mirror of
https://github.com/minetest/minetest.git
synced 2024-11-27 01:53:45 +01:00
Create framework for getting rid of global definitions of node/tool/item/whatever types
This commit is contained in:
parent
5fc791ac9a
commit
abceeee92f
@ -94,6 +94,7 @@ configure_file(
|
||||
)
|
||||
|
||||
set(common_SRCS
|
||||
content_tool.cpp
|
||||
tool.cpp
|
||||
mapnode_contentfeatures.cpp
|
||||
luaentity_common.cpp
|
||||
|
@ -449,7 +449,7 @@ void Camera::updateSettings()
|
||||
m_wanted_frametime = 1.0 / wanted_fps;
|
||||
}
|
||||
|
||||
void Camera::wield(const InventoryItem* item)
|
||||
void Camera::wield(const InventoryItem* item, ITextureSource *tsrc)
|
||||
{
|
||||
if (item != NULL)
|
||||
{
|
||||
@ -472,7 +472,7 @@ void Camera::wield(const InventoryItem* item)
|
||||
// If that failed, make an extruded sprite.
|
||||
if (!isCube)
|
||||
{
|
||||
m_wieldnode->setSprite(item->getImageRaw());
|
||||
m_wieldnode->setSprite(item->getImageRaw(tsrc));
|
||||
m_wieldnode->setScale(v3f(40));
|
||||
}
|
||||
|
||||
|
@ -31,6 +31,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
class LocalPlayer;
|
||||
class MapDrawControl;
|
||||
class ExtrudedSpriteSceneNode;
|
||||
class ITextureSource;
|
||||
|
||||
/*
|
||||
Client camera class, manages the player and camera scene nodes, the viewing distance
|
||||
@ -115,7 +116,7 @@ public:
|
||||
void updateSettings();
|
||||
|
||||
// Replace the wielded item mesh
|
||||
void wield(const InventoryItem* item);
|
||||
void wield(const InventoryItem* item, ITextureSource *tsrc);
|
||||
|
||||
// Start digging animation
|
||||
// Pass 0 for left click, 1 for right click
|
||||
|
@ -160,7 +160,7 @@ void * MeshUpdateThread::Thread()
|
||||
ScopeProfiler sp(g_profiler, "Client: Mesh making");
|
||||
|
||||
scene::SMesh *mesh_new = NULL;
|
||||
mesh_new = makeMapBlockMesh(q->data);
|
||||
mesh_new = makeMapBlockMesh(q->data, m_tsrc);
|
||||
|
||||
MeshUpdateResult r;
|
||||
r.p = q->p;
|
||||
@ -185,13 +185,18 @@ Client::Client(
|
||||
IrrlichtDevice *device,
|
||||
const char *playername,
|
||||
std::string password,
|
||||
MapDrawControl &control):
|
||||
m_mesh_update_thread(),
|
||||
MapDrawControl &control,
|
||||
ITextureSource *tsrc,
|
||||
IToolDefManager *toolmgr):
|
||||
m_tsrc(tsrc),
|
||||
m_toolmgr(toolmgr),
|
||||
m_mesh_update_thread(tsrc),
|
||||
m_env(
|
||||
new ClientMap(this, control,
|
||||
new ClientMap(this, this, control,
|
||||
device->getSceneManager()->getRootSceneNode(),
|
||||
device->getSceneManager(), 666),
|
||||
device->getSceneManager()
|
||||
device->getSceneManager(),
|
||||
tsrc, this
|
||||
),
|
||||
m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this),
|
||||
m_device(device),
|
||||
@ -863,7 +868,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
|
||||
Update an existing block
|
||||
*/
|
||||
//infostream<<"Updating"<<std::endl;
|
||||
block->deSerialize(istr, ser_version);
|
||||
block->deSerialize(istr, ser_version, this);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -872,7 +877,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
|
||||
*/
|
||||
//infostream<<"Creating new"<<std::endl;
|
||||
block = new MapBlock(&m_env.getMap(), p);
|
||||
block->deSerialize(istr, ser_version);
|
||||
block->deSerialize(istr, ser_version, this);
|
||||
sector->insertBlock(block);
|
||||
|
||||
//DEBUG
|
||||
@ -1157,7 +1162,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
|
||||
//t4.stop();
|
||||
|
||||
//TimeTaker t1("inventory.deSerialize()", m_device);
|
||||
player->inventory.deSerialize(is);
|
||||
player->inventory.deSerialize(is, this);
|
||||
//t1.stop();
|
||||
|
||||
m_inventory_updated = true;
|
||||
@ -1464,7 +1469,8 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
|
||||
<< peer_id << std::endl;
|
||||
} else {
|
||||
std::istringstream iss(itemstring);
|
||||
delete inv->changeItem(0, InventoryItem::deSerialize(iss));
|
||||
delete inv->changeItem(0,
|
||||
InventoryItem::deSerialize(iss, this));
|
||||
infostream<<"Client: player item for peer " << peer_id << ": ";
|
||||
player->getWieldItem()->serialize(infostream);
|
||||
infostream<<std::endl;
|
||||
@ -2041,7 +2047,7 @@ void Client::setTempMod(v3s16 p, NodeMod mod)
|
||||
i = affected_blocks.getIterator();
|
||||
i.atEnd() == false; i++)
|
||||
{
|
||||
i.getNode()->getValue()->updateMesh(m_env.getDayNightRatio());
|
||||
i.getNode()->getValue()->updateMesh(m_env.getDayNightRatio(), m_tsrc);
|
||||
}
|
||||
}
|
||||
|
||||
@ -2058,7 +2064,7 @@ void Client::clearTempMod(v3s16 p)
|
||||
i = affected_blocks.getIterator();
|
||||
i.atEnd() == false; i++)
|
||||
{
|
||||
i.getNode()->getValue()->updateMesh(m_env.getDayNightRatio());
|
||||
i.getNode()->getValue()->updateMesh(m_env.getDayNightRatio(), m_tsrc);
|
||||
}
|
||||
}
|
||||
|
||||
|
38
src/client.h
38
src/client.h
@ -29,6 +29,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include <ostream>
|
||||
#include "clientobject.h"
|
||||
#include "utility.h" // For IntervalLimiter
|
||||
#include "gamedef.h"
|
||||
|
||||
struct MeshMakeData;
|
||||
|
||||
@ -98,7 +99,8 @@ class MeshUpdateThread : public SimpleThread
|
||||
{
|
||||
public:
|
||||
|
||||
MeshUpdateThread()
|
||||
MeshUpdateThread(ITextureSource *tsrc):
|
||||
m_tsrc(tsrc)
|
||||
{
|
||||
}
|
||||
|
||||
@ -107,6 +109,8 @@ public:
|
||||
MeshUpdateQueue m_queue_in;
|
||||
|
||||
MutexedQueue<MeshUpdateResult> m_queue_out;
|
||||
|
||||
ITextureSource *m_tsrc;
|
||||
};
|
||||
|
||||
enum ClientEventType
|
||||
@ -139,7 +143,7 @@ struct ClientEvent
|
||||
};
|
||||
};
|
||||
|
||||
class Client : public con::PeerHandler, public InventoryManager
|
||||
class Client : public con::PeerHandler, public InventoryManager, public IGameDef
|
||||
{
|
||||
public:
|
||||
/*
|
||||
@ -150,8 +154,10 @@ public:
|
||||
IrrlichtDevice *device,
|
||||
const char *playername,
|
||||
std::string password,
|
||||
MapDrawControl &control
|
||||
);
|
||||
MapDrawControl &control,
|
||||
ITextureSource *tsrc,
|
||||
IToolDefManager *toolmgr
|
||||
);
|
||||
|
||||
~Client();
|
||||
/*
|
||||
@ -303,6 +309,13 @@ public:
|
||||
|
||||
float getRTT(void);
|
||||
|
||||
// IGameDef interface
|
||||
// Under envlock
|
||||
virtual IToolDefManager* getToolDefManager()
|
||||
{ return m_toolmgr; }
|
||||
virtual INodeDefManager* getNodeDefManager()
|
||||
{ assert(0); return NULL; } // TODO
|
||||
|
||||
private:
|
||||
|
||||
// Virtual methods from con::PeerHandler
|
||||
@ -325,44 +338,31 @@ private:
|
||||
float m_ignore_damage_timer; // Used after server moves player
|
||||
IntervalLimiter m_map_timer_and_unload_interval;
|
||||
|
||||
ITextureSource *m_tsrc;
|
||||
IToolDefManager *m_toolmgr;
|
||||
MeshUpdateThread m_mesh_update_thread;
|
||||
|
||||
ClientEnvironment m_env;
|
||||
|
||||
con::Connection m_con;
|
||||
|
||||
IrrlichtDevice *m_device;
|
||||
|
||||
// Server serialization version
|
||||
u8 m_server_ser_ver;
|
||||
|
||||
// This is behind m_env_mutex.
|
||||
bool m_inventory_updated;
|
||||
|
||||
core::map<v3s16, bool> m_active_blocks;
|
||||
|
||||
PacketCounter m_packetcounter;
|
||||
|
||||
// Received from the server. 0-23999
|
||||
u32 m_time_of_day;
|
||||
|
||||
// 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
|
||||
//s32 m_daynight_i;
|
||||
//u32 m_daynight_ratio;
|
||||
|
||||
Queue<std::wstring> m_chat_queue;
|
||||
|
||||
// The seed returned by the server in TOCLIENT_INIT is stored here
|
||||
u64 m_map_seed;
|
||||
|
||||
std::string m_password;
|
||||
bool m_access_denied;
|
||||
std::wstring m_access_denied_reason;
|
||||
|
||||
InventoryContext m_inventory_context;
|
||||
|
||||
Queue<ClientEvent> m_client_event_queue;
|
||||
|
||||
friend class FarMesh;
|
||||
};
|
||||
|
||||
|
@ -26,8 +26,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
ClientActiveObject
|
||||
*/
|
||||
|
||||
ClientActiveObject::ClientActiveObject(u16 id):
|
||||
ActiveObject(id)
|
||||
ClientActiveObject::ClientActiveObject(u16 id, IGameDef *gamedef):
|
||||
ActiveObject(id),
|
||||
m_gamedef(gamedef)
|
||||
{
|
||||
}
|
||||
|
||||
@ -36,7 +37,7 @@ ClientActiveObject::~ClientActiveObject()
|
||||
removeFromScene();
|
||||
}
|
||||
|
||||
ClientActiveObject* ClientActiveObject::create(u8 type)
|
||||
ClientActiveObject* ClientActiveObject::create(u8 type, IGameDef *gamedef)
|
||||
{
|
||||
// Find factory function
|
||||
core::map<u16, Factory>::Node *n;
|
||||
@ -50,7 +51,7 @@ ClientActiveObject* ClientActiveObject::create(u8 type)
|
||||
}
|
||||
|
||||
Factory f = n->getValue();
|
||||
ClientActiveObject *object = (*f)();
|
||||
ClientActiveObject *object = (*f)(gamedef);
|
||||
return object;
|
||||
}
|
||||
|
||||
|
@ -36,14 +36,16 @@ Some planning
|
||||
*/
|
||||
|
||||
class ClientEnvironment;
|
||||
class ITextureSource;
|
||||
class IGameDef;
|
||||
|
||||
class ClientActiveObject : public ActiveObject
|
||||
{
|
||||
public:
|
||||
ClientActiveObject(u16 id);
|
||||
ClientActiveObject(u16 id, IGameDef *gamedef);
|
||||
virtual ~ClientActiveObject();
|
||||
|
||||
virtual void addToScene(scene::ISceneManager *smgr){}
|
||||
virtual void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc){}
|
||||
virtual void removeFromScene(){}
|
||||
// 0 <= light_at_pos <= LIGHT_SUN
|
||||
virtual void updateLight(u8 light_at_pos){}
|
||||
@ -68,7 +70,7 @@ public:
|
||||
virtual void initialize(const std::string &data){}
|
||||
|
||||
// Create a certain type of ClientActiveObject
|
||||
static ClientActiveObject* create(u8 type);
|
||||
static ClientActiveObject* create(u8 type, IGameDef *gamedef);
|
||||
|
||||
// If returns true, punch will not be sent to the server
|
||||
virtual bool directReportPunch(const std::string &toolname, v3f dir)
|
||||
@ -76,8 +78,9 @@ public:
|
||||
|
||||
protected:
|
||||
// Used for creating objects based on type
|
||||
typedef ClientActiveObject* (*Factory)();
|
||||
typedef ClientActiveObject* (*Factory)(IGameDef *gamedef);
|
||||
static void registerType(u16 type, Factory f);
|
||||
IGameDef *m_gamedef;
|
||||
private:
|
||||
// Used for creating objects based on type
|
||||
static core::map<u16, Factory> m_types;
|
||||
|
@ -30,10 +30,10 @@ core::map<u16, ClientActiveObject::Factory> ClientActiveObject::m_types;
|
||||
*/
|
||||
|
||||
// Prototype
|
||||
TestCAO proto_TestCAO;
|
||||
TestCAO proto_TestCAO(NULL);
|
||||
|
||||
TestCAO::TestCAO():
|
||||
ClientActiveObject(0),
|
||||
TestCAO::TestCAO(IGameDef *gamedef):
|
||||
ClientActiveObject(0, gamedef),
|
||||
m_node(NULL),
|
||||
m_position(v3f(0,10*BS,0))
|
||||
{
|
||||
@ -44,12 +44,12 @@ TestCAO::~TestCAO()
|
||||
{
|
||||
}
|
||||
|
||||
ClientActiveObject* TestCAO::create()
|
||||
ClientActiveObject* TestCAO::create(IGameDef *gamedef)
|
||||
{
|
||||
return new TestCAO();
|
||||
return new TestCAO(gamedef);
|
||||
}
|
||||
|
||||
void TestCAO::addToScene(scene::ISceneManager *smgr)
|
||||
void TestCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
|
||||
{
|
||||
if(m_node != NULL)
|
||||
return;
|
||||
@ -146,10 +146,10 @@ void TestCAO::processMessage(const std::string &data)
|
||||
#include "inventory.h"
|
||||
|
||||
// Prototype
|
||||
ItemCAO proto_ItemCAO;
|
||||
ItemCAO proto_ItemCAO(NULL);
|
||||
|
||||
ItemCAO::ItemCAO():
|
||||
ClientActiveObject(0),
|
||||
ItemCAO::ItemCAO(IGameDef *gamedef):
|
||||
ClientActiveObject(0, gamedef),
|
||||
m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.),
|
||||
m_node(NULL),
|
||||
m_position(v3f(0,10*BS,0))
|
||||
@ -161,12 +161,12 @@ ItemCAO::~ItemCAO()
|
||||
{
|
||||
}
|
||||
|
||||
ClientActiveObject* ItemCAO::create()
|
||||
ClientActiveObject* ItemCAO::create(IGameDef *gamedef)
|
||||
{
|
||||
return new ItemCAO();
|
||||
return new ItemCAO(gamedef);
|
||||
}
|
||||
|
||||
void ItemCAO::addToScene(scene::ISceneManager *smgr)
|
||||
void ItemCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
|
||||
{
|
||||
if(m_node != NULL)
|
||||
return;
|
||||
@ -218,13 +218,13 @@ void ItemCAO::addToScene(scene::ISceneManager *smgr)
|
||||
video::ITexture *texture = NULL;
|
||||
try{
|
||||
InventoryItem *item = NULL;
|
||||
item = InventoryItem::deSerialize(is);
|
||||
item = InventoryItem::deSerialize(is, m_gamedef);
|
||||
infostream<<__FUNCTION_NAME<<": m_inventorystring=\""
|
||||
<<m_inventorystring<<"\" -> item="<<item
|
||||
<<std::endl;
|
||||
if(item)
|
||||
{
|
||||
texture = item->getImage();
|
||||
texture = item->getImage(tsrc);
|
||||
delete item;
|
||||
}
|
||||
}
|
||||
@ -327,10 +327,10 @@ void ItemCAO::initialize(const std::string &data)
|
||||
#include "inventory.h"
|
||||
|
||||
// Prototype
|
||||
RatCAO proto_RatCAO;
|
||||
RatCAO proto_RatCAO(NULL);
|
||||
|
||||
RatCAO::RatCAO():
|
||||
ClientActiveObject(0),
|
||||
RatCAO::RatCAO(IGameDef *gamedef):
|
||||
ClientActiveObject(0, gamedef),
|
||||
m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS/2.,BS/3.),
|
||||
m_node(NULL),
|
||||
m_position(v3f(0,10*BS,0)),
|
||||
@ -343,12 +343,12 @@ RatCAO::~RatCAO()
|
||||
{
|
||||
}
|
||||
|
||||
ClientActiveObject* RatCAO::create()
|
||||
ClientActiveObject* RatCAO::create(IGameDef *gamedef)
|
||||
{
|
||||
return new RatCAO();
|
||||
return new RatCAO(gamedef);
|
||||
}
|
||||
|
||||
void RatCAO::addToScene(scene::ISceneManager *smgr)
|
||||
void RatCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
|
||||
{
|
||||
if(m_node != NULL)
|
||||
return;
|
||||
@ -473,10 +473,10 @@ void RatCAO::initialize(const std::string &data)
|
||||
#include "inventory.h"
|
||||
|
||||
// Prototype
|
||||
Oerkki1CAO proto_Oerkki1CAO;
|
||||
Oerkki1CAO proto_Oerkki1CAO(NULL);
|
||||
|
||||
Oerkki1CAO::Oerkki1CAO():
|
||||
ClientActiveObject(0),
|
||||
Oerkki1CAO::Oerkki1CAO(IGameDef *gamedef):
|
||||
ClientActiveObject(0, gamedef),
|
||||
m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2.,BS/3.),
|
||||
m_node(NULL),
|
||||
m_position(v3f(0,10*BS,0)),
|
||||
@ -491,12 +491,12 @@ Oerkki1CAO::~Oerkki1CAO()
|
||||
{
|
||||
}
|
||||
|
||||
ClientActiveObject* Oerkki1CAO::create()
|
||||
ClientActiveObject* Oerkki1CAO::create(IGameDef *gamedef)
|
||||
{
|
||||
return new Oerkki1CAO();
|
||||
return new Oerkki1CAO(gamedef);
|
||||
}
|
||||
|
||||
void Oerkki1CAO::addToScene(scene::ISceneManager *smgr)
|
||||
void Oerkki1CAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
|
||||
{
|
||||
if(m_node != NULL)
|
||||
return;
|
||||
@ -712,10 +712,10 @@ bool Oerkki1CAO::directReportPunch(const std::string &toolname, v3f dir)
|
||||
*/
|
||||
|
||||
// Prototype
|
||||
FireflyCAO proto_FireflyCAO;
|
||||
FireflyCAO proto_FireflyCAO(NULL);
|
||||
|
||||
FireflyCAO::FireflyCAO():
|
||||
ClientActiveObject(0),
|
||||
FireflyCAO::FireflyCAO(IGameDef *gamedef):
|
||||
ClientActiveObject(0, gamedef),
|
||||
m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS/2.,BS/3.),
|
||||
m_node(NULL),
|
||||
m_position(v3f(0,10*BS,0)),
|
||||
@ -728,12 +728,12 @@ FireflyCAO::~FireflyCAO()
|
||||
{
|
||||
}
|
||||
|
||||
ClientActiveObject* FireflyCAO::create()
|
||||
ClientActiveObject* FireflyCAO::create(IGameDef *gamedef)
|
||||
{
|
||||
return new FireflyCAO();
|
||||
return new FireflyCAO(gamedef);
|
||||
}
|
||||
|
||||
void FireflyCAO::addToScene(scene::ISceneManager *smgr)
|
||||
void FireflyCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
|
||||
{
|
||||
if(m_node != NULL)
|
||||
return;
|
||||
@ -856,10 +856,10 @@ void FireflyCAO::initialize(const std::string &data)
|
||||
*/
|
||||
|
||||
// Prototype
|
||||
MobV2CAO proto_MobV2CAO;
|
||||
MobV2CAO proto_MobV2CAO(NULL);
|
||||
|
||||
MobV2CAO::MobV2CAO():
|
||||
ClientActiveObject(0),
|
||||
MobV2CAO::MobV2CAO(IGameDef *gamedef):
|
||||
ClientActiveObject(0, gamedef),
|
||||
m_selection_box(-0.4*BS,-0.4*BS,-0.4*BS, 0.4*BS,0.8*BS,0.4*BS),
|
||||
m_node(NULL),
|
||||
m_position(v3f(0,10*BS,0)),
|
||||
@ -888,12 +888,12 @@ MobV2CAO::~MobV2CAO()
|
||||
delete m_properties;
|
||||
}
|
||||
|
||||
ClientActiveObject* MobV2CAO::create()
|
||||
ClientActiveObject* MobV2CAO::create(IGameDef *gamedef)
|
||||
{
|
||||
return new MobV2CAO();
|
||||
return new MobV2CAO(gamedef);
|
||||
}
|
||||
|
||||
void MobV2CAO::addToScene(scene::ISceneManager *smgr)
|
||||
void MobV2CAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
|
||||
{
|
||||
if(m_node != NULL)
|
||||
return;
|
||||
@ -905,7 +905,7 @@ void MobV2CAO::addToScene(scene::ISceneManager *smgr)
|
||||
|
||||
scene::MyBillboardSceneNode *bill = new scene::MyBillboardSceneNode(
|
||||
smgr->getRootSceneNode(), smgr, -1, v3f(0,0,0), v2f(1,1));
|
||||
bill->setMaterialTexture(0, g_texturesource->getTextureRaw(texture_string));
|
||||
bill->setMaterialTexture(0, tsrc->getTextureRaw(texture_string));
|
||||
bill->setMaterialFlag(video::EMF_LIGHTING, false);
|
||||
bill->setMaterialFlag(video::EMF_BILINEAR_FILTER, false);
|
||||
bill->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF);
|
||||
@ -1271,10 +1271,10 @@ void MobV2CAO::setLooks(const std::string &looks)
|
||||
#include "luaentity_common.h"
|
||||
|
||||
// Prototype
|
||||
LuaEntityCAO proto_LuaEntityCAO;
|
||||
LuaEntityCAO proto_LuaEntityCAO(NULL);
|
||||
|
||||
LuaEntityCAO::LuaEntityCAO():
|
||||
ClientActiveObject(0),
|
||||
LuaEntityCAO::LuaEntityCAO(IGameDef *gamedef):
|
||||
ClientActiveObject(0, gamedef),
|
||||
m_selection_box(-BS/3.,-BS/3.,-BS/3., BS/3.,BS/3.,BS/3.),
|
||||
m_meshnode(NULL),
|
||||
m_spritenode(NULL),
|
||||
@ -1290,12 +1290,12 @@ LuaEntityCAO::~LuaEntityCAO()
|
||||
delete m_prop;
|
||||
}
|
||||
|
||||
ClientActiveObject* LuaEntityCAO::create()
|
||||
ClientActiveObject* LuaEntityCAO::create(IGameDef *gamedef)
|
||||
{
|
||||
return new LuaEntityCAO();
|
||||
return new LuaEntityCAO(gamedef);
|
||||
}
|
||||
|
||||
void LuaEntityCAO::addToScene(scene::ISceneManager *smgr)
|
||||
void LuaEntityCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
|
||||
{
|
||||
if(m_meshnode != NULL || m_spritenode != NULL)
|
||||
return;
|
||||
@ -1310,7 +1310,7 @@ void LuaEntityCAO::addToScene(scene::ISceneManager *smgr)
|
||||
if(m_prop->textures.size() >= 1)
|
||||
texturestring = m_prop->textures[0];
|
||||
m_spritenode->setMaterialTexture(0,
|
||||
g_texturesource->getTextureRaw(texturestring));
|
||||
tsrc->getTextureRaw(texturestring));
|
||||
m_spritenode->setMaterialFlag(video::EMF_LIGHTING, false);
|
||||
m_spritenode->setMaterialFlag(video::EMF_BILINEAR_FILTER, false);
|
||||
m_spritenode->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF);
|
||||
@ -1389,7 +1389,7 @@ void LuaEntityCAO::addToScene(scene::ISceneManager *smgr)
|
||||
std::string texturestring = "unknown_block.png";
|
||||
if(m_prop->textures.size() > i)
|
||||
texturestring = m_prop->textures[i];
|
||||
AtlasPointer ap = g_texturesource->getTexture(texturestring);
|
||||
AtlasPointer ap = tsrc->getTexture(texturestring);
|
||||
|
||||
// Get the tile texture and atlas transformation
|
||||
video::ITexture* atlas = ap.atlas;
|
||||
|
@ -115,7 +115,7 @@ struct SmoothTranslator
|
||||
class TestCAO : public ClientActiveObject
|
||||
{
|
||||
public:
|
||||
TestCAO();
|
||||
TestCAO(IGameDef *gamedef);
|
||||
virtual ~TestCAO();
|
||||
|
||||
u8 getType() const
|
||||
@ -123,9 +123,9 @@ public:
|
||||
return ACTIVEOBJECT_TYPE_TEST;
|
||||
}
|
||||
|
||||
static ClientActiveObject* create();
|
||||
static ClientActiveObject* create(IGameDef *gamedef);
|
||||
|
||||
void addToScene(scene::ISceneManager *smgr);
|
||||
void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc);
|
||||
void removeFromScene();
|
||||
void updateLight(u8 light_at_pos);
|
||||
v3s16 getLightPosition();
|
||||
@ -147,7 +147,7 @@ private:
|
||||
class ItemCAO : public ClientActiveObject
|
||||
{
|
||||
public:
|
||||
ItemCAO();
|
||||
ItemCAO(IGameDef *gamedef);
|
||||
virtual ~ItemCAO();
|
||||
|
||||
u8 getType() const
|
||||
@ -155,9 +155,9 @@ public:
|
||||
return ACTIVEOBJECT_TYPE_ITEM;
|
||||
}
|
||||
|
||||
static ClientActiveObject* create();
|
||||
static ClientActiveObject* create(IGameDef *gamedef);
|
||||
|
||||
void addToScene(scene::ISceneManager *smgr);
|
||||
void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc);
|
||||
void removeFromScene();
|
||||
void updateLight(u8 light_at_pos);
|
||||
v3s16 getLightPosition();
|
||||
@ -188,7 +188,7 @@ private:
|
||||
class RatCAO : public ClientActiveObject
|
||||
{
|
||||
public:
|
||||
RatCAO();
|
||||
RatCAO(IGameDef *gamedef);
|
||||
virtual ~RatCAO();
|
||||
|
||||
u8 getType() const
|
||||
@ -196,9 +196,9 @@ public:
|
||||
return ACTIVEOBJECT_TYPE_RAT;
|
||||
}
|
||||
|
||||
static ClientActiveObject* create();
|
||||
static ClientActiveObject* create(IGameDef *gamedef);
|
||||
|
||||
void addToScene(scene::ISceneManager *smgr);
|
||||
void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc);
|
||||
void removeFromScene();
|
||||
void updateLight(u8 light_at_pos);
|
||||
v3s16 getLightPosition();
|
||||
@ -231,7 +231,7 @@ private:
|
||||
class Oerkki1CAO : public ClientActiveObject
|
||||
{
|
||||
public:
|
||||
Oerkki1CAO();
|
||||
Oerkki1CAO(IGameDef *gamedef);
|
||||
virtual ~Oerkki1CAO();
|
||||
|
||||
u8 getType() const
|
||||
@ -239,9 +239,9 @@ public:
|
||||
return ACTIVEOBJECT_TYPE_OERKKI1;
|
||||
}
|
||||
|
||||
static ClientActiveObject* create();
|
||||
static ClientActiveObject* create(IGameDef *gamedef);
|
||||
|
||||
void addToScene(scene::ISceneManager *smgr);
|
||||
void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc);
|
||||
void removeFromScene();
|
||||
void updateLight(u8 light_at_pos);
|
||||
v3s16 getLightPosition();
|
||||
@ -280,7 +280,7 @@ private:
|
||||
class FireflyCAO : public ClientActiveObject
|
||||
{
|
||||
public:
|
||||
FireflyCAO();
|
||||
FireflyCAO(IGameDef *gamedef);
|
||||
virtual ~FireflyCAO();
|
||||
|
||||
u8 getType() const
|
||||
@ -288,9 +288,9 @@ public:
|
||||
return ACTIVEOBJECT_TYPE_FIREFLY;
|
||||
}
|
||||
|
||||
static ClientActiveObject* create();
|
||||
static ClientActiveObject* create(IGameDef *gamedef);
|
||||
|
||||
void addToScene(scene::ISceneManager *smgr);
|
||||
void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc);
|
||||
void removeFromScene();
|
||||
void updateLight(u8 light_at_pos);
|
||||
v3s16 getLightPosition();
|
||||
@ -322,7 +322,7 @@ private:
|
||||
class MobV2CAO : public ClientActiveObject
|
||||
{
|
||||
public:
|
||||
MobV2CAO();
|
||||
MobV2CAO(IGameDef *gamedef);
|
||||
virtual ~MobV2CAO();
|
||||
|
||||
u8 getType() const
|
||||
@ -330,9 +330,9 @@ public:
|
||||
return ACTIVEOBJECT_TYPE_MOBV2;
|
||||
}
|
||||
|
||||
static ClientActiveObject* create();
|
||||
static ClientActiveObject* create(IGameDef *gamedef);
|
||||
|
||||
void addToScene(scene::ISceneManager *smgr);
|
||||
void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc);
|
||||
void removeFromScene();
|
||||
void updateLight(u8 light_at_pos);
|
||||
v3s16 getLightPosition();
|
||||
@ -396,7 +396,7 @@ struct LuaEntityProperties;
|
||||
class LuaEntityCAO : public ClientActiveObject
|
||||
{
|
||||
public:
|
||||
LuaEntityCAO();
|
||||
LuaEntityCAO(IGameDef *gamedef);
|
||||
virtual ~LuaEntityCAO();
|
||||
|
||||
u8 getType() const
|
||||
@ -404,9 +404,9 @@ public:
|
||||
return ACTIVEOBJECT_TYPE_LUAENTITY;
|
||||
}
|
||||
|
||||
static ClientActiveObject* create();
|
||||
static ClientActiveObject* create(IGameDef *gamedef);
|
||||
|
||||
void addToScene(scene::ISceneManager *smgr);
|
||||
void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc);
|
||||
void removeFromScene();
|
||||
void updateLight(u8 light_at_pos);
|
||||
v3s16 getLightPosition();
|
||||
|
@ -27,7 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
items: actually *items[9]
|
||||
return value: allocates a new item, or returns NULL.
