mirror of
https://github.com/minetest/minetest.git
synced 2024-12-28 08:57:30 +01:00
Fix ambient occlusion and dark lines at mapblock borders
This commit is contained in:
parent
f77f19a941
commit
b4df0d67dd
@ -196,7 +196,7 @@ u16 getFaceLight(MapNode n, MapNode n2, v3s16 face_dir, INodeDefManager *ndef)
|
||||
Both light banks
|
||||
*/
|
||||
static u16 getSmoothLightCombined(const v3s16 &p,
|
||||
const std::array<v3s16,8> &dirs, MeshMakeData *data, bool node_solid)
|
||||
const std::array<v3s16,8> &dirs, MeshMakeData *data)
|
||||
{
|
||||
INodeDefManager *ndef = data->m_client->ndef();
|
||||
|
||||
@ -206,8 +206,14 @@ static u16 getSmoothLightCombined(const v3s16 &p,
|
||||
u16 light_day = 0;
|
||||
u16 light_night = 0;
|
||||
|
||||
auto add_node = [&] (int i) -> const ContentFeatures& {
|
||||
auto add_node = [&] (u8 i, bool obstructed = false) -> bool {
|
||||
if (obstructed) {
|
||||
ambient_occlusion++;
|
||||
return false;
|
||||
}
|
||||
MapNode n = data->m_vmanip.getNodeNoExNoEmerge(p + dirs[i]);
|
||||
if (n.getContent() == CONTENT_IGNORE)
|
||||
return true;
|
||||
const ContentFeatures &f = ndef->get(n);
|
||||
if (f.light_source > light_source_max)
|
||||
light_source_max = f.light_source;
|
||||
@ -219,37 +225,24 @@ static u16 getSmoothLightCombined(const v3s16 &p,
|
||||
} else {
|
||||
ambient_occlusion++;
|
||||
}
|
||||
return f;
|
||||
return f.light_propagates;
|
||||
};
|
||||
|
||||
if (node_solid) {
|
||||
ambient_occlusion = 3;
|
||||
bool corner_obstructed = true;
|
||||
for (int i = 0; i < 2; ++i) {
|
||||
if (add_node(i).light_propagates)
|
||||
corner_obstructed = false;
|
||||
}
|
||||
add_node(2);
|
||||
add_node(3);
|
||||
if (corner_obstructed)
|
||||
ambient_occlusion++;
|
||||
else
|
||||
add_node(4);
|
||||
} else {
|
||||
std::array<bool, 4> obstructed = {{ 1, 1, 1, 1 }};
|
||||
add_node(0);
|
||||
bool opaque1 = !add_node(1).light_propagates;
|
||||
bool opaque2 = !add_node(2).light_propagates;
|
||||
bool opaque3 = !add_node(3).light_propagates;
|
||||
obstructed[0] = opaque1 && opaque2;
|
||||
obstructed[1] = opaque1 && opaque3;
|
||||
obstructed[2] = opaque2 && opaque3;
|
||||
for (int k = 0; k < 4; ++k) {
|
||||
if (obstructed[k])
|
||||
ambient_occlusion++;
|
||||
else if (add_node(k + 4).light_propagates)
|
||||
obstructed[3] = false;
|
||||
}
|
||||
std::array<bool, 4> obstructed = {{ 1, 1, 1, 1 }};
|
||||
add_node(0);
|
||||
bool opaque1 = !add_node(1);
|
||||
bool opaque2 = !add_node(2);
|
||||
bool opaque3 = !add_node(3);
|
||||
obstructed[0] = opaque1 && opaque2;
|
||||
obstructed[1] = opaque1 && opaque3;
|
||||
obstructed[2] = opaque2 && opaque3;
|
||||
for (u8 k = 0; k < 3; ++k)
|
||||
if (add_node(k + 4, obstructed[k]))
|
||||
obstructed[3] = false;
|
||||
if (add_node(7, obstructed[3])) { // wrap light around nodes
|
||||
ambient_occlusion -= 3;
|
||||
for (u8 k = 0; k < 3; ++k)
|
||||
add_node(k + 4, !obstructed[k]);
|
||||
}
|
||||
|
||||
if (light_count == 0) {
|
||||
@ -277,7 +270,7 @@ static u16 getSmoothLightCombined(const v3s16 &p,
|
||||
g_settings->getFloat("ambient_occlusion_gamma"), 0.25, 4.0);
|
||||
|
||||
// Table of gamma space multiply factors.
|
||||
static const float light_amount[3] = {
|
||||
static thread_local const float light_amount[3] = {
|
||||
powf(0.75, 1.0 / ao_gamma),
|
||||
powf(0.5, 1.0 / ao_gamma),
|
||||
powf(0.25, 1.0 / ao_gamma)
|
||||
@ -304,43 +297,7 @@ static u16 getSmoothLightCombined(const v3s16 &p,
|
||||
*/
|
||||
u16 getSmoothLightSolid(const v3s16 &p, const v3s16 &face_dir, const v3s16 &corner, MeshMakeData *data)
|
||||
{
|
||||
v3s16 neighbor_offset1, neighbor_offset2;
|
||||
|
||||
/*
|
||||
* face_dir, neighbor_offset1 and neighbor_offset2 define an
|
||||
* orthonormal basis which is used to define the offsets of the 8
|
||||
* surrounding nodes and to differentiate the "distance" (by going only
|
||||
* along directly neighboring nodes) relative to the node at p.
|
||||
* Apart from the node at p, only the 4 nodes which contain face_dir
|
||||
* can contribute light.
|
||||
*/
|
||||
if (face_dir.X != 0) {
|
||||
neighbor_offset1 = v3s16(0, corner.Y, 0);
|
||||
neighbor_offset2 = v3s16(0, 0, corner.Z);
|
||||
} else if (face_dir.Y != 0) {
|
||||
neighbor_offset1 = v3s16(0, 0, corner.Z);
|
||||
neighbor_offset2 = v3s16(corner.X, 0, 0);
|
||||
} else if (face_dir.Z != 0) {
|
||||
neighbor_offset1 = v3s16(corner.X,0,0);
|
||||
neighbor_offset2 = v3s16(0,corner.Y,0);
|
||||
}
|
||||
|
||||
const std::array<v3s16,8> dirs = {{
|
||||
// Always shine light
|
||||
neighbor_offset1 + face_dir,
|
||||
neighbor_offset2 + face_dir,
|
||||
v3s16(0,0,0),
|
||||
face_dir,
|
||||
|
||||
// Can be obstructed
|
||||
neighbor_offset1 + neighbor_offset2 + face_dir,
|
||||
|
||||
// Do not shine light, only for ambient occlusion
|
||||
neighbor_offset1,
|
||||
neighbor_offset2,
|
||||
neighbor_offset1 + neighbor_offset2
|
||||
}};
|
||||
return getSmoothLightCombined(p, dirs, data, true);
|
||||
return getSmoothLightTransparent(p + face_dir, corner - 2 * face_dir, data);
|
||||
}
|
||||
|
||||
/*
|
||||
@ -363,7 +320,7 @@ u16 getSmoothLightTransparent(const v3s16 &p, const v3s16 &corner, MeshMakeData
|
||||
v3s16(0,corner.Y,corner.Z),
|
||||
v3s16(corner.X,corner.Y,corner.Z)
|
||||
}};
|
||||
return getSmoothLightCombined(p, dirs, data, false);
|
||||
return getSmoothLightCombined(p, dirs, data);
|
||||
}
|
||||
|
||||
void get_sunlight_color(video::SColorf *sunlight, u32 daynight_ratio){
|
||||
|
Loading…
Reference in New Issue
Block a user