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Fix dropped nodeitem visuals
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b9b56bac6b
commit
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@ -12,7 +12,7 @@ minetest.register_entity("__builtin:item", {
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initial_properties = {
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hp_max = 1,
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physical = true,
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collisionbox = {-0.25,-0.25,-0.25, 0.25,0.25,0.25},
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collisionbox = {-0.17,-0.17,-0.17, 0.17,0.17,0.17},
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visual = "sprite",
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visual_size = {x=0.5, y=0.5},
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textures = {""},
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@ -33,14 +33,26 @@ minetest.register_entity("__builtin:item", {
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itemname = stack:to_table().name
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end
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local item_texture = nil
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local item_type = ""
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if minetest.registered_items[itemname] then
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item_texture = minetest.registered_items[itemname].inventory_image
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item_type = minetest.registered_items[itemname].type
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end
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item_texture = item_texture or "unknown_item.png"
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self.object:set_properties({
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textures = {item_texture},
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prop = {
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is_visible = true,
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})
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visual = "sprite",
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textures = {"unknown_item.png"}
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}
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if item_texture and item_texture ~= "" then
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prop.visual = "sprite"
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prop.textures = {item_texture}
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else
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prop.visual = "wielditem"
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prop.textures = {itemname}
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prop.visual_size = {x=0.20, y=0.20}
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prop.automatic_rotate = math.pi * 0.25
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end
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self.object:set_properties(prop)
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end,
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get_staticdata = function(self)
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@ -781,9 +781,27 @@ public:
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m_meshnode = smgr->addMeshSceneNode(mesh, NULL);
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mesh->drop();
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m_meshnode->setScale(v3f(1));
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m_meshnode->setScale(v3f(m_prop.visual_size.X/2,
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m_prop.visual_size.Y/2,
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m_prop.visual_size.X/2));
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u8 li = m_last_light;
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setMeshColor(m_meshnode->getMesh(), video::SColor(255,li,li,li));
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} else if(m_prop.visual == "wielditem"){
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infostream<<"GenericCAO::addToScene(): node"<<std::endl;
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infostream<<"textures: "<<m_prop.textures.size()<<std::endl;
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if(m_prop.textures.size() >= 1){
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infostream<<"textures[0]: "<<m_prop.textures[0]<<std::endl;
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IItemDefManager *idef = m_gamedef->idef();
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ItemStack item(m_prop.textures[0], 1, 0, "", idef);
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scene::IMesh *mesh = item.getDefinition(idef).wield_mesh;
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m_meshnode = smgr->addMeshSceneNode(mesh, NULL);
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m_meshnode->setScale(v3f(m_prop.visual_size.X/2,
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m_prop.visual_size.Y/2,
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m_prop.visual_size.X/2));
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u8 li = m_last_light;
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setMeshColor(m_meshnode->getMesh(), video::SColor(255,li,li,li));
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}
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} else {
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infostream<<"GenericCAO::addToScene(): \""<<m_prop.visual
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<<"\" not supported"<<std::endl;
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@ -916,6 +934,10 @@ public:
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updateTextures("");
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}
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}
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if(fabs(m_prop.automatic_rotate > 0.001)){
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m_yaw += dtime * m_prop.automatic_rotate * 180 / PI;
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updateNodePos();
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}
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}
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void updateTexturePos()
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@ -1064,7 +1086,8 @@ public:
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m_position = readV3F1000(is);
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m_velocity = readV3F1000(is);
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m_acceleration = readV3F1000(is);
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m_yaw = readF1000(is);
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if(fabs(m_prop.automatic_rotate < 0.001))
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m_yaw = readF1000(is);
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bool do_interpolate = readU8(is);
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bool is_end_position = readU8(is);
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float update_interval = readF1000(is);
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@ -25,43 +25,14 @@ std::string gob_cmd_set_properties(const ObjectProperties &prop)
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{
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std::ostringstream os(std::ios::binary);
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writeU8(os, GENERIC_CMD_SET_PROPERTIES);
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writeS16(os, prop.hp_max);
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writeU8(os, prop.physical);
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writeF1000(os, prop.weight);
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writeV3F1000(os, prop.collisionbox.MinEdge);
