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Fix some errors reported by clang static analyzer.
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@ -1005,7 +1005,8 @@ void ServerEnvironment::clearAllObjects()
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}
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num_blocks_checked++;
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if(num_blocks_checked % report_interval == 0){
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if(report_interval != 0 &&
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num_blocks_checked % report_interval == 0){
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float percent = 100.0 * (float)num_blocks_checked /
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loadable_blocks.size();
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infostream<<"ServerEnvironment::clearAllObjects(): "
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@ -944,12 +944,15 @@ int ObjectRef::l_hud_change(lua_State *L)
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case HUD_STAT_DIR:
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e->dir = lua_tonumber(L, 4);
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value = &e->dir;
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break;
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case HUD_STAT_ALIGN:
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e->align = read_v2f(L, 4);
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value = &e->align;
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break;
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case HUD_STAT_OFFSET:
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e->offset = read_v2f(L, 4);
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value = &e->offset;
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break;
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}
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getServer(L)->hudChange(player, id, stat, value);
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