mirror of
https://github.com/minetest/minetest.git
synced 2024-12-23 22:52:25 +01:00
Server list cleanup
This removes the hacky server_dedicated pseudo-setting.
This commit is contained in:
parent
2cc518dcaf
commit
b8484ef24e
@ -1899,7 +1899,7 @@ bool Game::createSingleplayerServer(const std::string map_dir,
|
||||
}
|
||||
|
||||
server = new Server(map_dir, gamespec, simple_singleplayer_mode,
|
||||
bind_addr.isIPv6());
|
||||
bind_addr.isIPv6(), false);
|
||||
|
||||
server->start(bind_addr);
|
||||
|
||||
|
10
src/main.cpp
10
src/main.cpp
@ -213,10 +213,6 @@ int main(int argc, char *argv[])
|
||||
infostream << "Using commanded world path ["
|
||||
<< game_params.world_path << "]" << std::endl;
|
||||
|
||||
//Run dedicated server if asked to or no other option
|
||||
g_settings->set("server_dedicated",
|
||||
game_params.is_dedicated_server ? "true" : "false");
|
||||
|
||||
if (game_params.is_dedicated_server)
|
||||
return run_dedicated_server(game_params, cmd_args) ? 0 : 1;
|
||||
|
||||
@ -852,8 +848,8 @@ static bool run_dedicated_server(const GameParams &game_params, const Settings &
|
||||
|
||||
try {
|
||||
// Create server
|
||||
Server server(game_params.world_path,
|
||||
game_params.game_spec, false, bind_addr.isIPv6(), &iface);
|
||||
Server server(game_params.world_path, game_params.game_spec,
|
||||
false, bind_addr.isIPv6(), true, &iface);
|
||||
|
||||
g_term_console.setup(&iface, &kill, admin_nick);
|
||||
|
||||
@ -887,7 +883,7 @@ static bool run_dedicated_server(const GameParams &game_params, const Settings &
|
||||
try {
|
||||
// Create server
|
||||
Server server(game_params.world_path, game_params.game_spec, false,
|
||||
bind_addr.isIPv6());
|
||||
bind_addr.isIPv6(), true);
|
||||
server.start(bind_addr);
|
||||
|
||||
// Run server
|
||||
|
@ -148,11 +148,13 @@ Server::Server(
|
||||
const SubgameSpec &gamespec,
|
||||
bool simple_singleplayer_mode,
|
||||
bool ipv6,
|
||||
bool dedicated,
|
||||
ChatInterface *iface
|
||||
):
|
||||
m_path_world(path_world),
|
||||
m_gamespec(gamespec),
|
||||
m_simple_singleplayer_mode(simple_singleplayer_mode),
|
||||
m_dedicated(dedicated),
|
||||
m_async_fatal_error(""),
|
||||
m_env(NULL),
|
||||
m_con(PROTOCOL_ID,
|
||||
@ -629,10 +631,10 @@ void Server::AsyncRunStep(bool initial_step)
|
||||
// send masterserver announce
|
||||
{
|
||||
float &counter = m_masterserver_timer;
|
||||
if(!isSingleplayer() && (!counter || counter >= 300.0) &&
|
||||
g_settings->getBool("server_announce"))
|
||||
{
|
||||
ServerList::sendAnnounce(counter ? "update" : "start",
|
||||
if (!isSingleplayer() && (!counter || counter >= 300.0) &&
|
||||
g_settings->getBool("server_announce")) {
|
||||
ServerList::sendAnnounce(counter ? ServerList::AA_UPDATE :
|
||||
ServerList::AA_START,
|
||||
m_bind_addr.getPort(),
|
||||
m_clients.getPlayerNames(),
|
||||
m_uptime.get(),
|
||||
@ -640,7 +642,8 @@ void Server::AsyncRunStep(bool initial_step)
|
||||
m_lag,
|
||||
m_gamespec.id,
|
||||
Mapgen::getMapgenName(m_emerge->mgparams->mgtype),
|
||||
m_mods);
|
||||
m_mods,
|
||||
m_dedicated);
|
||||
counter = 0.01;
|
||||
}
|
||||
counter += dtime;
|
||||
@ -3574,16 +3577,6 @@ void dedicated_server_loop(Server &server, bool &kill)
|
||||
}
|
||||
server.step(steplen);
|
||||
|
||||
if(server.getShutdownRequested() || kill)
|
||||
{
|
||||
infostream<<"Dedicated server quitting"<<std::endl;
|
||||
#if USE_CURL
|
||||
if(g_settings->getBool("server_announce"))
|
||||
ServerList::sendAnnounce("delete", server.m_bind_addr.getPort());
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
|
||||
/*
|
||||
Profiler
|
||||
*/
|
||||
@ -3596,4 +3589,11 @@ void dedicated_server_loop(Server &server, bool &kill)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
infostream << "Dedicated server quitting" << std::endl;
|
||||
#if USE_CURL
|
||||
if (g_settings->getBool("server_announce"))
|
||||
ServerList::sendAnnounce(ServerList::AA_DELETE,
|
||||
server.m_bind_addr.getPort());
|
||||
#endif
|
||||
}
|
||||
|
@ -148,6 +148,7 @@ public:
|
||||
const SubgameSpec &gamespec,
|
||||
bool simple_singleplayer_mode,
|
||||
bool ipv6,
|
||||
bool dedicated,
|
||||
ChatInterface *iface = NULL
|
||||
);
|
||||
~Server();
|
||||
@ -510,6 +511,8 @@ private:
|
||||
// functionality
|
||||
bool m_simple_singleplayer_mode;
|
||||
u16 m_max_chatmessage_length;
|
||||
// For "dedicated" server list flag
|
||||
bool m_dedicated;
|
||||
|
||||
// Thread can set; step() will throw as ServerError
|
||||
MutexedVariable<std::string> m_async_fatal_error;
|
||||
|
