mirror of
https://github.com/minetest/minetest.git
synced 2024-12-23 22:52:25 +01:00
Added the ability to change your password (via pause menu)
--HG-- extra : rebase_source : e8ec407f60711d42d33be4811b2880088f617b5b
This commit is contained in:
parent
e0329a3cae
commit
a8a3271470
@ -77,6 +77,8 @@ set(common_SRCS
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player.cpp
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utility.cpp
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test.cpp
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sha1.cpp
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base64.cpp
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)
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# Client sources
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@ -91,12 +93,11 @@ set(minetest_SRCS
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guiTextInputMenu.cpp
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guiInventoryMenu.cpp
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guiPauseMenu.cpp
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guiPasswordChange.cpp
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client.cpp
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tile.cpp
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game.cpp
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main.cpp
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sha1.cpp
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base64.cpp
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)
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# Server sources
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@ -1602,6 +1602,43 @@ void Client::sendChatMessage(const std::wstring &message)
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Send(0, data, true);
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}
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void Client::sendChangePassword(const std::wstring oldpassword,
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const std::wstring newpassword)
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{
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Player *player = m_env.getLocalPlayer();
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if(player == NULL)
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return;
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std::string playername = player->getName();
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std::string oldpwd = translatePassword(playername, oldpassword);
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std::string newpwd = translatePassword(playername, newpassword);
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std::ostringstream os(std::ios_base::binary);
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u8 buf[2+PASSWORD_SIZE*2];
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/*
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[0] u16 TOSERVER_PASSWORD
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[2] u8[28] old password
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[30] u8[28] new password
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*/
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writeU16(buf, TOSERVER_PASSWORD);
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for(u32 i=0;i<PASSWORD_SIZE-1;i++)
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{
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buf[2+i] = i<oldpwd.length()?oldpwd[i]:0;
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buf[30+i] = i<newpwd.length()?newpwd[i]:0;
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}
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buf[2+PASSWORD_SIZE-1] = 0;
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buf[30+PASSWORD_SIZE-1] = 0;
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os.write((char*)buf, 2+PASSWORD_SIZE*2);
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// Make data buffer
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std::string s = os.str();
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SharedBuffer<u8> data((u8*)s.c_str(), s.size());
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// Send as reliable
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Send(0, data, true);
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}
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void Client::sendDamage(u8 damage)
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{
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DSTACK(__FUNCTION_NAME);
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@ -255,6 +255,8 @@ public:
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void sendSignNodeText(v3s16 p, std::string text);
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void sendInventoryAction(InventoryAction *a);
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void sendChatMessage(const std::wstring &message);
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void sendChangePassword(const std::wstring oldpassword,
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const std::wstring newpassword);
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void sendDamage(u8 damage);
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// locks envlock
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@ -285,6 +285,16 @@ enum ToServerCommand
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u16 command
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u8 amount
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*/
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TOSERVER_PASSWORD=0x36,
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/*
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Sent to change password.
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[0] u16 TOSERVER_PASSWORD
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[2] u8[28] old password
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[30] u8[28] new password
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*/
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};
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inline SharedBuffer<u8> makePacket_TOCLIENT_TIME_OF_DAY(u16 time)
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@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "client.h"
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#include "server.h"
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#include "guiPauseMenu.h"
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#include "guiPasswordChange.h"
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#include "guiInventoryMenu.h"
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#include "guiTextInputMenu.h"
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#include "guiFurnaceMenu.h"
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@ -912,6 +913,13 @@ void the_game(
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break;
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}
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if(g_gamecallback->changepassword_requested)
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{
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(new GUIPasswordChange(guienv, guiroot, -1,
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&g_menumgr, &client))->drop();
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g_gamecallback->changepassword_requested = false;
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}
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/*
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Process TextureSource's queue
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*/
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252
src/guiPasswordChange.cpp
Normal file
252
src/guiPasswordChange.cpp
Normal file
@ -0,0 +1,252 @@
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/*
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Minetest-c55
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Copyright (C) 2010-11 celeron55, Perttu Ahola <celeron55@gmail.com>
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Copyright (C) 2011 Ciaran Gultnieks <ciaran@ciarang.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "guiPasswordChange.h"
