Update minetest.conf.example

This commit is contained in:
updatepo.sh 2019-09-08 09:21:59 +02:00 committed by SmallJoker
parent ae92bbe508
commit a57f951e02

@ -698,7 +698,7 @@
# type: int min: 20 max: 4000
# viewing_range = 100
# Camera near plane distance in nodes, between 0 and 0.5
# Camera 'near clipping plane' distance in nodes, between 0 and 0.5.
# Most users will not need to change this.
# Increasing can reduce artifacting on weaker GPUs.
# 0.1 = Default, 0.25 = Good value for weaker tablets.
@ -735,7 +735,7 @@
# Adjust the gamma encoding for the light tables. Higher numbers are brighter.
# This setting is for the client only and is ignored by the server.
# type: float min: 0.5 max: 3
# type: float min: 0.5 max: 10
# display_gamma = 1.0
# Gradient of light curve at minimum light level.
@ -1280,7 +1280,7 @@
# Format of player chat messages. The following strings are valid placeholders:
# @name, @message, @timestamp (optional)
# type: string
chat_message_format = <@name> @message
# chat_message_format = <@name> @message
# A message to be displayed to all clients when the server shuts down.
# type: string
@ -1296,7 +1296,7 @@ chat_message_format = <@name> @message
# ask_reconnect_on_crash = false
# From how far clients know about objects, stated in mapblocks (16 nodes).
#
#
# Setting this larger than active_block_range will also cause the server
# to maintain active objects up to this distance in the direction the
# player is looking. (This can avoid mobs suddenly disappearing from view)
@ -1331,7 +1331,7 @@ chat_message_format = <@name> @message
# Time of day when a new world is started, in millihours (0-23999).
# type: int min: 0 max: 23999
# world_start_time = 5250
# world_start_time = 6125
# Interval of saving important changes in the world, stated in seconds.
# type: float
@ -1351,39 +1351,55 @@ chat_message_format = <@name> @message
### Physics
# Horizontal and vertical acceleration on ground or when climbing,
# in nodes per second per second.
# type: float
# movement_acceleration_default = 3
# Horizontal acceleration in air when jumping or falling,
# in nodes per second per second.
# type: float
# movement_acceleration_air = 2
# Horizontal and vertical acceleration in fast mode,
# in nodes per second per second.
# type: float
# movement_acceleration_fast = 10
# Walking and flying speed, in nodes per second.
# type: float
# movement_speed_walk = 4
# Sneaking speed, in nodes per second.
# type: float
# movement_speed_crouch = 1.35
# Walking, flying and climbing speed in fast mode, in nodes per second.
# type: float
# movement_speed_fast = 20
# Vertical climbing speed, in nodes per second.
# type: float
# movement_speed_climb = 3
# Initial vertical speed when jumping, in nodes per second.
# type: float
# movement_speed_jump = 6.5
# Decrease this to increase liquid resistence to movement.
# type: float
# movement_liquid_fluidity = 1
# Maximum liquid resistence. Controls deceleration when entering liquid at
# high speed.
# type: float
# movement_liquid_fluidity_smooth = 0.5
# Controls sinking speed in liquid.
# type: float
# movement_liquid_sink = 10
# Acceleration of gravity, in nodes per second per second.
# type: float
# movement_gravity = 9.81
@ -1585,6 +1601,13 @@ chat_message_format = <@name> @message
# type: enum values: , none, error, warning, action, info, verbose
# debug_log_level = action
# If the file size of debug.txt exceeds the number of megabytes specified in
# this setting when it is opened, the file is moved to debug.txt.1,
# deleting an older debug.txt.1 if it exists.
# debug.txt is only moved if this setting is positive.
# type: int
# debug_log_size_max = 50
# IPv6 support.
# type: bool
# enable_ipv6 = true
@ -1634,11 +1657,9 @@ chat_message_format = <@name> @message
# Name of map generator to be used when creating a new world.
# Creating a world in the main menu will override this.
# Current stable mapgens:
# v5, v6, v7 (except floatlands), singlenode.
# 'stable' means the terrain shape in an existing world will not be changed
# in the future. Note that biomes are defined by games and may still change.
# type: enum values: v5, v6, v7, valleys, carpathian, fractal, flat, singlenode
# Current mapgens in a highly unstable state:
# - The optional floatlands of v7 (disabled by default).
# type: enum values: v7, valleys, carpathian, v5, flat, fractal, singlenode, v6
# mg_name = v7
# Water surface level of the world.
@ -1733,6 +1754,7 @@ chat_message_format = <@name> @message
# type: int
# mgv5_large_cave_depth = -256
# Deprecated, define and locate cave liquids using biome definitions instead.
# Y of upper limit of lava in large caves.
# type: int
# mgv5_lava_depth = -256
@ -1809,7 +1831,7 @@ chat_message_format = <@name> @message
