|
||||
int count, ServerActiveObject *player);
|
||||
const MoveAction &ma, int count,
|
||||
ServerActiveObject *player);
|
||||
// Return number of accepted items to be put
|
||||
int detached_inventory_AllowPut(
|
||||
const std::string &name,
|
||||
const std::string &listname, int index, ItemStack &stack,
|
||||
const MoveAction &ma, const ItemStack &stack,
|
||||
ServerActiveObject *player);
|
||||
// Return number of accepted items to be taken
|
||||
int detached_inventory_AllowTake(
|
||||
const std::string &name,
|
||||
const std::string &listname, int index, ItemStack &stack,
|
||||
const MoveAction &ma, const ItemStack &stack,
|
||||
ServerActiveObject *player);
|
||||
// Report moved items
|
||||
void detached_inventory_OnMove(
|
||||
const std::string &name,
|
||||
const std::string &from_list, int from_index,
|
||||
const std::string &to_list, int to_index,
|
||||
int count, ServerActiveObject *player);
|
||||
const MoveAction &ma, int count,
|
||||
ServerActiveObject *player);
|
||||
// Report put items
|
||||
void detached_inventory_OnPut(
|
||||
const std::string &name,
|
||||
const std::string &listname, int index, ItemStack &stack,
|
||||
const MoveAction &ma, const ItemStack &stack,
|
||||
ServerActiveObject *player);
|
||||
// Report taken items
|
||||
void detached_inventory_OnTake(
|
||||
const std::string &name,
|
||||
const std::string &listname, int index, ItemStack &stack,
|
||||
const MoveAction &ma, const ItemStack &stack,
|
||||
ServerActiveObject *player);
|
||||
private:
|
||||
bool getDetachedInventoryCallback(
|
||||
|
@ -27,10 +27,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "lua_api/l_item.h"
|
||||
|
||||
// Return number of accepted items to be moved
|
||||
int ScriptApiNodemeta::nodemeta_inventory_AllowMove(v3s16 p,
|
||||
const std::string &from_list, int from_index,
|
||||
const std::string &to_list, int to_index,
|
||||
int count, ServerActiveObject *player)
|
||||
int ScriptApiNodemeta::nodemeta_inventory_AllowMove(
|
||||
const MoveAction &ma, int count,
|
||||
ServerActiveObject *player)
|
||||
{
|
||||
SCRIPTAPI_PRECHECKHEADER
|
||||
|
||||
@ -39,23 +38,23 @@ int ScriptApiNodemeta::nodemeta_inventory_AllowMove(v3s16 p,
|
||||
const NodeDefManager *ndef = getServer()->ndef();
|
||||
|
||||
// If node doesn't exist, we don't know what callback to call
|
||||
MapNode node = getEnv()->getMap().getNodeNoEx(p);
|
||||
MapNode node = getEnv()->getMap().getNodeNoEx(ma.to_inv.p);
|
||||
if (node.getContent() == CONTENT_IGNORE)
|
||||
return 0;
|
||||
|
||||
// Push callback function on stack
|
||||
std::string nodename = ndef->get(node).name;
|
||||
if (!getItemCallback(nodename.c_str(), "allow_metadata_inventory_move", &p))
|
||||
if (!getItemCallback(nodename.c_str(), "allow_metadata_inventory_move", &ma.to_inv.p))
|
||||
return count;
|
||||
|
||||
// function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
push_v3s16(L, p); // pos
|
||||
lua_pushstring(L, from_list.c_str()); // from_list
|
||||
lua_pushinteger(L, from_index + 1); // from_index
|
||||
lua_pushstring(L, to_list.c_str()); // to_list
|
||||
lua_pushinteger(L, to_index + 1); // to_index
|
||||
lua_pushinteger(L, count); // count
|
||||
objectrefGetOrCreate(L, player); // player
|
||||
push_v3s16(L, ma.to_inv.p); // pos
|
||||
lua_pushstring(L, ma.from_list.c_str()); // from_list
|
||||
lua_pushinteger(L, ma.from_i + 1); // from_index
