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Fix wrong parameter order for inventory callbacks (#7952)
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@ -3685,7 +3685,7 @@ Call these functions only at load time!
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* `minetest.register_craft_predict(func(itemstack, player, old_craft_grid, craft_inv))`
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* The same as before, except that it is called before the player crafts, to
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make craft prediction, and it should not change anything.
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* `minetest.register_allow_player_inventory_action(func(player, inventory, action, inventory_info))`
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* `minetest.register_allow_player_inventory_action(func(player, action, inventory, inventory_info))`
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* Determinates how much of a stack may be taken, put or moved to a
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player inventory.
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* `player` (type `ObjectRef`) is the player who modified the inventory
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@ -3697,7 +3697,7 @@ Call these functions only at load time!
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* `take`: Same as `put`
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* Return a numeric value to limit the amount of items to be taken, put or
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moved. A value of `-1` for `take` will make the source stack infinite.
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* `minetest.register_on_player_inventory_action(func(player, inventory, action, inventory_info))`
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* `minetest.register_on_player_inventory_action(func(player, action, inventory, inventory_info))`
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* Called after a take, put or move event from/to/in a player inventory
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* Function arguments: see `minetest.register_allow_player_inventory_action`
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* Does not accept or handle any return value.
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