@ -196,7 +196,7 @@ const std::string serializeJson(const std::vector<ServerListSpec> &serverlist)
|
||||
|
||||
|
||||
#if USE_CURL
|
||||
void sendAnnounce(const std::string &action,
|
||||
void sendAnnounce(AnnounceAction action,
|
||||
const u16 port,
|
||||
const std::vector<std::string> &clients_names,
|
||||
const double uptime,
|
||||
@ -204,15 +204,17 @@ void sendAnnounce(const std::string &action,
|
||||
const float lag,
|
||||
const std::string &gameid,
|
||||
const std::string &mg_name,
|
||||
const std::vector<ModSpec> &mods)
|
||||
const std::vector<ModSpec> &mods,
|
||||
bool dedicated)
|
||||
{
|
||||
static const char *aa_names[] = {"start", "update", "delete"};
|
||||
Json::Value server;
|
||||
server["action"] = action;
|
||||
server["action"] = aa_names[action];
|
||||
server["port"] = port;
|
||||
if (g_settings->exists("server_address")) {
|
||||
server["address"] = g_settings->get("server_address");
|
||||
}
|
||||
if (action != "delete") {
|
||||
if (action != AA_DELETE) {
|
||||
bool strict_checking = g_settings->getBool("strict_protocol_version_checking");
|
||||
server["name"] = g_settings->get("server_name");
|
||||
server["description"] = g_settings->get("server_description");
|
||||
@ -237,20 +239,19 @@ void sendAnnounce(const std::string &action,
|
||||
if (gameid != "") server["gameid"] = gameid;
|
||||
}
|
||||
|
||||
if (action == "start") {
|
||||
server["dedicated"] = g_settings->getBool("server_dedicated");
|
||||
if (action == AA_START) {
|
||||
server["dedicated"] = dedicated;
|
||||
server["rollback"] = g_settings->getBool("enable_rollback_recording");
|
||||
server["mapgen"] = mg_name;
|
||||
server["privs"] = g_settings->get("default_privs");
|
||||
server["can_see_far_names"] = g_settings->getS16("player_transfer_distance") <= 0;
|
||||
server["mods"] = Json::Value(Json::arrayValue);
|
||||
for (std::vector<ModSpec>::const_iterator it = mods.begin();
|
||||
it != mods.end();
|
||||
++it) {
|
||||
it != mods.end(); ++it) {
|
||||
server["mods"].append(it->name);
|
||||
}
|
||||
actionstream << "Announcing to " << g_settings->get("serverlist_url") << std::endl;
|
||||
} else {
|
||||
} else if (action == AA_UPDATE) {
|
||||
if (lag)
|
||||
server["lag"] = lag;
|
||||
}
|
||||
@ -264,4 +265,5 @@ void sendAnnounce(const std::string &action,
|
||||
}
|
||||
#endif
|
||||
|
||||
} //namespace ServerList
|
||||
} // namespace ServerList
|
||||
|
||||
|
@ -29,22 +29,27 @@ typedef Json::Value ServerListSpec;
|
||||
|
||||
namespace ServerList
|
||||
{
|
||||
std::vector<ServerListSpec> getLocal();
|
||||
std::vector<ServerListSpec> getOnline();
|
||||
bool deleteEntry(const ServerListSpec &server);
|
||||
bool insert(const ServerListSpec &server);
|
||||
std::vector<ServerListSpec> deSerialize(const std::string &liststring);
|
||||
const std::string serialize(const std::vector<ServerListSpec> &serverlist);
|
||||
std::vector<ServerListSpec> deSerializeJson(const std::string &liststring);
|
||||
const std::string serializeJson(const std::vector<ServerListSpec> &serverlist);
|
||||
#if USE_CURL
|
||||
void sendAnnounce(const std::string &action, const u16 port,
|
||||
const std::vector<std::string> &clients_names = std::vector<std::string>(),
|
||||
const double uptime = 0, const u32 game_time = 0,
|
||||
const float lag = 0, const std::string &gameid = "",
|
||||
const std::string &mg_name = "",
|
||||
const std::vector<ModSpec> &mods = std::vector<ModSpec>());
|
||||
#endif
|
||||
} // ServerList namespace
|
||||
std::vector<ServerListSpec> getLocal();
|
||||
std::vector<ServerListSpec> getOnline();
|
||||
|
||||
bool deleteEntry(const ServerListSpec &server);
|
||||
bool insert(const ServerListSpec &server);
|
||||
|
||||
std::vector<ServerListSpec> deSerialize(const std::string &liststring);
|
||||
const std::string serialize(const std::vector<ServerListSpec> &serverlist);
|
||||
std::vector<ServerListSpec> deSerializeJson(const std::string &liststring);
|
||||
const std::string serializeJson(const std::vector<ServerListSpec> &serverlist);
|
||||
|
||||
#if USE_CURL
|
||||
enum AnnounceAction {AA_START, AA_UPDATE, AA_DELETE};
|
||||
void sendAnnounce(AnnounceAction, u16 port,
|
||||
const std::vector<std::string> &clients_names = std::vector<std::string>(),
|
||||
double uptime = 0, u32 game_time = 0, float lag = 0,
|
||||
const std::string &gameid = "", const std::string &mg_name = "",
|
||||
const std::vector<ModSpec> &mods = std::vector<ModSpec>(),
|
||||
bool dedicated = false);
|
||||
#endif
|
||||
|
||||
} // namespace ServerList
|
||||
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user