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Update minetest.conf.example
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@ -698,7 +698,7 @@
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# type: int min: 20 max: 4000
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# viewing_range = 100
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# Camera near plane distance in nodes, between 0 and 0.5
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# Camera 'near clipping plane' distance in nodes, between 0 and 0.5.
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# Most users will not need to change this.
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# Increasing can reduce artifacting on weaker GPUs.
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# 0.1 = Default, 0.25 = Good value for weaker tablets.
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@ -735,7 +735,7 @@
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# Adjust the gamma encoding for the light tables. Higher numbers are brighter.
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# This setting is for the client only and is ignored by the server.
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# type: float min: 0.5 max: 3
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# type: float min: 0.5 max: 10
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# display_gamma = 1.0
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# Gradient of light curve at minimum light level.
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@ -1280,7 +1280,7 @@
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# Format of player chat messages. The following strings are valid placeholders:
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# @name, @message, @timestamp (optional)
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# type: string
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chat_message_format = <@name> @message
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# chat_message_format = <@name> @message
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# A message to be displayed to all clients when the server shuts down.
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# type: string
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@ -1296,7 +1296,7 @@ chat_message_format = <@name> @message
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# ask_reconnect_on_crash = false
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# From how far clients know about objects, stated in mapblocks (16 nodes).
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#
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#
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# Setting this larger than active_block_range will also cause the server
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# to maintain active objects up to this distance in the direction the
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# player is looking. (This can avoid mobs suddenly disappearing from view)
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@ -1331,7 +1331,7 @@ chat_message_format = <@name> @message
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# Time of day when a new world is started, in millihours (0-23999).
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# type: int min: 0 max: 23999
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# world_start_time = 5250
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# world_start_time = 6125
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# Interval of saving important changes in the world, stated in seconds.
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# type: float
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@ -1351,39 +1351,55 @@ chat_message_format = <@name> @message
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### Physics
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# Horizontal and vertical acceleration on ground or when climbing,
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# in nodes per second per second.
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# type: float
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# movement_acceleration_default = 3
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# Horizontal acceleration in air when jumping or falling,
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# in nodes per second per second.
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# type: float
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# movement_acceleration_air = 2
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# Horizontal and vertical acceleration in fast mode,
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# in nodes per second per second.
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# type: float
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# movement_acceleration_fast = 10
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# Walking and flying speed, in nodes per second.
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# type: float
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# movement_speed_walk = 4
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# Sneaking speed, in nodes per second.
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# type: float
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# movement_speed_crouch = 1.35
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# Walking, flying and climbing speed in fast mode, in nodes per second.
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# type: float
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# movement_speed_fast = 20
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# Vertical climbing speed, in nodes per second.
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# type: float
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# movement_speed_climb = 3
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# Initial vertical speed when jumping, in nodes per second.
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# type: float
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# movement_speed_jump = 6.5
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# Decrease this to increase liquid resistence to movement.
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# type: float
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# movement_liquid_fluidity = 1
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# Maximum liquid resistence. Controls deceleration when entering liquid at
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# high speed.
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# type: float
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# movement_liquid_fluidity_smooth = 0.5
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# Controls sinking speed in liquid.
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# type: float
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# movement_liquid_sink = 10
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# Acceleration of gravity, in nodes per second per second.
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# type: float
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# movement_gravity = 9.81
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@ -1585,6 +1601,13 @@ chat_message_format = <@name> @message
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# type: enum values: , none, error, warning, action, info, verbose
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# debug_log_level = action
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# If the file size of debug.txt exceeds the number of megabytes specified in
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# this setting when it is opened, the file is moved to debug.txt.1,
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# deleting an older debug.txt.1 if it exists.
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# debug.txt is only moved if this setting is positive.
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# type: int
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# debug_log_size_max = 50
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# IPv6 support.
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# type: bool
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# enable_ipv6 = true
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@ -1634,11 +1657,9 @@ chat_message_format = <@name> @message
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# Name of map generator to be used when creating a new world.
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# Creating a world in the main menu will override this.
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# Current stable mapgens:
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# v5, v6, v7 (except floatlands), singlenode.
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# 'stable' means the terrain shape in an existing world will not be changed
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# in the future. Note that biomes are defined by games and may still change.