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#include "debug.h"
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#include "serialization.h"
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#include <string>
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const int ID_oldPassword = 256;
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const int ID_newPassword1 = 257;
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const int ID_newPassword2 = 258;
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const int ID_change = 259;
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const int ID_message = 260;
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GUIPasswordChange::GUIPasswordChange(gui::IGUIEnvironment* env,
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gui::IGUIElement* parent, s32 id,
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IMenuManager *menumgr,
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Client* client
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):
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GUIModalMenu(env, parent, id, menumgr),
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m_client(client)
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{
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}
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GUIPasswordChange::~GUIPasswordChange()
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{
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removeChildren();
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}
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void GUIPasswordChange::removeChildren()
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{
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{
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gui::IGUIElement *e = getElementFromId(ID_oldPassword);
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if(e != NULL)
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e->remove();
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}
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{
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gui::IGUIElement *e = getElementFromId(ID_newPassword1);
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if(e != NULL)
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e->remove();
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}
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{
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gui::IGUIElement *e = getElementFromId(ID_newPassword2);
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if(e != NULL)
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e->remove();
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}
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{
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gui::IGUIElement *e = getElementFromId(ID_change);
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if(e != NULL)
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e->remove();
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}
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}
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void GUIPasswordChange::regenerateGui(v2u32 screensize)
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{
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/*
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Remove stuff
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*/
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removeChildren();
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/*
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Calculate new sizes and positions
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*/
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core::rect<s32> rect(
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screensize.X/2 - 580/2,
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screensize.Y/2 - 300/2,
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screensize.X/2 + 580/2,
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screensize.Y/2 + 300/2
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);
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DesiredRect = rect;
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recalculateAbsolutePosition(false);
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v2s32 size = rect.getSize();
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v2s32 topleft_client(40, 0);
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v2s32 size_client = size - v2s32(40, 0);
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/*
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Add stuff
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*/
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s32 ypos = 50;
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{
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core::rect<s32> rect(0, 0, 110, 20);
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rect += topleft_client + v2s32(35, ypos+6);
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const wchar_t *text = L"Old Password";
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Environment->addStaticText(text, rect, false, true, this, -1);
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}
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{
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core::rect<s32> rect(0, 0, 230, 30);
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rect += topleft_client + v2s32(160, ypos);
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gui::IGUIEditBox *e =
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Environment->addEditBox(L"", rect, true, this, ID_oldPassword);
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Environment->setFocus(e);
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e->setPasswordBox(true);
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}
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ypos += 50;
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{
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core::rect<s32> rect(0, 0, 110, 20);
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rect += topleft_client + v2s32(35, ypos+6);
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const wchar_t *text = L"New Password";
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Environment->addStaticText(text, rect, false, true, this, -1);
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}
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{
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core::rect<s32> rect(0, 0, 230, 30);
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rect += topleft_client + v2s32(160, ypos);
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gui::IGUIEditBox *e =
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Environment->addEditBox(L"", rect, true, this, ID_newPassword1);
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e->setPasswordBox(true);
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}
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ypos += 50;
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{
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core::rect<s32> rect(0, 0, 110, 20);
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rect += topleft_client + v2s32(35, ypos+6);
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const wchar_t *text = L"Confirm Password";
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Environment->addStaticText(text, rect, false, true, this, -1);
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}
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{
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core::rect<s32> rect(0, 0, 230, 30);
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rect += topleft_client + v2s32(160, ypos);
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gui::IGUIEditBox *e =
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Environment->addEditBox(L"", rect, true, this, ID_newPassword2);
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e->setPasswordBox(true);
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}
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ypos += 50;
