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DevTest: chest_of_everything
mod: Add search, bag, improve formspec (#13064)
This commit is contained in:
parent
139db66901
commit
a3177b89d8
@ -1,91 +1,56 @@
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local F = minetest.formspec_escape
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local S = minetest.get_translator("chest_of_everything")
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-- Create a detached inventory
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local inv_everything = minetest.create_detached_inventory("everything", {
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allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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return 0
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end,
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allow_put = function(inv, listname, index, stack, player)
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return 0
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end,
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allow_take = function(inv, listname, index, stack, player)
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return -1
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end,
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})
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local inv_trash = minetest.create_detached_inventory("trash", {
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allow_take = function(inv, listname, index, stack, player)
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return 0
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end,
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allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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return 0
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end,
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on_put = function(inv, listname, index, stack, player)
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inv:set_list("main", {})
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end,
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})
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inv_trash:set_size("main", 1)
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local detached_inventories = {}
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local max_page = 1
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-- Per-player lists (indexed by player name)
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local current_pages = {} -- current page number
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local current_max_pages = {} -- current max. page number
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local current_searches = {} -- current search string
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local function get_chest_formspec(page)
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local start = 0 + (page-1)*32
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return "size[8,9]"..
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"list[detached:everything;main;0,0;8,4;"..start.."]"..
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"list[current_player;main;0,5;8,4;]" ..
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"label[6,4;Trash:]" ..
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"list[detached:trash;main;7,4;1,1]" ..
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"button[0,4;1,1;chest_of_everything_prev;"..F("<").."]"..
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"button[1,4;1,1;chest_of_everything_next;"..F(">").."]"..
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"label[2,4;"..F("Page: "..page).."]"..
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"listring[detached:everything;main]"..
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"listring[current_player;main]"..
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"listring[detached:trash;main]"
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local SLOTS_W = 10
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local SLOTS_H = 5
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local SLOTS = SLOTS_W * SLOTS_H
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-- This determines how the items are sorted
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-- "by_type": Sort by item type (tool/craftitem/node/"chest_of_everything" items), then alphabetically by itemstring
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-- "abc": Alphabetically by itemstring
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local SORT_MODE = "by_type"
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local all_items_list -- cached list of all items
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-- Create detached inventories
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local function add_detached_inventories(player)
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local name = player:get_player_name()
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local inv_items = minetest.create_detached_inventory("chest_of_everything_items_"..name, {
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allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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return 0
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end,
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allow_put = function(inv, listname, index, stack, player)
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return 0
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end,
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allow_take = function(inv, listname, index, stack, player)
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return -1
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end,
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}, name)
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local inv_trash = minetest.create_detached_inventory("chest_of_everything_trash_"..name, {
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allow_take = function(inv, listname, index, stack, player)
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return 0
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end,
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allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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return 0
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end,
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on_put = function(inv, listname, index, stack, player)
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inv:set_list(listname, {})
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end,
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}, name)
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inv_trash:set_size("main", 1)
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detached_inventories[name] = { items = inv_items, trash = inv_trash }
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end
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minetest.register_node("chest_of_everything:chest", {
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description = "Chest of Everything" .. "\n" ..