|
||||
*/
|
||||
InventoryItem *craft_get_result(InventoryItem **items)
|
||||
InventoryItem *craft_get_result(InventoryItem **items, IGameDef *gamedef)
|
||||
{
|
||||
// Wood
|
||||
{
|
||||
@ -35,7 +35,7 @@ InventoryItem *craft_get_result(InventoryItem **items)
|
||||
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_TREE);
|
||||
if(checkItemCombination(items, specs))
|
||||
{
|
||||
return new MaterialItem(CONTENT_WOOD, 4);
|
||||
return new MaterialItem(gamedef, CONTENT_WOOD, 4);
|
||||
}
|
||||
}
|
||||
|
||||
@ -45,7 +45,7 @@ InventoryItem *craft_get_result(InventoryItem **items)
|
||||
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
||||
if(checkItemCombination(items, specs))
|
||||
{
|
||||
return new CraftItem("Stick", 4);
|
||||
return new CraftItem(gamedef, "Stick", 4);
|
||||
}
|
||||
}
|
||||
|
||||
@ -60,7 +60,7 @@ InventoryItem *craft_get_result(InventoryItem **items)
|
||||
specs[8] = ItemSpec(ITEM_CRAFT, "Stick");
|
||||
if(checkItemCombination(items, specs))
|
||||
{
|
||||
return new MaterialItem(CONTENT_FENCE, 2);
|
||||
return new MaterialItem(gamedef, CONTENT_FENCE, 2);
|
||||
}
|
||||
}
|
||||
|
||||
@ -76,8 +76,8 @@ InventoryItem *craft_get_result(InventoryItem **items)
|
||||
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
|
||||
if(checkItemCombination(items, specs))
|
||||
{
|
||||
//return new MapBlockObjectItem("Sign");
|
||||
return new MaterialItem(CONTENT_SIGN_WALL, 1);
|
||||
//return new MapBlockObjectItem(gamedef, "Sign");
|
||||
return new MaterialItem(gamedef, CONTENT_SIGN_WALL, 1);
|
||||
}
|
||||
}
|
||||
|
||||
@ -88,7 +88,7 @@ InventoryItem *craft_get_result(InventoryItem **items)
|
||||
specs[3] = ItemSpec(ITEM_CRAFT, "Stick");
|
||||
if(checkItemCombination(items, specs))
|
||||
{
|
||||
return new MaterialItem(CONTENT_TORCH, 4);
|
||||
return new MaterialItem(gamedef, CONTENT_TORCH, 4);
|
||||
}
|
||||
}
|
||||
|
||||
@ -102,7 +102,7 @@ InventoryItem *craft_get_result(InventoryItem **items)
|
||||
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
|
||||
if(checkItemCombination(items, specs))
|
||||
{
|
||||
return new ToolItem("WPick", 0);
|
||||
return new ToolItem(gamedef, "WPick", 0);
|
||||
}
|
||||
}
|
||||
|
||||
@ -116,7 +116,7 @@ InventoryItem *craft_get_result(InventoryItem **items)
|
||||
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
|
||||
if(checkItemCombination(items, specs))
|
||||
{
|
||||
return new ToolItem("STPick", 0);
|
||||
return new ToolItem(gamedef, "STPick", 0);
|
||||
}
|
||||
}
|
||||
|
||||
@ -130,7 +130,7 @@ InventoryItem *craft_get_result(InventoryItem **items)
|
||||
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
|
||||
if(checkItemCombination(items, specs))
|
||||
{
|
||||
return new ToolItem("SteelPick", 0);
|
||||
return new ToolItem(gamedef, "SteelPick", 0);
|
||||
}
|
||||
}
|
||||
|
||||
@ -144,7 +144,7 @@ InventoryItem *craft_get_result(InventoryItem **items)
|
||||
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
|
||||
if(checkItemCombination(items, specs))
|
||||
{
|
||||
return new ToolItem("MesePick", 0);
|
||||
return new ToolItem(gamedef, "MesePick", 0);
|
||||
}
|
||||
}
|
||||
|
||||
@ -156,7 +156,7 @@ InventoryItem *craft_get_result(InventoryItem **items)
|
||||
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
|
||||
if(checkItemCombination(items, specs))
|
||||
{
|
||||
return new ToolItem("WShovel", 0);
|
||||
return new ToolItem(gamedef, "WShovel", 0);
|
||||
}
|
||||
}
|
||||
|
||||
@ -168,7 +168,7 @@ InventoryItem *craft_get_result(InventoryItem **items)
|
||||
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
|
||||
if(checkItemCombination(items, specs))
|
||||
{
|
||||
return new ToolItem("STShovel", 0);
|
||||
return new ToolItem(gamedef, "STShovel", 0);
|
||||
}
|
||||
}
|
||||
|
||||
@ -180,7 +180,7 @@ InventoryItem *craft_get_result(InventoryItem **items)
|
||||
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
|
||||
if(checkItemCombination(items, specs))
|
||||
{
|
||||
return new ToolItem("SteelShovel", 0);
|
||||
return new ToolItem(gamedef, "SteelShovel", 0);
|
||||
}
|
||||
}
|
||||
|
||||
@ -194,7 +194,7 @@ InventoryItem *craft_get_result(InventoryItem **items)
|
||||
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
|
||||
if(checkItemCombination(items, specs))
|
||||
{
|
||||
return new ToolItem("WAxe", 0);
|
||||
return new ToolItem(gamedef, "WAxe", 0);
|
||||
}
|
||||
}
|
||||
|
||||
@ -208,7 +208,7 @@ InventoryItem *craft_get_result(InventoryItem **items)
|
||||
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
|
||||
if(checkItemCombination(items, specs))
|
||||
{
|
||||
return new ToolItem("STAxe", 0);
|
||||
return new ToolItem(gamedef, "STAxe", 0);
|
||||
}
|
||||
}
|
||||
|
||||
@ -222,7 +222,7 @@ InventoryItem *craft_get_result(InventoryItem **items)
|
||||
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
|
||||
if(checkItemCombination(items, specs))
|
||||
{
|
||||
return new ToolItem("SteelAxe", 0);
|
||||
return new ToolItem(gamedef, "SteelAxe", 0);
|
||||
}
|
||||
}
|
||||
|
||||
@ -234,7 +234,7 @@ InventoryItem *craft_get_result(InventoryItem **items)
|
||||
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
|
||||
if(checkItemCombination(items, specs))
|
||||
{
|
||||
return new ToolItem("WSword", 0);
|
||||
return new ToolItem(gamedef, "WSword", 0);
|
||||
}
|
||||
}
|
||||
|
||||
@ -246,7 +246,7 @@ InventoryItem *craft_get_result(InventoryItem **items)
|
||||
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
|
||||
if(checkItemCombination(items, specs))
|
||||
{
|
||||
return new ToolItem("STSword", 0);
|
||||
return new ToolItem(gamedef, "STSword", 0);
|
||||
}
|
||||
}
|
||||
|
||||
@ -258,7 +258,7 @@ InventoryItem *craft_get_result(InventoryItem **items)
|
||||
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
|
||||
if(checkItemCombination(items, specs))
|
||||
{
|
||||
return new ToolItem("SteelSword", 0);
|
||||
return new ToolItem(gamedef, "SteelSword", 0);
|
||||
}
|
||||
}
|
||||
|
||||
@ -276,7 +276,7 @@ InventoryItem *craft_get_result(InventoryItem **items)
|
||||
specs[8] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
||||
if(checkItemCombination(items, specs))
|
||||
{
|
||||
return new MaterialItem(CONTENT_RAIL, 15);
|
||||
return new MaterialItem(gamedef, CONTENT_RAIL, 15);
|
||||
}
|
||||
}
|
||||
|
||||
@ -293,7 +293,7 @@ InventoryItem *craft_get_result(InventoryItem **items)
|
||||
specs[8] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
||||
if(checkItemCombination(items, specs))
|
||||
{
|
||||
return new MaterialItem(CONTENT_CHEST, 1);
|
||||
return new MaterialItem(gamedef, CONTENT_CHEST, 1);
|
||||
}
|
||||
}
|
||||
|
||||
@ -311,7 +311,7 @@ InventoryItem *craft_get_result(InventoryItem **items)
|
||||
specs[8] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
||||
if(checkItemCombination(items, specs))
|
||||
{
|
||||
return new MaterialItem(CONTENT_LOCKABLE_CHEST, 1);
|
||||
return new MaterialItem(gamedef, CONTENT_LOCKABLE_CHEST, 1);
|
||||
}
|
||||
}
|
||||
|
||||
@ -328,7 +328,7 @@ InventoryItem *craft_get_result(InventoryItem **items)
|
||||
specs[8] = ItemSpec(ITEM_MATERIAL, CONTENT_COBBLE);
|
||||
if(checkItemCombination(items, specs))
|
||||
{
|
||||
return new MaterialItem(CONTENT_FURNACE, 1);
|
||||
return new MaterialItem(gamedef, CONTENT_FURNACE, 1);
|
||||
}
|
||||
}
|
||||
|
||||
@ -346,7 +346,7 @@ InventoryItem *craft_get_result(InventoryItem **items)
|
||||
specs[8] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
||||
if(checkItemCombination(items, specs))
|
||||
{
|
||||
return new MaterialItem(CONTENT_STEEL, 1);
|
||||
return new MaterialItem(gamedef, CONTENT_STEEL, 1);
|
||||
}
|
||||
}
|
||||
|
||||
@ -359,7 +359,7 @@ InventoryItem *craft_get_result(InventoryItem **items)
|
||||
specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_SAND);
|
||||
if(checkItemCombination(items, specs))
|
||||
{
|
||||
return new MaterialItem(CONTENT_SANDSTONE, 1);
|
||||
return new MaterialItem(gamedef, CONTENT_SANDSTONE, 1);
|
||||
}
|
||||
}
|
||||
|
||||
@ -372,7 +372,7 @@ InventoryItem *craft_get_result(InventoryItem **items)
|
||||
specs[7] = ItemSpec(ITEM_CRAFT, "lump_of_clay");
|
||||
if(checkItemCombination(items, specs))
|
||||
{
|
||||
return new MaterialItem(CONTENT_CLAY, 1);
|
||||
return new MaterialItem(gamedef, CONTENT_CLAY, 1);
|
||||
}
|
||||
}
|
||||
|
||||
@ -385,7 +385,7 @@ InventoryItem *craft_get_result(InventoryItem **items)
|
||||
specs[7] = ItemSpec(ITEM_CRAFT, "clay_brick");
|
||||
if(checkItemCombination(items, specs))
|
||||
{
|
||||
return new MaterialItem(CONTENT_BRICK, 1);
|
||||
return new MaterialItem(gamedef, CONTENT_BRICK, 1);
|
||||
}
|
||||
}
|
||||
|
||||
@ -397,7 +397,7 @@ InventoryItem *craft_get_result(InventoryItem **items)
|
||||
specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_PAPYRUS);
|
||||
if(checkItemCombination(items, specs))
|
||||
{
|
||||
return new CraftItem("paper", 1);
|
||||
return new CraftItem(gamedef, "paper", 1);
|
||||
}
|
||||
}
|
||||
|
||||
@ -409,7 +409,7 @@ InventoryItem *craft_get_result(InventoryItem **items)
|
||||
specs[7] = ItemSpec(ITEM_CRAFT, "paper");
|
||||
if(checkItemCombination(items, specs))
|
||||
{
|
||||
return new CraftItem("book", 1);
|
||||
return new CraftItem(gamedef, "book", 1);
|
||||
}
|
||||
}
|
||||
|
||||
@ -427,7 +427,7 @@ InventoryItem *craft_get_result(InventoryItem **items)
|
||||
specs[8] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
|
||||
if(checkItemCombination(items, specs))
|
||||
{
|
||||
return new MaterialItem(CONTENT_BOOKSHELF, 1);
|
||||
return new MaterialItem(gamedef, CONTENT_BOOKSHELF, 1);
|
||||
}
|
||||
}
|
||||
|
||||
@ -443,7 +443,7 @@ InventoryItem *craft_get_result(InventoryItem **items)
|
||||
specs[8] = ItemSpec(ITEM_CRAFT, "Stick");
|
||||
if(checkItemCombination(items, specs))
|
||||
{
|
||||
return new MaterialItem(CONTENT_LADDER, 1);
|
||||
return new MaterialItem(gamedef, CONTENT_LADDER, 1);
|
||||
}
|
||||
}
|
||||
|
||||
@ -457,35 +457,35 @@ InventoryItem *craft_get_result(InventoryItem **items)
|
||||
specs[7] = ItemSpec(ITEM_CRAFT, "steel_ingot");
|
||||
if(checkItemCombination(items, specs))
|
||||
{
|
||||
return new CraftItem("apple_iron", 1);
|
||||
return new CraftItem(gamedef, "apple_iron", 1);
|
||||
}
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void craft_set_creative_inventory(Player *player)
|
||||
void craft_set_creative_inventory(Player *player, IGameDef *gamedef)
|
||||
{
|
||||
player->resetInventory();
|
||||
|
||||
// Give some good tools
|
||||
{
|
||||
InventoryItem *item = new ToolItem("MesePick", 0);
|
||||
InventoryItem *item = new ToolItem(gamedef, "MesePick", 0);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}
|
||||
{
|
||||
InventoryItem *item = new ToolItem("SteelPick", 0);
|
||||
InventoryItem *item = new ToolItem(gamedef, "SteelPick", 0);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}
|
||||
{
|
||||
InventoryItem *item = new ToolItem("SteelAxe", 0);
|
||||
InventoryItem *item = new ToolItem(gamedef, "SteelAxe", 0);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}
|
||||
{
|
||||
InventoryItem *item = new ToolItem("SteelShovel", 0);
|
||||
InventoryItem *item = new ToolItem(gamedef, "SteelShovel", 0);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}
|
||||
@ -528,7 +528,7 @@ void craft_set_creative_inventory(Player *player)
|
||||
if(*mip == CONTENT_IGNORE)
|
||||
break;
|
||||
|
||||
InventoryItem *item = new MaterialItem(*mip, 1);
|
||||
InventoryItem *item = new MaterialItem(gamedef, *mip, 1);
|
||||
player->inventory.addItem("main", item);
|
||||
|
||||
mip++;
|
||||
@ -538,7 +538,7 @@ void craft_set_creative_inventory(Player *player)
|
||||
assert(USEFUL_CONTENT_COUNT <= PLAYER_INVENTORY_SIZE);
|
||||
|
||||
// add torch first
|
||||
InventoryItem *item = new MaterialItem(CONTENT_TORCH, 1);
|
||||
InventoryItem *item = new MaterialItem(gamedef, CONTENT_TORCH, 1);
|
||||
player->inventory.addItem("main", item);
|
||||
|
||||
// Then others
|
||||
@ -549,86 +549,86 @@ void craft_set_creative_inventory(Player *player)
|
||||
|| i == CONTENT_COALSTONE)
|
||||
continue;
|
||||
|
||||
InventoryItem *item = new MaterialItem(i, 1);
|
||||
InventoryItem *item = new MaterialItem(gamedef, i, 1);
|
||||
player->inventory.addItem("main", item);
|
||||
}
|
||||
#endif
|
||||
|
||||
/*// Sign
|
||||
{
|
||||
InventoryItem *item = new MapBlockObjectItem("Sign Example text");
|
||||
InventoryItem *item = new MapBlockObjectItem(gamedef, "Sign Example text");
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}*/
|
||||
}
|
||||
|
||||
void craft_give_initial_stuff(Player *player)
|
||||
void craft_give_initial_stuff(Player *player, IGameDef *gamedef)
|
||||
{
|
||||
{
|
||||
InventoryItem *item = new ToolItem("SteelPick", 0);
|
||||
InventoryItem *item = new ToolItem(gamedef, "SteelPick", 0);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}
|
||||
{
|
||||
InventoryItem *item = new MaterialItem(CONTENT_TORCH, 99);
|
||||
InventoryItem *item = new MaterialItem(gamedef, CONTENT_TORCH, 99);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}
|
||||
{
|
||||
InventoryItem *item = new ToolItem("SteelAxe", 0);
|
||||
InventoryItem *item = new ToolItem(gamedef, "SteelAxe", 0);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}
|
||||
{
|
||||
InventoryItem *item = new ToolItem("SteelShovel", 0);
|
||||
InventoryItem *item = new ToolItem(gamedef, "SteelShovel", 0);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}
|
||||
{
|
||||
InventoryItem *item = new MaterialItem(CONTENT_COBBLE, 99);
|
||||
InventoryItem *item = new MaterialItem(gamedef, CONTENT_COBBLE, 99);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}
|
||||
/*{
|
||||
InventoryItem *item = new MaterialItem(CONTENT_MESE, 6);
|
||||
InventoryItem *item = new MaterialItem(gamedef, CONTENT_MESE, 6);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}
|
||||
{
|
||||
InventoryItem *item = new MaterialItem(CONTENT_COALSTONE, 6);
|
||||
InventoryItem *item = new MaterialItem(gamedef, CONTENT_COALSTONE, 6);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}
|
||||
{
|
||||
InventoryItem *item = new MaterialItem(CONTENT_WOOD, 6);
|
||||
InventoryItem *item = new MaterialItem(gamedef, CONTENT_WOOD, 6);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}
|
||||
{
|
||||
InventoryItem *item = new CraftItem("Stick", 4);
|
||||
InventoryItem *item = new CraftItem(gamedef, "Stick", 4);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}
|
||||
{
|
||||
InventoryItem *item = new ToolItem("WPick", 32000);
|
||||
InventoryItem *item = new ToolItem(gamedef, "WPick", 32000);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}
|
||||
{
|
||||
InventoryItem *item = new ToolItem("STPick", 32000);
|
||||
InventoryItem *item = new ToolItem(gamedef, "STPick", 32000);
|
||||
void* r = player->inventory.addItem("main", item);
|
||||
assert(r == NULL);
|
||||
}*/
|
||||
/*// and some signs
|
||||
for(u16 i=0; i<4; i++)
|
||||
{
|
||||
InventoryItem *item = new MapBlockObjectItem("Sign Example text");
|
||||
InventoryItem *item = new MapBlockObjectItem(gamedef, "Sign Example text");
|
||||
bool r = player->inventory.addItem("main", item);
|
||||
assert(r == true);
|
||||
}*/
|
||||
/*// Give some other stuff
|
||||
{
|
||||
InventoryItem *item = new MaterialItem(CONTENT_TREE, 999);
|
||||
InventoryItem *item = new MaterialItem(gamedef, CONTENT_TREE, 999);
|
||||
bool r = player->inventory.addItem("main", item);
|
||||
assert(r == true);
|
||||
}*/
|
||||
|
@ -22,17 +22,18 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
|
||||
class InventoryItem;
|
||||
class Player;
|
||||
class IGameDef;
|
||||
|
||||
/*
|
||||
items: actually *items[9]
|
||||
return value: allocates a new item, or returns NULL.