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# type: enum values: v5, v6, v7, valleys, carpathian, fractal, flat, singlenode
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# Current mapgens in a highly unstable state:
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# - The optional floatlands of v7 (disabled by default).
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# type: enum values: v7, valleys, carpathian, v5, flat, fractal, singlenode, v6
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# mg_name = v7
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# Water surface level of the world.
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@ -1733,6 +1754,7 @@ chat_message_format = <@name> @message
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# type: int
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# mgv5_large_cave_depth = -256
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# Deprecated, define and locate cave liquids using biome definitions instead.
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# Y of upper limit of lava in large caves.
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# type: int
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# mgv5_lava_depth = -256
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@ -1809,7 +1831,7 @@ chat_message_format = <@name> @message
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# octaves = 3,
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# persistence = 0.5,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# Second of two 3D noises that together define tunnels.
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@ -1822,7 +1844,7 @@ chat_message_format = <@name> @message
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# octaves = 3,
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# persistence = 0.5,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# 3D noise defining giant caverns.
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@ -1835,7 +1857,7 @@ chat_message_format = <@name> @message
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# octaves = 5,
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# persistence = 0.63,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# 3D noise defining terrain.
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@ -1851,17 +1873,30 @@ chat_message_format = <@name> @message
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# flags = eased
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# }
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# 3D noise that determines number of dungeons per mapchunk.
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# type: noise_params_3d
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# mgv5_np_dungeons = {
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# offset = 0.9,
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# scale = 0.5,
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# spread = (500, 500, 500),
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# seed = 0,
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# octaves = 2,
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# persistence = 0.8,
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# lacunarity = 2.0,
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# flags =
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# }
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## Mapgen V6
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# Map generation attributes specific to Mapgen v6.
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# The 'snowbiomes' flag enables the new 5 biome system.
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# When the new biome system is enabled jungles are automatically enabled and
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# When the 'snowbiomes' flag is enabled jungles are automatically enabled and
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# the 'jungles' flag is ignored.
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# type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees
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# mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,trees
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# mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,noflat,trees
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# Deserts occur when np_biome exceeds this value.
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# When the new biome system is enabled, this is ignored.
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# When the 'snowbiomes' flag is enabled, this is ignored.
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# type: float
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# mgv6_freq_desert = 0.45
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@ -2041,6 +2076,7 @@ chat_message_format = <@name> @message
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# type: int
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# mgv7_large_cave_depth = -33
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# Deprecated, define and locate cave liquids using biome definitions instead.
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# Y of upper limit of lava in large caves.
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# type: int
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# mgv7_lava_depth = -256
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@ -2218,7 +2254,7 @@ chat_message_format = <@name> @message
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# octaves = 5,
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# persistence = 0.63,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# 3D noise defining structure of river canyon walls.
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@ -2231,7 +2267,7 @@ chat_message_format = <@name> @message
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# octaves = 4,
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# persistence = 0.75,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# 3D noise defining giant caverns.
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@ -2244,7 +2280,7 @@ chat_message_format = <@name> @message
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# octaves = 5,
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# persistence = 0.63,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# First of two 3D noises that together define tunnels.
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@ -2257,7 +2293,7 @@ chat_message_format = <@name> @message
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# octaves = 3,
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# persistence = 0.5,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# Second of two 3D noises that together define tunnels.
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@ -2270,19 +2306,44 @@ chat_message_format = <@name> @message
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# octaves = 3,
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# persistence = 0.5,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# 3D noise that determines number of dungeons per mapchunk.
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# type: noise_params_3d
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# mgv7_np_dungeons = {
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# offset = 0.9,
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# scale = 0.5,
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# spread = (500, 500, 500),
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# seed = 0,
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# octaves = 2,
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# persistence = 0.8,
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# lacunarity = 2.0,
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# flags =
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# }
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## Mapgen Carpathian
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# Map generation attributes specific to Mapgen Carpathian.
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# type: flags possible values: caverns, nocaverns
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# mgcarpathian_spflags = caverns
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# type: flags possible values: caverns, nocaverns, rivers, norivers
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# mgcarpathian_spflags = caverns,norivers
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# Defines the base ground level.
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# type: float
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# mgcarpathian_base_level = 12.0
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# Defines the width of the river channel.
