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Add /test1 command to minimal for testing a more complicated player inventory form
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@ -517,6 +517,38 @@ minetest.register_craft({
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end)
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end)]]
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minetest.register_chatcommand("test1", {
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params = "",
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description = "Test 1: Modify player's inventory view",
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func = function(name, param)
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local player = minetest.env:get_player_by_name(name)
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if not player then
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return
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end
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player:set_inventory_formspec(
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"size[13,7.5]"..
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"image[6,0.6;1,2;player.png]"..
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"list[current_player;main;5,3.5;8,4;]"..
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"list[current_player;craft;8,0;3,3;]"..
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"list[current_player;craftpreview;12,1;1,1;]"..
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"button[0.5,7;2,1;button1;Button 1]"..
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"button[2.5,7;2,1;button2;Button 2]"
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)
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minetest.chat_send_player(name, "Done.");
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end,
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})
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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experimental.print_to_everything("Inventory fields 1: player="..player:get_player_name()..", fields="..dump(fields))
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end)
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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experimental.print_to_everything("Inventory fields 2: player="..player:get_player_name()..", fields="..dump(fields))
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return true -- Disable the first callback
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end)
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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experimental.print_to_everything("Inventory fields 3: player="..player:get_player_name()..", fields="..dump(fields))
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end)
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minetest.log("experimental modname="..dump(minetest.get_current_modname()))
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minetest.log("experimental modpath="..dump(minetest.get_modpath("experimental")))
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minetest.log("experimental worldpath="..dump(minetest.get_worldpath()))
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