|
||||
lua_pushstring(L, ma.to_list.c_str()); // to_list
|
||||
lua_pushinteger(L, ma.to_i + 1); // to_index
|
||||
lua_pushinteger(L, count); // count
|
||||
objectrefGetOrCreate(L, player); // player
|
||||
PCALL_RES(lua_pcall(L, 7, 1, error_handler));
|
||||
if (!lua_isnumber(L, -1))
|
||||
throw LuaError("allow_metadata_inventory_move should"
|
||||
@ -66,8 +65,8 @@ int ScriptApiNodemeta::nodemeta_inventory_AllowMove(v3s16 p,
|
||||
}
|
||||
|
||||
// Return number of accepted items to be put
|
||||
int ScriptApiNodemeta::nodemeta_inventory_AllowPut(v3s16 p,
|
||||
const std::string &listname, int index, ItemStack &stack,
|
||||
int ScriptApiNodemeta::nodemeta_inventory_AllowPut(
|
||||
const MoveAction &ma, const ItemStack &stack,
|
||||
ServerActiveObject *player)
|
||||
{
|
||||
SCRIPTAPI_PRECHECKHEADER
|
||||
@ -77,21 +76,21 @@ int ScriptApiNodemeta::nodemeta_inventory_AllowPut(v3s16 p,
|
||||
const NodeDefManager *ndef = getServer()->ndef();
|
||||
|
||||
// If node doesn't exist, we don't know what callback to call
|
||||
MapNode node = getEnv()->getMap().getNodeNoEx(p);
|
||||
MapNode node = getEnv()->getMap().getNodeNoEx(ma.to_inv.p);
|
||||
if (node.getContent() == CONTENT_IGNORE)
|
||||
return 0;
|
||||
|
||||
// Push callback function on stack
|
||||
std::string nodename = ndef->get(node).name;
|
||||
if (!getItemCallback(nodename.c_str(), "allow_metadata_inventory_put", &p))
|
||||
if (!getItemCallback(nodename.c_str(), "allow_metadata_inventory_put", &ma.to_inv.p))
|
||||
return stack.count;
|
||||
|
||||
// Call function(pos, listname, index, stack, player)
|
||||
push_v3s16(L, p); // pos
|
||||
lua_pushstring(L, listname.c_str()); // listname
|
||||
lua_pushinteger(L, index + 1); // index
|
||||
LuaItemStack::create(L, stack); // stack
|
||||
objectrefGetOrCreate(L, player); // player
|
||||
push_v3s16(L, ma.to_inv.p); // pos
|
||||
lua_pushstring(L, ma.to_list.c_str()); // listname
|
||||
lua_pushinteger(L, ma.to_i + 1); // index
|
||||
LuaItemStack::create(L, stack); // stack
|
||||
objectrefGetOrCreate(L, player); // player
|
||||
PCALL_RES(lua_pcall(L, 5, 1, error_handler));
|
||||
if(!lua_isnumber(L, -1))
|
||||
throw LuaError("allow_metadata_inventory_put should"
|
||||
@ -102,8 +101,8 @@ int ScriptApiNodemeta::nodemeta_inventory_AllowPut(v3s16 p,
|
||||
}
|
||||
|
||||
// Return number of accepted items to be taken
|
||||
int ScriptApiNodemeta::nodemeta_inventory_AllowTake(v3s16 p,
|
||||
const std::string &listname, int index, ItemStack &stack,
|
||||
int ScriptApiNodemeta::nodemeta_inventory_AllowTake(
|
||||
const MoveAction &ma, const ItemStack &stack,
|
||||
ServerActiveObject *player)
|
||||
{
|
||||
SCRIPTAPI_PRECHECKHEADER
|
||||
@ -113,21 +112,21 @@ int ScriptApiNodemeta::nodemeta_inventory_AllowTake(v3s16 p,
|
||||
const NodeDefManager *ndef = getServer()->ndef();
|
||||
|
||||
// If node doesn't exist, we don't know what callback to call
|
||||
MapNode node = getEnv()->getMap().getNodeNoEx(p);
|
||||
MapNode node = getEnv()->getMap().getNodeNoEx(ma.from_inv.p);
|
||||
if (node.getContent() == CONTENT_IGNORE)
|
||||
return 0;
|
||||
|
||||
// Push callback function on stack
|
||||
std::string nodename = ndef->get(node).name;
|
||||
if (!getItemCallback(nodename.c_str(), "allow_metadata_inventory_take", &p))
|
||||
if (!getItemCallback(nodename.c_str(), "allow_metadata_inventory_take", &ma.from_inv.p))
