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Fix some typos in builtin (#11370)
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@ -620,7 +620,7 @@ local function create_change_setting_formspec(dialogdata)
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-- Third row
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add_field(0.3, "te_octaves", fgettext("Octaves"), t[7])
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add_field(3.6, "te_persist", fgettext("Persistance"), t[8])
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add_field(3.6, "te_persist", fgettext("Persistence"), t[8])
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add_field(6.9, "te_lacun", fgettext("Lacunarity"), t[9])
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height = height + 1.1
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@ -513,7 +513,7 @@ texture_clean_transparent (Clean transparent textures) bool false
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# can be blurred, so automatically upscale them with nearest-neighbor
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# interpolation to preserve crisp pixels. This sets the minimum texture size
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# for the upscaled textures; higher values look sharper, but require more
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# memory. Powers of 2 are recommended. This setting is ONLY applies if
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# memory. Powers of 2 are recommended. This setting is ONLY applied if
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# bilinear/trilinear/anisotropic filtering is enabled.
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# This is also used as the base node texture size for world-aligned
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# texture autoscaling.
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@ -597,7 +597,7 @@ shadow_map_max_distance (Shadow map max distance in nodes to render shadows) flo
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# Texture size to render the shadow map on.
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# This must be a power of two.
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# Bigger numbers create better shadowsbut it is also more expensive.
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# Bigger numbers create better shadows but it is also more expensive.
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shadow_map_texture_size (Shadow map texture size) int 1024 128 8192
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# Sets shadow texture quality to 32 bits.
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@ -605,12 +605,12 @@ shadow_map_texture_size (Shadow map texture size) int 1024 128 8192
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# This can cause much more artifacts in the shadow.
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shadow_map_texture_32bit (Shadow map texture in 32 bits) bool true
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# Enable poisson disk filtering.
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# On true uses poisson disk to make "soft shadows". Otherwise uses PCF filtering.
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# Enable Poisson disk filtering.
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# On true uses Poisson disk to make "soft shadows". Otherwise uses PCF filtering.
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shadow_poisson_filter (Poisson filtering) bool true
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# Define shadow filtering quality
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# This simulates the soft shadows effect by applying a PCF or poisson disk
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# This simulates the soft shadows effect by applying a PCF or Poisson disk
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# but also uses more resources.
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shadow_filters (Shadow filter quality) enum 1 0,1,2
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@ -619,19 +619,19 @@ shadow_filters (Shadow filter quality) enum 1 0,1,2
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shadow_map_color (Colored shadows) bool false
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# Set the shadow update time.
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# Lower value means shadows and map updates faster, but it consume more resources.
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# Minimun value 0.001 seconds max value 0.2 seconds
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# Set the shadow update time, in seconds.
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# Lower value means shadows and map updates faster, but it consumes more resources.
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# Minimum value: 0.001; maximum value: 0.2
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shadow_update_time (Map update time) float 0.2 0.001 0.2
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# Set the soft shadow radius size.
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# Lower values mean sharper shadows bigger values softer.
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# Minimun value 1.0 and max value 10.0
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# Lower values mean sharper shadows, bigger values mean softer shadows.
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# Minimum value: 1.0; maxiumum value: 10.0
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shadow_soft_radius (Soft shadow radius) float 1.0 1.0 10.0
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# Set the tilt of Sun/Moon orbit in degrees
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# Value of 0 means no tilt / vertical orbit.
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# Minimun value 0.0 and max value 60.0
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# Minimum value: 0.0; maximum value: 60.0
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shadow_sky_body_orbit_tilt (Sky Body Orbit Tilt) float 0.0 0.0 60.0
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[**Advanced]
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@ -776,7 +776,7 @@ selectionbox_width (Selection box width) int 2 1 5
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crosshair_color (Crosshair color) string (255,255,255)
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# Crosshair alpha (opaqueness, between 0 and 255).
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# Also controls the object crosshair color
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# This also applies to the object crosshair.
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crosshair_alpha (Crosshair alpha) int 255 0 255
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# Maximum number of recent chat messages to show
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@ -991,9 +991,9 @@ address (Server address) string
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remote_port (Remote port) int 30000 1 65535
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# Prometheus listener address.
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# If minetest is compiled with ENABLE_PROMETHEUS option enabled,
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# If Minetest is compiled with ENABLE_PROMETHEUS option enabled,
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# enable metrics listener for Prometheus on that address.
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# Metrics can be fetch on http://127.0.0.1:30000/metrics
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# Metrics can be fetched on http://127.0.0.1:30000/metrics
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prometheus_listener_address (Prometheus listener address) string 127.0.0.1:30000
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# Save the map received by the client on disk.
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