Player class: disable copy

This commit is contained in:
Loic Blot 2017-08-14 10:52:59 +02:00
parent 182bd6ab45
commit ab9f3b92f2
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GPG Key ID: EFAA458E8C153987

@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "irrlichttypes_bloated.h" #include "irrlichttypes_bloated.h"
#include "inventory.h" #include "inventory.h"
#include "constants.h" #include "constants.h"
#include "util/basic_macros.h"
#include <list> #include <list>
#include <mutex> #include <mutex>
@ -88,9 +89,6 @@ struct CollisionInfo;
struct HudElement; struct HudElement;
class Environment; class Environment;
// IMPORTANT:
// Do *not* perform an assignment or copy operation on a Player or
// RemotePlayer object! This will copy the lock held for HUD synchronization
class Player class Player
{ {
public: public:
@ -98,6 +96,8 @@ public:
Player(const char *name, IItemDefManager *idef); Player(const char *name, IItemDefManager *idef);
virtual ~Player() = 0; virtual ~Player() = 0;
DISABLE_CLASS_COPY(Player);
virtual void move(f32 dtime, Environment *env, f32 pos_max_d) virtual void move(f32 dtime, Environment *env, f32 pos_max_d)
{} {}
virtual void move(f32 dtime, Environment *env, f32 pos_max_d, virtual void move(f32 dtime, Environment *env, f32 pos_max_d,