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# type: float
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# mgcarpathian_river_width = 0.05
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# Defines the depth of the river channel.
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# type: float
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# mgcarpathian_river_depth = 24.0
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# Defines the width of the river valley.
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# type: float
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# mgcarpathian_valley_width = 0.25
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# Controls width of tunnels, a smaller value creates wider tunnels.
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# type: float
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# mgcarpathian_cave_width = 0.09
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@ -2291,6 +2352,7 @@ chat_message_format = <@name> @message
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# type: int
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# mgcarpathian_large_cave_depth = -33
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# Deprecated, define and locate cave liquids using biome definitions instead.
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# Y of upper limit of lava in large caves.
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# type: int
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# mgcarpathian_lava_depth = -256
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@ -2460,6 +2522,19 @@ chat_message_format = <@name> @message
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# flags = eased
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# }
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# 2D noise that locates the river valleys and channels.
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# type: noise_params_2d
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# mgcarpathian_np_rivers = {
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# offset = 0,
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# scale = 1,
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# spread = (1000, 1000, 1000),
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# seed = 85039,
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# octaves = 5,
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# persistence = 0.6,
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# lacunarity = 2.0,
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# flags = eased
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# }
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# 3D noise for mountain overhangs, cliffs, etc. Usually small variations.
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# type: noise_params_3d
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# mgcarpathian_np_mnt_var = {
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@ -2470,7 +2545,7 @@ chat_message_format = <@name> @message
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# octaves = 5,
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# persistence = 0.55,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# First of two 3D noises that together define tunnels.
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@ -2483,7 +2558,7 @@ chat_message_format = <@name> @message
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# octaves = 3,
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# persistence = 0.5,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# Second of two 3D noises that together define tunnels.
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@ -2496,7 +2571,7 @@ chat_message_format = <@name> @message
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# octaves = 3,
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# persistence = 0.5,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# 3D noise defining giant caverns.
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@ -2509,7 +2584,20 @@ chat_message_format = <@name> @message
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# octaves = 5,
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# persistence = 0.63,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# 3D noise that determines number of dungeons per mapchunk.
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# type: noise_params_3d
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# mgcarpathian_np_dungeons = {
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# offset = 0.9,
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# scale = 0.5,
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# spread = (500, 500, 500),
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# seed = 0,
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# octaves = 2,
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# persistence = 0.8,
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# lacunarity = 2.0,
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# flags =
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# }
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## Mapgen Flat
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@ -2527,6 +2615,7 @@ chat_message_format = <@name> @message
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# type: int
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# mgflat_large_cave_depth = -33
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# Deprecated, define and locate cave liquids using biome definitions instead.
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# Y of upper limit of lava in large caves.
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# type: int
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# mgflat_lava_depth = -256
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@ -2601,7 +2690,7 @@ chat_message_format = <@name> @message
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# octaves = 3,
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# persistence = 0.5,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# Second of two 3D noises that together define tunnels.
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@ -2614,11 +2703,30 @@ chat_message_format = <@name> @message
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# octaves = 3,
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# persistence = 0.5,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# 3D noise that determines number of dungeons per mapchunk.
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# type: noise_params_3d
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# mgflat_np_dungeons = {
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# offset = 0.9,
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# scale = 0.5,
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# spread = (500, 500, 500),
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# seed = 0,
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# octaves = 2,
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# persistence = 0.8,
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# lacunarity = 2.0,
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# flags =
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# }
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## Mapgen Fractal
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# Map generation attributes specific to Mapgen flat.
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# 'terrain' enables the generation of non-fractal terrain:
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# ocean, islands and underground.
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# type: flags possible values: terrain, noterrain
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# mgfractal_spflags = terrain
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# Controls width of tunnels, a smaller value creates wider tunnels.
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# type: float
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# mgfractal_cave_width = 0.09
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@ -2627,6 +2735,7 @@ chat_message_format = <@name> @message
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# type: int
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# mgfractal_large_cave_depth = -33
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# Deprecated, define and locate cave liquids using biome definitions instead.
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# Y of upper limit of lava in large caves.
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# type: int
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# mgfractal_lava_depth = -256
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@ -2764,7 +2873,7 @@ chat_message_format = <@name> @message
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# octaves = 3,
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# persistence = 0.5,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# Second of two 3D noises that together define tunnels.