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writeV3F1000(os, prop.collisionbox.MaxEdge);
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os<<serializeString(prop.visual);
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writeV2F1000(os, prop.visual_size);
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writeU16(os, prop.textures.size());
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for(u32 i=0; i<prop.textures.size(); i++){
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os<<serializeString(prop.textures[i]);
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}
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writeV2S16(os, prop.spritediv);
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writeV2S16(os, prop.initial_sprite_basepos);
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writeU8(os, prop.is_visible);
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writeU8(os, prop.makes_footstep_sound);
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prop.serialize(os);
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return os.str();
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}
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ObjectProperties gob_read_set_properties(std::istream &is)
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{
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ObjectProperties prop;
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prop.hp_max = readS16(is);
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prop.physical = readU8(is);
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prop.weight = readF1000(is);
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prop.collisionbox.MinEdge = readV3F1000(is);
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prop.collisionbox.MaxEdge = readV3F1000(is);
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prop.visual = deSerializeString(is);
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prop.visual_size = readV2F1000(is);
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prop.textures.clear();
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u32 texture_count = readU16(is);
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for(u32 i=0; i<texture_count; i++){
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prop.textures.push_back(deSerializeString(is));
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}
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prop.spritediv = readV2S16(is);
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prop.initial_sprite_basepos = readV2S16(is);
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prop.is_visible = readU8(is);
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prop.makes_footstep_sound = readU8(is);
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prop.deSerialize(is);
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return prop;
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}
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@ -33,7 +33,8 @@ ObjectProperties::ObjectProperties():
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spritediv(1,1),
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initial_sprite_basepos(0,0),
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is_visible(true),
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makes_footstep_sound(false)
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makes_footstep_sound(false),
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automatic_rotate(0)
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{
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textures.push_back("unknown_object.png");
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}
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@ -54,12 +55,13 @@ std::string ObjectProperties::dump()
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os<<"]";
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os<<", spritediv="<<PP2(spritediv);
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os<<", initial_sprite_basepos="<<PP2(initial_sprite_basepos);
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os<<", is_visible"<<is_visible;
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os<<", is_visible="<<is_visible;
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os<<", makes_footstep_sound="<<makes_footstep_sound;
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os<<", automatic_rotate="<<automatic_rotate;
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return os.str();
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}
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void ObjectProperties::serialize(std::ostream &os)
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void ObjectProperties::serialize(std::ostream &os) const
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{
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writeU8(os, 1); // version
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writeS16(os, hp_max);
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@ -77,6 +79,7 @@ void ObjectProperties::serialize(std::ostream &os)
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writeV2S16(os, initial_sprite_basepos);
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writeU8(os, is_visible);
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writeU8(os, makes_footstep_sound);
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writeF1000(os, automatic_rotate);
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}
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void ObjectProperties::deSerialize(std::istream &is)
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@ -100,6 +103,9 @@ void ObjectProperties::deSerialize(std::istream &is)
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initial_sprite_basepos = readV2S16(is);
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is_visible = readU8(is);
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makes_footstep_sound = readU8(is);
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try{
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automatic_rotate = readF1000(is);
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}catch(SerializationError &e){}
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}
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@ -38,10 +38,11 @@ struct ObjectProperties
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v2s16 initial_sprite_basepos;
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bool is_visible;
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bool makes_footstep_sound;
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float automatic_rotate;
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ObjectProperties();
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std::string dump();
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void serialize(std::ostream &os);
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void serialize(std::ostream &os) const;
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void deSerialize(std::istream &is);
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};
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@ -915,6 +915,9 @@ static void read_object_properties(lua_State *L, int index,
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getboolfield(L, -1, "is_visible", prop->is_visible);
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getboolfield(L, -1, "makes_footstep_sound", prop->makes_footstep_sound);
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getfloatfield(L, -1, "automatic_rotate", prop->automatic_rotate);
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dstream<<"scriptapi: prop->automatic_rotate="
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<<prop->automatic_rotate<<std::endl;
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}
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/*
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