|
||||
*/
|
||||
InventoryItem *craft_get_result(InventoryItem **items);
|
||||
InventoryItem *craft_get_result(InventoryItem **items, IGameDef *gamedef);
|
||||
|
||||
void craft_set_creative_inventory(Player *player);
|
||||
void craft_set_creative_inventory(Player *player, IGameDef *gamedef);
|
||||
|
||||
// Called when give_initial_stuff setting is used
|
||||
void craft_give_initial_stuff(Player *player);
|
||||
void craft_give_initial_stuff(Player *player, IGameDef *gamedef);
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -23,7 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
//#include "serverobject.h"
|
||||
#include "content_sao.h"
|
||||
|
||||
bool item_material_is_cookable(content_t content)
|
||||
bool item_material_is_cookable(content_t content, IGameDef *gamedef)
|
||||
{
|
||||
if(content == CONTENT_TREE)
|
||||
return true;
|
||||
@ -34,18 +34,20 @@ bool item_material_is_cookable(content_t content)
|
||||
return false;
|
||||
}
|
||||
|
||||
InventoryItem* item_material_create_cook_result(content_t content)
|
||||
InventoryItem* item_material_create_cook_result(content_t content,
|
||||
IGameDef *gamedef)
|
||||
{
|
||||
if(content == CONTENT_TREE)
|
||||
return new CraftItem("lump_of_coal", 1);
|
||||
return new CraftItem(gamedef, "lump_of_coal", 1);
|
||||
else if(content == CONTENT_COBBLE)
|
||||
return new MaterialItem(CONTENT_STONE, 1);
|
||||
return new MaterialItem(gamedef, CONTENT_STONE, 1);
|
||||
else if(content == CONTENT_SAND)
|
||||
return new MaterialItem(CONTENT_GLASS, 1);
|
||||
return new MaterialItem(gamedef, CONTENT_GLASS, 1);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
std::string item_craft_get_image_name(const std::string &subname)
|
||||
std::string item_craft_get_image_name(const std::string &subname,
|
||||
IGameDef *gamedef)
|
||||
{
|
||||
if(subname == "Stick")
|
||||
return "stick.png";
|
||||
@ -103,7 +105,7 @@ ServerActiveObject* item_craft_create_object(const std::string &subname,
|
||||
return NULL;
|
||||
}
|
||||
|
||||
s16 item_craft_get_drop_count(const std::string &subname)
|
||||
s16 item_craft_get_drop_count(const std::string &subname, IGameDef *gamedef)
|
||||
{
|
||||
if(subname == "rat" || subname == "firefly" || subname == "testobject1")
|
||||
return 1;
|
||||
@ -111,7 +113,7 @@ s16 item_craft_get_drop_count(const std::string &subname)
|
||||
return -1;
|
||||
}
|
||||
|
||||
bool item_craft_is_cookable(const std::string &subname)
|
||||
bool item_craft_is_cookable(const std::string &subname, IGameDef *gamedef)
|
||||
{
|
||||
if(subname == "lump_of_iron" || subname == "lump_of_clay" || subname == "rat" || subname == "cooked_rat")
|
||||
return true;
|
||||
@ -119,21 +121,22 @@ bool item_craft_is_cookable(const std::string &subname)
|
||||
return false;
|
||||
}
|
||||
|
||||
InventoryItem* item_craft_create_cook_result(const std::string &subname)
|
||||
InventoryItem* item_craft_create_cook_result(const std::string &subname,
|
||||
IGameDef *gamedef)
|
||||
{
|
||||
if(subname == "lump_of_iron")
|
||||
return new CraftItem("steel_ingot", 1);
|
||||
return new CraftItem(gamedef, "steel_ingot", 1);
|
||||
else if(subname == "lump_of_clay")
|
||||
return new CraftItem("clay_brick", 1);
|
||||
return new CraftItem(gamedef, "clay_brick", 1);
|
||||
else if(subname == "rat")
|
||||
return new CraftItem("cooked_rat", 1);
|
||||
return new CraftItem(gamedef, "cooked_rat", 1);
|
||||
else if(subname == "cooked_rat")
|
||||
return new CraftItem("scorched_stuff", 1);
|
||||
return new CraftItem(gamedef, "scorched_stuff", 1);
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
bool item_craft_is_eatable(const std::string &subname)
|
||||
bool item_craft_is_eatable(const std::string &subname, IGameDef *gamedef)
|
||||
{
|
||||
if(subname == "cooked_rat")
|
||||
return true;
|
||||
@ -144,7 +147,7 @@ bool item_craft_is_eatable(const std::string &subname)
|
||||
return false;
|
||||
}
|
||||
|
||||
s16 item_craft_eat_hp_change(const std::string &subname)
|
||||
s16 item_craft_eat_hp_change(const std::string &subname, IGameDef *gamedef)
|
||||
{
|
||||
if(subname == "cooked_rat")
|
||||
return 6; // 3 hearts
|
||||
|
@ -27,18 +27,26 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
class InventoryItem;
|
||||
class ServerActiveObject;
|
||||
class ServerEnvironment;
|
||||
class IGameDef;
|
||||
|
||||
bool item_material_is_cookable(content_t content);
|
||||
InventoryItem* item_material_create_cook_result(content_t content);
|
||||
bool item_material_is_cookable(content_t content, IGameDef *gamedef);
|
||||
InventoryItem* item_material_create_cook_result(content_t content,
|
||||
IGameDef *gamedef);
|
||||
|
||||
std::string item_craft_get_image_name(const std::string &subname);
|
||||
std::string item_craft_get_image_name(const std::string &subname,
|
||||
IGameDef *gamedef);
|
||||
ServerActiveObject* item_craft_create_object(const std::string &subname,
|
||||
ServerEnvironment *env, v3f pos);
|
||||
s16 item_craft_get_drop_count(const std::string &subname);
|
||||
bool item_craft_is_cookable(const std::string &subname);
|
||||
InventoryItem* item_craft_create_cook_result(const std::string &subname);
|
||||
bool item_craft_is_eatable(const std::string &subname);
|
||||
s16 item_craft_eat_hp_change(const std::string &subname);
|
||||
s16 item_craft_get_drop_count(const std::string &subname,
|
||||
IGameDef *gamedef);
|
||||
bool item_craft_is_cookable(const std::string &subname,
|
||||
IGameDef *gamedef);
|
||||
InventoryItem* item_craft_create_cook_result(const std::string &subname,
|
||||
IGameDef *gamedef);
|
||||
bool item_craft_is_eatable(const std::string &subname,
|
||||
IGameDef *gamedef);
|
||||
s16 item_craft_eat_hp_change(const std::string &subname,
|
||||
IGameDef *gamedef);
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -19,7 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
|
||||
#include "content_mapblock.h"
|
||||
#include "content_mapnode.h"
|
||||
#include "main.h" // For g_settings and g_texturesource
|
||||
#include "main.h" // For g_settings
|
||||
#include "mineral.h"
|
||||
#include "mapblock_mesh.h" // For MapBlock_LightColor()
|
||||
#include "settings.h"
|
||||
@ -122,7 +122,7 @@ void makeCuboid(video::SMaterial &material, MeshCollector *collector,
|
||||
|
||||
#ifndef SERVER
|
||||
void mapblock_mesh_generate_special(MeshMakeData *data,
|
||||
MeshCollector &collector)
|
||||
MeshCollector &collector, ITextureSource *tsrc)
|
||||
{
|
||||
// 0ms
|
||||
//TimeTaker timer("mapblock_mesh_generate_special()");
|
||||
@ -147,8 +147,8 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
||||
material_leaves1.setFlag(video::EMF_BILINEAR_FILTER, false);
|
||||
material_leaves1.setFlag(video::EMF_FOG_ENABLE, true);
|
||||
material_leaves1.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
|
||||
AtlasPointer pa_leaves1 = g_texturesource->getTexture(
|
||||
g_texturesource->getTextureId("leaves.png"));
|
||||
AtlasPointer pa_leaves1 = tsrc->getTexture(
|
||||
tsrc->getTextureId("leaves.png"));
|
||||
material_leaves1.setTexture(0, pa_leaves1.atlas);
|
||||
|
||||
// Glass material
|
||||
@ -157,8 +157,8 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
||||
material_glass.setFlag(video::EMF_BILINEAR_FILTER, false);
|
||||
material_glass.setFlag(video::EMF_FOG_ENABLE, true);
|
||||
material_glass.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
|
||||
AtlasPointer pa_glass = g_texturesource->getTexture(
|
||||
g_texturesource->getTextureId("glass.png"));
|
||||
AtlasPointer pa_glass = tsrc->getTexture(
|
||||
tsrc->getTextureId("glass.png"));
|
||||
material_glass.setTexture(0, pa_glass.atlas);
|
||||
|
||||
// Wood material
|
||||
@ -167,8 +167,8 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
||||
material_wood.setFlag(video::EMF_BILINEAR_FILTER, false);
|
||||
material_wood.setFlag(video::EMF_FOG_ENABLE, true);
|
||||
material_wood.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
|
||||
AtlasPointer pa_wood = g_texturesource->getTexture(
|
||||
g_texturesource->getTextureId("wood.png"));
|
||||
AtlasPointer pa_wood = tsrc->getTexture(
|
||||
tsrc->getTextureId("wood.png"));
|
||||
material_wood.setTexture(0, pa_wood.atlas);
|
||||
|
||||
// General ground material for special output
|
||||
@ -186,8 +186,8 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
||||
material_papyrus.setFlag(video::EMF_BILINEAR_FILTER, false);
|
||||
material_papyrus.setFlag(video::EMF_FOG_ENABLE, true);
|
||||
material_papyrus.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
|
||||
AtlasPointer pa_papyrus = g_texturesource->getTexture(
|
||||
g_texturesource->getTextureId("papyrus.png"));
|
||||
AtlasPointer pa_papyrus = tsrc->getTexture(
|
||||
tsrc->getTextureId("papyrus.png"));
|
||||
material_papyrus.setTexture(0, pa_papyrus.atlas);
|
||||
|
||||
// Apple material
|
||||
@ -196,8 +196,8 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
||||
material_apple.setFlag(video::EMF_BILINEAR_FILTER, false);
|
||||
material_apple.setFlag(video::EMF_FOG_ENABLE, true);
|
||||
material_apple.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
|
||||
AtlasPointer pa_apple = g_texturesource->getTexture(
|
||||
g_texturesource->getTextureId("apple.png"));
|
||||
AtlasPointer pa_apple = tsrc->getTexture(
|
||||
tsrc->getTextureId("apple.png"));
|
||||
material_apple.setTexture(0, pa_apple.atlas);
|
||||
|
||||
|
||||
@ -207,8 +207,8 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
||||
material_sapling.setFlag(video::EMF_BILINEAR_FILTER, false);
|
||||
material_sapling.setFlag(video::EMF_FOG_ENABLE, true);
|
||||
material_sapling.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
|
||||
AtlasPointer pa_sapling = g_texturesource->getTexture(
|
||||
g_texturesource->getTextureId("sapling.png"));
|
||||
AtlasPointer pa_sapling = tsrc->getTexture(
|
||||
tsrc->getTextureId("sapling.png"));
|
||||
material_sapling.setTexture(0, pa_sapling.atlas);
|
||||
|
||||
|
||||
@ -218,8 +218,8 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
||||
material_junglegrass.setFlag(video::EMF_BILINEAR_FILTER, false);
|
||||
material_junglegrass.setFlag(video::EMF_FOG_ENABLE, true);
|
||||
material_junglegrass.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
|
||||
AtlasPointer pa_junglegrass = g_texturesource->getTexture(
|
||||
g_texturesource->getTextureId("junglegrass.png"));
|
||||
AtlasPointer pa_junglegrass = tsrc->getTexture(
|
||||
tsrc->getTextureId("junglegrass.png"));
|
||||
material_junglegrass.setTexture(0, pa_junglegrass.atlas);
|
||||
|
||||
for(s16 z=0; z<MAP_BLOCKSIZE; z++)
|
||||
@ -249,7 +249,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
||||
texturename = "torch.png";
|
||||
}
|
||||
|
||||
AtlasPointer ap = g_texturesource->getTexture(texturename);
|
||||
AtlasPointer ap = tsrc->getTexture(texturename);
|
||||
|
||||
// Set material
|
||||
video::SMaterial material;
|
||||
@ -304,7 +304,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
||||
*/
|
||||
else if(n.getContent() == CONTENT_SIGN_WALL)
|
||||
{
|
||||
AtlasPointer ap = g_texturesource->getTexture("sign_wall.png");
|
||||
AtlasPointer ap = tsrc->getTexture("sign_wall.png");
|
||||
|
||||
// Set material
|
||||
video::SMaterial material;
|
||||
@ -923,7 +923,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
||||
video::SColor c = MapBlock_LightColor(255, l);
|
||||
|
||||
// Get the right texture
|
||||
TileSpec ts = n.getTile(dir);
|
||||
TileSpec ts = n.getTile(dir, tsrc);
|
||||
AtlasPointer ap = ts.texture;
|
||||
material_general.setTexture(0, ap.atlas);
|
||||
|
||||
@ -1110,7 +1110,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
||||
else if(adjacencies == 4)
|
||||
texturename = "rail_crossing.png";
|
||||
|
||||
AtlasPointer ap = g_texturesource->getTexture(texturename);
|
||||
AtlasPointer ap = tsrc->getTexture(texturename);
|
||||
|
||||
video::SMaterial material_rail;
|
||||
material_rail.setFlag(video::EMF_LIGHTING, false);
|
||||
@ -1182,7 +1182,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
||||
collector.append(material_rail, vertices, 4, indices, 6);
|
||||
}
|
||||
else if (n.getContent() == CONTENT_LADDER) {
|
||||
AtlasPointer ap = g_texturesource->getTexture("ladder.png");
|
||||
AtlasPointer ap = tsrc->getTexture("ladder.png");
|
||||
|
||||
// Set material
|
||||
video::SMaterial material_ladder;
|
||||
|
@ -23,8 +23,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#ifndef SERVER
|
||||
#include "mapblock_mesh.h"
|
||||
#include "utility.h"
|
||||
class ITextureSource;
|
||||
void mapblock_mesh_generate_special(MeshMakeData *data,
|
||||
MeshCollector &collector);
|
||||
MeshCollector &collector, ITextureSource *tsrc);
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
@ -156,16 +156,16 @@ MapNode mapnode_translate_to_internal(MapNode n_from, u8 version)
|
||||
}
|
||||
|
||||
// See header for description
|
||||
void content_mapnode_init()
|
||||
void content_mapnode_init(ITextureSource *tsrc)
|
||||
{
|
||||
if(g_texturesource == NULL)
|
||||
if(tsrc == NULL)
|
||||
dstream<<"INFO: Initial run of content_mapnode_init with "
|
||||
"g_texturesource=NULL. If this segfaults, "
|
||||
"tsrc=NULL. If this segfaults, "
|
||||
"there is a bug with something not checking for "
|
||||
"the NULL value."<<std::endl;
|
||||
else
|
||||
dstream<<"INFO: Full run of content_mapnode_init with "
|
||||
"g_texturesource!=NULL"<<std::endl;
|
||||
"tsrc!=NULL"<<std::endl;
|
||||
|
||||
// Read some settings
|
||||
bool new_style_water = g_settings->getBool("new_style_water");
|
||||
@ -178,8 +178,8 @@ void content_mapnode_init()
|
||||
|
||||
i = CONTENT_STONE;
|
||||
f = &content_features(i);
|
||||
f->setAllTextures("stone.png");
|
||||
f->setInventoryTextureCube("stone.png", "stone.png", "stone.png");
|
||||
f->setAllTextures(tsrc, "stone.png");
|
||||
f->setInventoryTextureCube("stone.png", "stone.png", "stone.png", tsrc);
|
||||
f->param_type = CPT_MINERAL;
|
||||
f->is_ground_content = true;
|
||||
f->often_contains_mineral = true;
|
||||
@ -190,9 +190,9 @@ void content_mapnode_init()
|
||||
|
||||
i = CONTENT_GRASS;
|
||||
f = &content_features(i);
|
||||
f->setAllTextures("mud.png^grass_side.png");
|
||||
f->setTexture(0, "grass.png");
|
||||
f->setTexture(1, "mud.png");
|
||||
f->setAllTextures(tsrc, "mud.png^grass_side.png");
|
||||
f->setTexture(tsrc, 0, "grass.png");
|
||||
f->setTexture(tsrc, 1, "mud.png");
|
||||
f->param_type = CPT_MINERAL;
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1";
|
||||
@ -200,9 +200,9 @@ void content_mapnode_init()
|
||||
|
||||
i = CONTENT_GRASS_FOOTSTEPS;
|
||||
f = &content_features(i);
|
||||
f->setAllTextures("mud.png^grass_side.png");
|
||||
f->setTexture(0, "grass_footsteps.png");
|
||||
f->setTexture(1, "mud.png");
|
||||
f->setAllTextures(tsrc, "mud.png^grass_side.png");
|
||||
f->setTexture(tsrc, 0, "grass_footsteps.png");
|
||||
f->setTexture(tsrc, 1, "mud.png");
|
||||
f->param_type = CPT_MINERAL;
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1";
|
||||
@ -210,8 +210,8 @@ void content_mapnode_init()
|
||||
|
||||
i = CONTENT_MUD;
|
||||
f = &content_features(i);
|
||||
f->setAllTextures("mud.png");
|
||||
f->setInventoryTextureCube("mud.png", "mud.png", "mud.png");
|
||||
f->setAllTextures(tsrc, "mud.png");
|
||||
f->setInventoryTextureCube("mud.png", "mud.png", "mud.png", tsrc);
|
||||
f->param_type = CPT_MINERAL;
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||
@ -219,8 +219,8 @@ void content_mapnode_init()
|
||||
|
||||
i = CONTENT_SAND;
|
||||
f = &content_features(i);
|
||||
f->setAllTextures("sand.png");
|
||||
f->setInventoryTextureCube("sand.png", "sand.png", "sand.png");
|
||||
f->setAllTextures(tsrc, "sand.png");
|
||||
f->setInventoryTextureCube("sand.png", "sand.png", "sand.png", tsrc);
|
||||
f->param_type = CPT_MINERAL;
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||
@ -228,8 +228,8 @@ void content_mapnode_init()
|
||||
|
||||
i = CONTENT_GRAVEL;
|
||||
f = &content_features(i);
|
||||
f->setAllTextures("gravel.png");
|
||||
f->setInventoryTextureCube("gravel.png", "gravel.png", "gravel.png");
|
||||
f->setAllTextures(tsrc, "gravel.png");
|
||||
f->setInventoryTextureCube("gravel.png", "gravel.png", "gravel.png", tsrc);
|
||||
f->param_type = CPT_MINERAL;
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||
@ -237,8 +237,8 @@ void content_mapnode_init()
|
||||
|
||||
i = CONTENT_SANDSTONE;
|
||||
f = &content_features(i);
|
||||
f->setAllTextures("sandstone.png");
|
||||
f->setInventoryTextureCube("sandstone.png", "sandstone.png", "sandstone.png");
|
||||
f->setAllTextures(tsrc, "sandstone.png");
|
||||
f->setInventoryTextureCube("sandstone.png", "sandstone.png", "sandstone.png", tsrc);
|
||||
f->param_type = CPT_MINERAL;
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAND)+" 1";
|
||||
@ -246,8 +246,8 @@ void content_mapnode_init()
|
||||
|
||||
i = CONTENT_CLAY;
|
||||
f = &content_features(i);
|
||||
f->setAllTextures("clay.png");
|
||||
f->setInventoryTextureCube("clay.png", "clay.png", "clay.png");
|
||||
f->setAllTextures(tsrc, "clay.png");
|
||||
f->setInventoryTextureCube("clay.png", "clay.png", "clay.png", tsrc);
|
||||
f->param_type = CPT_MINERAL;
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("CraftItem lump_of_clay 4");
|
||||
@ -255,8 +255,8 @@ void content_mapnode_init()
|
||||
|
||||
i = CONTENT_BRICK;
|
||||
f = &content_features(i);
|
||||
f->setAllTextures("brick.png");
|
||||
f->setInventoryTextureCube("brick.png", "brick.png", "brick.png");
|
||||
f->setAllTextures(tsrc, "brick.png");
|
||||
f->setInventoryTextureCube("brick.png", "brick.png", "brick.png", tsrc);
|
||||
f->param_type = CPT_MINERAL;
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("CraftItem clay_brick 4");
|
||||
@ -264,9 +264,9 @@ void content_mapnode_init()
|
||||
|
||||
i = CONTENT_TREE;
|
||||
f = &content_features(i);
|
||||
f->setAllTextures("tree.png");
|
||||
f->setTexture(0, "tree_top.png");
|
||||
f->setTexture(1, "tree_top.png");
|
||||
f->setAllTextures(tsrc, "tree.png");
|
||||
f->setTexture(tsrc, 0, "tree_top.png");
|
||||
f->setTexture(tsrc, 1, "tree_top.png");
|
||||
f->param_type = CPT_MINERAL;
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||
@ -274,9 +274,9 @@ void content_mapnode_init()
|
||||
|
||||
i = CONTENT_JUNGLETREE;
|
||||
f = &content_features(i);
|
||||
f->setAllTextures("jungletree.png");
|
||||
f->setTexture(0, "jungletree_top.png");
|
||||
f->setTexture(1, "jungletree_top.png");
|
||||
f->setAllTextures(tsrc, "jungletree.png");
|
||||
f->setTexture(tsrc, 0, "jungletree_top.png");
|
||||
f->setTexture(tsrc, 1, "jungletree_top.png");
|
||||
f->param_type = CPT_MINERAL;
|
||||
//f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||
@ -284,7 +284,7 @@ void content_mapnode_init()
|
||||
|
||||
i = CONTENT_JUNGLEGRASS;
|
||||
f = &content_features(i);
|
||||
f->setInventoryTexture("junglegrass.png");
|
||||
f->setInventoryTexture("junglegrass.png", tsrc);
|
||||
f->used_texturenames["junglegrass.png"] = true;
|
||||
f->light_propagates = true;
|
||||
f->param_type = CPT_LIGHT;
|
||||
@ -305,12 +305,12 @@ void content_mapnode_init()
|
||||
{
|
||||
f->solidness = 0; // drawn separately, makes no faces
|
||||
f->visual_solidness = 1;
|
||||
f->setAllTextures("leaves.png");
|
||||
f->setInventoryTextureCube("leaves.png", "leaves.png", "leaves.png");
|
||||
f->setAllTextures(tsrc, "leaves.png");
|
||||
f->setInventoryTextureCube("leaves.png", "leaves.png", "leaves.png", tsrc);
|
||||
}
|
||||
else
|
||||
{
|
||||
f->setAllTextures("[noalpha:leaves.png");
|
||||
f->setAllTextures(tsrc, "[noalpha:leaves.png");
|
||||
}
|
||||
f->extra_dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAPLING)+" 1";
|
||||
f->extra_dug_item_rarity = 20;
|
||||
@ -319,10 +319,10 @@ void content_mapnode_init()
|
||||
|
||||
i = CONTENT_CACTUS;
|
||||
f = &content_features(i);
|
||||
f->setAllTextures("cactus_side.png");
|
||||
f->setTexture(0, "cactus_top.png");
|
||||
f->setTexture(1, "cactus_top.png");
|
||||
f->setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png");
|
||||
f->setAllTextures(tsrc, "cactus_side.png");
|
||||
f->setTexture(tsrc, 0, "cactus_top.png");
|
||||
f->setTexture(tsrc, 1, "cactus_top.png");
|
||||
f->setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png", tsrc);
|
||||
f->param_type = CPT_MINERAL;
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||
@ -330,7 +330,7 @@ void content_mapnode_init()
|
||||
|
||||
i = CONTENT_PAPYRUS;
|
||||
f = &content_features(i);
|
||||
f->setInventoryTexture("papyrus.png");
|
||||
f->setInventoryTexture("papyrus.png", tsrc);
|
||||
f->used_texturenames["papyrus.png"] = true;
|
||||
f->light_propagates = true;
|
||||
f->param_type = CPT_LIGHT;
|
||||
@ -342,12 +342,12 @@ void content_mapnode_init()
|
||||
|
||||
i = CONTENT_BOOKSHELF;
|
||||
f = &content_features(i);
|
||||
f->setAllTextures("bookshelf.png");
|
||||
f->setTexture(0, "wood.png");
|
||||
f->setTexture(1, "wood.png");
|
||||
f->setAllTextures(tsrc, "bookshelf.png");
|
||||
f->setTexture(tsrc, 0, "wood.png");
|
||||
f->setTexture(tsrc, 1, "wood.png");
|
||||
// FIXME: setInventoryTextureCube() only cares for the first texture
|
||||
f->setInventoryTextureCube("bookshelf.png", "bookshelf.png", "bookshelf.png");
|
||||
//f->setInventoryTextureCube("wood.png", "bookshelf.png", "bookshelf.png");
|
||||
f->setInventoryTextureCube("bookshelf.png", "bookshelf.png", "bookshelf.png", tsrc);
|
||||
//f->setInventoryTextureCube("wood.png", "bookshelf.png", "bookshelf.png", tsrc);
|
||||
f->param_type = CPT_MINERAL;
|
||||
f->is_ground_content = true;
|
||||
setWoodLikeMaterialProperties(f->material, 0.75);
|
||||
@ -361,8 +361,8 @@ void content_mapnode_init()
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||
f->solidness = 0; // drawn separately, makes no faces