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"Grants access to all items",
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tiles ={"chest_of_everything_chest.png^[sheet:2x2:0,0", "chest_of_everything_chest.png^[sheet:2x2:0,0",
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"chest_of_everything_chest.png^[sheet:2x2:1,0", "chest_of_everything_chest.png^[sheet:2x2:1,0",
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"chest_of_everything_chest.png^[sheet:2x2:1,0", "chest_of_everything_chest.png^[sheet:2x2:0,1"},
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paramtype2 = "4dir",
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groups = {dig_immediate=2,choppy=3},
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is_ground_content = false,
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", "Chest of Everything")
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meta:set_int("page", 1)
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meta:set_string("formspec", get_chest_formspec(1))
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end,
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on_receive_fields = function(pos, formname, fields, sender)
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if formname == "" then
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local meta = minetest.get_meta(pos)
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local page = meta:get_int("page")
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if fields.chest_of_everything_prev then
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page = page - 1
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elseif fields.chest_of_everything_next then
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page = page + 1
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end
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if page < 1 then
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page = 1
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end
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if page > max_page then
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page = max_page
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end
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meta:set_int("page", page)
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meta:set_string("formspec", get_chest_formspec(page))
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end
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end,
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})
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minetest.register_on_mods_loaded(function()
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local items = {}
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for itemstring,_ in pairs(minetest.registered_items) do
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if itemstring ~= "" and itemstring ~= "unknown" and itemstring ~= "ignore" then
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table.insert(items, itemstring)
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end
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end
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local sort_items_by_type = function(item1, item2)
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--[[ Sort items in this order:
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* Bag of Everything
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* Chest of Everything
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* Test tools
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* Other tools
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@ -93,51 +58,295 @@ minetest.register_on_mods_loaded(function()
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* Other items
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* Items from the 'broken' mod
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* Dummy items ]]
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local function compare(item1, item2)
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local def1 = minetest.registered_items[item1]
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local def2 = minetest.registered_items[item2]
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local tool1 = def1.type == "tool"
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local tool2 = def2.type == "tool"
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local testtool1 = minetest.get_item_group(item1, "testtool") == 1
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local testtool2 = minetest.get_item_group(item2, "testtool") == 1
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local dummy1 = minetest.get_item_group(item1, "dummy") == 1
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local dummy2 = minetest.get_item_group(item2, "dummy") == 1
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local broken1 = def1.mod_origin == "broken"
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local broken2 = def2.mod_origin == "broken"
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local craftitem1 = def1.type == "craft"
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local craftitem2 = def2.type == "craft"
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if item1 == "chest_of_everything:chest" then
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return true
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elseif item2 == "chest_of_everything:chest" then
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return false
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elseif dummy1 and not dummy2 then
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return false
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elseif not dummy1 and dummy2 then
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return true
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elseif broken1 and not broken2 then
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return false
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elseif not broken1 and broken2 then
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return true
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elseif testtool1 and not testtool2 then
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return true
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elseif not testtool1 and testtool2 then
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return false
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elseif tool1 and not tool2 then
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return true
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elseif not tool1 and tool2 then
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return false
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elseif craftitem1 and not craftitem2 then
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return true
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elseif not craftitem1 and craftitem2 then
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return false
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else
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return item1 < item2
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local def1 = minetest.registered_items[item1]
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local def2 = minetest.registered_items[item2]
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local tool1 = def1.type == "tool"
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local tool2 = def2.type == "tool"
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local testtool1 = minetest.get_item_group(item1, "testtool") == 1
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local testtool2 = minetest.get_item_group(item2, "testtool") == 1
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local dummy1 = minetest.get_item_group(item1, "dummy") == 1
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local dummy2 = minetest.get_item_group(item2, "dummy") == 1
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local broken1 = def1.mod_origin == "broken"
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local broken2 = def2.mod_origin == "broken"
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local craftitem1 = def1.type == "craft"
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local craftitem2 = def2.type == "craft"
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if item1 == "chest_of_everything:bag" then
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return true
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elseif item2 == "chest_of_everything:bag" then
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return false
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elseif item1 == "chest_of_everything:chest" then
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return true
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elseif item2 == "chest_of_everything:chest" then
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return false
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elseif dummy1 and not dummy2 then
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return false
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elseif not dummy1 and dummy2 then
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return true
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elseif broken1 and not broken2 then
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return false
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elseif not broken1 and broken2 then
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return true
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elseif testtool1 and not testtool2 then
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return true
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elseif not testtool1 and testtool2 then
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return false
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elseif tool1 and not tool2 then
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return true
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elseif not tool1 and tool2 then
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return false
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elseif craftitem1 and not craftitem2 then
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return true
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elseif not craftitem1 and craftitem2 then
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return false
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else
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return item1 < item2
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end
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end
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local sort_items_alphabetically = function(item1, item2)
