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Fix bad translation function names in builtin (#13977)
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@ -27,7 +27,6 @@ local full_settings = settingtypes.parse_config_file(false, true)
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local info_icon_path = core.formspec_escape(defaulttexturedir .. "settings_info.png")
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local info_icon_path = core.formspec_escape(defaulttexturedir .. "settings_info.png")
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local reset_icon_path = core.formspec_escape(defaulttexturedir .. "settings_reset.png")
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local reset_icon_path = core.formspec_escape(defaulttexturedir .. "settings_reset.png")
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local gettext = fgettext_ne
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local all_pages = {}
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local all_pages = {}
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local page_by_id = {}
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local page_by_id = {}
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local filtered_pages = all_pages
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local filtered_pages = all_pages
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@ -66,23 +65,23 @@ local change_keys = {
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add_page({
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add_page({
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id = "accessibility",
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id = "accessibility",
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title = gettext("Accessibility"),
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title = fgettext_ne("Accessibility"),
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content = {
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content = {
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"language",
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"language",
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{ heading = gettext("General") },
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{ heading = fgettext_ne("General") },
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"font_size",
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"font_size",
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"chat_font_size",
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"chat_font_size",
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"gui_scaling",
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"gui_scaling",
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"hud_scaling",
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"hud_scaling",
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"show_nametag_backgrounds",
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"show_nametag_backgrounds",
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{ heading = gettext("Chat") },
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{ heading = fgettext_ne("Chat") },
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"console_height",
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"console_height",
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"console_alpha",
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"console_alpha",
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"console_color",
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"console_color",
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{ heading = gettext("Controls") },
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{ heading = fgettext_ne("Controls") },
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"autojump",
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"autojump",
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"safe_dig_and_place",
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"safe_dig_and_place",
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{ heading = gettext("Movement") },
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{ heading = fgettext_ne("Movement") },
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"arm_inertia",
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"arm_inertia",
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"view_bobbing_amount",
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"view_bobbing_amount",
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"fall_bobbing_amount",
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"fall_bobbing_amount",
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@ -97,7 +96,7 @@ local function load_settingtypes()
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if not page then
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if not page then
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page = add_page({
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page = add_page({
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id = (section or "general"):lower():gsub(" ", "_"),
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id = (section or "general"):lower():gsub(" ", "_"),
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title = section or gettext("General"),
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title = section or fgettext_ne("General"),
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section = section,
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section = section,
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content = {},
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content = {},
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})
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})
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@ -123,7 +122,7 @@ local function load_settingtypes()
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elseif entry.level == 2 then
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elseif entry.level == 2 then
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ensure_page_started()
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ensure_page_started()
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page.content[#page.content + 1] = {
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page.content[#page.content + 1] = {
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heading = gettext(entry.readable_name or entry.name),
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heading = fgettext_ne(entry.readable_name or entry.name),
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}
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}
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end
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end
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else
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else
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