|
||||
f->visual_solidness = 1;
|
||||
f->setAllTextures("glass.png");
|
||||
f->setInventoryTextureCube("glass.png", "glass.png", "glass.png");
|
||||
f->setAllTextures(tsrc, "glass.png");
|
||||
f->setInventoryTextureCube("glass.png", "glass.png", "glass.png", tsrc);
|
||||
setGlassLikeMaterialProperties(f->material, 1.0);
|
||||
|
||||
i = CONTENT_FENCE;
|
||||
@ -373,13 +373,13 @@ void content_mapnode_init()
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||
f->solidness = 0; // drawn separately, makes no faces
|
||||
f->air_equivalent = true; // grass grows underneath
|
||||
f->setInventoryTexture("fence.png");
|
||||
f->setInventoryTexture("fence.png", tsrc);
|
||||
f->used_texturenames["fence.png"] = true;
|
||||
setWoodLikeMaterialProperties(f->material, 0.75);
|
||||
|
||||
i = CONTENT_RAIL;
|
||||
f = &content_features(i);
|
||||
f->setInventoryTexture("rail.png");
|
||||
f->setInventoryTexture("rail.png", tsrc);
|
||||
f->used_texturenames["rail.png"] = true;
|
||||
f->light_propagates = true;
|
||||
f->param_type = CPT_LIGHT;
|
||||
@ -393,7 +393,7 @@ void content_mapnode_init()
|
||||
|
||||
i = CONTENT_LADDER;
|
||||
f = &content_features(i);
|
||||
f->setInventoryTexture("ladder.png");
|
||||
f->setInventoryTexture("ladder.png", tsrc);
|
||||
f->used_texturenames["ladder.png"] = true;
|
||||
f->light_propagates = true;
|
||||
f->param_type = CPT_LIGHT;
|
||||
@ -410,30 +410,30 @@ void content_mapnode_init()
|
||||
// Deprecated
|
||||
i = CONTENT_COALSTONE;
|
||||
f = &content_features(i);
|
||||
f->setAllTextures("stone.png^mineral_coal.png");
|
||||
f->setAllTextures(tsrc, "stone.png^mineral_coal.png");
|
||||
f->is_ground_content = true;
|
||||
setStoneLikeMaterialProperties(f->material, 1.5);
|
||||
|
||||
i = CONTENT_WOOD;
|
||||
f = &content_features(i);
|
||||
f->setAllTextures("wood.png");
|
||||
f->setInventoryTextureCube("wood.png", "wood.png", "wood.png");
|
||||
f->setAllTextures(tsrc, "wood.png");
|
||||
f->setInventoryTextureCube("wood.png", "wood.png", "wood.png", tsrc);
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||
setWoodLikeMaterialProperties(f->material, 0.75);
|
||||
|
||||
i = CONTENT_MESE;
|
||||
f = &content_features(i);
|
||||
f->setAllTextures("mese.png");
|
||||
f->setInventoryTextureCube("mese.png", "mese.png", "mese.png");
|
||||
f->setAllTextures(tsrc, "mese.png");
|
||||
f->setInventoryTextureCube("mese.png", "mese.png", "mese.png", tsrc);
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||
setStoneLikeMaterialProperties(f->material, 0.5);
|
||||
|
||||
i = CONTENT_CLOUD;
|
||||
f = &content_features(i);
|
||||
f->setAllTextures("cloud.png");
|
||||
f->setInventoryTextureCube("cloud.png", "cloud.png", "cloud.png");
|
||||
f->setAllTextures(tsrc, "cloud.png");
|
||||
f->setInventoryTextureCube("cloud.png", "cloud.png", "cloud.png", tsrc);
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||
|
||||
@ -451,7 +451,7 @@ void content_mapnode_init()
|
||||
|
||||
i = CONTENT_WATER;
|
||||
f = &content_features(i);
|
||||
f->setInventoryTextureCube("water.png", "water.png", "water.png");
|
||||
f->setInventoryTextureCube("water.png", "water.png", "water.png", tsrc);
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->light_propagates = true;
|
||||
f->solidness = 0; // Drawn separately, makes no faces
|
||||
@ -468,7 +468,7 @@ void content_mapnode_init()
|
||||
if(!opaque_water)
|
||||
f->vertex_alpha = WATER_ALPHA;
|
||||
f->post_effect_color = video::SColor(64, 100, 100, 200);
|
||||
if(f->special_material == NULL && g_texturesource)
|
||||
if(f->special_material == NULL && tsrc)
|
||||
{
|
||||
// Flowing water material
|
||||
f->special_material = new video::SMaterial;
|
||||
@ -478,8 +478,8 @@ void content_mapnode_init()
|
||||
f->special_material->setFlag(video::EMF_FOG_ENABLE, true);
|
||||
if(!opaque_water)
|
||||
f->special_material->MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
|
||||
AtlasPointer *pa_water1 = new AtlasPointer(g_texturesource->getTexture(
|
||||
g_texturesource->getTextureId("water.png")));
|
||||
AtlasPointer *pa_water1 = new AtlasPointer(tsrc->getTexture(
|
||||
tsrc->getTextureId("water.png")));
|
||||
f->special_material->setTexture(0, pa_water1->atlas);
|
||||
|
||||
// Flowing water material, backface culled
|
||||
@ -493,8 +493,8 @@ void content_mapnode_init()
|
||||
|
||||
i = CONTENT_WATERSOURCE;
|
||||
f = &content_features(i);
|
||||
//f->setInventoryTexture("water.png");
|
||||
f->setInventoryTextureCube("water.png", "water.png", "water.png");
|
||||
//f->setInventoryTexture("water.png", tsrc);
|
||||
f->setInventoryTextureCube("water.png", "water.png", "water.png", tsrc);
|
||||
if(new_style_water)
|
||||
{
|
||||
f->solidness = 0; // drawn separately, makes no faces
|
||||
@ -504,8 +504,8 @@ void content_mapnode_init()
|
||||
f->solidness = 1;
|
||||
#ifndef SERVER
|
||||
TileSpec t;
|
||||
if(g_texturesource)
|
||||
t.texture = g_texturesource->getTexture("water.png");
|
||||
if(tsrc)
|
||||
t.texture = tsrc->getTexture("water.png");
|
||||
|
||||
if(!opaque_water){
|
||||
t.alpha = WATER_ALPHA;
|
||||
@ -530,7 +530,7 @@ void content_mapnode_init()
|
||||
if(!opaque_water)
|
||||
f->vertex_alpha = WATER_ALPHA;
|
||||
f->post_effect_color = video::SColor(64, 100, 100, 200);
|
||||
if(f->special_material == NULL && g_texturesource)
|
||||
if(f->special_material == NULL && tsrc)
|
||||
{
|
||||
// New-style water source material (mostly unused)
|
||||
f->special_material = new video::SMaterial;
|
||||
@ -539,8 +539,8 @@ void content_mapnode_init()
|
||||
f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false);
|
||||
f->special_material->setFlag(video::EMF_FOG_ENABLE, true);
|
||||
f->special_material->MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
|
||||
AtlasPointer *pa_water1 = new AtlasPointer(g_texturesource->getTexture(
|
||||
g_texturesource->getTextureId("water.png")));
|
||||
AtlasPointer *pa_water1 = new AtlasPointer(tsrc->getTexture(
|
||||
tsrc->getTextureId("water.png")));
|
||||
f->special_material->setTexture(0, pa_water1->atlas);
|
||||
f->special_atlas = pa_water1;
|
||||
}
|
||||
@ -548,7 +548,7 @@ void content_mapnode_init()
|
||||
|
||||
i = CONTENT_LAVA;
|
||||
f = &content_features(i);
|
||||
f->setInventoryTextureCube("lava.png", "lava.png", "lava.png");
|
||||
f->setInventoryTextureCube("lava.png", "lava.png", "lava.png", tsrc);
|
||||
f->used_texturenames["lava.png"] = true;
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->light_propagates = false;
|
||||
@ -566,7 +566,7 @@ void content_mapnode_init()
|
||||
f->damage_per_second = 4*2;
|
||||
#ifndef SERVER
|
||||
f->post_effect_color = video::SColor(192, 255, 64, 0);
|
||||
if(f->special_material == NULL && g_texturesource)
|
||||
if(f->special_material == NULL && tsrc)
|
||||
{
|
||||
// Flowing lava material
|
||||
f->special_material = new video::SMaterial;
|
||||
@ -577,8 +577,8 @@ void content_mapnode_init()
|
||||
f->special_material->MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
|
||||
|
||||
AtlasPointer *pa_lava1 = new AtlasPointer(
|
||||
g_texturesource->getTexture(
|
||||
g_texturesource->getTextureId("lava.png")));
|
||||
tsrc->getTexture(
|
||||
tsrc->getTextureId("lava.png")));
|
||||
f->special_material->setTexture(0, pa_lava1->atlas);
|
||||
|
||||
// Flowing lava material, backface culled
|
||||
@ -592,7 +592,7 @@ void content_mapnode_init()
|
||||
|
||||
i = CONTENT_LAVASOURCE;
|
||||
f = &content_features(i);
|
||||
f->setInventoryTextureCube("lava.png", "lava.png", "lava.png");
|
||||
f->setInventoryTextureCube("lava.png", "lava.png", "lava.png", tsrc);
|
||||
f->used_texturenames["ladder.png"] = true;
|
||||
if(new_style_water)
|
||||
{
|
||||
@ -603,8 +603,8 @@ void content_mapnode_init()
|
||||
f->solidness = 2;
|
||||
#ifndef SERVER
|
||||
TileSpec t;
|
||||
if(g_texturesource)
|
||||
t.texture = g_texturesource->getTexture("lava.png");
|
||||
if(tsrc)
|
||||
t.texture = tsrc->getTexture("lava.png");
|
||||
|
||||
//t.alpha = 255;
|
||||
//t.material_type = MATERIAL_ALPHA_VERTEX;
|
||||
@ -627,7 +627,7 @@ void content_mapnode_init()
|
||||
f->damage_per_second = 4*2;
|
||||
#ifndef SERVER
|
||||
f->post_effect_color = video::SColor(192, 255, 64, 0);
|
||||
if(f->special_material == NULL && g_texturesource)
|
||||
if(f->special_material == NULL && tsrc)
|
||||
{
|
||||
// New-style lava source material (mostly unused)
|
||||
f->special_material = new video::SMaterial;
|
||||
@ -637,8 +637,8 @@ void content_mapnode_init()
|
||||
f->special_material->setFlag(video::EMF_FOG_ENABLE, true);
|
||||
f->special_material->MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
|
||||
AtlasPointer *pa_lava1 = new AtlasPointer(
|
||||
g_texturesource->getTexture(
|
||||
g_texturesource->getTextureId("lava.png")));
|
||||
tsrc->getTexture(
|
||||
tsrc->getTextureId("lava.png")));
|
||||
f->special_material->setTexture(0, pa_lava1->atlas);
|
||||
|
||||
f->special_atlas = pa_lava1;
|
||||
@ -647,7 +647,7 @@ void content_mapnode_init()
|
||||
|
||||
i = CONTENT_TORCH;
|
||||
f = &content_features(i);
|
||||
f->setInventoryTexture("torch_on_floor.png");
|
||||
f->setInventoryTexture("torch_on_floor.png", tsrc);
|
||||
f->used_texturenames["torch_on_floor.png"] = true;
|
||||
f->used_texturenames["torch_on_ceiling.png"] = true;
|
||||
f->used_texturenames["torch_on_floor.png"] = true;
|
||||
@ -672,7 +672,7 @@ void content_mapnode_init()
|
||||
|
||||
i = CONTENT_SIGN_WALL;
|
||||
f = &content_features(i);
|
||||
f->setInventoryTexture("sign_wall.png");
|
||||
f->setInventoryTexture("sign_wall.png", tsrc);
|
||||
f->used_texturenames["sign_wall.png"] = true;
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->light_propagates = true;
|
||||
@ -683,54 +683,54 @@ void content_mapnode_init()
|
||||
f->air_equivalent = true;
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||
if(f->initial_metadata == NULL)
|
||||
f->initial_metadata = new SignNodeMetadata("Some sign");
|
||||
f->initial_metadata = new SignNodeMetadata(NULL, "Some sign");
|
||||
setConstantMaterialProperties(f->material, 0.5);
|
||||
f->selection_box.type = NODEBOX_WALLMOUNTED;
|
||||
|
||||
i = CONTENT_CHEST;
|
||||
f = &content_features(i);
|
||||
f->param_type = CPT_FACEDIR_SIMPLE;
|
||||
f->setAllTextures("chest_side.png");
|
||||
f->setTexture(0, "chest_top.png");
|
||||
f->setTexture(1, "chest_top.png");
|
||||
f->setTexture(5, "chest_front.png"); // Z-
|
||||
f->setInventoryTexture("chest_top.png");
|
||||
//f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png");
|
||||
f->setAllTextures(tsrc, "chest_side.png");
|
||||
f->setTexture(tsrc, 0, "chest_top.png");
|
||||
f->setTexture(tsrc, 1, "chest_top.png");
|
||||
f->setTexture(tsrc, 5, "chest_front.png"); // Z-
|
||||
f->setInventoryTexture("chest_top.png", tsrc);
|
||||
//f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png", tsrc);
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||
if(f->initial_metadata == NULL)
|
||||
f->initial_metadata = new ChestNodeMetadata();
|
||||
f->initial_metadata = new ChestNodeMetadata(NULL);
|
||||
setWoodLikeMaterialProperties(f->material, 1.0);
|
||||
|
||||
i = CONTENT_LOCKABLE_CHEST;
|
||||
f = &content_features(i);
|
||||
f->param_type = CPT_FACEDIR_SIMPLE;
|
||||
f->setAllTextures("chest_side.png");
|
||||
f->setTexture(0, "chest_top.png");
|
||||
f->setTexture(1, "chest_top.png");
|
||||
f->setTexture(5, "chest_lock.png"); // Z-
|
||||
f->setInventoryTexture("chest_lock.png");
|
||||
//f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png");
|
||||
f->setAllTextures(tsrc, "chest_side.png");
|
||||
f->setTexture(tsrc, 0, "chest_top.png");
|
||||
f->setTexture(tsrc, 1, "chest_top.png");
|
||||
f->setTexture(tsrc, 5, "chest_lock.png"); // Z-
|
||||
f->setInventoryTexture("chest_lock.png", tsrc);
|
||||
//f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png", tsrc);
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||
if(f->initial_metadata == NULL)
|
||||
f->initial_metadata = new LockingChestNodeMetadata();
|
||||
f->initial_metadata = new LockingChestNodeMetadata(NULL);
|
||||
setWoodLikeMaterialProperties(f->material, 1.0);
|
||||
|
||||
i = CONTENT_FURNACE;
|
||||
f = &content_features(i);
|
||||
f->param_type = CPT_FACEDIR_SIMPLE;
|
||||
f->setAllTextures("furnace_side.png");
|
||||
f->setTexture(5, "furnace_front.png"); // Z-
|
||||
f->setInventoryTexture("furnace_front.png");
|
||||
f->setAllTextures(tsrc, "furnace_side.png");
|
||||
f->setTexture(tsrc, 5, "furnace_front.png"); // Z-
|
||||
f->setInventoryTexture("furnace_front.png", tsrc);
|
||||
//f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 6";
|
||||
if(f->initial_metadata == NULL)
|
||||
f->initial_metadata = new FurnaceNodeMetadata();
|
||||
f->initial_metadata = new FurnaceNodeMetadata(NULL);
|
||||
setStoneLikeMaterialProperties(f->material, 3.0);
|
||||
|
||||
i = CONTENT_COBBLE;
|
||||
f = &content_features(i);
|
||||
f->setAllTextures("cobble.png");
|
||||
f->setInventoryTextureCube("cobble.png", "cobble.png", "cobble.png");
|
||||
f->setAllTextures(tsrc, "cobble.png");
|
||||
f->setInventoryTextureCube("cobble.png", "cobble.png", "cobble.png", tsrc);
|
||||
f->param_type = CPT_NONE;
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||
@ -738,8 +738,8 @@ void content_mapnode_init()
|
||||
|
||||
i = CONTENT_MOSSYCOBBLE;
|
||||
f = &content_features(i);
|
||||
f->setAllTextures("mossycobble.png");
|
||||
f->setInventoryTextureCube("mossycobble.png", "mossycobble.png", "mossycobble.png");
|
||||
f->setAllTextures(tsrc, "mossycobble.png");
|
||||
f->setInventoryTextureCube("mossycobble.png", "mossycobble.png", "mossycobble.png", tsrc);
|
||||
f->param_type = CPT_NONE;
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||
@ -747,9 +747,9 @@ void content_mapnode_init()
|
||||
|
||||
i = CONTENT_STEEL;
|
||||
f = &content_features(i);
|
||||
f->setAllTextures("steel_block.png");
|
||||
f->setAllTextures(tsrc, "steel_block.png");
|
||||
f->setInventoryTextureCube("steel_block.png", "steel_block.png",
|
||||
"steel_block.png");
|
||||
"steel_block.png", tsrc);
|
||||
f->param_type = CPT_NONE;
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||
@ -758,25 +758,25 @@ void content_mapnode_init()
|
||||
i = CONTENT_NC;
|
||||
f = &content_features(i);
|
||||
f->param_type = CPT_FACEDIR_SIMPLE;
|
||||
f->setAllTextures("nc_side.png");
|
||||
f->setTexture(5, "nc_front.png"); // Z-
|
||||
f->setTexture(4, "nc_back.png"); // Z+
|
||||
f->setInventoryTexture("nc_front.png");
|
||||
f->setAllTextures(tsrc, "nc_side.png");
|
||||
f->setTexture(tsrc, 5, "nc_front.png"); // Z-
|
||||
f->setTexture(tsrc, 4, "nc_back.png"); // Z+
|
||||
f->setInventoryTexture("nc_front.png", tsrc);
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||
setStoneLikeMaterialProperties(f->material, 3.0);
|
||||
|
||||
i = CONTENT_NC_RB;
|
||||
f = &content_features(i);
|
||||
f->setAllTextures("nc_rb.png");
|
||||
f->setInventoryTexture("nc_rb.png");
|
||||
f->setAllTextures(tsrc, "nc_rb.png");
|
||||
f->setInventoryTexture("nc_rb.png", tsrc);
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||
setStoneLikeMaterialProperties(f->material, 3.0);
|
||||
|
||||
i = CONTENT_SAPLING;
|
||||
f = &content_features(i);
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->setAllTextures("sapling.png");
|
||||
f->setInventoryTexture("sapling.png");
|
||||
f->setAllTextures(tsrc, "sapling.png");
|
||||
f->setInventoryTexture("sapling.png", tsrc);
|
||||
f->used_texturenames["sapling.png"] = true;
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||
f->light_propagates = true;
|
||||
@ -787,7 +787,7 @@ void content_mapnode_init()
|
||||
|
||||
i = CONTENT_APPLE;
|
||||
f = &content_features(i);
|
||||
f->setInventoryTexture("apple.png");
|
||||
f->setInventoryTexture("apple.png", tsrc);
|
||||
f->used_texturenames["apple.png"] = true;
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->light_propagates = true;
|
||||
|
@ -21,20 +21,21 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#define CONTENT_MAPNODE_HEADER
|
||||
|
||||
#include "mapnode.h"
|
||||
class ITextureSource;
|
||||
|
||||
/*
|
||||
Fills stuff to the global ContentFeatures lookup table.
|
||||
|
||||
This accesses g_texturesource; if it is non-NULL, textures are set
|
||||
This accesses tsrc; if it is non-NULL, textures are set
|
||||
for the nodes.
|
||||
|
||||
Client first calls this with g_texturesource=NULL to run some
|
||||
unit tests and stuff, then it runs this again with g_texturesource
|
||||
Client first calls this with tsrc=NULL to run some
|
||||
unit tests and stuff, then it runs this again with tsrc
|
||||
defined to get the textures.
|
||||
|
||||
Server only calls this once with g_texturesource=NULL.
|
||||
Server only calls this once with tsrc=NULL.
|
||||
*/
|
||||
void content_mapnode_init();
|
||||
void content_mapnode_init(ITextureSource *tsrc);
|
||||
|
||||
// Backwards compatibility for non-extended content types in v19
|
||||
extern content_t trans_table_19[21][2];
|
||||
|
@ -27,9 +27,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
*/
|
||||
|
||||
// Prototype
|
||||
SignNodeMetadata proto_SignNodeMetadata("");
|
||||
SignNodeMetadata proto_SignNodeMetadata(NULL, "");
|
||||
|
||||
SignNodeMetadata::SignNodeMetadata(std::string text):
|
||||
SignNodeMetadata::SignNodeMetadata(IGameDef *gamedef, std::string text):
|
||||
NodeMetadata(gamedef),
|
||||
m_text(text)
|
||||
{
|
||||
NodeMetadata::registerType(typeId(), create);
|
||||
@ -38,14 +39,14 @@ u16 SignNodeMetadata::typeId() const
|
||||
{
|
||||
return CONTENT_SIGN_WALL;
|
||||
}
|
||||
NodeMetadata* SignNodeMetadata::create(std::istream &is)
|
||||
NodeMetadata* SignNodeMetadata::create(std::istream &is, IGameDef *gamedef)
|
||||
{
|
||||
std::string text = deSerializeString(is);
|
||||
return new SignNodeMetadata(text);
|
||||
return new SignNodeMetadata(gamedef, text);
|
||||
}
|
||||
NodeMetadata* SignNodeMetadata::clone()
|
||||
NodeMetadata* SignNodeMetadata::clone(IGameDef *gamedef)
|
||||
{
|
||||
return new SignNodeMetadata(m_text);
|
||||
return new SignNodeMetadata(gamedef, m_text);
|
||||
}
|
||||
void SignNodeMetadata::serializeBody(std::ostream &os)
|
||||
{
|
||||
@ -61,9 +62,10 @@ std::string SignNodeMetadata::infoText()
|
||||
*/
|
||||
|
||||
// Prototype
|
||||
ChestNodeMetadata proto_ChestNodeMetadata;
|
||||
ChestNodeMetadata proto_ChestNodeMetadata(NULL);
|
||||
|
||||
ChestNodeMetadata::ChestNodeMetadata()
|
||||
ChestNodeMetadata::ChestNodeMetadata(IGameDef *gamedef):
|
||||
NodeMetadata(gamedef)
|
||||
{
|
||||
NodeMetadata::registerType(typeId(), create);
|
||||
|
||||
@ -78,15 +80,15 @@ u16 ChestNodeMetadata::typeId() const
|
||||
{
|
||||
return CONTENT_CHEST;
|
||||
}
|
||||
NodeMetadata* ChestNodeMetadata::create(std::istream &is)
|
||||
NodeMetadata* ChestNodeMetadata::create(std::istream &is, IGameDef *gamedef)
|
||||
{
|
||||
ChestNodeMetadata *d = new ChestNodeMetadata();
|
||||
d->m_inventory->deSerialize(is);
|
||||
ChestNodeMetadata *d = new ChestNodeMetadata(gamedef);
|
||||
d->m_inventory->deSerialize(is, gamedef);
|
||||
return d;
|
||||
}
|
||||
NodeMetadata* ChestNodeMetadata::clone()
|
||||
NodeMetadata* ChestNodeMetadata::clone(IGameDef *gamedef)
|
||||
{
|
||||
ChestNodeMetadata *d = new ChestNodeMetadata();
|
||||
ChestNodeMetadata *d = new ChestNodeMetadata(gamedef);
|
||||
*d->m_inventory = *m_inventory;
|
||||
return d;
|
||||
}
|
||||
@ -123,9 +125,10 @@ std::string ChestNodeMetadata::getInventoryDrawSpecString()
|
||||
*/
|
||||
|
||||
// Prototype
|
||||
LockingChestNodeMetadata proto_LockingChestNodeMetadata;
|
||||
LockingChestNodeMetadata proto_LockingChestNodeMetadata(NULL);
|
||||
|
||||
LockingChestNodeMetadata::LockingChestNodeMetadata()
|
||||
LockingChestNodeMetadata::LockingChestNodeMetadata(IGameDef *gamedef):
|
||||
NodeMetadata(gamedef)
|
||||
{
|
||||
NodeMetadata::registerType(typeId(), create);
|
||||
|
||||
@ -140,16 +143,16 @@ u16 LockingChestNodeMetadata::typeId() const
|
||||
{
|
||||
return CONTENT_LOCKABLE_CHEST;
|
||||
}
|
||||
NodeMetadata* LockingChestNodeMetadata::create(std::istream &is)
|
||||
NodeMetadata* LockingChestNodeMetadata::create(std::istream &is, IGameDef *gamedef)
|
||||
{
|
||||
LockingChestNodeMetadata *d = new LockingChestNodeMetadata();
|
||||
LockingChestNodeMetadata *d = new LockingChestNodeMetadata(gamedef);
|
||||
d->setOwner(deSerializeString(is));
|
||||
d->m_inventory->deSerialize(is);
|
||||
d->m_inventory->deSerialize(is, gamedef);
|
||||
return d;
|
||||
}
|
||||
NodeMetadata* LockingChestNodeMetadata::clone()
|
||||
NodeMetadata* LockingChestNodeMetadata::clone(IGameDef *gamedef)
|
||||
{
|
||||
LockingChestNodeMetadata *d = new LockingChestNodeMetadata();
|
||||
LockingChestNodeMetadata *d = new LockingChestNodeMetadata(gamedef);
|
||||
*d->m_inventory = *m_inventory;
|
||||
return d;
|
||||
}
|
||||
@ -187,9 +190,10 @@ std::string LockingChestNodeMetadata::getInventoryDrawSpecString()
|
||||
*/
|
||||
|
||||
// Prototype
|
||||
FurnaceNodeMetadata proto_FurnaceNodeMetadata;
|
||||
FurnaceNodeMetadata proto_FurnaceNodeMetadata(NULL);
|
||||
|
||||
FurnaceNodeMetadata::FurnaceNodeMetadata()
|
||||
FurnaceNodeMetadata::FurnaceNodeMetadata(IGameDef *gamedef):
|
||||
NodeMetadata(gamedef)
|
||||
{
|
||||
NodeMetadata::registerType(typeId(), create);
|
||||
|
||||
@ -212,17 +216,17 @@ u16 FurnaceNodeMetadata::typeId() const
|
||||
{
|
||||
return CONTENT_FURNACE;
|
||||
}
|
||||
NodeMetadata* FurnaceNodeMetadata::clone()
|
||||
NodeMetadata* FurnaceNodeMetadata::clone(IGameDef *gamedef)
|
||||
{
|
||||
FurnaceNodeMetadata *d = new FurnaceNodeMetadata();
|
||||
FurnaceNodeMetadata *d = new FurnaceNodeMetadata(m_gamedef);
|
||||
*d->m_inventory = *m_inventory;
|
||||
return d;
|
||||
}
|
||||