|
||||
return stack.count;
|
||||
|
||||
// Call function(pos, listname, index, count, player)
|
||||
push_v3s16(L, p); // pos
|
||||
lua_pushstring(L, listname.c_str()); // listname
|
||||
lua_pushinteger(L, index + 1); // index
|
||||
LuaItemStack::create(L, stack); // stack
|
||||
objectrefGetOrCreate(L, player); // player
|
||||
push_v3s16(L, ma.from_inv.p); // pos
|
||||
lua_pushstring(L, ma.from_list.c_str()); // listname
|
||||
lua_pushinteger(L, ma.from_i + 1); // index
|
||||
LuaItemStack::create(L, stack); // stack
|
||||
objectrefGetOrCreate(L, player); // player
|
||||
PCALL_RES(lua_pcall(L, 5, 1, error_handler));
|
||||
if (!lua_isnumber(L, -1))
|
||||
throw LuaError("allow_metadata_inventory_take should"
|
||||
@ -138,10 +137,9 @@ int ScriptApiNodemeta::nodemeta_inventory_AllowTake(v3s16 p,
|
||||
}
|
||||
|
||||
// Report moved items
|
||||
void ScriptApiNodemeta::nodemeta_inventory_OnMove(v3s16 p,
|
||||
const std::string &from_list, int from_index,
|
||||
const std::string &to_list, int to_index,
|
||||
int count, ServerActiveObject *player)
|
||||
void ScriptApiNodemeta::nodemeta_inventory_OnMove(
|
||||
const MoveAction &ma, int count,
|
||||
ServerActiveObject *player)
|
||||
{
|
||||
SCRIPTAPI_PRECHECKHEADER
|
||||
|
||||
@ -150,30 +148,30 @@ void ScriptApiNodemeta::nodemeta_inventory_OnMove(v3s16 p,
|
||||
const NodeDefManager *ndef = getServer()->ndef();
|
||||
|
||||
// If node doesn't exist, we don't know what callback to call
|
||||
MapNode node = getEnv()->getMap().getNodeNoEx(p);
|
||||
MapNode node = getEnv()->getMap().getNodeNoEx(ma.from_inv.p);
|
||||
if (node.getContent() == CONTENT_IGNORE)
|
||||
return;
|
||||
|
||||
// Push callback function on stack
|
||||
std::string nodename = ndef->get(node).name;
|
||||
if (!getItemCallback(nodename.c_str(), "on_metadata_inventory_move", &p))
|
||||
if (!getItemCallback(nodename.c_str(), "on_metadata_inventory_move", &ma.from_inv.p))
|
||||
return;
|
||||
|
||||
// function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
push_v3s16(L, p); // pos
|
||||
lua_pushstring(L, from_list.c_str()); // from_list
|
||||
lua_pushinteger(L, from_index + 1); // from_index
|
||||
lua_pushstring(L, to_list.c_str()); // to_list
|
||||
lua_pushinteger(L, to_index + 1); // to_index
|
||||
lua_pushinteger(L, count); // count
|
||||
objectrefGetOrCreate(L, player); // player
|
||||
push_v3s16(L, ma.from_inv.p); // pos
|
||||
lua_pushstring(L, ma.from_list.c_str()); // from_list
|
||||
lua_pushinteger(L, ma.from_i + 1); // from_index
|
||||
lua_pushstring(L, ma.to_list.c_str()); // to_list
|
||||
lua_pushinteger(L, ma.to_i + 1); // to_index
|
||||
lua_pushinteger(L, count); // count
|
||||
objectrefGetOrCreate(L, player); // player
|
||||
PCALL_RES(lua_pcall(L, 7, 0, error_handler));
|
||||
lua_pop(L, 1); // Pop error handler
|
||||
}
|
||||
|
||||
// Report put items
|
||||
void ScriptApiNodemeta::nodemeta_inventory_OnPut(v3s16 p,
|
||||
const std::string &listname, int index, ItemStack &stack,
|
||||
void ScriptApiNodemeta::nodemeta_inventory_OnPut(
|
||||
const MoveAction &ma, const ItemStack &stack,
|
||||
ServerActiveObject *player)
|
||||
{
|
||||
SCRIPTAPI_PRECHECKHEADER
|
||||
@ -183,28 +181,28 @@ void ScriptApiNodemeta::nodemeta_inventory_OnPut(v3s16 p,
|
||||
const NodeDefManager *ndef = getServer()->ndef();
|
||||
|
||||