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{
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core::rect<s32> rect(0, 0, 140, 30);
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rect = rect + v2s32(size.X/2-140/2, ypos);
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Environment->addButton(rect, this, ID_change, L"Change");
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}
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ypos += 50;
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{
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core::rect<s32> rect(0, 0, 300, 20);
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rect += topleft_client + v2s32(35, ypos);
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const wchar_t *text = L"Passwords do not match!";
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IGUIElement *e =
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Environment->addStaticText(text, rect, false, true, this, ID_message);
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e->setVisible(false);
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}
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}
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void GUIPasswordChange::drawMenu()
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{
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gui::IGUISkin* skin = Environment->getSkin();
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if (!skin)
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return;
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video::IVideoDriver* driver = Environment->getVideoDriver();
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video::SColor bgcolor(140,0,0,0);
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driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect);
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gui::IGUIElement::draw();
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}
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bool GUIPasswordChange::acceptInput()
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{
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std::wstring oldpass;
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std::wstring newpass;
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gui::IGUIElement *e;
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e = getElementFromId(ID_oldPassword);
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if(e != NULL)
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oldpass = e->getText();
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e = getElementFromId(ID_newPassword1);
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if(e != NULL)
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newpass = e->getText();
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e = getElementFromId(ID_newPassword2);
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if(e != NULL && newpass != e->getText())
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{
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e = getElementFromId(ID_message);
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if(e != NULL)
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e->setVisible(true);
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return false;
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}
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m_client->sendChangePassword(oldpass, newpass);
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return true;
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}
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bool GUIPasswordChange::OnEvent(const SEvent& event)
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{
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if(event.EventType==EET_KEY_INPUT_EVENT)
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{
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if(event.KeyInput.Key==KEY_ESCAPE && event.KeyInput.PressedDown)
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{
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quitMenu();
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return true;
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}
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if(event.KeyInput.Key==KEY_RETURN && event.KeyInput.PressedDown)
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{
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if(acceptInput())
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quitMenu();
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return true;
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}
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}
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if(event.EventType==EET_GUI_EVENT)
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{
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if(event.GUIEvent.EventType==gui::EGET_ELEMENT_FOCUS_LOST
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&& isVisible())
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{
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if(!canTakeFocus(event.GUIEvent.Element))
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{
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dstream<<"GUIPasswordChange: Not allowing focus change."
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<<std::endl;
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// Returning true disables focus change
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return true;
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}
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}
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if(event.GUIEvent.EventType==gui::EGET_BUTTON_CLICKED)
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{
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switch(event.GUIEvent.Caller->getID())
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{
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case ID_change:
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if(acceptInput())
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quitMenu();
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return true;
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}
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}
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if(event.GUIEvent.EventType==gui::EGET_EDITBOX_ENTER)
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{
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switch(event.GUIEvent.Caller->getID())
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{
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case ID_oldPassword:
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case ID_newPassword1:
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case ID_newPassword2:
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if(acceptInput())
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quitMenu();
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return true;
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}
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}
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}
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return Parent ? Parent->OnEvent(event) : false;
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}
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|
57
src/guiPasswordChange.h
Normal file
57
src/guiPasswordChange.h
Normal file
@ -0,0 +1,57 @@
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/*
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Minetest-c55
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Copyright (C) 2010-11 celeron55, Perttu Ahola <celeron55@gmail.com>
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Copyright (C) 2011 Ciaran Gultnieks <ciaran@ciarang.com>
|
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|
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This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
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This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
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*/
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#ifndef GUIPASSWORDCHANGE_HEADER