NodeMetadata* FurnaceNodeMetadata::create(std::istream &is)
|
||||
NodeMetadata* FurnaceNodeMetadata::create(std::istream &is, IGameDef *gamedef)
|
||||
{
|
||||
FurnaceNodeMetadata *d = new FurnaceNodeMetadata();
|
||||
FurnaceNodeMetadata *d = new FurnaceNodeMetadata(gamedef);
|
||||
|
||||
d->m_inventory->deSerialize(is);
|
||||
d->m_inventory->deSerialize(is, gamedef);
|
||||
|
||||
int temp;
|
||||
is>>temp;
|
||||
|
@ -27,12 +27,12 @@ class Inventory;
|
||||
class SignNodeMetadata : public NodeMetadata
|
||||
{
|
||||
public:
|
||||
SignNodeMetadata(std::string text);
|
||||
SignNodeMetadata(IGameDef *gamedef, std::string text);
|
||||
//~SignNodeMetadata();
|
||||
|
||||
virtual u16 typeId() const;
|
||||
static NodeMetadata* create(std::istream &is);
|
||||
virtual NodeMetadata* clone();
|
||||
static NodeMetadata* create(std::istream &is, IGameDef *gamedef);
|
||||
virtual NodeMetadata* clone(IGameDef *gamedef);
|
||||
virtual void serializeBody(std::ostream &os);
|
||||
virtual std::string infoText();
|
||||
|
||||
@ -47,12 +47,12 @@ private:
|
||||
class ChestNodeMetadata : public NodeMetadata
|
||||
{
|
||||
public:
|
||||
ChestNodeMetadata();
|
||||
ChestNodeMetadata(IGameDef *gamedef);
|
||||
~ChestNodeMetadata();
|
||||
|
||||
virtual u16 typeId() const;
|
||||
static NodeMetadata* create(std::istream &is);
|
||||
virtual NodeMetadata* clone();
|
||||
static NodeMetadata* create(std::istream &is, IGameDef *gamedef);
|
||||
virtual NodeMetadata* clone(IGameDef *gamedef);
|
||||
virtual void serializeBody(std::ostream &os);
|
||||
virtual std::string infoText();
|
||||
virtual Inventory* getInventory() {return m_inventory;}
|
||||
@ -66,12 +66,12 @@ private:
|
||||
class LockingChestNodeMetadata : public NodeMetadata
|
||||
{
|
||||
public:
|
||||
LockingChestNodeMetadata();
|
||||
LockingChestNodeMetadata(IGameDef *gamedef);
|
||||
~LockingChestNodeMetadata();
|
||||
|
||||
virtual u16 typeId() const;
|
||||
static NodeMetadata* create(std::istream &is);
|
||||
virtual NodeMetadata* clone();
|
||||
static NodeMetadata* create(std::istream &is, IGameDef *gamedef);
|
||||
virtual NodeMetadata* clone(IGameDef *gamedef);
|
||||
virtual void serializeBody(std::ostream &os);
|
||||
virtual std::string infoText();
|
||||
virtual Inventory* getInventory() {return m_inventory;}
|
||||
@ -89,12 +89,12 @@ private:
|
||||
class FurnaceNodeMetadata : public NodeMetadata
|
||||
{
|
||||
public:
|
||||
FurnaceNodeMetadata();
|
||||
FurnaceNodeMetadata(IGameDef *gamedef);
|
||||
~FurnaceNodeMetadata();
|
||||
|
||||
virtual u16 typeId() const;
|
||||
virtual NodeMetadata* clone();
|
||||
static NodeMetadata* create(std::istream &is);
|
||||
virtual NodeMetadata* clone(IGameDef *gamedef);
|
||||
static NodeMetadata* create(std::istream &is, IGameDef *gamedef);
|
||||
virtual void serializeBody(std::ostream &os);
|
||||
virtual std::string infoText();
|
||||
virtual Inventory* getInventory() {return m_inventory;}
|
||||
|
@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "collision.h"
|
||||
#include "environment.h"
|
||||
#include "settings.h"
|
||||
#include "main.h" // For g_profiler
|
||||
#include "profiler.h"
|
||||
|
||||
core::map<u16, ServerActiveObject::Factory> ServerActiveObject::m_types;
|
||||
@ -223,7 +224,8 @@ InventoryItem * ItemSAO::createInventoryItem()
|
||||
{
|
||||
try{
|
||||
std::istringstream is(m_inventorystring, std::ios_base::binary);
|
||||
InventoryItem *item = InventoryItem::deSerialize(is);
|
||||
IGameDef *gamedef = m_env->getGameDef();
|
||||
InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
|
||||
infostream<<__FUNCTION_NAME<<": m_inventorystring=\""
|
||||
<<m_inventorystring<<"\" -> item="<<item
|
||||
<<std::endl;
|
||||
@ -448,7 +450,8 @@ std::string RatSAO::getStaticData()
|
||||
void RatSAO::punch(ServerActiveObject *puncher)
|
||||
{
|
||||
std::istringstream is("CraftItem rat 1", std::ios_base::binary);
|
||||
InventoryItem *item = InventoryItem::deSerialize(is);
|
||||
IGameDef *gamedef = m_env->getGameDef();
|
||||
InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
|
||||
bool fits = puncher->addToInventory(item);
|
||||
if(fits)
|
||||
m_removed = true;
|
||||
@ -932,7 +935,8 @@ std::string FireflySAO::getStaticData()
|
||||
InventoryItem* FireflySAO::createPickedUpItem()
|
||||
{
|
||||
std::istringstream is("CraftItem firefly 1", std::ios_base::binary);
|
||||
InventoryItem *item = InventoryItem::deSerialize(is);
|
||||
IGameDef *gamedef = m_env->getGameDef();
|
||||
InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
|
||||
return item;
|
||||
}
|
||||
|
||||
@ -1563,13 +1567,14 @@ LuaEntitySAO::~LuaEntitySAO()
|
||||
delete m_prop;
|
||||
}
|
||||
|
||||
void LuaEntitySAO::addedToEnvironment(u16 id)
|
||||
void LuaEntitySAO::addedToEnvironment()
|
||||
{
|
||||
ServerActiveObject::addedToEnvironment(id);
|
||||
ServerActiveObject::addedToEnvironment();
|
||||
|
||||
// Create entity from name and state
|
||||
lua_State *L = m_env->getLua();
|
||||
m_registered = scriptapi_luaentity_add(L, id, m_init_name.c_str(), m_init_state.c_str());
|
||||
m_registered = scriptapi_luaentity_add(L, m_id, m_init_name.c_str(),
|
||||
m_init_state.c_str());
|
||||
|
||||
if(m_registered){
|
||||
// Get properties
|
||||
@ -1660,7 +1665,8 @@ std::string LuaEntitySAO::getStaticData()
|
||||
InventoryItem* LuaEntitySAO::createPickedUpItem()
|
||||
{
|
||||
std::istringstream is("CraftItem testobject1 1", std::ios_base::binary);
|
||||
InventoryItem *item = InventoryItem::deSerialize(is);
|
||||
IGameDef *gamedef = m_env->getGameDef();
|
||||
InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
|
||||
return item;
|
||||
}
|
||||
|
||||
|
@ -204,7 +204,7 @@ public:
|
||||
~LuaEntitySAO();
|
||||
u8 getType() const
|
||||
{return ACTIVEOBJECT_TYPE_LUAENTITY;}
|
||||
virtual void addedToEnvironment(u16 id);
|
||||
virtual void addedToEnvironment();
|
||||
static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
|
||||
const std::string &data);
|
||||
void step(float dtime, bool send_recommended);
|
||||
|
68
src/content_tool.cpp
Normal file
68
src/content_tool.cpp
Normal file
@ -0,0 +1,68 @@
|
||||
/*
|
||||
Minetest-c55
|
||||
Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#include "content_tool.h"
|
||||
#include "tool.h"
|
||||
|
||||
void content_tool_init(IToolDefManager *mgr)
|
||||
{
|
||||
mgr->registerTool("WPick",
|
||||
ToolDefinition("tool_woodpick.png",
|
||||
ToolDiggingProperties(2.0, 0,-1,2,0, 50, 0,0,0,0)));
|
||||
mgr->registerTool("STPick",
|
||||
ToolDefinition("tool_stonepick.png",
|
||||
ToolDiggingProperties(1.5, 0,-1,2,0, 100, 0,0,0,0)));
|
||||
mgr->registerTool("SteelPick",
|
||||
ToolDefinition("tool_steelpick.png",
|
||||
ToolDiggingProperties(1.0, 0,-1,2,0, 300, 0,0,0,0)));
|
||||
mgr->registerTool("MesePick",
|
||||
ToolDefinition("tool_mesepick.png",
|
||||
ToolDiggingProperties(0, 0,0,0,0, 1337, 0,0,0,0)));
|
||||
mgr->registerTool("WShovel",
|
||||
ToolDefinition("tool_woodshovel.png",
|
||||
ToolDiggingProperties(2.0, 0.5,2,-1.5,0.3, 50, 0,0,0,0)));
|
||||
mgr->registerTool("STShovel",
|
||||
ToolDefinition("tool_stoneshovel.png",
|
||||
ToolDiggingProperties(1.5, 0.5,2,-1.5,0.1, 100, 0,0,0,0)));
|
||||
mgr->registerTool("SteelShovel",
|
||||
ToolDefinition("tool_steelshovel.png",
|
||||
ToolDiggingProperties(1.0, 0.5,2,-1.5,0.0, 300, 0,0,0,0)));
|
||||
mgr->registerTool("WAxe",
|
||||
ToolDefinition("tool_woodaxe.png",
|
||||
ToolDiggingProperties(2.0, 0.5,-0.2,1,-0.5, 50, 0,0,0,0)));
|
||||
mgr->registerTool("STAxe",
|
||||
ToolDefinition("tool_stoneaxe.png",
|
||||
ToolDiggingProperties(1.5, 0.5,-0.2,1,-0.5, 100, 0,0,0,0)));
|
||||
mgr->registerTool("SteelAxe",
|
||||
ToolDefinition("tool_steelaxe.png",
|
||||
ToolDiggingProperties(1.0, 0.5,-0.2,1,-0.5, 300, 0,0,0,0)));
|
||||
mgr->registerTool("WSword",
|
||||
ToolDefinition("tool_woodsword.png",
|
||||
ToolDiggingProperties(3.0, 3,0,1,-1, 50, 0,0,0,0)));
|
||||
mgr->registerTool("STSword",
|
||||
ToolDefinition("tool_stonesword.png",
|
||||
ToolDiggingProperties(2.5, 3,0,1,-1, 100, 0,0,0,0)));
|
||||
mgr->registerTool("SteelSword",
|
||||
ToolDefinition("tool_steelsword.png",
|
||||
ToolDiggingProperties(2.0, 3,0,1,-1, 300, 0,0,0,0)));
|
||||
mgr->registerTool("",
|
||||
ToolDefinition("tool_hand.png",
|
||||
ToolDiggingProperties(0.5, 1,0,-1,0, 50, 0,0,0,0)));
|
||||
}
|
||||
|
24
src/content_tool.h
Normal file
24
src/content_tool.h
Normal file
@ -0,0 +1,24 @@
|
||||
/*
|
||||
Minetest-c55
|
||||
Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
class IToolDefManager;
|
||||
|
||||
// Add default tools to manager
|
||||
void content_tool_init(IToolDefManager *mgr);
|
||||
|
@ -32,6 +32,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "scriptapi.h"
|
||||
#include "mapnode_contentfeatures.h"
|
||||
#include "nodemetadata.h"
|
||||
#include "main.h" // For g_settings, g_profiler
|
||||
|
||||
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
|
||||
|
||||
@ -270,9 +271,11 @@ void ActiveBlockList::update(core::list<v3s16> &active_positions,
|
||||
ServerEnvironment
|
||||
*/
|
||||
|
||||
ServerEnvironment::ServerEnvironment(ServerMap *map, lua_State *L):
|
||||
ServerEnvironment::ServerEnvironment(ServerMap *map, lua_State *L,
|
||||
IGameDef *gamedef):
|
||||
m_map(map),
|
||||
m_lua(L),
|
||||
m_gamedef(gamedef),
|
||||
m_random_spawn_timer(3),
|
||||
m_send_recommended_timer(0),
|
||||
m_game_time(0),
|
||||
@ -312,7 +315,7 @@ void ServerEnvironment::serializePlayers(const std::string &savedir)
|
||||
//infostream<<"Checking player file "<<path<<std::endl;
|
||||
|
||||
// Load player to see what is its name
|
||||
ServerRemotePlayer testplayer;
|
||||
ServerRemotePlayer testplayer(this);
|
||||
{
|
||||
// Open file and deserialize
|
||||
std::ifstream is(path.c_str(), std::ios_base::binary);
|
||||
@ -321,7 +324,7 @@ void ServerEnvironment::serializePlayers(const std::string &savedir)
|
||||
infostream<<"Failed to read "<<path<<std::endl;
|
||||
continue;
|
||||
}
|
||||
testplayer.deSerialize(is);
|
||||
testplayer.deSerialize(is, m_gamedef);
|
||||
}
|
||||
|
||||
//infostream<<"Loaded test player with name "<<testplayer.getName()<<std::endl;
|
||||
@ -426,7 +429,7 @@ void ServerEnvironment::deSerializePlayers(const std::string &savedir)
|
||||
infostream<<"Checking player file "<<path<<std::endl;
|
||||
|
||||
// Load player to see what is its name
|
||||
ServerRemotePlayer testplayer;
|
||||
ServerRemotePlayer testplayer(this);
|
||||
{
|
||||
// Open file and deserialize
|
||||
std::ifstream is(path.c_str(), std::ios_base::binary);
|
||||
@ -435,7 +438,7 @@ void ServerEnvironment::deSerializePlayers(const std::string &savedir)
|
||||
infostream<<"Failed to read "<<path<<std::endl;
|
||||
continue;
|
||||
}
|
||||
testplayer.deSerialize(is);
|
||||
testplayer.deSerialize(is, m_gamedef);
|
||||
}
|
||||
|
||||
if(!string_allowed(testplayer.getName(), PLAYERNAME_ALLOWED_CHARS))
|
||||
@ -454,7 +457,7 @@ void ServerEnvironment::deSerializePlayers(const std::string &savedir)
|
||||
if(player == NULL)
|
||||
{
|
||||
infostream<<"Is a new player"<<std::endl;
|
||||
player = new ServerRemotePlayer();
|
||||
player = new ServerRemotePlayer(this);
|
||||
newplayer = true;
|
||||
}
|
||||
|
||||
@ -469,7 +472,7 @@ void ServerEnvironment::deSerializePlayers(const std::string &savedir)
|
||||
infostream<<"Failed to read "<<path<<std::endl;
|
||||
continue;
|
||||
}
|
||||
player->deSerialize(is);
|
||||
player->deSerialize(is, m_gamedef);
|
||||
}
|
||||
|
||||
if(newplayer)
|
||||
@ -1507,7 +1510,7 @@ u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
|
||||
// Register reference in scripting api (must be done before post-init)
|
||||
scriptapi_add_object_reference(m_lua, object);
|
||||
// Post-initialize object
|
||||
object->addedToEnvironment(object->getId());
|
||||
object->addedToEnvironment();
|
||||
|
||||
return object->getId();
|
||||
}
|
||||
@ -1862,9 +1865,12 @@ void ServerEnvironment::deactivateFarObjects(bool force_delete)
|
||||
ClientEnvironment
|
||||
*/
|
||||
|
||||
ClientEnvironment::ClientEnvironment(ClientMap *map, scene::ISceneManager *smgr):
|
||||
ClientEnvironment::ClientEnvironment(ClientMap *map, scene::ISceneManager *smgr,
|
||||
ITextureSource *texturesource, IGameDef *gamedef):
|
||||
m_map(map),
|
||||
m_smgr(smgr)
|
||||
m_smgr(smgr),
|
||||
m_texturesource(texturesource),
|
||||
m_gamedef(gamedef)
|
||||
{
|
||||
assert(m_map);
|
||||
assert(m_smgr);
|
||||
@ -2166,9 +2172,9 @@ void ClientEnvironment::step(float dtime)
|
||||
}
|
||||
}
|
||||
|
||||
void ClientEnvironment::updateMeshes(v3s16 blockpos)
|
||||
void ClientEnvironment::updateMeshes(v3s16 blockpos, ITextureSource *tsrc)
|
||||
{
|
||||
m_map->updateMeshes(blockpos, getDayNightRatio());
|
||||
m_map->updateMeshes(blockpos, getDayNightRatio(), tsrc);
|
||||
}
|
||||
|
||||
void ClientEnvironment::expireMeshes(bool only_daynight_diffed)
|
||||
@ -2242,14 +2248,15 @@ u16 ClientEnvironment::addActiveObject(ClientActiveObject *object)
|
||||
infostream<<"ClientEnvironment::addActiveObject(): "
|
||||
<<"added (id="<<object->getId()<<")"<<std::endl;
|
||||
m_active_objects.insert(object->getId(), object);
|
||||
object->addToScene(m_smgr);
|
||||
// TODO: Make g_texturesource non-global
|
||||
object->addToScene(m_smgr, m_texturesource);
|
||||
return object->getId();
|
||||
}
|
||||
|
||||
void ClientEnvironment::addActiveObject(u16 id, u8 type,
|
||||
const std::string &init_data)
|
||||
{
|
||||
ClientActiveObject* obj = ClientActiveObject::create(type);
|
||||
ClientActiveObject* obj = ClientActiveObject::create(type, m_gamedef);
|
||||
if(obj == NULL)
|
||||
{
|
||||
infostream<<"ClientEnvironment::addActiveObject(): "
|
||||
|
@ -26,7 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
- The map
|
||||
- Players
|
||||
- Other objects
|
||||
- The current time in the game (actually it only contains the brightness)
|
||||
- The current time in the game
|
||||
- etc.
|
||||
*/
|
||||
|
||||
@ -42,6 +42,8 @@ class Server;
|
||||
class ActiveBlockModifier;
|
||||
class ServerActiveObject;
|
||||
typedef struct lua_State lua_State;
|
||||
class ITextureSource;
|
||||
class IGameDef;
|
||||
|
||||
class Environment
|
||||
{
|
||||
@ -127,23 +129,20 @@ private:
|
||||
class ServerEnvironment : public Environment
|
||||
{
|
||||
public:
|
||||
ServerEnvironment(ServerMap *map, lua_State *L);
|
||||
ServerEnvironment(ServerMap *map, lua_State *L, IGameDef *gamedef);
|
||||
~ServerEnvironment();
|
||||
|
||||
Map & getMap()
|
||||
{
|
||||
return *m_map;
|
||||
}
|
||||
{ return *m_map; }
|
||||
|
||||
ServerMap & getServerMap()
|
||||
{
|
||||
return *m_map;
|
||||
}
|
||||
{ return *m_map; }
|
||||
|
||||
lua_State* getLua()
|
||||
{
|
||||
return m_lua;
|
||||
}
|
||||
{ return m_lua; }
|
||||
|
||||
IGameDef *getGameDef()
|
||||
{ return m_gamedef; }
|
||||
|
||||
float getSendRecommendedInterval()
|
||||
{
|
||||
@ -218,6 +217,7 @@ public:
|
||||
/*
|
||||
ActiveBlockModifiers (TODO)
|
||||
-------------------------------------------
|
||||
NOTE: Not used currently (TODO: Use or remove)
|
||||
*/
|
||||
|
||||
void addActiveBlockModifier(ActiveBlockModifier *abm);
|
||||
@ -277,6 +277,8 @@ private:
|
||||
ServerMap *m_map;
|
||||
// Lua state
|
||||
lua_State *m_lua;
|
||||
// Game definition
|
||||
IGameDef *m_gamedef;
|
||||
// Active object list
|
||||
core::map<u16, ServerActiveObject*> m_active_objects;
|
||||
// Outgoing network message buffer for active objects
|
||||
@ -302,6 +304,8 @@ private:
|
||||
|
||||
These are fed into ServerEnvironment at initialization time;
|
||||
ServerEnvironment handles deleting them.
|
||||
|
||||
NOTE: Not used currently (TODO: Use or remove)
|
||||
*/
|
||||
|
||||
class ActiveBlockModifier
|
||||
@ -353,7 +357,8 @@ struct ClientEnvEvent
|
||||
class ClientEnvironment : public Environment
|
||||
{
|
||||
public:
|
||||
ClientEnvironment(ClientMap *map, scene::ISceneManager *smgr);
|
||||
ClientEnvironment(ClientMap *map, scene::ISceneManager *smgr,
|
||||
ITextureSource *texturesource, IGameDef *gamedef);
|
||||
~ClientEnvironment();
|
||||
|
||||
Map & getMap()
|
||||
@ -370,8 +375,9 @@ public:
|
||||
|
||||
virtual void addPlayer(Player *player);
|
||||
LocalPlayer * getLocalPlayer();
|
||||
|
||||
void updateMeshes(v3s16 blockpos);
|
||||
|
||||
// Slightly deprecated
|
||||
void updateMeshes(v3s16 blockpos, ITextureSource *tsrc);
|
||||
void expireMeshes(bool only_daynight_diffed);
|
||||
|
||||
void setTimeOfDay(u32 time)
|
||||
@ -382,8 +388,8 @@ public:
|
||||
|
||||
if(getDayNightRatio() != old_dr)
|
||||
{
|
||||
dout_client<<DTIME<<"ClientEnvironment: DayNightRatio changed"
|
||||
<<" -> expiring meshes"<<std::endl;
|
||||
/*infostream<<"ClientEnvironment: DayNightRatio changed"
|
||||
<<" -> expiring meshes"<<std::endl;*/
|
||||
expireMeshes(true);
|
||||
}
|
||||
}
|
||||
@ -429,6 +435,8 @@ public:
|
||||
private:
|
||||
ClientMap *m_map;
|
||||
scene::ISceneManager *m_smgr;
|
||||
ITextureSource *m_texturesource;
|
||||
IGameDef *m_gamedef;
|
||||
core::map<u16, ClientActiveObject*> m_active_objects;
|
||||
Queue<ClientEnvEvent> m_client_event_queue;
|
||||
IntervalLimiter m_active_object_light_update_interval;
|
||||
|
43
src/game.cpp
43
src/game.cpp
@ -46,6 +46,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
// Needed for determining pointing to nodes
|
||||
#include "mapnode_contentfeatures.h"
|
||||
#include "nodemetadata.h"
|
||||
#include "main.h" // For g_settings
|
||||
#include "content_mapnode.h" // For content_mapnode_init
|
||||
#include "tool.h"
|
||||
#include "content_tool.h" // For content_tool_init
|
||||
|
||||
/*
|
||||
Setting this to 1 enables a special camera mode that forces
|
||||
@ -153,6 +157,7 @@ private:
|
||||
Hotbar draw routine
|
||||
*/
|
||||
void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
|
||||
ITextureSource *tsrc,
|
||||
v2s32 centerlowerpos, s32 imgsize, s32 itemcount,
|
||||
Inventory *inventory, s32 halfheartcount)
|
||||
{
|
||||
@ -244,7 +249,7 @@ void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
|
||||
|
||||
if(item != NULL)
|
||||
{
|
||||
drawInventoryItem(driver, font, item, rect, NULL);
|
||||
drawInventoryItem(driver, font, item, rect, NULL, tsrc);
|
||||
}
|
||||
}
|
||||
|
||||
@ -587,6 +592,21 @@ void the_game(
|
||||
|
||||
draw_load_screen(L"Loading...", driver, font);
|
||||
|
||||
// Create tool manager
|
||||
IToolDefManager *toolmgr = createToolDefManager();
|
||||
|
||||
// Create texture source
|
||||
TextureSource *tsrc = new TextureSource(device);
|
||||
|
||||
// Initialize mapnode again to enable changed graphics settings
|
||||
// Initialize content feature table with textures
|
||||
init_contentfeatures(tsrc);
|
||||
// Fill content feature table with default definitions
|
||||
content_mapnode_init(tsrc);
|
||||
|
||||
// Initialize default tool definitions
|
||||
content_tool_init(toolmgr);
|
||||
|
||||
/*
|
||||
Create server.
|
||||
SharedPtr will delete it when it goes out of scope.
|
||||
@ -606,7 +626,8 @@ void the_game(
|
||||
draw_load_screen(L"Creating client...", driver, font);
|
||||
infostream<<"Creating client"<<std::endl;
|
||||
MapDrawControl draw_control;
|
||||
Client client(device, playername.c_str(), password, draw_control);
|
||||
Client client(device, playername.c_str(), password, draw_control,
|
||||
tsrc, toolmgr);
|
||||
|
||||
draw_load_screen(L"Resolving address...", driver, font);
|
||||
Address connect_address(0,0,0,0, port);
|
||||
@ -883,7 +904,7 @@ void the_game(
|
||||
/*
|
||||
Process TextureSource's queue
|
||||
*/
|
||||
((TextureSource*)g_texturesource)->processQueue();
|
||||
tsrc->processQueue();
|
||||
|
||||
/*
|
||||
Random calculations
|
||||
@ -1113,7 +1134,7 @@ void the_game(
|
||||
new GUIInventoryMenu(guienv, guiroot, -1,
|
||||
&g_menumgr, v2s16(8,7),
|
||||
client.getInventoryContext(),
|
||||
&client);
|
||||
&client, tsrc);
|
||||
|
||||
core::array<GUIInventoryMenu::DrawSpec> draw_spec;
|
||||
draw_spec.push_back(GUIInventoryMenu::DrawSpec(
|
||||
@ -1672,8 +1693,10 @@ void the_game(
|
||||
|
||||
// Get digging properties for material and tool
|
||||
content_t material = n.getContent();
|
||||
ToolDiggingProperties tp =
|
||||
toolmgr->getDiggingProperties(toolname);
|
||||
DiggingProperties prop =
|
||||
getDiggingProperties(material, toolname);
|
||||
getDiggingProperties(material, &tp);
|
||||
|
||||
float dig_time_complete = 0.0;
|
||||
|
||||
@ -1775,7 +1798,7 @@ void the_game(
|
||||
new GUIInventoryMenu(guienv, guiroot, -1,
|
||||
&g_menumgr, invsize,
|
||||
client.getInventoryContext(),
|
||||
&client);
|
||||
&client, tsrc);
|
||||
menu->setDrawSpec(draw_spec);
|
||||
menu->drop();
|
||||
}
|
||||
@ -2079,7 +2102,7 @@ void the_game(
|
||||
InventoryItem *item = NULL;
|
||||
if(mlist != NULL)
|
||||
item = mlist->getItem(g_selected_item);
|
||||
camera.wield(item);
|
||||
camera.wield(item, tsrc);
|
||||
}
|
||||
|
||||
/*
|
||||
@ -2202,7 +2225,8 @@ void the_game(
|
||||
Draw hotbar
|
||||
*/
|
||||
{
|
||||
draw_hotbar(driver, font, v2s32(displaycenter.X, screensize.Y),
|
||||
draw_hotbar(driver, font, tsrc,
|
||||
v2s32(displaycenter.X, screensize.Y),
|
||||
hotbar_imagesize, hotbar_itemcount, &local_inventory,
|
||||
client.getHP());
|
||||
}
|
||||
@ -2269,6 +2293,9 @@ void the_game(
|
||||
driver->endScene();
|
||||
gui_shuttingdowntext->remove();*/
|
||||
}
|
||||
|
||||
delete toolmgr;
|
||||
delete tsrc;
|
||||
}
|
||||
|
||||
|
||||
|
42
src/gamedef.h
Normal file
42
src/gamedef.h
Normal file
@ -0,0 +1,42 @@
|
||||
/*
|
||||
Minetest-c55
|
||||
Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#ifndef GAMEDEF_HEADER
|
||||
#define GAMEDEF_HEADER
|
||||
|
||||
class IToolDefManager;
|
||||
class INodeDefManager; //TODO
|
||||
//class IItemDefManager; //TODO
|
||||
// Mineral too?
