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devtest: Improve tool and formspec usability
also fix the yawsprite test entity
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@ -54,6 +54,7 @@ minetest.register_tool("basetools:pick_mese", {
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choppy={times={[1]=0.0, [2]=0.0, [3]=0.0}, maxlevel=255},
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dig_immediate={times={[1]=0.0, [2]=0.0, [3]=0.0}, maxlevel=255},
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},
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damage_groups = {fleshy=100},
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},
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})
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@ -66,9 +66,9 @@ minetest.register_entity("testentities:yawsprite", {
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textures = {"testentities_dungeon_master.png^[makealpha:128,0,0^[makealpha:128,128,0"},
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spritediv = {x=6, y=5},
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initial_sprite_basepos = {x=0, y=0},
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on_activate = function(self, staticdata)
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self.object:set_sprite({x=0, y=0}, 1, 0, true)
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end,
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},
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on_activate = function(self, staticdata)
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self.object:set_sprite({x=0, y=0}, 1, 0, true)
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end,
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})
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@ -429,6 +429,7 @@ local editor_formspec = function(playername, obj, value, sel)
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"label[0,0;"..F(title).."]"..
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"textlist[0,0.5;9,7.5;object_props;"..list..";"..sel..";false]"..
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"field[0.2,8.75;8,1;value;"..F(S("Value"))..";"..F(value).."]"..
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"field_close_on_enter[value;false]"..
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"button[8,8.5;1,1;submit;"..F(S("Submit")).."]"
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)
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end
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@ -665,7 +666,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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return
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end
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end
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if fields.submit then
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if fields.key_enter_field == "value" or fields.submit then
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local props = selected_objects[name]:get_properties()
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local keys = property_formspec_data[name]
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if (not property_formspec_index[name]) or (not props) then
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