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@ -2777,7 +2886,20 @@ chat_message_format = <@name> @message
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# octaves = 3,
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# persistence = 0.5,
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# lacunarity = 2.0,
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# flags =
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# flags =
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# }
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# 3D noise that determines number of dungeons per mapchunk.
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# type: noise_params_3d
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# mgfractal_np_dungeons = {
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# offset = 0.9,
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# scale = 0.5,
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# spread = (500, 500, 500),
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# seed = 0,
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# octaves = 2,
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# persistence = 0.8,
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# lacunarity = 2.0,
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# flags =
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# }
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## Mapgen Valleys
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@ -2788,7 +2910,7 @@ chat_message_format = <@name> @message
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# 'vary_river_depth': If enabled, low humidity and high heat causes rivers
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# to become shallower and occasionally dry.
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# 'altitude_dry': Reduces humidity with altitude.
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# type: flags possible values: altitude_chill, noaltitude_chill, humid_rivers, nohumid_rivers, vary_river_depth, novary_river_depth, altitude_dry, noaltitude_dry
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# type: flags possible values: altitude_chill, humid_rivers, vary_river_depth, altitude_dry, noaltitude_chill, nohumid_rivers, novary_river_depth, noaltitude_dry
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# mgvalleys_spflags = altitude_chill,humid_rivers,vary_river_depth,altitude_dry
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# The vertical distance over which heat drops by 20 if 'altitude_chill' is
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@ -2801,6 +2923,7 @@ chat_message_format = <@name> @message
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# type: int
|
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# mgvalleys_large_cave_depth = -33
|
||||
|
||||
# Deprecated, define and locate cave liquids using biome definitions instead.
|
||||
# Y of upper limit of lava in large caves.
|
||||
# type: int
|
||||
# mgvalleys_lava_depth = 1
|
||||
@ -2849,7 +2972,7 @@ chat_message_format = <@name> @message
|
||||
# octaves = 3,
|
||||
# persistence = 0.5,
|
||||
# lacunarity = 2.0,
|
||||
# flags =
|
||||
# flags =
|
||||
# }
|
||||
|
||||
# Second of two 3D noises that together define tunnels.
|
||||
@ -2862,7 +2985,7 @@ chat_message_format = <@name> @message
|
||||
# octaves = 3,
|
||||
# persistence = 0.5,
|
||||
# lacunarity = 2.0,
|
||||
# flags =
|
||||
# flags =
|
||||
# }
|
||||
|
||||
# The depth of dirt or other biome filler node.
|
||||
@ -2888,7 +3011,7 @@ chat_message_format = <@name> @message
|
||||
# octaves = 6,
|
||||
# persistence = 0.63,
|
||||
# lacunarity = 2.0,
|
||||
# flags =
|
||||
# flags =
|
||||
# }
|
||||
|
||||
# Defines large-scale river channel structure.
|
||||
@ -2940,7 +3063,7 @@ chat_message_format = <@name> @message
|
||||
# octaves = 6,
|
||||
# persistence = 0.8,
|
||||
# lacunarity = 2.0,
|
||||
# flags =
|
||||
# flags =
|
||||
# }
|
||||
|
||||
# Amplifies the valleys.
|
||||
@ -2969,6 +3092,19 @@ chat_message_format = <@name> @message
|
||||
# flags = eased
|
||||
# }
|
||||
|
||||
# 3D noise that determines number of dungeons per mapchunk.
|
||||
# type: noise_params_3d
|
||||
# mgvalleys_np_dungeons = {
|
||||
# offset = 0.9,
|
||||
# scale = 0.5,
|
||||
# spread = (500, 500, 500),
|
||||
# seed = 0,
|
||||
# octaves = 2,
|
||||
# persistence = 0.8,
|
||||
# lacunarity = 2.0,
|
||||
# flags =
|
||||
# }
|
||||
|
||||
## Advanced
|
||||
|
||||
# Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes).
|
||||
@ -3030,3 +3166,4 @@ chat_message_format = <@name> @message
|
||||
# so see a full list at https://content.minetest.net/help/content_flags/
|
||||
# type: string
|
||||
# contentdb_flag_blacklist = nonfree, desktop_default
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user