|
||||
|
||||
/*
|
||||
An interface for fetching game-global definitions like tool and
|
||||
mapnode properties
|
||||
*/
|
||||
|
||||
class IGameDef
|
||||
{
|
||||
public:
|
||||
virtual IToolDefManager* getToolDefManager()=0;
|
||||
virtual INodeDefManager* getNodeDefManager()=0;
|
||||
//virtual IItemDefManager* getItemDefManager()=0;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
@ -32,13 +32,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
void drawInventoryItem(video::IVideoDriver *driver,
|
||||
gui::IGUIFont *font,
|
||||
InventoryItem *item, core::rect<s32> rect,
|
||||
const core::rect<s32> *clip)
|
||||
const core::rect<s32> *clip,
|
||||
ITextureSource *tsrc)
|
||||
{
|
||||
if(item == NULL)
|
||||
return;
|
||||
|
||||
video::ITexture *texture = NULL;
|
||||
texture = item->getImage();
|
||||
texture = item->getImage(tsrc);
|
||||
|
||||
if(texture != NULL)
|
||||
{
|
||||
@ -89,12 +90,14 @@ GUIInventoryMenu::GUIInventoryMenu(gui::IGUIEnvironment* env,
|
||||
IMenuManager *menumgr,
|
||||
v2s16 menu_size,
|
||||
InventoryContext *c,
|
||||
InventoryManager *invmgr
|
||||
InventoryManager *invmgr,
|
||||
ITextureSource *tsrc
|
||||
):
|
||||
GUIModalMenu(env, parent, id, menumgr),
|
||||
m_menu_size(menu_size),
|
||||
m_c(c),
|
||||
m_invmgr(invmgr)
|
||||
m_invmgr(invmgr),
|
||||
m_tsrc(tsrc)
|
||||
{
|
||||
m_selected_item = NULL;
|
||||
}
|
||||
@ -218,7 +221,7 @@ GUIInventoryMenu::ItemSpec GUIInventoryMenu::getItemAtPos(v2s32 p) const
|
||||
return ItemSpec("", "", -1);
|
||||
}
|
||||
|
||||
void GUIInventoryMenu::drawList(const ListDrawSpec &s)
|
||||
void GUIInventoryMenu::drawList(const ListDrawSpec &s, ITextureSource *tsrc)
|
||||
{
|
||||
video::IVideoDriver* driver = Environment->getVideoDriver();
|
||||
|
||||
@ -269,7 +272,7 @@ void GUIInventoryMenu::drawList(const ListDrawSpec &s)
|
||||
if(item)
|
||||
{
|
||||
drawInventoryItem(driver, font, item,
|
||||
rect, &AbsoluteClippingRect);
|
||||
rect, &AbsoluteClippingRect, tsrc);
|
||||
}
|
||||
|
||||
}
|
||||
@ -292,7 +295,7 @@ void GUIInventoryMenu::drawMenu()
|
||||
for(u32 i=0; i<m_draw_spec.size(); i++)
|
||||
{
|
||||
ListDrawSpec &s = m_draw_spec[i];
|
||||
drawList(s);
|
||||
drawList(s, m_tsrc);
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -26,10 +26,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "utility.h"
|
||||
#include "modalMenu.h"
|
||||
|
||||
class ITextureSource;
|
||||
|
||||
void drawInventoryItem(video::IVideoDriver *driver,
|
||||
gui::IGUIFont *font,
|
||||
InventoryItem *item, core::rect<s32> rect,
|
||||
const core::rect<s32> *clip);
|
||||
const core::rect<s32> *clip,
|
||||
ITextureSource *tsrc);
|
||||
|
||||
class GUIInventoryMenu : public GUIModalMenu
|
||||
{
|
||||
@ -114,7 +117,8 @@ public:
|
||||
IMenuManager *menumgr,
|
||||
v2s16 menu_size,
|
||||
InventoryContext *c,
|
||||
InventoryManager *invmgr
|
||||
InventoryManager *invmgr,
|
||||
ITextureSource *tsrc
|
||||
);
|
||||
~GUIInventoryMenu();
|
||||
|
||||
@ -130,7 +134,7 @@ public:
|
||||
void regenerateGui(v2u32 screensize);
|
||||
|
||||
ItemSpec getItemAtPos(v2s32 p) const;
|
||||
void drawList(const ListDrawSpec &s);
|
||||
void drawList(const ListDrawSpec &s, ITextureSource *tsrc);
|
||||
void drawMenu();
|
||||
|
||||
bool OnEvent(const SEvent& event);
|
||||
@ -149,6 +153,7 @@ protected:
|
||||
|
||||
InventoryContext *m_c;
|
||||
InventoryManager *m_invmgr;
|
||||
ITextureSource *m_tsrc;
|
||||
|
||||
core::array<DrawSpec> m_init_draw_spec;
|
||||
core::array<ListDrawSpec> m_draw_spec;
|
||||
|
@ -1,6 +1,6 @@
|
||||
/*
|
||||
Minetest-c55
|
||||
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@ -17,16 +17,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
/*
|
||||
(c) 2010 Perttu Ahola <celeron55@gmail.com>
|
||||
*/
|
||||
|
||||
#include "inventory.h"
|
||||
#include "serialization.h"
|
||||
#include "utility.h"
|
||||
#include "debug.h"
|
||||
#include <sstream>
|
||||
#include "main.h"
|
||||
#include "main.h" // For tsrc, g_toolmanager
|
||||
#include "serverobject.h"
|
||||
#include "content_mapnode.h"
|
||||
#include "content_inventory.h"
|
||||
@ -35,14 +31,17 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "log.h"
|
||||
#include "mapnode_contentfeatures.h"
|
||||
#include "tool.h"
|
||||
#include "gamedef.h"
|
||||
|
||||
/*
|
||||
InventoryItem
|
||||
*/
|
||||
|
||||
InventoryItem::InventoryItem(u16 count)
|
||||
InventoryItem::InventoryItem(IGameDef *gamedef, u16 count):
|
||||
m_gamedef(gamedef),
|
||||
m_count(count)
|
||||
{
|
||||
m_count = count;
|
||||
assert(m_gamedef);
|
||||
}
|
||||
|
||||
InventoryItem::~InventoryItem()
|
||||
@ -61,7 +60,7 @@ content_t content_translate_from_19_to_internal(content_t c_from)
|
||||
return c_from;
|
||||
}
|
||||
|
||||
InventoryItem* InventoryItem::deSerialize(std::istream &is)
|
||||
InventoryItem* InventoryItem::deSerialize(std::istream &is, IGameDef *gamedef)
|
||||
{
|
||||
DSTACK(__FUNCTION_NAME);
|
||||
|
||||
@ -84,7 +83,7 @@ InventoryItem* InventoryItem::deSerialize(std::istream &is)
|
||||
}
|
||||
if(material > MAX_CONTENT)
|
||||
throw SerializationError("Too large material number");
|
||||
return new MaterialItem(material, count);
|
||||
return new MaterialItem(gamedef, material, count);
|
||||
}
|
||||
else if(name == "MaterialItem2")
|
||||
{
|
||||
@ -94,7 +93,7 @@ InventoryItem* InventoryItem::deSerialize(std::istream &is)
|
||||
is>>count;
|
||||
if(material > MAX_CONTENT)
|
||||
throw SerializationError("Too large material number");
|
||||
return new MaterialItem(material, count);
|
||||
return new MaterialItem(gamedef, material, count);
|
||||
}
|
||||
else if(name == "MBOItem")
|
||||
{
|
||||
@ -108,7 +107,7 @@ InventoryItem* InventoryItem::deSerialize(std::istream &is)
|
||||
std::getline(is, subname, ' ');
|
||||
u16 count;
|
||||
is>>count;
|
||||
return new CraftItem(subname, count);
|
||||
return new CraftItem(gamedef, subname, count);
|
||||
}
|
||||
else if(name == "ToolItem")
|
||||
{
|
||||
@ -116,7 +115,7 @@ InventoryItem* InventoryItem::deSerialize(std::istream &is)
|
||||
std::getline(is, toolname, ' ');
|
||||
u16 wear;
|
||||
is>>wear;
|
||||
return new ToolItem(toolname, wear);
|
||||
return new ToolItem(gamedef, toolname, wear);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -151,7 +150,7 @@ ServerActiveObject* InventoryItem::createSAO(ServerEnvironment *env, u16 id, v3f
|
||||
*/
|
||||
|
||||
#ifndef SERVER
|
||||
video::ITexture * MaterialItem::getImage() const
|
||||
video::ITexture * MaterialItem::getImage(ITextureSource *tsrc) const
|
||||
{
|
||||
return content_features(m_content).inventory_texture;
|
||||
}
|
||||
@ -159,12 +158,12 @@ video::ITexture * MaterialItem::getImage() const
|
||||
|
||||
bool MaterialItem::isCookable() const
|
||||
{
|
||||
return item_material_is_cookable(m_content);
|
||||
return item_material_is_cookable(m_content, m_gamedef);
|
||||
}
|
||||
|
||||
InventoryItem *MaterialItem::createCookResult() const
|
||||
{
|
||||
return item_material_create_cook_result(m_content);
|
||||
return item_material_create_cook_result(m_content, m_gamedef);
|
||||
}
|
||||
|
||||
/*
|
||||
@ -173,23 +172,54 @@ InventoryItem *MaterialItem::createCookResult() const
|
||||
|
||||
std::string ToolItem::getImageBasename() const
|
||||
{
|
||||
return tool_get_imagename(m_toolname);
|
||||
return m_gamedef->getToolDefManager()->getImagename(m_toolname);
|
||||
}
|
||||
|
||||
#ifndef SERVER
|
||||
video::ITexture * ToolItem::getImage(ITextureSource *tsrc) const
|
||||
{
|
||||
if(tsrc == NULL)
|
||||
return NULL;
|
||||
|
||||
std::string basename = getImageBasename();
|
||||
|
||||
/*
|
||||
Calculate a progress value with sane amount of
|
||||
maximum states
|
||||
*/
|
||||
u32 maxprogress = 30;
|
||||
u32 toolprogress = (65535-m_wear)/(65535/maxprogress);
|
||||
|
||||
float value_f = (float)toolprogress / (float)maxprogress;
|
||||
std::ostringstream os;
|
||||
os<<basename<<"^[progressbar"<<value_f;
|
||||
|
||||
return tsrc->getTextureRaw(os.str());
|
||||
}
|
||||
|
||||
video::ITexture * ToolItem::getImageRaw(ITextureSource *tsrc) const
|
||||
{
|
||||
if(tsrc == NULL)
|
||||
return NULL;
|
||||
|
||||
return tsrc->getTextureRaw(getImageBasename());
|
||||
}
|
||||
#endif
|
||||
|
||||
/*
|
||||
CraftItem
|
||||
*/
|
||||
|
||||
#ifndef SERVER
|
||||
video::ITexture * CraftItem::getImage() const
|
||||
video::ITexture * CraftItem::getImage(ITextureSource *tsrc) const
|
||||
{
|
||||
if(g_texturesource == NULL)
|
||||
if(tsrc == NULL)
|
||||
return NULL;
|
||||
|
||||
std::string name = item_craft_get_image_name(m_subname);
|
||||
std::string name = item_craft_get_image_name(m_subname, m_gamedef);
|
||||
|
||||
// Get such a texture
|
||||
return g_texturesource->getTextureRaw(name);
|
||||
return tsrc->getTextureRaw(name);
|
||||
}
|
||||
#endif
|
||||
|
||||
@ -206,7 +236,7 @@ ServerActiveObject* CraftItem::createSAO(ServerEnvironment *env, u16 id, v3f pos
|
||||
u16 CraftItem::getDropCount() const
|
||||
{
|
||||
// Special cases
|
||||
s16 dc = item_craft_get_drop_count(m_subname);
|
||||
s16 dc = item_craft_get_drop_count(m_subname, m_gamedef);
|
||||
if(dc != -1)
|
||||
return dc;
|
||||
// Default
|
||||
@ -215,21 +245,21 @@ u16 CraftItem::getDropCount() const
|
||||
|
||||
bool CraftItem::isCookable() const
|
||||
{
|
||||
return item_craft_is_cookable(m_subname);
|
||||
return item_craft_is_cookable(m_subname, m_gamedef);
|
||||
}
|
||||
|
||||
InventoryItem *CraftItem::createCookResult() const
|
||||
{
|
||||
return item_craft_create_cook_result(m_subname);
|
||||
return item_craft_create_cook_result(m_subname, m_gamedef);
|
||||
}
|
||||
|
||||
bool CraftItem::use(ServerEnvironment *env, ServerActiveObject *user)
|
||||
{
|
||||
if(!item_craft_is_eatable(m_subname))
|
||||
if(!item_craft_is_eatable(m_subname, m_gamedef))
|
||||
return false;
|
||||
|
||||
u16 result_count = getCount() - 1; // Eat one at a time
|
||||
s16 hp_change = item_craft_eat_hp_change(m_subname);
|
||||
s16 hp_change = item_craft_eat_hp_change(m_subname, m_gamedef);
|
||||
s16 hp = user->getHP();
|
||||
hp += hp_change;
|
||||
if(hp < 0)
|
||||
@ -304,7 +334,7 @@ void InventoryList::serialize(std::ostream &os) const
|
||||
os<<"EndInventoryList\n";
|
||||
}
|
||||
|
||||
void InventoryList::deSerialize(std::istream &is)
|
||||
void InventoryList::deSerialize(std::istream &is, IGameDef *gamedef)
|
||||
{
|
||||
//is.imbue(std::locale("C"));
|
||||
|
||||
@ -335,7 +365,7 @@ void InventoryList::deSerialize(std::istream &is)
|
||||
{
|
||||
if(item_i > getSize() - 1)
|
||||
throw SerializationError("too many items");
|
||||
InventoryItem *item = InventoryItem::deSerialize(iss);
|
||||
InventoryItem *item = InventoryItem::deSerialize(iss, gamedef);
|
||||
m_items[item_i++] = item;
|
||||
}
|
||||
else if(name == "Empty")
|
||||
@ -655,7 +685,7 @@ void Inventory::serialize(std::ostream &os) const
|
||||
os<<"EndInventory\n";
|
||||
}
|
||||
|
||||
void Inventory::deSerialize(std::istream &is)
|
||||
void Inventory::deSerialize(std::istream &is, IGameDef *gamedef)
|
||||
{
|
||||
clear();
|
||||
|
||||
@ -687,7 +717,7 @@ void Inventory::deSerialize(std::istream &is)
|
||||
iss>>listsize;
|
||||
|
||||
InventoryList *list = new InventoryList(listname, listsize);
|
||||
list->deSerialize(is);
|
||||
list->deSerialize(is, gamedef);
|
||||
|
||||
m_lists.push_back(list);
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
/*
|
||||
Minetest-c55
|
||||
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@ -17,10 +17,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
/*
|
||||
(c) 2010 Perttu Ahola <celeron55@gmail.com>
|
||||
*/
|
||||
|
||||
#ifndef INVENTORY_HEADER
|
||||
#define INVENTORY_HEADER
|
||||
|
||||
@ -29,34 +25,37 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include <string>
|
||||
#include "common_irrlicht.h"
|
||||
#include "debug.h"
|
||||
#include "main.h" // For g_materials
|
||||
#include "mapnode.h" // For content_t
|
||||
|
||||
#define QUANTITY_ITEM_MAX_COUNT 99
|
||||
|
||||
class ServerActiveObject;
|
||||
class ServerEnvironment;
|
||||
class ITextureSource;
|
||||
class IGameDef;
|
||||
|
||||
class InventoryItem
|
||||
{
|
||||
public:
|
||||
InventoryItem(u16 count);
|
||||
InventoryItem(IGameDef *gamedef, u16 count);
|
||||
virtual ~InventoryItem();
|
||||
|
||||
static InventoryItem* deSerialize(std::istream &is);
|
||||
static InventoryItem* deSerialize(std::istream &is, IGameDef *gamedef);
|
||||
|
||||
virtual const char* getName() const = 0;
|
||||
// Shall write the name and the parameters
|
||||
virtual void serialize(std::ostream &os) const = 0;
|
||||
// Shall make an exact clone of the item
|
||||
virtual InventoryItem* clone() = 0;
|
||||
#ifndef SERVER
|
||||
// Return the name of the image for this item
|
||||
virtual std::string getImageBasename() const { return ""; }
|
||||
#ifndef SERVER
|
||||
// Shall return an image of the item (or NULL)
|
||||
virtual video::ITexture * getImage() const { return NULL; }
|
||||
virtual video::ITexture * getImage(ITextureSource *tsrc) const
|
||||
{ return NULL; }
|
||||
// Shall return an image of the item without embellishments (or NULL)
|
||||
virtual video::ITexture * getImageRaw() const { return getImage(); }
|
||||
virtual video::ITexture * getImageRaw(ITextureSource *tsrc) const
|
||||
{ return getImage(tsrc); }
|
||||
#endif
|
||||
// Shall return a text to show in the GUI
|
||||
virtual std::string getText() { return ""; }
|
||||
@ -119,14 +118,15 @@ public:
|
||||
ServerActiveObject *user){return false;}
|
||||
|
||||
protected:
|
||||
IGameDef *m_gamedef;
|
||||
u16 m_count;
|
||||
};
|
||||
|
||||
class MaterialItem : public InventoryItem
|
||||
{
|
||||
public:
|
||||
MaterialItem(content_t content, u16 count):
|
||||
InventoryItem(count)
|
||||
MaterialItem(IGameDef *gamedef, content_t content, u16 count):
|
||||
InventoryItem(gamedef, count)
|
||||
{
|
||||
m_content = content;
|
||||
}
|
||||
@ -148,10 +148,10 @@ public:
|
||||
}
|
||||
virtual InventoryItem* clone()
|
||||
{
|
||||
return new MaterialItem(m_content, m_count);
|
||||
return new MaterialItem(m_gamedef, m_content, m_count);
|
||||
}
|
||||
#ifndef SERVER
|
||||
video::ITexture * getImage() const;
|
||||
video::ITexture * getImage(ITextureSource *tsrc) const;
|
||||
#endif
|
||||
std::string getText()
|
||||
{
|
||||
@ -199,8 +199,8 @@ private:
|
||||
class CraftItem : public InventoryItem
|
||||
{
|
||||
public:
|
||||
CraftItem(std::string subname, u16 count):
|
||||
InventoryItem(count)
|
||||
CraftItem(IGameDef *gamedef, std::string subname, u16 count):
|
||||
InventoryItem(gamedef, count)
|
||||
{
|
||||
m_subname = subname;
|
||||
}
|
||||
@ -221,10 +221,10 @@ public:
|
||||
}
|
||||
virtual InventoryItem* clone()
|
||||
{
|
||||
return new CraftItem(m_subname, m_count);
|
||||
return new CraftItem(m_gamedef, m_subname, m_count);
|
||||
}
|
||||
#ifndef SERVER
|
||||
video::ITexture * getImage() const;
|
||||
video::ITexture * getImage(ITextureSource *tsrc) const;
|
||||
#endif
|
||||
std::string getText()
|
||||
{
|
||||
@ -275,8 +275,8 @@ private:
|
||||
class ToolItem : public InventoryItem
|
||||
{
|
||||
public:
|
||||
ToolItem(std::string toolname, u16 wear):
|
||||
InventoryItem(1)
|
||||
ToolItem(IGameDef *gamedef, std::string toolname, u16 wear):
|
||||
InventoryItem(gamedef, 1)
|
||||
{
|
||||
m_toolname = toolname;
|
||||
m_wear = wear;
|
||||
@ -298,41 +298,15 @@ public:
|
||||
}
|
||||
virtual InventoryItem* clone()
|
||||
{
|
||||
return new ToolItem(m_toolname, m_wear);
|
||||
return new ToolItem(m_gamedef, m_toolname, m_wear);
|
||||
}
|
||||
|
||||
std::string getImageBasename() const;
|
||||
|
||||
#ifndef SERVER
|
||||
video::ITexture * getImage() const
|
||||
{
|
||||
if(g_texturesource == NULL)
|
||||
return NULL;
|
||||
|
||||
std::string basename = getImageBasename();
|
||||
|
||||
/*
|
||||
Calculate a progress value with sane amount of
|
||||
maximum states
|
||||
*/
|
||||
u32 maxprogress = 30;
|
||||
u32 toolprogress = (65535-m_wear)/(65535/maxprogress);
|
||||
|
||||
float value_f = (float)toolprogress / (float)maxprogress;
|
||||
std::ostringstream os;
|
||||
os<<basename<<"^[progressbar"<<value_f;
|
||||
|
||||
return g_texturesource->getTextureRaw(os.str());
|
||||
}
|
||||
|
||||
video::ITexture * getImageRaw() const
|
||||
{
|
||||
if(g_texturesource == NULL)
|
||||
return NULL;
|
||||
|
||||
return g_texturesource->getTextureRaw(getImageBasename());
|
||||
}
|
||||
video::ITexture * getImage(ITextureSource *tsrc) const;
|
||||
video::ITexture * getImageRaw(ITextureSource *tsrc) const;
|
||||
#endif
|
||||
|
||||
std::string getText()
|
||||
{
|
||||
return "";
|
||||
@ -390,7 +364,7 @@ public:
|
||||
~InventoryList();
|
||||
void clearItems();
|
||||
void serialize(std::ostream &os) const;
|
||||
void deSerialize(std::istream &is);
|
||||
void deSerialize(std::istream &is, IGameDef *gamedef);
|
||||
|
||||
InventoryList(const InventoryList &other);
|
||||
InventoryList & operator = (const InventoryList &other);
|
||||
@ -460,7 +434,7 @@ public:
|
||||
Inventory & operator = (const Inventory &other);
|
||||
|
||||
void serialize(std::ostream &os) const;
|
||||
void deSerialize(std::istream &is);
|
||||
void deSerialize(std::istream &is, IGameDef *gamedef);
|
||||
|
||||
InventoryList * addList(const std::string &name, u32 size);
|
||||
InventoryList * getList(const std::string &name);
|
||||
|
33
src/main.cpp
33
src/main.cpp
@ -385,11 +385,11 @@ Doing currently:
|
||||
*/
|
||||
|
||||
#ifdef NDEBUG
|
||||
#ifdef _WIN32
|
||||
/*#ifdef _WIN32
|
||||
#pragma message ("Disabling unit tests")
|
||||
#else
|
||||
#warning "Disabling unit tests"
|
||||
#endif
|
||||
#endif*/
|
||||
// Disable unit tests
|
||||
#define ENABLE_TESTS 0
|
||||
#else
|
||||
@ -437,9 +437,6 @@ Doing currently:
|
||||
#include "mapnode_contentfeatures.h" // For init_contentfeatures
|
||||
#include "content_mapnode.h" // For content_mapnode_init
|
||||
|
||||
// This makes textures
|
||||
ITextureSource *g_texturesource = NULL;
|
||||
|
||||
/*
|
||||
Settings.
|
||||
These are loaded from the config file.
|
||||
@ -1275,11 +1272,11 @@ int main(int argc, char *argv[])
|
||||
These are needed for unit tests at least.
|
||||
*/
|
||||
|
||||
// Initialize content feature table
|
||||
init_contentfeatures();
|
||||
// Initialize mapnode content without textures (with g_texturesource=NULL)
|
||||
content_mapnode_init();
|
||||
// Must be called before g_texturesource is created
|
||||
// Initialize content feature table without textures
|
||||
init_contentfeatures(NULL);
|
||||
// Initialize mapnode content without textures
|
||||
content_mapnode_init(NULL);
|
||||
// Must be called before texturesource is created
|
||||
// (for texture atlas making)
|
||||
init_mineral();
|
||||
|
||||
@ -1430,9 +1427,6 @@ int main(int argc, char *argv[])
|
||||
// Create game callback for menus
|
||||
g_gamecallback = new MainGameCallback(device);
|
||||
|
||||
// Create texture source
|
||||
g_texturesource = new TextureSource(device);
|
||||
|
||||
/*
|
||||
Speed tests (done after irrlicht is loaded to get timer)
|
||||
*/
|
||||
@ -1477,13 +1471,6 @@ int main(int argc, char *argv[])
|
||||
skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255,0,0,0));
|
||||
skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255,0,0,0));
|
||||
|
||||
/*
|
||||
Preload some textures and stuff
|
||||
*/
|
||||
|
||||
// Initialize mapnode content with textures (with g_texturesource!=NULL)
|
||||
content_mapnode_init();
|
||||
|
||||
/*
|
||||
GUI stuff
|
||||
*/
|
||||
@ -1657,12 +1644,6 @@ int main(int argc, char *argv[])
|
||||
if(device->run() == false)
|
||||
break;
|
||||
|
||||
// Initialize mapnode again to enable changed graphics settings
|
||||
// Initialize content feature table
|
||||
init_contentfeatures();
|
||||
// Initialize mapnode content with textures (with g_texturesource!=NULL)
|
||||
content_mapnode_init();
|
||||
|
||||
/*
|
||||
Run game
|
||||
*/
|
||||
|
@ -24,10 +24,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
class Settings;
|
||||
extern Settings *g_settings;
|
||||
|
||||
// This makes and maps textures
|
||||
class ITextureSource;
|
||||
extern ITextureSource *g_texturesource;
|
||||
|
||||
// Global profiler
|
||||
class Profiler;
|
||||
extern Profiler *g_profiler;
|
||||
|
27
src/map.cpp
27
src/map.cpp
@ -62,8 +62,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
Map
|
||||
*/
|
||||
|
||||
Map::Map(std::ostream &dout):
|
||||
Map::Map(std::ostream &dout, IGameDef *gamedef):
|
||||
m_dout(dout),
|
||||
m_gamedef(gamedef),
|
||||
m_sector_cache(NULL)
|
||||
{
|
||||
/*m_sector_mutex.Init();
|
||||
@ -1025,7 +1026,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
|
||||
NodeMetadata *meta_proto = content_features(n).initial_metadata;
|
||||
if(meta_proto)
|
||||
{
|
||||
NodeMetadata *meta = meta_proto->clone();
|
||||
NodeMetadata *meta = meta_proto->clone(m_gamedef);
|
||||
meta->setOwner(player_name);
|
||||
setNodeMetadata(p, meta);
|
||||
}
|
||||
@ -1906,8 +1907,8 @@ void Map::nodeMetadataStep(float dtime,
|
||||
ServerMap
|
||||
*/
|
||||
|
||||
ServerMap::ServerMap(std::string savedir):
|
||||
Map(dout_server),
|
||||
ServerMap::ServerMap(std::string savedir, IGameDef *gamedef):
|
||||
Map(dout_server, gamedef),
|
||||
m_seed(0),
|
||||
m_map_metadata_changed(true),
|
||||
m_database(NULL),
|
||||
@ -3309,7 +3310,7 @@ void ServerMap::loadBlock(std::string sectordir, std::string blockfile, MapSecto
|
||||
}
|
||||
|
||||
// Read basic data
|
||||
block->deSerialize(is, version);
|
||||
block->deSerialize(is, version, m_gamedef);
|
||||
|
||||
// Read extra data stored on disk
|
||||
block->deSerializeDiskExtra(is, version);
|
||||
@ -3379,7 +3380,7 @@ void ServerMap::loadBlock(std::string *blob, v3s16 p3d, MapSector *sector, bool
|
||||
}
|
||||
|
||||
// Read basic data
|
||||
block->deSerialize(is, version);
|
||||
block->deSerialize(is, version, m_gamedef);
|
||||
|
||||
// Read extra data stored on disk
|
||||
block->deSerializeDiskExtra(is, version);
|
||||
@ -3522,12 +3523,13 @@ void ServerMap::PrintInfo(std::ostream &out)
|
||||
|
||||
ClientMap::ClientMap(
|
||||
Client *client,
|
||||
IGameDef *gamedef,
|
||||
MapDrawControl &control,
|
||||
scene::ISceneNode* parent,
|
||||
scene::ISceneManager* mgr,
|
||||
s32 id
|
||||
):
|
||||
Map(dout_client),
|
||||
Map(dout_client, gamedef),
|
||||
scene::ISceneNode(parent, mgr, id),
|
||||
m_client(client),
|
||||
m_control(control),
|
||||
@ -4168,14 +4170,15 @@ void ClientMap::expireMeshes(bool only_daynight_diffed)
|
||||
}
|
||||
}
|
||||
|
||||
void ClientMap::updateMeshes(v3s16 blockpos, u32 daynight_ratio)
|
||||
void ClientMap::updateMeshes(v3s16 blockpos, u32 daynight_ratio,
|
||||
ITextureSource *tsrc)
|
||||
{
|
||||
assert(mapType() == MAPTYPE_CLIENT);
|
||||
|
||||
try{
|
||||
v3s16 p = blockpos + v3s16(0,0,0);
|
||||
MapBlock *b = getBlockNoCreate(p);
|
||||
b->updateMesh(daynight_ratio);
|
||||
b->updateMesh(daynight_ratio, tsrc);
|
||||
//b->setMeshExpired(true);
|
||||
}
|
||||
catch(InvalidPositionException &e){}
|
||||
@ -4183,21 +4186,21 @@ void ClientMap::updateMeshes(v3s16 blockpos, u32 daynight_ratio)
|
||||
try{
|
||||
v3s16 p = blockpos + v3s16(-1,0,0);
|
||||
MapBlock *b = getBlockNoCreate(p);
|
||||
b->updateMesh(daynight_ratio);
|
||||
b->updateMesh(daynight_ratio, tsrc);
|
||||
//b->setMeshExpired(true);
|
||||
}
|
||||
catch(InvalidPositionException &e){}
|
||||
try{
|
||||
v3s16 p = blockpos + v3s16(0,-1,0);
|
||||
MapBlock *b = getBlockNoCreate(p);
|
||||
b->updateMesh(daynight_ratio);
|
||||
b->updateMesh(daynight_ratio, tsrc);
|
||||
//b->setMeshExpired(true);
|
||||
}
|
||||
catch(InvalidPositionException &e){}
|
||||
try{
|
||||
v3s16 p = blockpos + v3s16(0,0,-1);
|
||||
MapBlock *b = getBlockNoCreate(p);
|
||||
b->updateMesh(daynight_ratio);
|
||||
b->updateMesh(daynight_ratio, tsrc);
|
||||
//b->setMeshExpired(true);
|
||||
}
|
||||
catch(InvalidPositionException &e){}
|
||||
|
20
src/map.h
20
src/map.h
@ -41,6 +41,7 @@ class ServerMapSector;
|
||||
class ClientMapSector;
|
||||
class MapBlock;
|
||||
class NodeMetadata;
|
||||
class IGameDef;
|
||||
|
||||
namespace mapgen{
|
||||
struct BlockMakeData;
|
||||
@ -109,7 +110,7 @@ class Map /*: public NodeContainer*/
|
||||
{
|
||||
public:
|
||||
|
||||
Map(std::ostream &dout);
|
||||
Map(std::ostream &dout, IGameDef *gamedef);
|
||||
virtual ~Map();
|
||||
|
||||
/*virtual u16 nodeContainerId() const
|
||||
@ -289,7 +290,9 @@ public:
|
||||
|
||||
protected:
|
||||
|
||||
std::ostream &m_dout;
|
||||
std::ostream &m_dout; // A bit deprecated, could be removed
|
||||
|
||||
IGameDef *m_gamedef;
|
||||
|
||||
core::map<MapEventReceiver*, bool> m_event_receivers;
|
||||
|
||||
@ -315,7 +318,7 @@ public:
|
||||
/*
|
||||
savedir: directory to which map data should be saved
|
||||
*/
|
||||
ServerMap(std::string savedir);
|
||||
ServerMap(std::string savedir, IGameDef *gamedef);
|
||||
~ServerMap();
|
||||
|
||||
s32 mapType() const
|
||||
@ -435,9 +438,9 @@ public:
|
||||
u64 getSeed(){ return m_seed; }
|
||||
|
||||
private:
|
||||
// Seed used for all kinds of randomness
|
||||
// Seed used for all kinds of randomness in generation
|
||||
u64 m_seed;
|
||||
|
||||
|
||||
std::string m_savedir;
|
||||
bool m_map_saving_enabled;
|
||||
|
||||
@ -496,6 +499,7 @@ struct MapDrawControl
|
||||
};
|
||||
|
||||
class Client;
|
||||
class ITextureSource;
|
||||
|
||||
/*
|
||||
ClientMap
|
||||
@ -508,6 +512,7 @@ class ClientMap : public Map, public scene::ISceneNode
|
||||
public:
|
||||
ClientMap(
|
||||
Client *client,
|
||||
IGameDef *gamedef,
|
||||
MapDrawControl &control,
|
||||
scene::ISceneNode* parent,
|
||||
scene::ISceneManager* mgr,
|
||||
@ -583,9 +588,10 @@ public:
|
||||
|
||||
/*
|
||||
Update the faces of the given block and blocks on the
|
||||
leading edge.
