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Don't permit to copy Scripting classes (Client,Server,Mainmenu)
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parent
1ef9eee311
commit
b82e5ec880
@ -24,6 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "cpp_api/s_base.h"
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#include "cpp_api/s_client.h"
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#include "cpp_api/s_security.h"
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#include "util/basic_macros.h"
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class Client;
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class LocalPlayer;
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@ -38,5 +39,6 @@ public:
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private:
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virtual void InitializeModApi(lua_State *L, int top);
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DISABLE_CLASS_COPY(ClientScripting);
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};
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#endif
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@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "cpp_api/s_base.h"
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#include "cpp_api/s_mainmenu.h"
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#include "cpp_api/s_async.h"
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#include "util/basic_macros.h"
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/*****************************************************************************/
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/* Scripting <-> Main Menu Interface */
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@ -45,6 +46,7 @@ private:
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void initializeModApi(lua_State *L, int top);
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AsyncEngine asyncEngine;
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DISABLE_CLASS_COPY(MainMenuScripting);
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};
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@ -28,6 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "cpp_api/s_player.h"
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#include "cpp_api/s_server.h"
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#include "cpp_api/s_security.h"
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#include "util/basic_macros.h"
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/*****************************************************************************/
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/* Scripting <-> Server Game Interface */
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@ -50,6 +51,7 @@ public:
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private:
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void InitializeModApi(lua_State *L, int top);
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DISABLE_CLASS_COPY(ServerScripting);
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};
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void log_deprecated(const std::string &message);
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