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return item1 < item2
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end
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local collect_items = function(filter, lang_code)
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local items = {}
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if filter then
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filter = string.trim(filter)
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filter = string.lower(filter) -- to make sure the search is case-insensitive
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end
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for itemstring, def in pairs(minetest.registered_items) do
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if itemstring ~= "" and itemstring ~= "unknown" and itemstring ~= "ignore" then
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if filter and lang_code then
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local desc = ItemStack(itemstring):get_description()
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local matches
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-- First, try to match original description
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if desc ~= "" then
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local ldesc = string.lower(desc)
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matches = string.match(ldesc, filter) ~= nil
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-- Second, try to match translated description
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if not matches then
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local tdesc = minetest.get_translated_string(lang_code, desc)
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if tdesc ~= "" then
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tdesc = string.lower(tdesc)
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matches = string.match(tdesc, filter) ~= nil
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end
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end
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-- Third, try to match translated short description
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if not matches then
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local sdesc = ItemStack(itemstring):get_short_description()
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if sdesc ~= "" then
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sdesc = minetest.get_translated_string(lang_code, sdesc)
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sdesc = string.lower(sdesc)
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matches = string.match(sdesc, filter) ~= nil
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end
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end
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end
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-- Fourth, try to match itemstring
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if not matches then
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matches = string.match(itemstring, filter) ~= nil
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end
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-- If item was matched, add to item list
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if matches then
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table.insert(items, itemstring)
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end
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else
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table.insert(items, itemstring)
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end
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end
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end
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local compare
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if SORT_MODE == "by_type" then
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compare = sort_items_by_type
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elseif SORT_MODE == "abc" then
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compare = sort_items_alphabetically
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end
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table.sort(items, compare)
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inv_everything:set_size("main", #items)
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max_page = math.ceil(#items / 32)
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for i=1, #items do
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inv_everything:add_item("main", items[i])
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return items
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end
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local function update_inventory(name)
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local search = current_searches[name] or ""
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local items
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if search == "" then
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items = all_items_list
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else
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local lang_code = minetest.get_player_information(name).lang_code
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items = collect_items(search, lang_code)
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end
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local max_page = math.ceil(#items / SLOTS)
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current_max_pages[name] = max_page
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local inv = detached_inventories[name].items
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inv:set_size("main", #items)
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inv:set_list("main", items)
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if not current_pages[name] then
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current_pages[name] = 1
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end
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if current_pages[name] > max_page then
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current_pages[name] = max_page
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end
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if current_pages[name] < 1 then
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current_pages[name] = 1
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end
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end
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local function get_formspec(page, name)
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local start = 0 + (page-1)*SLOTS
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if not name then
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return ""
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end
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local player = minetest.get_player_by_name(name)
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local playerinvsize = player:get_inventory():get_size("main")
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local hotbarsize = player:hud_get_hotbar_itemcount()
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local pinv_w, pinv_h, pinv_x
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pinv_w = hotbarsize
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pinv_h = math.ceil(playerinvsize / pinv_w)
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pinv_w = math.min(pinv_w, 10)
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pinv_h = math.min(pinv_w, 4)
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pinv_x = 0
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if pinv_w < 9 then
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pinv_x = 1
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end
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local pagestr = ""
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local max_page = current_max_pages[name]
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if max_page > 1 then
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pagestr = "button[0,5.45;1,1;chest_of_everything_prev;"..F(S("<")).."]"..
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"button[1,5.45;1,1;chest_of_everything_next;"..F(S(">")).."]"..
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"label[0,5.1;"..F(S("Page: @1/@2", page, max_page)).."]"
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end
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local search_text = current_searches[name] or ""
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local inventory_list
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if current_max_pages[name] > 0 then
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inventory_list = "list[detached:chest_of_everything_items_"..name..";main;0,0;"..SLOTS_W..","..SLOTS_H..";"..start.."]"
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else
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inventory_list = "label[2.5,2.5;"..F(S("No items found.")).."]"
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if search_text ~= "" then
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inventory_list = inventory_list .. "button[2.5,3.25;3,0.8;search_button_reset_big;"..F(S("Reset search")).."]"
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end
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end
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return "size[10,10.5]"..
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inventory_list ..
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"list[current_player;main;"..pinv_x..",6.75;"..pinv_w..","..pinv_h..";]" ..
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"label[9,5.1;"..F(S("Trash:")).."]" ..
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"list[detached:chest_of_everything_trash_"..name..";main;9,5.5;1,1]" ..
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"field[2.2,5.75;4,1;search;;"..F(search_text).."]" ..
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"field_close_on_enter[search;false]" ..
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"button[6,5.45;1.6,1;search_button_start;"..F(S("Search")).."]" ..
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"button[7.6,5.45;0.8,1;search_button_reset;"..F(S("X")).."]" ..
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"tooltip[search_button_reset;"..F(S("Reset search")).."]" ..
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pagestr ..
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"listring[detached:chest_of_everything_items_"..name..";main]"..
