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Lua_api.txt: Add documentation of missing field to 'on_punch' (#8008)
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@ -3268,7 +3268,7 @@ Callbacks:
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* Called on every server tick, after movement and collision processing.
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`dtime` is usually 0.1 seconds, as per the `dedicated_server_step` setting
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in `minetest.conf`.
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* `on_punch(self, puncher, time_from_last_punch, tool_capabilities, dir)`
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* `on_punch(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)`
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* Called when somebody punches the object.
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* Note that you probably want to handle most punches using the automatic
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armor group system.
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@ -3278,6 +3278,7 @@ Callbacks:
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* `tool_capabilities`: capability table of used tool (can be `nil`)
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* `dir`: unit vector of direction of punch. Always defined. Points from the
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puncher to the punched.
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* `damage`: damage that will be done to entity.
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* `on_death(self, killer)`
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* Called when the object dies.
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* `killer`: an `ObjectRef` (can be `nil`)
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