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Repeated right clicking when holding the right mouse button
Configure using repeat_rightclick_time in minetest.conf
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@ -146,6 +146,9 @@
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# (1: low level shaders; not implemented)
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# 2: enable high level shaders
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#enable_shaders = 2
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# The time in seconds it takes between repeated
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# right clicks when holding the right mouse button
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#repeat_rightclick_time = 0.25
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# will only work for servers which use remote_media setting
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# and only for clients compiled with cURL
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@ -121,6 +121,7 @@ void set_default_settings(Settings *settings)
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settings->setDefault("trilinear_filter", "false");
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settings->setDefault("preload_item_visuals", "true");
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settings->setDefault("enable_shaders", "2");
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settings->setDefault("repeat_rightclick_time", "0.25");
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settings->setDefault("media_fetch_threads", "8");
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@ -1335,6 +1335,8 @@ void the_game(
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float time_of_day = 0;
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float time_of_day_smooth = 0;
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float repeat_rightclick_timer = 0;
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/*
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Shader constants
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*/
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@ -2266,6 +2268,9 @@ void the_game(
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bool left_punch = false;
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soundmaker.m_player_leftpunch_sound.name = "";
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if(input->getRightState())
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repeat_rightclick_timer += dtime;
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if(playeritem_usable && input->getLeftState())
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{
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if(input->getLeftClicked())
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@ -2406,8 +2411,10 @@ void the_game(
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camera.setDigging(0); // left click animation
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}
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if(input->getRightClicked())
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if(input->getRightClicked() ||
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repeat_rightclick_timer >= g_settings->getFloat("repeat_rightclick_time"))
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{
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repeat_rightclick_timer = 0;
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infostream<<"Ground right-clicked"<<std::endl;
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// Sign special case, at least until formspec is properly implemented.
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