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Remove the 'loops' occlusion culler (#13169)
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@ -628,11 +628,6 @@ update_last_checked (Last update check) string
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# Ex: 5.5.0 is 005005000
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update_last_known (Last known version update) int 0
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# Type of occlusion_culler
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# "loops" is the legacy algorithm with nested loops and O(N^3) complexity
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# "bfs" is the new algorithm based on breadth-first-search and side culling
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occlusion_culler (Occlusion Culler) enum bfs bfs,loops
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# Use raytraced occlusion culling in the new culler.
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# This flag enables use of raytraced occlusion culling test
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enable_raytraced_culling (Enable Raytraced Culling) bool true
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@ -103,23 +103,18 @@ ClientMap::ClientMap(
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m_cache_bilinear_filter = g_settings->getBool("bilinear_filter");
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m_cache_anistropic_filter = g_settings->getBool("anisotropic_filter");
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m_cache_transparency_sorting_distance = g_settings->getU16("transparency_sorting_distance");
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m_new_occlusion_culler = g_settings->get("occlusion_culler") == "bfs";
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g_settings->registerChangedCallback("occlusion_culler", on_settings_changed, this);
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m_enable_raytraced_culling = g_settings->getBool("enable_raytraced_culling");
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g_settings->registerChangedCallback("enable_raytraced_culling", on_settings_changed, this);
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}
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void ClientMap::onSettingChanged(const std::string &name)
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{
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if (name == "occlusion_culler")
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m_new_occlusion_culler = g_settings->get("occlusion_culler") == "bfs";
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if (name == "enable_raytraced_culling")
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m_enable_raytraced_culling = g_settings->getBool("enable_raytraced_culling");
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}
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ClientMap::~ClientMap()
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{
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g_settings->deregisterChangedCallback("occlusion_culler", on_settings_changed, this);
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g_settings->deregisterChangedCallback("enable_raytraced_culling", on_settings_changed, this);
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}
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@ -252,7 +247,6 @@ private:
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void ClientMap::updateDrawList()
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{
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if (m_new_occlusion_culler) {
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ScopeProfiler sp(g_profiler, "CM::updateDrawList()", SPT_AVG);
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m_needs_update_drawlist = false;
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@ -485,130 +479,9 @@ void ClientMap::updateDrawList()
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g_profiler->avg("MapBlocks examined [#]", blocks_visited);
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g_profiler->avg("MapBlocks drawn [#]", m_drawlist.size());
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}
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else {
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ScopeProfiler sp(g_profiler, "CM::updateDrawList()", SPT_AVG);
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m_needs_update_drawlist = false;
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for (auto &i : m_drawlist) {
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MapBlock *block = i.second;
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block->refDrop();
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}
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m_drawlist.clear();
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v3s16 cam_pos_nodes = floatToInt(m_camera_position, BS);
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v3s16 p_blocks_min;
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v3s16 p_blocks_max;
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getBlocksInViewRange(cam_pos_nodes, &p_blocks_min, &p_blocks_max);
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// Number of blocks currently loaded by the client
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u32 blocks_loaded = 0;
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// Number of blocks with mesh in rendering range
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u32 blocks_in_range_with_mesh = 0;
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// Number of blocks occlusion culled
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u32 blocks_occlusion_culled = 0;
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// No occlusion culling when free_move is on and camera is inside ground
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bool occlusion_culling_enabled = true;
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if (m_control.allow_noclip) {
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MapNode n = getNode(cam_pos_nodes);
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if (n.getContent() == CONTENT_IGNORE || m_nodedef->get(n).solidness == 2)
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occlusion_culling_enabled = false;
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}
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v3s16 camera_block = getContainerPos(cam_pos_nodes, MAP_BLOCKSIZE);
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m_drawlist = std::map<v3s16, MapBlock*, MapBlockComparer>(MapBlockComparer(camera_block));
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auto is_frustum_culled = m_client->getCamera()->getFrustumCuller();
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// Uncomment to debug occluded blocks in the wireframe mode
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// TODO: Include this as a flag for an extended debugging setting
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//if (occlusion_culling_enabled && m_control.show_wireframe)
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// occlusion_culling_enabled = porting::getTimeS() & 1;
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for (const auto §or_it : m_sectors) {
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MapSector *sector = sector_it.second;
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v2s16 sp = sector->getPos();
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blocks_loaded += sector->size();
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if (!m_control.range_all) {
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if (sp.X < p_blocks_min.X || sp.X > p_blocks_max.X ||
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sp.Y < p_blocks_min.Z || sp.Y > p_blocks_max.Z)
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continue;
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}
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MapBlockVect sectorblocks;
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sector->getBlocks(sectorblocks);
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/*
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Loop through blocks in sector
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*/
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u32 sector_blocks_drawn = 0;
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for (MapBlock *block : sectorblocks) {
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/*
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Compare block position to camera position, skip
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if not seen on display
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*/
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if (!block->mesh) {
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// Ignore if mesh doesn't exist
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continue;
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}
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v3s16 block_coord = block->getPos();
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v3f mesh_sphere_center = intToFloat(block->getPosRelative(), BS)
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+ block->mesh->getBoundingSphereCenter();
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f32 mesh_sphere_radius = block->mesh->getBoundingRadius();
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// First, perform a simple distance check.
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if (!m_control.range_all &&
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mesh_sphere_center.getDistanceFrom(intToFloat(cam_pos_nodes, BS)) >
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m_control.wanted_range * BS + mesh_sphere_radius)
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continue; // Out of range, skip.
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// Keep the block alive as long as it is in range.
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block->resetUsageTimer();
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blocks_in_range_with_mesh++;
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// Frustum culling
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// Only do coarse culling here, to account for fast camera movement.
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// This is needed because this function is not called every frame.
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constexpr float frustum_cull_extra_radius = 300.0f;
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if (is_frustum_culled(mesh_sphere_center,
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mesh_sphere_radius + frustum_cull_extra_radius))
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continue;
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// Occlusion culling
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if (occlusion_culling_enabled && isBlockOccluded(block, cam_pos_nodes)) {
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blocks_occlusion_culled++;
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continue;
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}
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// Add to set
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block->refGrab();
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m_drawlist[block_coord] = block;
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sector_blocks_drawn++;
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} // foreach sectorblocks
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if (sector_blocks_drawn != 0)
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m_last_drawn_sectors.insert(sp);
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}
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g_profiler->avg("MapBlock meshes in range [#]", blocks_in_range_with_mesh);
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g_profiler->avg("MapBlocks occlusion culled [#]", blocks_occlusion_culled);
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g_profiler->avg("MapBlocks drawn [#]", m_drawlist.size());
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g_profiler->avg("MapBlocks loaded [#]", blocks_loaded);
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}
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}
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void ClientMap::touchMapBlocks()
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{
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if (!m_new_occlusion_culler)
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return;
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v3s16 cam_pos_nodes = floatToInt(m_camera_position, BS);
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v3s16 p_blocks_min;
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@ -66,7 +66,6 @@ void set_default_settings()
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settings->setDefault("max_out_chat_queue_size", "20");
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settings->setDefault("pause_on_lost_focus", "false");
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settings->setDefault("enable_split_login_register", "true");
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settings->setDefault("occlusion_culler", "bfs");
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settings->setDefault("enable_raytraced_culling", "true");
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settings->setDefault("chat_weblink_color", "#8888FF");
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