Fix remnants of s32 enable_shaders

This commit is contained in:
Kahrl 2013-09-04 00:16:33 +02:00
parent 1ad9365d34
commit af490330e7
2 changed files with 3 additions and 5 deletions

@ -166,10 +166,8 @@
#trilinear_filter = false
# Set to true to pre-generate all item visuals
#preload_item_visuals = true
# 0: disable shaders
# (1: low level shaders; not implemented)
# 2: enable high level shaders
#enable_shaders = 2
# Set to true to enable shaders. Disable them if video_driver = direct3d9/8.
#enable_shaders = true
# Set to true to enable textures bumpmapping. Requires shaders enabled.
#enable_bumpmapping = false
# The time in seconds it takes between repeated

@ -1294,7 +1294,7 @@ MapBlockMesh::~MapBlockMesh()
bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_ratio)
{
bool enable_shaders = (g_settings->getS32("enable_shaders") > 0);
bool enable_shaders = g_settings->getBool("enable_shaders");
bool enable_bumpmapping = g_settings->getBool("enable_bumpmapping");
if(!m_has_animation)