// If node doesn't exist, we don't know what callback to call
|
||||
MapNode node = getEnv()->getMap().getNodeNoEx(p);
|
||||
MapNode node = getEnv()->getMap().getNodeNoEx(ma.to_inv.p);
|
||||
if (node.getContent() == CONTENT_IGNORE)
|
||||
return;
|
||||
|
||||
// Push callback function on stack
|
||||
std::string nodename = ndef->get(node).name;
|
||||
if (!getItemCallback(nodename.c_str(), "on_metadata_inventory_put", &p))
|
||||
if (!getItemCallback(nodename.c_str(), "on_metadata_inventory_put", &ma.to_inv.p))
|
||||
return;
|
||||
|
||||
// Call function(pos, listname, index, stack, player)
|
||||
push_v3s16(L, p); // pos
|
||||
lua_pushstring(L, listname.c_str()); // listname
|
||||
lua_pushinteger(L, index + 1); // index
|
||||
LuaItemStack::create(L, stack); // stack
|
||||
objectrefGetOrCreate(L, player); // player
|
||||
push_v3s16(L, ma.to_inv.p); // pos
|
||||
lua_pushstring(L, ma.to_list.c_str()); // listname
|
||||
lua_pushinteger(L, ma.to_i + 1); // index
|
||||
LuaItemStack::create(L, stack); // stack
|
||||
objectrefGetOrCreate(L, player); // player
|
||||
PCALL_RES(lua_pcall(L, 5, 0, error_handler));
|
||||
lua_pop(L, 1); // Pop error handler
|
||||
}
|
||||
|
||||
// Report taken items
|
||||
void ScriptApiNodemeta::nodemeta_inventory_OnTake(v3s16 p,
|
||||
const std::string &listname, int index, ItemStack &stack,
|
||||
void ScriptApiNodemeta::nodemeta_inventory_OnTake(
|
||||
const MoveAction &ma, const ItemStack &stack,
|
||||
ServerActiveObject *player)
|
||||
{
|
||||
SCRIPTAPI_PRECHECKHEADER
|
||||
@ -214,21 +212,21 @@ void ScriptApiNodemeta::nodemeta_inventory_OnTake(v3s16 p,
|
||||
const NodeDefManager *ndef = getServer()->ndef();
|
||||
|
||||
// If node doesn't exist, we don't know what callback to call
|
||||
MapNode node = getEnv()->getMap().getNodeNoEx(p);
|
||||
MapNode node = getEnv()->getMap().getNodeNoEx(ma.from_inv.p);
|
||||
if (node.getContent() == CONTENT_IGNORE)
|
||||
return;
|
||||
|
||||
// Push callback function on stack
|
||||
std::string nodename = ndef->get(node).name;
|
||||
if (!getItemCallback(nodename.c_str(), "on_metadata_inventory_take", &p))
|
||||
if (!getItemCallback(nodename.c_str(), "on_metadata_inventory_take", &ma.from_inv.p))
|
||||
return;
|
||||
|
||||
// Call function(pos, listname, index, stack, player)
|
||||
push_v3s16(L, p); // pos
|
||||
lua_pushstring(L, listname.c_str()); // listname
|
||||
lua_pushinteger(L, index + 1); // index
|
||||
LuaItemStack::create(L, stack); // stack
|
||||
objectrefGetOrCreate(L, player); // player
|
||||
push_v3s16(L, ma.from_inv.p); // pos
|
||||
lua_pushstring(L, ma.from_list.c_str()); // listname
|
||||
lua_pushinteger(L, ma.from_i + 1); // index
|
||||
LuaItemStack::create(L, stack); // stack
|
||||
objectrefGetOrCreate(L, player); // player
|
||||
PCALL_RES(lua_pcall(L, 5, 0, error_handler));
|
||||
lua_pop(L, 1); // Pop error handler
|
||||
}
|
||||
|
@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "cpp_api/s_item.h"
|
||||
#include "irr_v3d.h"
|
||||
|
||||
struct MoveAction;
|
||||
struct ItemStack;
|
||||
|
||||
class ScriptApiNodemeta
|
||||
@ -34,30 +35,28 @@ public:
|
||||
virtual ~ScriptApiNodemeta() = default;
|
||||
|
||||
// Return number of accepted items to be moved
|
||||
int nodemeta_inventory_AllowMove(v3s16 p,
|
||||
const std::string &from_list, int from_index,
|
||||
const std::string &to_list, int to_index,
|
||||
