Fix Enter key after creating a new world (#12997)

Prevents Enter key or "double-click" event to play the world just after creating a new world
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Muhammad Rifqi Priyo Susanto 2023-01-17 02:16:08 +07:00 committed by GitHub
parent 2f9f0c0900
commit a2a280691c
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 17 additions and 0 deletions

@ -352,6 +352,12 @@ local function create_world_buttonhandler(this, fields)
if fields["world_create_confirm"] or
fields["key_enter"] then
if fields["key_enter"] then
-- HACK: This timestamp prevents double-triggering when pressing Enter on an input box
-- and releasing it on a button[] or textlist[] due to instant formspec updates.
this.parent.dlg_create_world_closed_at = core.get_us_time()
end
local worldname = fields["te_world_name"]
local game, _ = pkgmgr.find_by_gameid(core.settings:get("menu_last_game"))

@ -215,6 +215,10 @@ local function main_button_handler(this, fields, name, tabdata)
assert(name == "local")
if this.dlg_create_world_closed_at == nil then
this.dlg_create_world_closed_at = 0
end
local world_doubleclick = false
if fields["sp_worlds"] ~= nil then
@ -269,6 +273,12 @@ local function main_button_handler(this, fields, name, tabdata)
end
if fields["play"] ~= nil or world_doubleclick or fields["key_enter"] then
local enter_key_duration = core.get_us_time() - this.dlg_create_world_closed_at
if world_doubleclick and enter_key_duration <= 200000 then -- 200 ms
this.dlg_create_world_closed_at = 0
return true
end
local selected = core.get_textlist_index("sp_worlds")
gamedata.selected_world = menudata.worldlist:get_raw_index(selected)
@ -316,6 +326,7 @@ local function main_button_handler(this, fields, name, tabdata)
end
if fields["world_create"] ~= nil then
this.dlg_create_world_closed_at = 0
local create_world_dlg = create_create_world_dlg()
create_world_dlg:set_parent(this)
this:hide()