|
||||
leading edge, without threading. Rarely used.
|
||||
*/
|
||||
void updateMeshes(v3s16 blockpos, u32 daynight_ratio);
|
||||
void updateMeshes(v3s16 blockpos, u32 daynight_ratio,
|
||||
ITextureSource *tsrc);
|
||||
|
||||
// Update meshes that touch the node
|
||||
//void updateNodeMeshes(v3s16 nodepos, u32 daynight_ratio);
|
||||
|
@ -138,7 +138,7 @@ MapNode MapBlock::getNodeParentNoEx(v3s16 p)
|
||||
#ifndef SERVER
|
||||
|
||||
#if 1
|
||||
void MapBlock::updateMesh(u32 daynight_ratio)
|
||||
void MapBlock::updateMesh(u32 daynight_ratio, ITextureSource *tsrc)
|
||||
{
|
||||
#if 0
|
||||
/*
|
||||
@ -154,7 +154,7 @@ void MapBlock::updateMesh(u32 daynight_ratio)
|
||||
MeshMakeData data;
|
||||
data.fill(daynight_ratio, this);
|
||||
|
||||
scene::SMesh *mesh_new = makeMapBlockMesh(&data);
|
||||
scene::SMesh *mesh_new = makeMapBlockMesh(&data, tsrc);
|
||||
|
||||
/*
|
||||
Replace the mesh
|
||||
@ -655,7 +655,7 @@ void MapBlock::serialize(std::ostream &os, u8 version)
|
||||
}
|
||||
}
|
||||
|
||||
void MapBlock::deSerialize(std::istream &is, u8 version)
|
||||
void MapBlock::deSerialize(std::istream &is, u8 version, IGameDef *gamedef)
|
||||
{
|
||||
if(!ser_ver_supported(version))
|
||||
throw VersionMismatchException("ERROR: MapBlock format not supported");
|
||||
@ -786,7 +786,7 @@ void MapBlock::deSerialize(std::istream &is, u8 version)
|
||||
{
|
||||
std::string data = deSerializeString(is);
|
||||
std::istringstream iss(data, std::ios_base::binary);
|
||||
m_node_metadata->deSerialize(iss);
|
||||
m_node_metadata->deSerialize(iss, gamedef);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -794,7 +794,7 @@ void MapBlock::deSerialize(std::istream &is, u8 version)
|
||||
std::ostringstream oss(std::ios_base::binary);
|
||||
decompressZlib(is, oss);
|
||||
std::istringstream iss(oss.str(), std::ios_base::binary);
|
||||
m_node_metadata->deSerialize(iss);
|
||||
m_node_metadata->deSerialize(iss, gamedef);
|
||||
}
|
||||
}
|
||||
catch(SerializationError &e)
|
||||
|
@ -38,6 +38,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
|
||||
class Map;
|
||||
class NodeMetadataList;
|
||||
class ITextureSource;
|
||||
class IGameDef;
|
||||
|
||||
#define BLOCK_TIMESTAMP_UNDEFINED 0xffffffff
|
||||
|
||||
@ -407,7 +409,7 @@ public:
|
||||
NOTE: Prefer generating the mesh separately and then using
|
||||
replaceMesh().
|
||||
*/
|
||||
void updateMesh(u32 daynight_ratio);
|
||||
void updateMesh(u32 daynight_ratio, ITextureSource *tsrc);
|
||||
#endif
|
||||
// Replace the mesh with a new one
|
||||
void replaceMesh(scene::SMesh *mesh_new);
|
||||
@ -537,7 +539,7 @@ public:
|
||||
|
||||
// These don't write or read version by itself
|
||||
void serialize(std::ostream &os, u8 version);
|
||||
void deSerialize(std::istream &is, u8 version);
|
||||
void deSerialize(std::istream &is, u8 version, IGameDef *gamedef);
|
||||
// Used after the basic ones when writing on disk (serverside)
|
||||
void serializeDiskExtra(std::ostream &os, u8 version);
|
||||
void deSerializeDiskExtra(std::istream &is, u8 version);
|
||||
|
@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "settings.h"
|
||||
#include "profiler.h"
|
||||
#include "mapnode_contentfeatures.h"
|
||||
#include "tile.h"
|
||||
|
||||
void MeshMakeData::fill(u32 daynight_ratio, MapBlock *block)
|
||||
{
|
||||
@ -252,10 +253,10 @@ void makeFastFace(TileSpec tile, u8 li0, u8 li1, u8 li2, u8 li3, v3f p,
|
||||
Returns TILE_NODE if doesn't exist or should not be drawn.
|
||||
*/
|
||||
TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 face_dir,
|
||||
NodeModMap &temp_mods)
|
||||
NodeModMap &temp_mods, ITextureSource *tsrc)
|
||||
{
|
||||
TileSpec spec;
|
||||
spec = mn.getTile(face_dir);
|
||||
spec = mn.getTile(face_dir, tsrc);
|
||||
|
||||
/*
|
||||
Check temporary modifications on this node
|
||||
@ -272,7 +273,7 @@ TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 face_dir,
|
||||
if(mod.type == NODEMOD_CHANGECONTENT)
|
||||
{
|
||||
MapNode mn2(mod.param);
|
||||
spec = mn2.getTile(face_dir);
|
||||
spec = mn2.getTile(face_dir, tsrc);
|
||||
}
|
||||
if(mod.type == NODEMOD_CRACK)
|
||||
{
|
||||
@ -283,20 +284,20 @@ TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 face_dir,
|
||||
|
||||
// Get original texture name
|
||||
u32 orig_id = spec.texture.id;
|
||||
std::string orig_name = g_texturesource->getTextureName(orig_id);
|
||||
std::string orig_name = tsrc->getTextureName(orig_id);
|
||||
|
||||
// Create new texture name
|
||||
std::ostringstream os;
|
||||
os<<orig_name<<"^[crack"<<mod.param;
|
||||
|
||||
// Get new texture
|
||||
u32 new_id = g_texturesource->getTextureId(os.str());
|
||||
u32 new_id = tsrc->getTextureId(os.str());
|
||||
|
||||
/*dstream<<"MapBlock::getNodeTile(): Switching from "
|
||||
<<orig_name<<" to "<<os.str()<<" ("
|
||||
<<orig_id<<" to "<<new_id<<")"<<std::endl;*/
|
||||
|
||||
spec.texture = g_texturesource->getTexture(new_id);
|
||||
spec.texture = tsrc->getTexture(new_id);
|
||||
}
|
||||
}
|
||||
|
||||
@ -412,6 +413,7 @@ void getTileInfo(
|
||||
VoxelManipulator &vmanip,
|
||||
NodeModMap &temp_mods,
|
||||
bool smooth_lighting,
|
||||
ITextureSource *tsrc,
|
||||
// Output:
|
||||
bool &makes_face,
|
||||
v3s16 &p_corrected,
|
||||
@ -422,8 +424,8 @@ void getTileInfo(
|
||||
{
|
||||
MapNode n0 = vmanip.getNodeNoEx(blockpos_nodes + p);
|
||||
MapNode n1 = vmanip.getNodeNoEx(blockpos_nodes + p + face_dir);
|
||||
TileSpec tile0 = getNodeTile(n0, p, face_dir, temp_mods);
|
||||
TileSpec tile1 = getNodeTile(n1, p + face_dir, -face_dir, temp_mods);
|
||||
TileSpec tile0 = getNodeTile(n0, p, face_dir, temp_mods, tsrc);
|
||||
TileSpec tile1 = getNodeTile(n1, p + face_dir, -face_dir, temp_mods, tsrc);
|
||||
|
||||
// This is hackish
|
||||
content_t content0 = getNodeContent(p, n0, temp_mods);
|
||||
@ -493,7 +495,8 @@ void updateFastFaceRow(
|
||||
NodeModMap &temp_mods,
|
||||
VoxelManipulator &vmanip,
|
||||
v3s16 blockpos_nodes,
|
||||
bool smooth_lighting)
|
||||
bool smooth_lighting,
|
||||
ITextureSource *tsrc)
|
||||
{
|
||||
v3s16 p = startpos;
|
||||
|
||||
@ -505,7 +508,7 @@ void updateFastFaceRow(
|
||||
u8 lights[4] = {0,0,0,0};
|
||||
TileSpec tile;
|
||||
getTileInfo(blockpos_nodes, p, face_dir, daynight_ratio,
|
||||
vmanip, temp_mods, smooth_lighting,
|
||||
vmanip, temp_mods, smooth_lighting, tsrc,
|
||||
makes_face, p_corrected, face_dir_corrected, lights, tile);
|
||||
|
||||
for(u16 j=0; j<length; j++)
|
||||
@ -528,7 +531,7 @@ void updateFastFaceRow(
|
||||
p_next = p + translate_dir;
|
||||
|
||||
getTileInfo(blockpos_nodes, p_next, face_dir, daynight_ratio,
|
||||
vmanip, temp_mods, smooth_lighting,
|
||||
vmanip, temp_mods, smooth_lighting, tsrc,
|
||||
next_makes_face, next_p_corrected,
|
||||
next_face_dir_corrected, next_lights,
|
||||
next_tile);
|
||||
@ -641,7 +644,7 @@ void updateFastFaceRow(
|
||||
}
|
||||
}
|
||||
|
||||
scene::SMesh* makeMapBlockMesh(MeshMakeData *data)
|
||||
scene::SMesh* makeMapBlockMesh(MeshMakeData *data, ITextureSource *tsrc)
|
||||
{
|
||||
// 4-21ms for MAP_BLOCKSIZE=16
|
||||
// 24-155ms for MAP_BLOCKSIZE=32
|
||||
@ -688,7 +691,8 @@ scene::SMesh* makeMapBlockMesh(MeshMakeData *data)
|
||||
data->m_temp_mods,
|
||||
data->m_vmanip,
|
||||
blockpos_nodes,
|
||||
smooth_lighting);
|
||||
smooth_lighting,
|
||||
tsrc);
|
||||
}
|
||||
}
|
||||
/*
|
||||
@ -706,7 +710,8 @@ scene::SMesh* makeMapBlockMesh(MeshMakeData *data)
|
||||
data->m_temp_mods,
|
||||
data->m_vmanip,
|
||||
blockpos_nodes,
|
||||
smooth_lighting);
|
||||
smooth_lighting,
|
||||
tsrc);
|
||||
}
|
||||
}
|
||||
/*
|
||||
@ -724,7 +729,8 @@ scene::SMesh* makeMapBlockMesh(MeshMakeData *data)
|
||||
data->m_temp_mods,
|
||||
data->m_vmanip,
|
||||
blockpos_nodes,
|
||||
smooth_lighting);
|
||||
smooth_lighting,
|
||||
tsrc);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -789,7 +795,7 @@ scene::SMesh* makeMapBlockMesh(MeshMakeData *data)
|
||||
- whatever
|
||||
*/
|
||||
|
||||
mapblock_mesh_generate_special(data, collector);
|
||||
mapblock_mesh_generate_special(data, collector, tsrc);
|
||||
|
||||
/*
|
||||
Add stuff from collector to mesh
|
||||
|
@ -141,7 +141,7 @@ struct MeshMakeData
|
||||
};
|
||||
|
||||
// This is the highest-level function in here
|
||||
scene::SMesh* makeMapBlockMesh(MeshMakeData *data);
|
||||
scene::SMesh* makeMapBlockMesh(MeshMakeData *data, ITextureSource *tsrc);
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -220,7 +220,7 @@ u8 MapNode::getLightBanksWithSource()
|
||||
}
|
||||
|
||||
#ifndef SERVER
|
||||
TileSpec MapNode::getTile(v3s16 dir)
|
||||
TileSpec MapNode::getTile(v3s16 dir, ITextureSource *tsrc)
|
||||
{
|
||||
if(content_features(*this).param_type == CPT_FACEDIR_SIMPLE)
|
||||
dir = facedir_rotate(param1, dir);
|
||||
@ -253,19 +253,19 @@ TileSpec MapNode::getTile(v3s16 dir)
|
||||
/*
|
||||
If it contains some mineral, change texture id
|
||||
*/
|
||||
if(content_features(*this).param_type == CPT_MINERAL && g_texturesource)
|
||||
if(content_features(*this).param_type == CPT_MINERAL && tsrc)
|
||||
{
|
||||
u8 mineral = getMineral();
|
||||
std::string mineral_texture_name = mineral_block_texture(mineral);
|
||||
if(mineral_texture_name != "")
|
||||
{
|
||||
u32 orig_id = spec.texture.id;
|
||||
std::string texture_name = g_texturesource->getTextureName(orig_id);
|
||||
std::string texture_name = tsrc->getTextureName(orig_id);
|
||||
//texture_name += "^blit:";
|
||||
texture_name += "^";
|
||||
texture_name += mineral_texture_name;
|
||||
u32 new_id = g_texturesource->getTextureId(texture_name);
|
||||
spec.texture = g_texturesource->getTexture(new_id);
|
||||
u32 new_id = tsrc->getTextureId(texture_name);
|
||||
spec.texture = tsrc->getTexture(new_id);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -226,7 +226,7 @@ struct MapNode
|
||||
Returns: TileSpec. Can contain miscellaneous texture coordinates,
|
||||
which must be obeyed so that the texture atlas can be used.
|
||||
*/
|
||||
TileSpec getTile(v3s16 dir);
|
||||
TileSpec getTile(v3s16 dir, ITextureSource *tsrc);
|
||||
#endif
|
||||
|
||||
/*
|
||||
|
@ -19,8 +19,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
|
||||
#include "mapnode_contentfeatures.h"
|
||||
|
||||
#include "main.h" // For g_settings and g_texturesource
|
||||
#include "main.h" // For g_settings
|
||||
#include "nodemetadata.h"
|
||||
#ifndef SERVER
|
||||
#include "tile.h"
|
||||
#endif
|
||||
|
||||
struct ContentFeatures g_content_features[MAX_CONTENT+1];
|
||||
|
||||
@ -29,7 +32,7 @@ struct ContentFeatures g_content_features[MAX_CONTENT+1];
|
||||
|
||||
Must be called before accessing the table.
|
||||
*/
|
||||
void init_contentfeatures()
|
||||
void init_contentfeatures(ITextureSource *tsrc)
|
||||
{
|
||||
#ifndef SERVER
|
||||
/*
|
||||
@ -64,7 +67,7 @@ void init_contentfeatures()
|
||||
if(i == CONTENT_IGNORE || i == CONTENT_AIR)
|
||||
continue;
|
||||
ContentFeatures *f = &g_content_features[i];
|
||||
f->setAllTextures("unknown_block.png");
|
||||
f->setAllTextures(tsrc, "unknown_block.png");
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||
}
|
||||
|
||||
@ -83,13 +86,14 @@ ContentFeatures::~ContentFeatures()
|
||||
}
|
||||
|
||||
#ifndef SERVER
|
||||
void ContentFeatures::setTexture(u16 i, std::string name, u8 alpha)
|
||||
void ContentFeatures::setTexture(ITextureSource *tsrc,
|
||||
u16 i, std::string name, u8 alpha)
|
||||
{
|
||||
used_texturenames[name] = true;
|
||||
|
||||
if(g_texturesource)
|
||||
if(tsrc)
|
||||
{
|
||||
tiles[i].texture = g_texturesource->getTexture(name);
|
||||
tiles[i].texture = tsrc->getTexture(name);
|
||||
}
|
||||
|
||||
if(alpha != 255)
|
||||
@ -99,23 +103,24 @@ void ContentFeatures::setTexture(u16 i, std::string name, u8 alpha)
|
||||
}
|
||||
|
||||
if(inventory_texture == NULL)
|
||||
setInventoryTexture(name);
|
||||
setInventoryTexture(name, tsrc);
|
||||
}
|
||||
|
||||
void ContentFeatures::setInventoryTexture(std::string imgname)
|
||||
void ContentFeatures::setInventoryTexture(std::string imgname,
|
||||
ITextureSource *tsrc)
|
||||
{
|
||||
if(g_texturesource == NULL)
|
||||
if(tsrc == NULL)
|
||||
return;
|
||||
|
||||
imgname += "^[forcesingle";
|
||||
|
||||
inventory_texture = g_texturesource->getTextureRaw(imgname);
|
||||
inventory_texture = tsrc->getTextureRaw(imgname);
|
||||
}
|
||||
|
||||
void ContentFeatures::setInventoryTextureCube(std::string top,
|
||||
std::string left, std::string right)
|
||||
std::string left, std::string right, ITextureSource *tsrc)
|
||||
{
|
||||
if(g_texturesource == NULL)
|
||||
if(tsrc == NULL)
|
||||
return;
|
||||
|
||||
str_replace_char(top, '^', '&');
|
||||
@ -129,7 +134,7 @@ void ContentFeatures::setInventoryTextureCube(std::string top,
|
||||
imgname_full += left;
|
||||
imgname_full += "{";
|
||||
imgname_full += right;
|
||||
inventory_texture = g_texturesource->getTextureRaw(imgname_full);
|
||||
inventory_texture = tsrc->getTextureRaw(imgname_full);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -27,6 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "tile.h"
|
||||
#endif
|
||||
#include "materials.h" // MaterialProperties
|
||||
class ITextureSource;
|
||||
|
||||
/*
|
||||
Content feature list
|
||||
@ -40,7 +41,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
|
||||
Must be called before accessing the table.
