Fix forgotten PlayerSAO cast in a90f2ef

This commit is contained in:
SmallJoker 2019-05-21 21:37:47 +02:00
parent 9d09c87f13
commit a2848c9cde

@ -759,16 +759,17 @@ int ObjectRef::l_set_properties(lua_State *L)
read_object_properties(L, 2, prop, getServer(L)->idef());
PlayerSAO *player = getplayersao(ref);
if (prop->hp_max < co->getHP()) {
PlayerHPChangeReason reason(PlayerHPChangeReason::SET_HP);
co->setHP(prop->hp_max, reason);
if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER)
getServer(L)->SendPlayerHPOrDie((PlayerSAO *)co, reason);
if (player)
getServer(L)->SendPlayerHPOrDie(player, reason);
}
if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER &&
prop->breath_max < co->getBreath())
co->setBreath(prop->breath_max);
if (player && prop->breath_max < player->getBreath())
player->setBreath(prop->breath_max);
co->notifyObjectPropertiesModified();
return 0;