int count, ServerActiveObject *player);
|
||||
int nodemeta_inventory_AllowMove(
|
||||
const MoveAction &ma, int count,
|
||||
ServerActiveObject *player);
|
||||
// Return number of accepted items to be put
|
||||
int nodemeta_inventory_AllowPut(v3s16 p,
|
||||
const std::string &listname, int index, ItemStack &stack,
|
||||
int nodemeta_inventory_AllowPut(
|
||||
const MoveAction &ma, const ItemStack &stack,
|
||||
ServerActiveObject *player);
|
||||
// Return number of accepted items to be taken
|
||||
int nodemeta_inventory_AllowTake(v3s16 p,
|
||||
const std::string &listname, int index, ItemStack &stack,
|
||||
int nodemeta_inventory_AllowTake(
|
||||
const MoveAction &ma, const ItemStack &stack,
|
||||
ServerActiveObject *player);
|
||||
// Report moved items
|
||||
void nodemeta_inventory_OnMove(v3s16 p,
|
||||
const std::string &from_list, int from_index,
|
||||
const std::string &to_list, int to_index,
|
||||
int count, ServerActiveObject *player);
|
||||
void nodemeta_inventory_OnMove(
|
||||
const MoveAction &ma, int count,
|
||||
ServerActiveObject *player);
|
||||
// Report put items
|
||||
void nodemeta_inventory_OnPut(v3s16 p,
|
||||
const std::string &listname, int index, ItemStack &stack,
|
||||
void nodemeta_inventory_OnPut(
|
||||
const MoveAction &ma, const ItemStack &stack,
|
||||
ServerActiveObject *player);
|
||||
// Report taken items
|
||||
void nodemeta_inventory_OnTake(v3s16 p,
|
||||
const std::string &listname, int index, ItemStack &stack,
|
||||
void nodemeta_inventory_OnTake(
|
||||
const MoveAction &ma, const ItemStack &stack,
|
||||
ServerActiveObject *player);
|
||||
private:
|
||||
|
||||
|
@ -230,26 +230,24 @@ void ScriptApiPlayer::on_auth_failure(const std::string &name, const std::string
|
||||
}
|
||||
|
||||
void ScriptApiPlayer::pushMoveArguments(
|
||||
const InventoryLocation &loc,
|
||||
const std::string &from_list, int from_index,
|
||||
const std::string &to_list, int to_index,
|
||||
int count, ServerActiveObject *player)
|
||||
const MoveAction &ma, int count,
|
||||
ServerActiveObject *player)
|
||||
{
|
||||
lua_State *L = getStack();
|
||||
objectrefGetOrCreate(L, player); // player
|
||||
lua_pushstring(L, "move"); // action
|
||||
InvRef::create(L, loc); // inventory
|
||||
InvRef::create(L, ma.from_inv); // inventory
|
||||
lua_newtable(L);
|
||||
{
|
||||
// Table containing the action information
|
||||
lua_pushstring(L, from_list.c_str());
|
||||
lua_pushstring(L, ma.from_list.c_str());
|
||||
lua_setfield(L, -2, "from_list");
|
||||
lua_pushstring(L, to_list.c_str());
|
||||
lua_pushstring(L, ma.to_list.c_str());
|
||||
lua_setfield(L, -2, "to_list");
|
||||
|
||||
lua_pushinteger(L, from_index + 1);
|
||||
lua_pushinteger(L, ma.from_i + 1);
|
||||
lua_setfield(L, -2, "from_index");
|
||||
lua_pushinteger(L, to_index + 1);
|
||||
lua_pushinteger(L, ma.to_i + 1);
|
||||
lua_setfield(L, -2, "to_index");
|
||||
|
||||
lua_pushinteger(L, count);
|
||||
@ -282,16 +280,14 @@ void ScriptApiPlayer::pushPutTakeArguments(
|
||||
|
||||
// Return number of accepted items to be moved
|
||||
int ScriptApiPlayer::player_inventory_AllowMove(
|
||||
const InventoryLocation &loc,
|
||||
const std::string &from_list, int from_index,
|
||||
const std::string &to_list, int to_index,
|
||||
int count, ServerActiveObject *player)
|
||||
const MoveAction &ma, int count,
|
||||
ServerActiveObject *player)
|
||||