|
||||
*/
|
||||
void init_contentfeatures();
|
||||
void init_contentfeatures(ITextureSource *tsrc);
|
||||
|
||||
enum ContentParamType
|
||||
{
|
||||
@ -232,21 +233,24 @@ struct ContentFeatures
|
||||
*/
|
||||
|
||||
#ifdef SERVER
|
||||
void setTexture(u16 i, std::string name, u8 alpha=255)
|
||||
void setTexture(ITextureSource *tsrc, u16 i, std::string name,
|
||||
u8 alpha=255)
|
||||
{}
|
||||
void setAllTextures(std::string name, u8 alpha=255)
|
||||
void setAllTextures(ITextureSource *tsrc, std::string name, u8 alpha=255)
|
||||
{}
|
||||
#else
|
||||
void setTexture(u16 i, std::string name, u8 alpha=255);
|
||||
void setTexture(ITextureSource *tsrc,
|
||||
u16 i, std::string name, u8 alpha=255);
|
||||
|
||||
void setAllTextures(std::string name, u8 alpha=255)
|
||||
void setAllTextures(ITextureSource *tsrc,
|
||||
std::string name, u8 alpha=255)
|
||||
{
|
||||
for(u16 i=0; i<6; i++)
|
||||
{
|
||||
setTexture(i, name, alpha);
|
||||
setTexture(tsrc, i, name, alpha);
|
||||
}
|
||||
// Force inventory texture too
|
||||
setInventoryTexture(name);
|
||||
setInventoryTexture(name, tsrc);
|
||||
}
|
||||
#endif
|
||||
|
||||
@ -265,16 +269,17 @@ struct ContentFeatures
|
||||
#endif
|
||||
|
||||
#ifdef SERVER
|
||||
void setInventoryTexture(std::string imgname)
|
||||
void setInventoryTexture(std::string imgname,
|
||||
ITextureSource *tsrc)
|
||||
{}
|
||||
void setInventoryTextureCube(std::string top,
|
||||
std::string left, std::string right)
|
||||
std::string left, std::string right, ITextureSource *tsrc)
|
||||
{}
|
||||
#else
|
||||
void setInventoryTexture(std::string imgname);
|
||||
void setInventoryTexture(std::string imgname, ITextureSource *tsrc);
|
||||
|
||||
void setInventoryTextureCube(std::string top,
|
||||
std::string left, std::string right);
|
||||
std::string left, std::string right, ITextureSource *tsrc);
|
||||
#endif
|
||||
};
|
||||
|
||||
|
@ -3,29 +3,28 @@
|
||||
#include "mapnode_contentfeatures.h"
|
||||
#include "tool.h"
|
||||
|
||||
DiggingProperties getDiggingProperties(u16 material, const std::string &tool)
|
||||
DiggingProperties getDiggingProperties(u16 material, ToolDiggingProperties *tp)
|
||||
{
|
||||
assert(tp);
|
||||
MaterialProperties &mp = content_features(material).material;
|
||||
if(mp.diggability == DIGGABLE_NOT)
|
||||
return DiggingProperties(false, 0, 0);
|
||||
if(mp.diggability == DIGGABLE_CONSTANT)
|
||||
return DiggingProperties(true, mp.constant_time, 0);
|
||||
|
||||
ToolDiggingProperties tp = tool_get_digging_properties(tool);
|
||||
|
||||
float time = tp.basetime;
|
||||
time += tp.dt_weight * mp.weight;
|
||||
time += tp.dt_crackiness * mp.crackiness;
|
||||
time += tp.dt_crumbliness * mp.crumbliness;
|
||||
time += tp.dt_cuttability * mp.cuttability;
|
||||
float time = tp->basetime;
|
||||
time += tp->dt_weight * mp.weight;
|
||||
time += tp->dt_crackiness * mp.crackiness;
|
||||
time += tp->dt_crumbliness * mp.crumbliness;
|
||||
time += tp->dt_cuttability * mp.cuttability;
|
||||
if(time < 0.2)
|
||||
time = 0.2;
|
||||
|
||||
float durability = tp.basedurability;
|
||||
durability += tp.dd_weight * mp.weight;
|
||||
durability += tp.dd_crackiness * mp.crackiness;
|
||||
durability += tp.dd_crumbliness * mp.crumbliness;
|
||||
durability += tp.dd_cuttability * mp.cuttability;
|
||||
float durability = tp->basedurability;
|
||||
durability += tp->dd_weight * mp.weight;
|
||||
durability += tp->dd_crackiness * mp.crackiness;
|
||||
durability += tp->dd_crumbliness * mp.crumbliness;
|
||||
durability += tp->dd_cuttability * mp.cuttability;
|
||||
if(durability < 1)
|
||||
durability = 1;
|
||||
|
||||
|
@ -88,8 +88,9 @@ struct DiggingProperties
|
||||
u16 wear;
|
||||
};
|
||||
|
||||
// Tool "" is bare hands
|
||||
DiggingProperties getDiggingProperties(u16 material, const std::string &tool);
|
||||
class ToolDiggingProperties;
|
||||
|
||||
DiggingProperties getDiggingProperties(u16 material, ToolDiggingProperties *tp);
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -40,12 +40,14 @@ void init_mineral();
|
||||
|
||||
std::string mineral_block_texture(u8 mineral);
|
||||
|
||||
inline CraftItem * getDiggedMineralItem(u8 mineral)
|
||||
class IGameDef;
|
||||
|
||||
inline CraftItem * getDiggedMineralItem(u8 mineral, IGameDef *gamedef)
|
||||
{
|
||||
if(mineral == MINERAL_COAL)
|
||||
return new CraftItem("lump_of_coal", 1);
|
||||
return new CraftItem(gamedef, "lump_of_coal", 1);
|
||||
else if(mineral == MINERAL_IRON)
|
||||
return new CraftItem("lump_of_iron", 1);
|
||||
return new CraftItem(gamedef, "lump_of_iron", 1);
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
@ -32,7 +32,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
|
||||
core::map<u16, NodeMetadata::Factory> NodeMetadata::m_types;
|
||||
|
||||
NodeMetadata::NodeMetadata()
|
||||
NodeMetadata::NodeMetadata(IGameDef *gamedef):
|
||||
m_gamedef(gamedef)
|
||||
{
|
||||
}
|
||||
|
||||
@ -40,7 +41,7 @@ NodeMetadata::~NodeMetadata()
|
||||
{
|
||||
}
|
||||
|
||||
NodeMetadata* NodeMetadata::deSerialize(std::istream &is)
|
||||
NodeMetadata* NodeMetadata::deSerialize(std::istream &is, IGameDef *gamedef)
|
||||
{
|
||||
// Read id
|
||||
u8 buf[2];
|
||||
@ -67,7 +68,7 @@ NodeMetadata* NodeMetadata::deSerialize(std::istream &is)
|
||||
std::istringstream iss(data, std::ios_base::binary);
|
||||
|
||||
Factory f = n->getValue();
|
||||
NodeMetadata *meta = (*f)(iss);
|
||||
NodeMetadata *meta = (*f)(iss, gamedef);
|
||||
return meta;
|
||||
}
|
||||
catch(SerializationError &e)
|
||||
@ -128,7 +129,7 @@ void NodeMetadataList::serialize(std::ostream &os)
|
||||
}
|
||||
|
||||
}
|
||||
void NodeMetadataList::deSerialize(std::istream &is)
|
||||
void NodeMetadataList::deSerialize(std::istream &is, IGameDef *gamedef)
|
||||
{
|
||||
m_data.clear();
|
||||
|
||||
@ -159,7 +160,7 @@ void NodeMetadataList::deSerialize(std::istream &is)
|
||||
p16 -= p.Y * MAP_BLOCKSIZE;
|
||||
p.X += p16;
|
||||
|
||||
NodeMetadata *data = NodeMetadata::deSerialize(is);
|
||||
NodeMetadata *data = NodeMetadata::deSerialize(is, gamedef);
|
||||
|
||||
if(data == NULL)
|
||||
continue;
|
||||
|
@ -34,21 +34,22 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
*/
|
||||
|
||||
class Inventory;
|
||||
class IGameDef;
|
||||
|
||||
class NodeMetadata
|
||||
{
|
||||
public:
|
||||
typedef NodeMetadata* (*Factory)(std::istream&);
|
||||
typedef NodeMetadata* (*Factory)(std::istream&, IGameDef *gamedef);
|
||||
|
||||
NodeMetadata();
|
||||
NodeMetadata(IGameDef *gamedef);
|
||||
virtual ~NodeMetadata();
|
||||
|
||||
static NodeMetadata* deSerialize(std::istream &is);
|
||||
static NodeMetadata* deSerialize(std::istream &is, IGameDef *gamedef);
|
||||
void serialize(std::ostream &os);
|
||||
|
||||
// This usually is the CONTENT_ value
|
||||
virtual u16 typeId() const = 0;
|
||||
virtual NodeMetadata* clone() = 0;
|
||||
virtual NodeMetadata* clone(IGameDef *gamedef) = 0;
|
||||
virtual void serializeBody(std::ostream &os) = 0;
|
||||
virtual std::string infoText() {return "";}
|
||||
virtual Inventory* getInventory() {return NULL;}
|
||||
@ -69,6 +70,7 @@ public:
|
||||
virtual void setText(const std::string &t){}
|
||||
protected:
|
||||
static void registerType(u16 id, Factory f);
|
||||
IGameDef *m_gamedef;
|
||||
private:
|
||||
static core::map<u16, Factory> m_types;
|
||||
};
|
||||
@ -83,7 +85,7 @@ public:
|
||||
~NodeMetadataList();
|
||||
|
||||
void serialize(std::ostream &os);
|
||||
void deSerialize(std::istream &is);
|
||||
void deSerialize(std::istream &is, IGameDef *gamedef);
|
||||
|
||||
// Get pointer to data
|
||||
NodeMetadata* get(v3s16 p);
|
||||
|
@ -25,6 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#ifndef SERVER
|
||||
#include <ITextSceneNode.h>
|
||||
#endif
|
||||
#include "main.h" // For g_settings
|
||||
#include "settings.h"
|
||||
#include "mapnode_contentfeatures.h"
|
||||
|
||||
@ -128,7 +129,7 @@ void Player::serialize(std::ostream &os)
|
||||
inventory.serialize(os);
|
||||
}
|
||||
|
||||
void Player::deSerialize(std::istream &is)
|
||||
void Player::deSerialize(std::istream &is, IGameDef *gamedef)
|
||||
{
|
||||
Settings args;
|
||||
|
||||
@ -162,7 +163,7 @@ void Player::deSerialize(std::istream &is)
|
||||
hp = 20;
|
||||
}
|
||||
|
||||
inventory.deSerialize(is);
|
||||
inventory.deSerialize(is, gamedef);
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -141,7 +141,7 @@ public:
|
||||
deSerialize stops reading exactly at the right point.
|
||||
*/
|
||||
void serialize(std::ostream &os);
|
||||
void deSerialize(std::istream &is);
|
||||
void deSerialize(std::istream &is, IGameDef *gamedef);
|
||||
|
||||
bool touching_ground;
|
||||
// This oscillates so that the player jumps a bit above the surface
|
||||
@ -185,8 +185,8 @@ public:
|
||||
class ServerRemotePlayer : public Player, public ServerActiveObject
|
||||
{
|
||||
public:
|
||||
ServerRemotePlayer():
|
||||
ServerActiveObject(NULL, v3f(0,0,0))
|
||||
ServerRemotePlayer(ServerEnvironment *env):
|
||||
ServerActiveObject(env, v3f(0,0,0))
|
||||
{
|
||||
}
|
||||
ServerRemotePlayer(ServerEnvironment *env, v3f pos_, u16 peer_id_,
|
||||
|
@ -478,7 +478,11 @@ private:
|
||||
<<" itemstring=\""<<itemstring<<"\""<<std::endl;
|
||||
// Do it
|
||||
std::istringstream is(itemstring, std::ios::binary);
|
||||
InventoryItem *item = InventoryItem::deSerialize(is);
|
||||
ServerEnvironment *env = co->getEnv();
|
||||
assert(env);
|
||||
IGameDef *gamedef = env->getGameDef();
|
||||
InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
|
||||
infostream<<"item="<<env<<std::endl;
|
||||
bool fits = co->addToInventory(item);
|
||||
// Return
|
||||
lua_pushboolean(L, fits);
|
||||
@ -557,7 +561,8 @@ const luaL_reg ObjectRef::methods[] = {
|
||||
};
|
||||
|
||||
// Creates a new anonymous reference if id=0
|
||||
static void objectref_get_or_create(lua_State *L, ServerActiveObject *cobj)
|
||||
static void objectref_get_or_create(lua_State *L,
|
||||
ServerActiveObject *cobj)
|
||||
{
|
||||
if(cobj->getId() == 0){
|
||||
ObjectRef::create(L, cobj);
|
||||
|
@ -28,6 +28,7 @@ class ServerEnvironment;
|
||||
class ServerActiveObject;
|
||||
typedef struct lua_State lua_State;
|
||||
struct LuaEntityProperties;
|
||||
//class IGameDef;
|
||||
|
||||
void scriptapi_export(lua_State *L, Server *server);
|
||||
void scriptapi_add_environment(lua_State *L, ServerEnvironment *env);
|
||||
@ -48,7 +49,7 @@ void scriptapi_luaentity_get_properties(lua_State *L, u16 id,
|
||||
LuaEntityProperties *prop);
|
||||
void scriptapi_luaentity_step(lua_State *L, u16 id, float dtime);
|
||||
void scriptapi_luaentity_punch(lua_State *L, u16 id,
|
||||
ServerActiveObject *clicker);
|
||||
ServerActiveObject *puncher);
|
||||
void scriptapi_luaentity_rightclick(lua_State *L, u16 id,
|
||||
ServerActiveObject *clicker);
|
||||
|
||||
|
@ -42,6 +42,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "script.h"
|
||||
#include "scriptapi.h"
|
||||
#include "mapnode_contentfeatures.h"
|
||||
#include "tool.h"
|
||||
#include "content_tool.h" // For content_tool_init
|
||||
|
||||
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
|
||||
|
||||
@ -956,7 +958,7 @@ Server::Server(
|
||||
m_authmanager(mapsavedir+DIR_DELIM+"auth.txt"),
|
||||
m_banmanager(mapsavedir+DIR_DELIM+"ipban.txt"),
|
||||
m_lua(NULL),
|
||||
//m_scriptapi(NULL),
|
||||
m_toolmgr(createToolDefManager()),
|
||||
m_thread(this),
|
||||
m_emergethread(this),
|
||||
m_time_counter(0),
|
||||
@ -982,6 +984,9 @@ Server::Server(
|
||||
JMutexAutoLock envlock(m_env_mutex);
|
||||
JMutexAutoLock conlock(m_con_mutex);
|
||||
|
||||
// Initialize default tool definitions
|
||||
content_tool_init(m_toolmgr);
|
||||
|
||||
// Initialize scripting
|
||||
|
||||
infostream<<"Server: Initializing scripting"<<std::endl;
|
||||
@ -1001,7 +1006,7 @@ Server::Server(
|
||||
|
||||
// Initialize Environment
|
||||
|
||||
m_env = new ServerEnvironment(new ServerMap(mapsavedir), m_lua);
|
||||
m_env = new ServerEnvironment(new ServerMap(mapsavedir, this), m_lua, this);
|
||||
|
||||
// Give environment reference to scripting api
|
||||
scriptapi_add_environment(m_lua, m_env);
|
||||
@ -1100,6 +1105,8 @@ Server::~Server()
|
||||
|
||||
// Delete Environment
|
||||
delete m_env;
|
||||
|
||||
delete m_toolmgr;
|
||||
|
||||
// Deinitialize scripting
|
||||
infostream<<"Server: Deinitializing scripting"<<std::endl;
|
||||
@ -2574,8 +2581,10 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
||||
std::string toolname = titem->getToolName();
|
||||
|
||||
// Get digging properties for material and tool
|
||||
ToolDiggingProperties tp =
|
||||
m_toolmgr->getDiggingProperties(toolname);
|
||||
DiggingProperties prop =
|
||||
getDiggingProperties(material, toolname);
|
||||
getDiggingProperties(material, &tp);
|
||||
|
||||
if(prop.diggable == false)
|
||||
{
|
||||
@ -2600,7 +2609,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
||||
InventoryItem *item = NULL;
|
||||
|
||||
if(mineral != MINERAL_NONE)
|
||||
item = getDiggedMineralItem(mineral);
|
||||
item = getDiggedMineralItem(mineral, this);
|
||||
|
||||
// If not mineral
|
||||
if(item == NULL)
|
||||
@ -2609,7 +2618,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
||||
if(dug_s != "")
|
||||
{
|
||||
std::istringstream is(dug_s, std::ios::binary);
|
||||
item = InventoryItem::deSerialize(is);
|
||||
item = InventoryItem::deSerialize(is, this);
|
||||
}
|
||||
}
|
||||
|
||||
@ -2626,7 +2635,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
||||
item = NULL;
|
||||
|
||||
if(mineral != MINERAL_NONE)
|
||||
item = getDiggedMineralItem(mineral);
|
||||
item = getDiggedMineralItem(mineral, this);
|
||||
|
||||
// If not mineral
|
||||
if(item == NULL)
|
||||
@ -2637,7 +2646,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
||||
&& myrand() % extra_rarity == 0)
|
||||
{
|
||||
std::istringstream is(extra_dug_s, std::ios::binary);
|
||||
item = InventoryItem::deSerialize(is);
|
||||
item = InventoryItem::deSerialize(is, this);
|
||||
}
|
||||
}
|
||||
|
||||
@ -4108,7 +4117,7 @@ void Server::UpdateCrafting(u16 peer_id)
|
||||
}
|
||||
|
||||
// Get result of crafting grid
|
||||
InventoryItem *result = craft_get_result(items);
|
||||
InventoryItem *result = craft_get_result(items, this);
|
||||
if(result)
|
||||
rlist->addItem(result);
|
||||
}
|
||||
@ -4272,7 +4281,7 @@ Player *Server::emergePlayer(const char *name, const char *password, u16 peer_id
|
||||
player->inventory_backup = new Inventory();
|
||||
*(player->inventory_backup) = player->inventory;
|
||||
// Set creative inventory
|
||||
craft_set_creative_inventory(player);
|
||||
craft_set_creative_inventory(player, this);
|
||||
}
|
||||
|
||||
return player;
|
||||
@ -4326,11 +4335,11 @@ Player *Server::emergePlayer(const char *name, const char *password, u16 peer_id
|
||||
player->inventory_backup = new Inventory();
|
||||
*(player->inventory_backup) = player->inventory;
|
||||
// Set creative inventory
|
||||
craft_set_creative_inventory(player);
|
||||
craft_set_creative_inventory(player, this);
|
||||
}
|
||||
else if(g_settings->getBool("give_initial_stuff"))
|
||||
{
|
||||
craft_give_initial_stuff(player);
|
||||
craft_give_initial_stuff(player, this);
|
||||
}
|
||||
|
||||
return player;
|
||||
|
16
src/server.h
16
src/server.h
@ -29,8 +29,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "inventory.h"
|
||||
#include "auth.h"
|
||||
#include "ban.h"
|
||||
#include "gamedef.h"
|
||||
struct LuaState;
|
||||
typedef struct lua_State lua_State;
|
||||
class IToolDefManager;
|
||||
|
||||
/*
|
||||
Some random functions
|
||||
@ -361,7 +363,7 @@ private:
|
||||
};
|
||||
|
||||
class Server : public con::PeerHandler, public MapEventReceiver,
|
||||
public InventoryManager
|
||||
public InventoryManager, public IGameDef
|
||||
{
|
||||
public:
|
||||
/*
|
||||
@ -481,6 +483,13 @@ public:
|
||||
|
||||
// Envlock and conlock should be locked when using Lua
|
||||
lua_State *getLua(){ return m_lua; }
|
||||
|
||||
// IGameDef interface
|
||||
// Under envlock
|
||||
virtual IToolDefManager* getToolDefManager()
|
||||
{ return m_toolmgr; }
|
||||
virtual INodeDefManager* getNodeDefManager()
|
||||
{ assert(0); return NULL; } // TODO
|
||||
|
||||
private:
|
||||
|
||||
@ -605,6 +614,9 @@ private:
|
||||
// Scripting
|
||||
// Envlock and conlock should be locked when using Lua
|
||||
lua_State *m_lua;
|
||||
|
||||
// Tool definition manager
|
||||
IToolDefManager *m_toolmgr;
|
||||
|
||||
/*
|
||||
Threads
|
||||
@ -692,8 +704,6 @@ private:
|
||||
*/
|
||||
u16 m_ignore_map_edit_events_peer_id;
|
||||
|
||||
Profiler *m_profiler;
|
||||
|
||||
friend class EmergeThread;
|
||||
friend class RemoteClient;
|
||||
};
|
||||
|
@ -19,6 +19,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
#include "servercommand.h"
|
||||
#include "utility.h"
|
||||
#include "settings.h"
|
||||
#include "main.h" // For g_settings
|
||||
|
||||
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
|
||||
|
||||
|
@ -88,9 +88,6 @@ Settings *g_settings = &main_settings;
|
||||
Profiler main_profiler;
|
||||
Profiler *g_profiler = &main_profiler;
|
||||
|
||||
// A dummy thing
|
||||
ITextureSource *g_texturesource = NULL;
|
||||
|
||||
/*
|
||||
Debug streams
|
||||
*/
|
||||
@ -305,10 +302,10 @@ int main(int argc, char *argv[])
|
||||
|
||||
// Initialize stuff
|
||||
|
||||
// Initialize content feature table
|
||||
init_contentfeatures();
|
||||
// Initialize mapnode content without textures (with g_texturesource=NULL)
|
||||
content_mapnode_init();
|
||||
// Initialize content feature table without textures
|
||||
init_contentfeatures(NULL);
|
||||
// Initialize mapnode content without textures
|
||||
content_mapnode_init(NULL);
|
||||
|
||||
init_mineral();
|
||||
|
||||
|
@ -37,9 +37,8 @@ ServerActiveObject::~ServerActiveObject()
|
||||
{
|
||||
}
|
||||
|
||||
void ServerActiveObject::addedToEnvironment(u16 id)
|
||||
void ServerActiveObject::addedToEnvironment()
|
||||
{
|
||||
setId(id);
|
||||
}
|
||||
|
||||
ServerActiveObject* ServerActiveObject::create(u8 type,
|
||||
|
@ -54,7 +54,8 @@ public:
|
||||
ServerActiveObject(ServerEnvironment *env, v3f pos);
|
||||
virtual ~ServerActiveObject();
|
||||
|
||||
virtual void addedToEnvironment(u16 id);
|
||||
// Call after id has been set and has been inserted in environment
|
||||
virtual void addedToEnvironment();
|
||||
|
||||
// Create a certain type of ServerActiveObject
|
||||
static ServerActiveObject* create(u8 type,
|
||||
|
132
src/tool.cpp
132
src/tool.cpp
@ -18,76 +18,70 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
*/
|
||||
|
||||
#include "tool.h"
|
||||
#include "irrlichttypes.h"
|
||||
#include "log.h"
|
||||
#include <ostream>
|
||||
|
||||
std::string tool_get_imagename(const std::string &toolname)
|
||||
class CToolDefManager: public IToolDefManager
|
||||
{
|
||||
if(toolname == "WPick")
|
||||
return "tool_woodpick.png";
|
||||
else if(toolname == "STPick")
|
||||
return "tool_stonepick.png";
|
||||
else if(toolname == "SteelPick")
|
||||
return "tool_steelpick.png";
|
||||
else if(toolname == "MesePick")
|
||||
return "tool_mesepick.png";
|
||||
else if(toolname == "WShovel")
|
||||
return "tool_woodshovel.png";
|
||||
else if(toolname == "STShovel")
|
||||
return "tool_stoneshovel.png";
|
||||
else if(toolname == "SteelShovel")
|
||||
return "tool_steelshovel.png";
|
||||
else if(toolname == "WAxe")
|
||||
return "tool_woodaxe.png";
|
||||
else if(toolname == "STAxe")
|
||||
return "tool_stoneaxe.png";
|
||||
else if(toolname == "SteelAxe")
|
||||
return "tool_steelaxe.png";
|
||||
else if(toolname == "WSword")
|
||||
return "tool_woodsword.png";
|
||||
else if(toolname == "STSword")
|
||||
return "tool_stonesword.png";
|
||||
else if(toolname == "SteelSword")
|
||||
return "tool_steelsword.png";
|
||||
else
|
||||
return "cloud.png";
|
||||
public:
|
||||
virtual ~CToolDefManager()
|
||||
{
|
||||
for(core::map<std::string, ToolDefinition*>::Iterator
|
||||
i = m_tool_definitions.getIterator();
|
||||
i.atEnd() == false; i++){
|
||||
delete i.getNode()->getValue();
|
||||
}
|
||||
}
|
||||
virtual bool registerTool(std::string toolname, const ToolDefinition &def)
|
||||
{
|
||||
infostream<<"registerTool: registering tool \""<<toolname<<"\""<<std::endl;
|
||||
core::map<std::string, ToolDefinition*>::Node *n;
|
||||
n = m_tool_definitions.find(toolname);
|
||||
if(n != NULL){
|
||||
errorstream<<"registerTool: registering tool \""<<toolname
|
||||
<<"\" failed: name is already registered"<<std::endl;
|
||||
return false;
|
||||
}
|
||||
m_tool_definitions[toolname] = new ToolDefinition(def);
|
||||
return true;
|
||||
}
|
||||
virtual ToolDefinition* getToolDefinition(const std::string &toolname)
|
||||
{
|
||||
core::map<std::string, ToolDefinition*>::Node *n;
|
||||
n = m_tool_definitions.find(toolname);
|
||||
if(n == NULL)
|
||||
return NULL;
|
||||
return n->getValue();
|
||||
}
|
||||
virtual std::string getImagename(const std::string &toolname)
|
||||
{
|
||||
ToolDefinition *def = getToolDefinition(toolname);
|
||||
if(def == NULL)
|
||||
return "";
|
||||
return def->imagename;
|
||||
}
|
||||
virtual ToolDiggingProperties getDiggingProperties(
|
||||
const std::string &toolname)
|
||||
{
|
||||
ToolDefinition *def = getToolDefinition(toolname);
|
||||
// If tool does not exist, just return an impossible
|
||||
if(def == NULL){
|
||||
// If tool does not exist, try empty name
|
||||
ToolDefinition *def = getToolDefinition("");
|
||||
if(def == NULL) // If that doesn't exist either, return default
|
||||
return ToolDiggingProperties();
|
||||
return def->properties;
|
||||
}
|
||||
return def->properties;
|
||||
}
|
||||
private:
|
||||
// Key is name
|
||||
core::map<std::string, ToolDefinition*> m_tool_definitions;
|
||||
};
|
||||
|
||||
IToolDefManager* createToolDefManager()
|
||||
{
|
||||
return new CToolDefManager();
|
||||
}
|
||||
|
||||
ToolDiggingProperties tool_get_digging_properties(const std::string &toolname)
|
||||
{
|
||||
// weight, crackiness, crumbleness, cuttability
|
||||
if(toolname == "WPick")
|
||||
return ToolDiggingProperties(2.0, 0,-1,2,0, 50, 0,0,0,0);
|
||||
else if(toolname == "STPick")
|
||||
return ToolDiggingProperties(1.5, 0,-1,2,0, 100, 0,0,0,0);
|
||||
else if(toolname == "SteelPick")
|
||||
return ToolDiggingProperties(1.0, 0,-1,2,0, 300, 0,0,0,0);
|
||||
|
||||
else if(toolname == "MesePick")
|
||||
return ToolDiggingProperties(0, 0,0,0,0, 1337, 0,0,0,0);
|
||||
|
||||
else if(toolname == "WShovel")
|
||||
return ToolDiggingProperties(2.0, 0.5,2,-1.5,0.3, 50, 0,0,0,0);
|
||||
else if(toolname == "STShovel")
|
||||
return ToolDiggingProperties(1.5, 0.5,2,-1.5,0.1, 100, 0,0,0,0);
|
||||
else if(toolname == "SteelShovel")
|
||||
return ToolDiggingProperties(1.0, 0.5,2,-1.5,0.0, 300, 0,0,0,0);
|
||||
|
||||
// weight, crackiness, crumbleness, cuttability
|
||||
else if(toolname == "WAxe")
|
||||
return ToolDiggingProperties(2.0, 0.5,-0.2,1,-0.5, 50, 0,0,0,0);
|
||||
else if(toolname == "STAxe")
|
||||
return ToolDiggingProperties(1.5, 0.5,-0.2,1,-0.5, 100, 0,0,0,0);
|
||||
else if(toolname == "SteelAxe")
|
||||
return ToolDiggingProperties(1.0, 0.5,-0.2,1,-0.5, 300, 0,0,0,0);
|
||||
|
||||
else if(toolname == "WSword")
|
||||
return ToolDiggingProperties(3.0, 3,0,1,-1, 50, 0,0,0,0);
|
||||
else if(toolname == "STSword")
|
||||
return ToolDiggingProperties(2.5, 3,0,1,-1, 100, 0,0,0,0);
|
||||
else if(toolname == "SteelSword")
|
||||
return ToolDiggingProperties(2.0, 3,0,1,-1, 300, 0,0,0,0);
|
||||
|
||||
// Properties of hand
|
||||
return ToolDiggingProperties(0.5, 1,0,-1,0, 50, 0,0,0,0);
|
||||
}
|
||||
|
||||
|
||||
|
27
src/tool.h
27
src/tool.h
@ -51,9 +51,32 @@ struct ToolDiggingProperties
|
||||
{}
|
||||
};
|
||||
|
||||
std::string tool_get_imagename(const std::string &toolname);
|
||||
struct ToolDefinition
|
||||
{
|
||||
std::string imagename;
|
||||
ToolDiggingProperties properties;
|
||||
|
||||
ToolDiggingProperties tool_get_digging_properties(const std::string &toolname);
|
||||
ToolDefinition(){}
|
||||
ToolDefinition(const std::string &imagename_,
|
||||
ToolDiggingProperties properties_):
|
||||
imagename(imagename_),
|
||||
properties(properties_)
|
||||
{}
|
||||
};
|
||||
|
||||
class IToolDefManager
|
||||
{
|
||||
public:
|
||||
IToolDefManager(){}
|
||||
virtual ~IToolDefManager(){}
|
||||
virtual bool registerTool(std::string toolname, const ToolDefinition &def)=0;
|
||||
virtual ToolDefinition* getToolDefinition(const std::string &toolname)=0;
|
||||
virtual std::string getImagename(const std::string &toolname)=0;
|
||||
virtual ToolDiggingProperties getDiggingProperties(
|
||||
const std::string &toolname)=0;
|
||||
};
|
||||
|
||||
IToolDefManager* createToolDefManager();
|
||||
|
||||
#endif
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user