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }
# Second of two 3D noises that together define tunnels.
@ -1822,7 +1844,7 @@ chat_message_format = <@name> @message
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }
# 3D noise defining giant caverns.
@ -1835,7 +1857,7 @@ chat_message_format = <@name> @message
# octaves = 5,
# persistence = 0.63,
# lacunarity = 2.0,
# flags =
# flags =
# }
# 3D noise defining terrain.
@ -1851,17 +1873,30 @@ chat_message_format = <@name> @message
# flags = eased
# }
# 3D noise that determines number of dungeons per mapchunk.
# type: noise_params_3d
# mgv5_np_dungeons = {
# offset = 0.9,
# scale = 0.5,
# spread = (500, 500, 500),
# seed = 0,
# octaves = 2,
# persistence = 0.8,
# lacunarity = 2.0,
# flags =
# }
## Mapgen V6
# Map generation attributes specific to Mapgen v6.
# The 'snowbiomes' flag enables the new 5 biome system.
# When the new biome system is enabled jungles are automatically enabled and
# When the 'snowbiomes' flag is enabled jungles are automatically enabled and
# the 'jungles' flag is ignored.
# type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees
# mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,trees
# mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,noflat,trees
# Deserts occur when np_biome exceeds this value.
# When the new biome system is enabled, this is ignored.
# When the 'snowbiomes' flag is enabled, this is ignored.
# type: float
# mgv6_freq_desert = 0.45
@ -2041,6 +2076,7 @@ chat_message_format = <@name> @message
# type: int
# mgv7_large_cave_depth = -33
# Deprecated, define and locate cave liquids using biome definitions instead.
# Y of upper limit of lava in large caves.
# type: int
# mgv7_lava_depth = -256
@ -2218,7 +2254,7 @@ chat_message_format = <@name> @message
# octaves = 5,
# persistence = 0.63,
# lacunarity = 2.0,
# flags =
# flags =
# }
# 3D noise defining structure of river canyon walls.
@ -2231,7 +2267,7 @@ chat_message_format = <@name> @message
# octaves = 4,
# persistence = 0.75,
# lacunarity = 2.0,
# flags =
# flags =
# }
# 3D noise defining giant caverns.
@ -2244,7 +2280,7 @@ chat_message_format = <@name> @message
# octaves = 5,
# persistence = 0.63,
# lacunarity = 2.0,
# flags =
# flags =
# }
# First of two 3D noises that together define tunnels.
@ -2257,7 +2293,7 @@ chat_message_format = <@name> @message
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }
# Second of two 3D noises that together define tunnels.
@ -2270,19 +2306,44 @@ chat_message_format = <@name> @message
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }
# 3D noise that determines number of dungeons per mapchunk.
# type: noise_params_3d
# mgv7_np_dungeons = {
# offset = 0.9,
# scale = 0.5,
# spread = (500, 500, 500),
# seed = 0,
# octaves = 2,
# persistence = 0.8,
# lacunarity = 2.0,
# flags =
# }
## Mapgen Carpathian
# Map generation attributes specific to Mapgen Carpathian.
# type: flags possible values: caverns, nocaverns
# mgcarpathian_spflags = caverns
# type: flags possible values: caverns, nocaverns, rivers, norivers
# mgcarpathian_spflags = caverns,norivers
# Defines the base ground level.
# type: float
# mgcarpathian_base_level = 12.0
# Defines the width of the river channel.
# type: float
# mgcarpathian_river_width = 0.05
# Defines the depth of the river channel.
# type: float
# mgcarpathian_river_depth = 24.0
# Defines the width of the river valley.
# type: float
# mgcarpathian_valley_width = 0.25
# Controls width of tunnels, a smaller value creates wider tunnels.
# type: float
# mgcarpathian_cave_width = 0.09
@ -2291,6 +2352,7 @@ chat_message_format = <@name> @message
# type: int
# mgcarpathian_large_cave_depth = -33
# Deprecated, define and locate cave liquids using biome definitions instead.
# Y of upper limit of lava in large caves.
# type: int
# mgcarpathian_lava_depth = -256
@ -2460,6 +2522,19 @@ chat_message_format = <@name> @message
# flags = eased
# }
# 2D noise that locates the river valleys and channels.
# type: noise_params_2d
# mgcarpathian_np_rivers = {
# offset = 0,
# scale = 1,
# spread = (1000, 1000, 1000),
# seed = 85039,
# octaves = 5,
# persistence = 0.6,
# lacunarity = 2.0,
# flags = eased
# }
# 3D noise for mountain overhangs, cliffs, etc. Usually small variations.
# type: noise_params_3d
# mgcarpathian_np_mnt_var = {
@ -2470,7 +2545,7 @@ chat_message_format = <@name> @message
# octaves = 5,
# persistence = 0.55,
# lacunarity = 2.0,
# flags =
# flags =
# }
# First of two 3D noises that together define tunnels.
@ -2483,7 +2558,7 @@ chat_message_format = <@name> @message
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }
# Second of two 3D noises that together define tunnels.
@ -2496,7 +2571,7 @@ chat_message_format = <@name> @message
