mirror of
https://github.com/minetest/minetest.git
synced 2024-08-20 05:24:15 +02:00
Object properties: Add 'glow', disables light's effect if negative
The 'glow' value is added to the ambient light value. Negative 'glow' disables light's effect on object colour, for faking self-lighting, UI-style entities, or programmatic colouring in mods.
This commit is contained in:
parent
604fe2083d
commit
a9d43a0471
@ -4131,6 +4131,10 @@ Definition tables
|
||||
-- ^ Limit automatic rotation to this value in degrees per second,
|
||||
-- value < 0 no limit.
|
||||
backface_culling = true, -- false to disable backface_culling for model
|
||||
glow = 0,
|
||||
-- ^ Add this much extra lighting when calculating texture color.
|
||||
value < 0 disables light's effect on texture color.
|
||||
For faking self-lighting, UI style entities, or programmatic coloring in mods.
|
||||
nametag = "", -- by default empty, for players their name is shown if empty
|
||||
nametag_color = <color>, -- sets color of nametag as ColorSpec
|
||||
infotext = "", -- by default empty, text to be shown when pointed at object
|
||||
|
@ -659,7 +659,10 @@ void GenericCAO::updateLight(u8 light_at_pos)
|
||||
|
||||
void GenericCAO::updateLightNoCheck(u8 light_at_pos)
|
||||
{
|
||||
u8 li = decode_light(light_at_pos);
|
||||
if (m_glow < 0)
|
||||
return;
|
||||
|
||||
u8 li = decode_light(light_at_pos + m_glow);
|
||||
if (li != m_last_light) {
|
||||
m_last_light = li;
|
||||
video::SColor color(255,li,li,li);
|
||||
@ -978,6 +981,7 @@ void GenericCAO::updateTextures(std::string mod)
|
||||
|
||||
m_previous_texture_modifier = m_current_texture_modifier;
|
||||
m_current_texture_modifier = mod;
|
||||
m_glow = m_prop.glow;
|
||||
|
||||
if (m_spritenode) {
|
||||
if (m_prop.visual == "sprite") {
|
||||
|
@ -106,6 +106,7 @@ private:
|
||||
float m_step_distance_counter = 0.0f;
|
||||
u8 m_last_light = 255;
|
||||
bool m_is_visible = false;
|
||||
s8 m_glow = 0;
|
||||
|
||||
std::vector<u16> m_children;
|
||||
|
||||
|
@ -179,6 +179,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
PROTOCOL VERSION 36:
|
||||
Backwards compatibility drop
|
||||
Add 'can_zoom' to player object properties
|
||||
Add glow to object properties
|
||||
*/
|
||||
|
||||
#define LATEST_PROTOCOL_VERSION 36
|
||||
|
@ -33,31 +33,32 @@ ObjectProperties::ObjectProperties()
|
||||
std::string ObjectProperties::dump()
|
||||
{
|
||||
std::ostringstream os(std::ios::binary);
|
||||
os<<"hp_max="<<hp_max;
|
||||
os<<", physical="<<physical;
|
||||
os<<", collideWithObjects="<<collideWithObjects;
|
||||
os<<", weight="<<weight;
|
||||
os<<", collisionbox="<<PP(collisionbox.MinEdge)<<","<<PP(collisionbox.MaxEdge);
|
||||
os<<", visual="<<visual;
|
||||
os<<", mesh="<<mesh;
|
||||
os<<", visual_size="<<PP2(visual_size);
|
||||
os<<", textures=[";
|
||||
os << "hp_max=" << hp_max;
|
||||
os << ", physical=" << physical;
|
||||
os << ", collideWithObjects=" << collideWithObjects;
|
||||
os << ", weight=" << weight;
|
||||
os << ", collisionbox=" << PP(collisionbox.MinEdge) << "," << PP(collisionbox.MaxEdge);
|
||||
os << ", visual=" << visual;
|
||||
os << ", mesh=" << mesh;
|
||||
os << ", visual_size=" << PP2(visual_size);
|
||||
os << ", textures=[";
|
||||
for (const std::string &texture : textures) {
|
||||
os<<"\""<< texture <<"\" ";
|
||||
os << "\"" << texture << "\" ";
|
||||
}
|
||||
os<<"]";
|
||||
os<<", colors=[";
|
||||
os << "]";
|
||||
os << ", colors=[";
|
||||
for (const video::SColor &color : colors) {
|
||||
os << "\"" << color.getAlpha() << "," << color.getRed() << ","
|
||||
<< color.getGreen() << "," << color.getBlue() << "\" ";
|
||||
}
|
||||
os<<"]";
|
||||
os<<", spritediv="<<PP2(spritediv);