{
|
||||
SCRIPTAPI_PRECHECKHEADER
|
||||
|
||||
lua_getglobal(L, "core");
|
||||
lua_getfield(L, -1, "registered_allow_player_inventory_actions");
|
||||
pushMoveArguments(loc, from_list, from_index, to_list, to_index, count, player);
|
||||
pushMoveArguments(ma, count, player);
|
||||
runCallbacks(4, RUN_CALLBACKS_MODE_OR_SC);
|
||||
|
||||
return lua_type(L, -1) == LUA_TNUMBER ? lua_tonumber(L, -1) : count;
|
||||
@ -299,15 +295,14 @@ int ScriptApiPlayer::player_inventory_AllowMove(
|
||||
|
||||
// Return number of accepted items to be put
|
||||
int ScriptApiPlayer::player_inventory_AllowPut(
|
||||
const InventoryLocation &loc,
|
||||
const std::string &listname, int index, const ItemStack &stack,
|
||||
const MoveAction &ma, const ItemStack &stack,
|
||||
ServerActiveObject *player)
|
||||
{
|
||||
SCRIPTAPI_PRECHECKHEADER
|
||||
|
||||
lua_getglobal(L, "core");
|
||||
lua_getfield(L, -1, "registered_allow_player_inventory_actions");
|
||||
pushPutTakeArguments("put", loc, listname, index, stack, player);
|
||||
pushPutTakeArguments("put", ma.to_inv, ma.to_list, ma.to_i, stack, player);
|
||||
runCallbacks(4, RUN_CALLBACKS_MODE_OR_SC);
|
||||
|
||||
return lua_type(L, -1) == LUA_TNUMBER ? lua_tonumber(L, -1) : stack.count;
|
||||
@ -315,15 +310,14 @@ int ScriptApiPlayer::player_inventory_AllowPut(
|
||||
|
||||
// Return number of accepted items to be taken
|
||||
int ScriptApiPlayer::player_inventory_AllowTake(
|
||||
const InventoryLocation &loc,
|
||||
const std::string &listname, int index, const ItemStack &stack,
|
||||
const MoveAction &ma, const ItemStack &stack,
|
||||
ServerActiveObject *player)
|
||||
{
|
||||
SCRIPTAPI_PRECHECKHEADER
|
||||
|
||||
lua_getglobal(L, "core");
|
||||
lua_getfield(L, -1, "registered_allow_player_inventory_actions");
|
||||
pushPutTakeArguments("take", loc, listname, index, stack, player);
|
||||
pushPutTakeArguments("take", ma.from_inv, ma.from_list, ma.from_i, stack, player);
|
||||
runCallbacks(4, RUN_CALLBACKS_MODE_OR_SC);
|
||||
|
||||
return lua_type(L, -1) == LUA_TNUMBER ? lua_tonumber(L, -1) : stack.count;
|
||||
@ -331,43 +325,39 @@ int ScriptApiPlayer::player_inventory_AllowTake(
|
||||
|
||||
// Report moved items
|
||||
void ScriptApiPlayer::player_inventory_OnMove(
|
||||
const InventoryLocation &loc,
|
||||
const std::string &from_list, int from_index,
|
||||
const std::string &to_list, int to_index,
|
||||
int count, ServerActiveObject *player)
|
||||
const MoveAction &ma, int count,
|
||||
ServerActiveObject *player)
|
||||
{
|
||||
SCRIPTAPI_PRECHECKHEADER
|
||||
|
||||
lua_getglobal(L, "core");
|
||||
lua_getfield(L, -1, "registered_on_player_inventory_actions");
|
||||
pushMoveArguments(loc, from_list, from_index, to_list, to_index, count, player);
|
||||
pushMoveArguments(ma, count, player);
|
||||
runCallbacks(4, RUN_CALLBACKS_MODE_FIRST);
|
||||
}
|
||||
|
||||
// Report put items
|
||||
void ScriptApiPlayer::player_inventory_OnPut(
|
||||
const InventoryLocation &loc,
|
||||
const std::string &listname, int index, const ItemStack &stack,
|
||||
const MoveAction &ma, const ItemStack &stack,
|
||||
ServerActiveObject *player)
|
||||
{
|
||||
SCRIPTAPI_PRECHECKHEADER
|
||||
|
||||
lua_getglobal(L, "core");
|
||||
lua_getfield(L, -1, "registered_on_player_inventory_actions");
|
||||
pushPutTakeArguments("put", loc, listname, index, stack, player);
|
||||
