This commit is contained in:
Perttu Ahola 2011-02-28 02:14:52 +02:00
parent c8be58a65c
commit a302ae3e08

@ -253,9 +253,7 @@ Doing now (most important at the top):
* not done
=== Next
* Make a system for pregenerating quick information for mapblocks, so
that the client can show them as cubes before they are actually sent
or even generated.
* Somehow generate trees
=== Fixmes
* Check the fixmes in the list above
@ -300,6 +298,10 @@ Doing now (most important at the top):
* Make a small history check to transformLiquids to detect and log
continuous oscillations, in such detail that they can be fixed.
* Combine meshes to bigger ones in ClientMap and set them EHM_STATIC
* Maybe:
Make a system for pregenerating quick information for mapblocks, so
that the client can show them as cubes before they are actually sent
or even generated.
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