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"listring[current_player;main]"..
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"listring[detached:chest_of_everything_trash_"..name..";main]"
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end
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local show_formspec = function(name)
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local page = current_pages[name]
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local form = get_formspec(page, name)
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minetest.show_formspec(name, "chest_of_everything:getitem", form)
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return true
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end
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= "chest_of_everything:getitem" then
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return
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end
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local name = player:get_player_name()
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local page = current_pages[name]
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local old_page = page
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-- Next page or previous page
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if fields.chest_of_everything_next or fields.chest_of_everything_prev then
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if fields.chest_of_everything_next then
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page = page + 1
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elseif fields.chest_of_everything_prev then
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page = page - 1
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end
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-- Handle page change
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if page < 1 then
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page = 1
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end
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local max_page = current_max_pages[name]
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if page > max_page then
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page = max_page
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end
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if page ~= old_page then
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current_pages[name] = page
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show_formspec(name)
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end
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return
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-- Search
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elseif (fields.search_button_start or (fields.key_enter and fields.key_enter_field == "search")) and fields.search then
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current_searches[name] = fields.search
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update_inventory(name)
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show_formspec(name, fields.search)
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return
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-- Reset search
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elseif (fields.search_button_reset or fields.search_button_reset_big) then
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current_searches[name] = ""
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update_inventory(name)
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show_formspec(name)
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return
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end
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end)
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minetest.register_tool("chest_of_everything:bag", {
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description = S("Bag of Everything") .. "\n" ..
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S("Grants access to all items"),
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inventory_image = "chest_of_everything_bag.png",
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wield_image = "chest_of_everything_bag.png",
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groups = { disable_repair = 1 },
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on_use = function(itemstack, user)
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if user and user:is_player() then
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local name = user:get_player_name()
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show_formspec(name)
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end
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end,
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})
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||||
|
||||
minetest.register_node("chest_of_everything:chest", {
|
||||
description = S("Chest of Everything") .. "\n" ..
|
||||
S("Grants access to all items"),
|
||||
tiles ={"chest_of_everything_chest.png^[sheet:2x2:0,0", "chest_of_everything_chest.png^[sheet:2x2:0,0",
|
||||
"chest_of_everything_chest.png^[sheet:2x2:1,0", "chest_of_everything_chest.png^[sheet:2x2:1,0",
|
||||
"chest_of_everything_chest.png^[sheet:2x2:1,0", "chest_of_everything_chest.png^[sheet:2x2:0,1"},
|
||||
paramtype2 = "4dir",
|
||||
groups = { dig_immediate=2, choppy=3 },
|
||||
is_ground_content = false,
|
||||
on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("infotext", S("Chest of Everything"))
|
||||
end,
|
||||
on_rightclick = function(pos, node, clicker)
|
||||
if clicker and clicker:is_player() then
|
||||
local name = clicker:get_player_name()
|
||||
show_formspec(name)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
minetest.register_on_mods_loaded(function()
|
||||
all_items_list = collect_items()
|
||||
end)
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
current_searches[name] = ""
|
||||
current_pages[name] = 1
|
||||
current_max_pages[name] = 0
|
||||
add_detached_inventories(player)
|
||||
update_inventory(name)
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
current_pages[name] = nil
|
||||
current_max_pages[name] = nil
|
||||
current_searches[name] = nil
|
||||
end)
|
||||
|
@ -1,2 +1,2 @@
|
||||
name = chest_of_everything
|
||||
description = Adds the chest of everything from which you can take all items
|
||||
description = Adds the chest of everything and bag of everything from which you can take all items
|
||||
|
Binary file not shown.
After Width: | Height: | Size: 197 B |
@ -11,7 +11,7 @@ local give_initial_stuff = function(player)
|
||||
give_if_not_gotten_already(inv, "main", "basetools:shovel_steel")
|
||||
give_if_not_gotten_already(inv, "main", "bucket:bucket")
|
||||
give_if_not_gotten_already(inv, "main", "testnodes:light14")
|
||||
give_if_not_gotten_already(inv, "main", "chest_of_everything:chest")
|
||||
give_if_not_gotten_already(inv, "main", "chest_of_everything:bag")
|
||||
minetest.log("action", "[give_initial_stuff] Giving initial stuff to "..player:get_player_name())
|
||||
end
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user