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#define GUIPASSWORDCHANGE_HEADER
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#include "common_irrlicht.h"
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#include "modalMenu.h"
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#include "utility.h"
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#include "client.h"
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#include <string>
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class GUIPasswordChange : public GUIModalMenu
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{
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public:
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GUIPasswordChange(gui::IGUIEnvironment* env,
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gui::IGUIElement* parent, s32 id,
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IMenuManager *menumgr,
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Client* client);
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~GUIPasswordChange();
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void removeChildren();
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/*
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Remove and re-add (or reposition) stuff
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*/
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void regenerateGui(v2u32 screensize);
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void drawMenu();
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bool acceptInput();
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bool OnEvent(const SEvent& event);
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private:
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Client* m_client;
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};
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#endif
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|
@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
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#include "serialization.h"
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#include "porting.h"
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#include "config.h"
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#include "main.h"
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GUIPauseMenu::GUIPauseMenu(gui::IGUIEnvironment* env,
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gui::IGUIElement* parent, s32 id,
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@ -64,6 +65,11 @@ void GUIPauseMenu::removeChildren()
|
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if(e != NULL)
|
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e->remove();
|
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}
|
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{
|
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gui::IGUIElement *e = getElementFromId(261);
|
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if(e != NULL)
|
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e->remove();
|
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}
|
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}
|
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|
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void GUIPauseMenu::regenerateGui(v2u32 screensize)
|
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@ -91,21 +97,34 @@ void GUIPauseMenu::regenerateGui(v2u32 screensize)
|
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/*
|
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Add stuff
|
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*/
|
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const s32 btn_height = 30;
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const s32 btn_gap = 20;
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const s32 btn_num = 4;
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s32 btn_y = size.Y/2-((btn_num*btn_height+(btn_num-1)*btn_gap))/2;
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{
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core::rect<s32> rect(0, 0, 140, 30);
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rect = rect + v2s32(size.X/2-140/2, size.Y/2-30/2-50);
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core::rect<s32> rect(0, 0, 140, btn_height);
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rect = rect + v2s32(size.X/2-140/2, btn_y);
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Environment->addButton(rect, this, 256, L"Continue");
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}
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btn_y += btn_height + btn_gap;
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{
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core::rect<s32> rect(0, 0, 140, 30);
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rect = rect + v2s32(size.X/2-140/2, size.Y/2-30/2+0);
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core::rect<s32> rect(0, 0, 140, btn_height);
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rect = rect + v2s32(size.X/2-140/2, btn_y);
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Environment->addButton(rect, this, 261, L"Change Password");
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}
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btn_y += btn_height + btn_gap;
|
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{
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core::rect<s32> rect(0, 0, 140, btn_height);
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rect = rect + v2s32(size.X/2-140/2, btn_y);
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Environment->addButton(rect, this, 260, L"Disconnect");
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}
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btn_y += btn_height + btn_gap;
|
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{
|
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core::rect<s32> rect(0, 0, 140, 30);
|
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rect = rect + v2s32(size.X/2-140/2, size.Y/2-30/2+50);
|
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core::rect<s32> rect(0, 0, 140, btn_height);
|
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rect = rect + v2s32(size.X/2-140/2, btn_y);
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Environment->addButton(rect, this, 257, L"Exit to OS");
|
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}
|
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|
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{
|
||||
core::rect<s32> rect(0, 0, 180, 240);
|
||||
rect = rect + v2s32(size.X/2 + 90, size.Y/2-rect.getHeight()/2);
|
||||
@ -172,6 +191,7 @@ void GUIPauseMenu::drawMenu()
|
||||
|
||||
bool GUIPauseMenu::OnEvent(const SEvent& event)
|
||||
{
|
||||
|
||||
if(event.EventType==EET_KEY_INPUT_EVENT)
|
||||
{
|
||||
if(event.KeyInput.PressedDown)
|
||||
@ -209,6 +229,10 @@ bool GUIPauseMenu::OnEvent(const SEvent& event)
|
||||
quitMenu();
|
||||
// ALWAYS return immediately after quitMenu()
|
||||
return true;
|
||||
case 261:
|
||||
quitMenu();
|
||||
m_gamecallback->changePassword();
|
||||
return true;
|
||||
case 260: // disconnect
|
||||
m_gamecallback->disconnect();
|
||||
quitMenu();
|
||||
|
@ -28,6 +28,7 @@ class IGameCallback
|
||||
public:
|
||||
virtual void exitToOS() = 0;
|
||||
virtual void disconnect() = 0;
|
||||
virtual void changePassword() = 0;
|
||||
};
|
||||
|
||||
class GUIPauseMenu : public GUIModalMenu
|
||||
|
21
src/main.cpp
21
src/main.cpp
@ -353,8 +353,6 @@ Making it more portable:
|
||||
#include "materials.h"
|
||||
#include "game.h"
|
||||
#include "keycode.h"
|
||||
#include "sha1.h"
|
||||
#include "base64.h"
|
||||
|
||||
// This makes textures
|
||||
ITextureSource *g_texturesource = NULL;
|
||||
@ -1468,24 +1466,7 @@ int main(int argc, char *argv[])
|
||||
|
||||
playername = wide_to_narrow(menudata.name);
|
||||
|
||||
// Get an sha-1 hash of the player's name combined with
|
||||
// the password entered. That's what the server uses as
|
||||
// their password. (Exception : if the password field is
|
||||
// blank, we send a blank password - this is for backwards
|
||||
// compatibility with password-less players).