pushPutTakeArguments("put", ma.to_inv, ma.to_list, ma.to_i, stack, player);
|
||||
runCallbacks(4, RUN_CALLBACKS_MODE_FIRST);
|
||||
}
|
||||
|
||||
// Report taken items
|
||||
void ScriptApiPlayer::player_inventory_OnTake(
|
||||
const InventoryLocation &loc,
|
||||
const std::string &listname, int index, const ItemStack &stack,
|
||||
const MoveAction &ma, const ItemStack &stack,
|
||||
ServerActiveObject *player)
|
||||
{
|
||||
SCRIPTAPI_PRECHECKHEADER
|
||||
|
||||
lua_getglobal(L, "core");
|
||||
lua_getfield(L, -1, "registered_on_player_inventory_actions");
|
||||
pushPutTakeArguments("take", loc, listname, index, stack, player);
|
||||
pushPutTakeArguments("take", ma.from_inv, ma.from_list, ma.from_i, stack, player);
|
||||
runCallbacks(4, RUN_CALLBACKS_MODE_FIRST);
|
||||
}
|
||||
|
@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "irr_v3d.h"
|
||||
#include "util/string.h"
|
||||
|
||||
struct MoveAction;
|
||||
struct InventoryLocation;
|
||||
struct ItemStack;
|
||||
struct ToolCapabilities;
|
||||
@ -54,43 +55,33 @@ public:
|
||||
// Player inventory callbacks
|
||||
// Return number of accepted items to be moved
|
||||
int player_inventory_AllowMove(
|
||||
const InventoryLocation &loc,
|
||||
const std::string &from_list, int from_index,
|
||||
const std::string &to_list, int to_index,
|
||||
int count, ServerActiveObject *player);
|
||||
const MoveAction &ma, int count,
|
||||
ServerActiveObject *player);
|
||||
// Return number of accepted items to be put
|
||||
int player_inventory_AllowPut(
|
||||
const InventoryLocation &loc,
|
||||
const std::string &listname, int index, const ItemStack &stack,
|
||||
const MoveAction &ma, const ItemStack &stack,
|
||||
ServerActiveObject *player);
|
||||
// Return number of accepted items to be taken
|
||||
int player_inventory_AllowTake(
|
||||
const InventoryLocation &loc,
|
||||
const std::string &listname, int index, const ItemStack &stack,
|
||||
const MoveAction &ma, const ItemStack &stack,
|
||||
ServerActiveObject *player);
|
||||
// Report moved items
|
||||
void player_inventory_OnMove(
|
||||
const InventoryLocation &loc,
|
||||
const std::string &from_list, int from_index,
|
||||
const std::string &to_list, int to_index,
|
||||
int count, ServerActiveObject *player);
|
||||
const MoveAction &ma, int count,
|
||||
ServerActiveObject *player);
|
||||
// Report put items
|
||||
void player_inventory_OnPut(
|
||||
const InventoryLocation &loc,
|
||||
const std::string &listname, int index, const ItemStack &stack,
|
||||
const MoveAction &ma, const ItemStack &stack,
|
||||
ServerActiveObject *player);
|
||||
// Report taken items
|
||||
void player_inventory_OnTake(
|
||||
const InventoryLocation &loc,
|
||||
const std::string &listname, int index, const ItemStack &stack,
|
||||
const MoveAction &ma, const ItemStack &stack,
|
||||
ServerActiveObject *player);
|
||||
private:
|
||||
void pushPutTakeArguments(
|
||||
const char *method, const InventoryLocation &loc,
|
||||
const std::string &listname, int index, const ItemStack &stack,
|
||||
ServerActiveObject *player);
|
||||
void pushMoveArguments(const InventoryLocation &loc,
|
||||
const std::string &from_list, int from_index,
|
||||
const std::string &to_list, int to_index,
|
||||
void pushMoveArguments(const MoveAction &ma,
|
||||
int count, ServerActiveObject *player);
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user