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }
# 3D noise defining giant caverns.
@ -2509,7 +2584,20 @@ chat_message_format = <@name> @message
# octaves = 5,
# persistence = 0.63,
# lacunarity = 2.0,
# flags =
# flags =
# }
# 3D noise that determines number of dungeons per mapchunk.
# type: noise_params_3d
# mgcarpathian_np_dungeons = {
# offset = 0.9,
# scale = 0.5,
# spread = (500, 500, 500),
# seed = 0,
# octaves = 2,
# persistence = 0.8,
# lacunarity = 2.0,
# flags =
# }
## Mapgen Flat
@ -2527,6 +2615,7 @@ chat_message_format = <@name> @message
# type: int
# mgflat_large_cave_depth = -33
# Deprecated, define and locate cave liquids using biome definitions instead.
# Y of upper limit of lava in large caves.
# type: int
# mgflat_lava_depth = -256
@ -2601,7 +2690,7 @@ chat_message_format = <@name> @message
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }
# Second of two 3D noises that together define tunnels.
@ -2614,11 +2703,30 @@ chat_message_format = <@name> @message
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }
# 3D noise that determines number of dungeons per mapchunk.
# type: noise_params_3d
# mgflat_np_dungeons = {
# offset = 0.9,
# scale = 0.5,
# spread = (500, 500, 500),
# seed = 0,
# octaves = 2,
# persistence = 0.8,
# lacunarity = 2.0,
# flags =
# }
## Mapgen Fractal
# Map generation attributes specific to Mapgen flat.
# 'terrain' enables the generation of non-fractal terrain:
# ocean, islands and underground.
# type: flags possible values: terrain, noterrain
# mgfractal_spflags = terrain
# Controls width of tunnels, a smaller value creates wider tunnels.
# type: float
# mgfractal_cave_width = 0.09
@ -2627,6 +2735,7 @@ chat_message_format = <@name> @message
# type: int
# mgfractal_large_cave_depth = -33
# Deprecated, define and locate cave liquids using biome definitions instead.
# Y of upper limit of lava in large caves.
# type: int
# mgfractal_lava_depth = -256
@ -2764,7 +2873,7 @@ chat_message_format = <@name> @message
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }
# Second of two 3D noises that together define tunnels.
@ -2777,7 +2886,20 @@ chat_message_format = <@name> @message
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }
# 3D noise that determines number of dungeons per mapchunk.
# type: noise_params_3d
# mgfractal_np_dungeons = {
# offset = 0.9,
# scale = 0.5,
# spread = (500, 500, 500),
# seed = 0,
# octaves = 2,
# persistence = 0.8,
# lacunarity = 2.0,
# flags =
# }
## Mapgen Valleys
@ -2788,7 +2910,7 @@ chat_message_format = <@name> @message
# 'vary_river_depth': If enabled, low humidity and high heat causes rivers
# to become shallower and occasionally dry.
# 'altitude_dry': Reduces humidity with altitude.
# type: flags possible values: altitude_chill, noaltitude_chill, humid_rivers, nohumid_rivers, vary_river_depth, novary_river_depth, altitude_dry, noaltitude_dry
# type: flags possible values: altitude_chill, humid_rivers, vary_river_depth, altitude_dry, noaltitude_chill, nohumid_rivers, novary_river_depth, noaltitude_dry
# mgvalleys_spflags = altitude_chill,humid_rivers,vary_river_depth,altitude_dry
# The vertical distance over which heat drops by 20 if 'altitude_chill' is
@ -2801,6 +2923,7 @@ chat_message_format = <@name> @message
# type: int
# mgvalleys_large_cave_depth = -33
# Deprecated, define and locate cave liquids using biome definitions instead.
# Y of upper limit of lava in large caves.
# type: int
# mgvalleys_lava_depth = 1
@ -2849,7 +2972,7 @@ chat_message_format = <@name> @message
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }
# Second of two 3D noises that together define tunnels.
@ -2862,7 +2985,7 @@ chat_message_format = <@name> @message
# octaves = 3,
# persistence = 0.5,
# lacunarity = 2.0,
# flags =
# flags =
# }
# The depth of dirt or other biome filler node.
@ -2888,7 +3011,7 @@ chat_message_format = <@name> @message
# octaves = 6,
# persistence = 0.63,
# lacunarity = 2.0,
# flags =
# flags =
# }
# Defines large-scale river channel structure.
@ -2940,7 +3063,7 @@ chat_message_format = <@name> @message
# octaves = 6,
# persistence = 0.8,
# lacunarity = 2.0,
# flags =
# flags =
# }
# Amplifies the valleys.
@ -2969,6 +3092,19 @@ chat_message_format = <@name> @message
# flags = eased
# }
# 3D noise that determines number of dungeons per mapchunk.
# type: noise_params_3d
# mgvalleys_np_dungeons = {
# offset = 0.9,
# scale = 0.5,
# spread = (500, 500, 500),
# seed = 0,
# octaves = 2,
# persistence = 0.8,
# lacunarity = 2.0,
# flags =
# }
## Advanced
# Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes).
@ -3030,3 +3166,4 @@ chat_message_format = <@name> @message
# so see a full list at https://content.minetest.net/help/content_flags/
# type: string
# contentdb_flag_blacklist = nonfree, desktop_default