|
||||
if(menudata.password.length() > 0)
|
||||
{
|
||||
std::string slt=playername + wide_to_narrow(menudata.password);
|
||||
SHA1 *sha1 = new SHA1();
|
||||
sha1->addBytes(slt.c_str(), slt.length());
|
||||
unsigned char *digest = sha1->getDigest();
|
||||
password = base64_encode(digest, 20);
|
||||
free(digest);
|
||||
}
|
||||
else
|
||||
{
|
||||
password = "";
|
||||
}
|
||||
password = translatePassword(playername, menudata.password);
|
||||
|
||||
address = wide_to_narrow(menudata.address);
|
||||
int newport = stoi(wide_to_narrow(menudata.port));
|
||||
|
@ -119,6 +119,7 @@ class MainGameCallback : public IGameCallback
|
||||
public:
|
||||
MainGameCallback(IrrlichtDevice *a_device):
|
||||
disconnect_requested(false),
|
||||
changepassword_requested(false),
|
||||
device(a_device)
|
||||
{
|
||||
}
|
||||
@ -133,7 +134,13 @@ public:
|
||||
disconnect_requested = true;
|
||||
}
|
||||
|
||||
virtual void changePassword()
|
||||
{
|
||||
changepassword_requested = true;
|
||||
}
|
||||
|
||||
bool disconnect_requested;
|
||||
bool changepassword_requested;
|
||||
IrrlichtDevice *device;
|
||||
};
|
||||
|
||||
|
@ -3004,6 +3004,31 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
||||
|
||||
SendPlayerHP(player);
|
||||
}
|
||||
else if(command == TOSERVER_PASSWORD)
|
||||
{
|
||||
/*
|
||||
[0] u16 TOSERVER_PASSWORD
|
||||
[2] u8[28] old password
|
||||
[30] u8[28] new password
|
||||
*/
|
||||
|
||||
if(datasize != 2+PASSWORD_SIZE*2)
|
||||
return;
|
||||
char password[PASSWORD_SIZE];
|
||||
for(u32 i=0; i<PASSWORD_SIZE-1; i++)
|
||||
password[i] = data[2+i];
|
||||
password[PASSWORD_SIZE-1] = 0;
|
||||
if(strcmp(player->getPassword(),password))
|
||||
{
|
||||
// Wrong old password supplied!!
|
||||
SendChatMessage(peer_id, L"Invalid old password supplied. Password NOT changed.");
|
||||
return;
|
||||
}
|
||||
for(u32 i=0; i<PASSWORD_SIZE-1; i++)
|
||||
password[i] = data[30+i];
|
||||
player->updatePassword(password);
|
||||
SendChatMessage(peer_id, L"Password change successful");
|
||||
}
|
||||
else
|
||||
{
|
||||
derr_server<<"WARNING: Server::ProcessData(): Ignoring "
|
||||
|
@ -23,6 +23,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
|
||||
#include "utility.h"
|
||||
#include "gettime.h"
|
||||
#include "sha1.h"
|
||||
#include "base64.h"
|
||||
|
||||
TimeTaker::TimeTaker(const char *name, u32 *result)
|
||||
{
|
||||
@ -217,3 +219,24 @@ bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir, f32 range,
|
||||
return true;
|
||||
}
|
||||
|
||||
// Get an sha-1 hash of the player's name combined with
|
||||
// the password entered. That's what the server uses as
|
||||
// their password. (Exception : if the password field is
|
||||
// blank, we send a blank password - this is for backwards
|
||||
// compatibility with password-less players).
|
||||
std::string translatePassword(std::string playername, std::wstring password)
|
||||
{
|
||||
if(password.length() == 0)
|
||||
return "";
|
||||
|
||||
std::string slt=playername + wide_to_narrow(password);
|
||||
SHA1 *sha1 = new SHA1();
|
||||
sha1->addBytes(slt.c_str(), slt.length());
|
||||
unsigned char *digest = sha1->getDigest();
|
||||
std::string pwd = base64_encode(digest, 20);
|
||||
free(digest);
|
||||
return pwd;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
@ -2112,6 +2112,7 @@ protected:
|
||||
float m_accumulator;
|
||||
};
|
||||
|
||||
std::string translatePassword(std::string playername, std::wstring password);
|
||||
|
||||
#endif
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user