|
||||
os<<", initial_sprite_basepos="<<PP2(initial_sprite_basepos);
|
||||
os<<", is_visible="<<is_visible;
|
||||
os<<", makes_footstep_sound="<<makes_footstep_sound;
|
||||
os<<", automatic_rotate="<<automatic_rotate;
|
||||
os<<", backface_culling="<<backface_culling;
|
||||
os << "]";
|
||||
os << ", spritediv=" << PP2(spritediv);
|
||||
os << ", initial_sprite_basepos=" << PP2(initial_sprite_basepos);
|
||||
os << ", is_visible=" << is_visible;
|
||||
os << ", makes_footstep_sound=" << makes_footstep_sound;
|
||||
os << ", automatic_rotate="<< automatic_rotate;
|
||||
os << ", backface_culling="<< backface_culling;
|
||||
os << ", glow=" << glow;
|
||||
os << ", nametag=" << nametag;
|
||||
os << ", nametag_color=" << "\"" << nametag_color.getAlpha() << "," << nametag_color.getRed()
|
||||
<< "," << nametag_color.getGreen() << "," << nametag_color.getBlue() << "\" ";
|
||||
@ -106,6 +107,7 @@ void ObjectProperties::serialize(std::ostream &os) const
|
||||
os << serializeString(infotext);
|
||||
os << serializeString(wield_item);
|
||||
writeU8(os, can_zoom);
|
||||
writeS8(os, glow);
|
||||
|
||||
// Add stuff only at the bottom.
|
||||
// Never remove anything, because we don't want new versions of this
|
||||
@ -153,4 +155,5 @@ void ObjectProperties::deSerialize(std::istream &is)
|
||||
infotext = deSerializeString(is);
|
||||
wield_item = deSerializeString(is);
|
||||
can_zoom = readU8(is);
|
||||
glow = readS8(is);
|
||||
}
|
||||
|
@ -50,6 +50,7 @@ struct ObjectProperties
|
||||
bool automatic_face_movement_dir = false;
|
||||
f32 automatic_face_movement_dir_offset = 0.0f;
|
||||
bool backface_culling = true;
|
||||
s8 glow = 0;
|
||||
std::string nametag = "";
|
||||
video::SColor nametag_color = video::SColor(255, 255, 255, 255);
|
||||
f32 automatic_face_movement_max_rotation_per_sec = -1.0f;
|
||||
|
@ -277,6 +277,7 @@ void read_object_properties(lua_State *L, int index,
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
getboolfield(L, -1, "backface_culling", prop->backface_culling);
|
||||
getintfield(L, -1, "glow", prop->glow);
|
||||
|
||||
getstringfield(L, -1, "nametag", prop->nametag);
|
||||
lua_getfield(L, -1, "nametag_color");
|
||||
@ -362,6 +363,8 @@ void push_object_properties(lua_State *L, ObjectProperties *prop)
|
||||
lua_setfield(L, -2, "automatic_face_movement_dir");
|
||||
lua_pushboolean(L, prop->backface_culling);
|
||||
lua_setfield(L, -2, "backface_culling");
|
||||
lua_pushnumber(L, prop->glow);
|
||||
lua_setfield(L, -2, "glow");
|
||||
lua_pushlstring(L, prop->nametag.c_str(), prop->nametag.size());
|
||||
lua_setfield(L, -2, "nametag");
|
||||
push_ARGB8(L, prop->nametag_color);
|
||||
|
@ -426,6 +426,19 @@ bool getintfield(lua_State *L, int table,
|
||||
return got;
|
||||
}
|
||||
|
||||
bool getintfield(lua_State *L, int table,
|
||||
const char *fieldname, s8 &result)
|
||||
{
|
||||
lua_getfield(L, table, fieldname);
|
||||
bool got = false;
|
||||
if (lua_isnumber(L, -1)) {
|
||||
result = lua_tointeger(L, -1);
|
||||
got = true;
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
return got;
|
||||
}
|
||||
|
||||
bool getintfield(lua_State *L, int table,
|
||||
const char *fieldname, u16 &result)
|
||||
{
|
||||
|
@ -54,6 +54,8 @@ bool getintfield(lua_State *L, int table,
|
||||
const char *fieldname, int &result);
|
||||
bool getintfield(lua_State *L, int table,
|
||||
const char *fieldname, u8 &result);
|
||||
bool getintfield(lua_State *L, int table,
|
||||
const char *fieldname, s8 &result);
|
||||
bool getintfield(lua_State *L, int table,
|
||||
const char *fieldname, u16 &result);
|
||||
bool getintfield(lua_State *L, int table,
|
||||
|
Loading…
Reference in New Issue
Block a user