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Write mods that are not in world.mt into it at world startup
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parent
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@ -247,8 +247,11 @@ ModConfiguration::ModConfiguration(std::string worldpath)
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ModSpec& mod = *it;
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ModSpec& mod = *it;
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if(include_mod_names.count(mod.name) != 0)
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if(include_mod_names.count(mod.name) != 0)
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addon_mods.push_back(mod);
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addon_mods.push_back(mod);
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else
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worldmt_settings.setBool("load_mod_" + mod.name, false);
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}
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}
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}
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}
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worldmt_settings.updateConfigFile(worldmt.c_str());
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addMods(addon_mods);
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addMods(addon_mods);
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