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Fixes #4098 ce8a9ed didn't quite go far enough, and left this bug in
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@ -1846,7 +1846,7 @@ void Server::SendPlayerHP(u16 peer_id)
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{
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DSTACK(FUNCTION_NAME);
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PlayerSAO *playersao = getPlayerSAO(peer_id);
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// In some rare case, if the player is disconnected
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// In some rare case if the player is disconnected
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// while Lua call l_punch, for example, this can be NULL
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if (!playersao)
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return;
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@ -2515,9 +2515,11 @@ void Server::sendDetachedInventories(u16 peer_id)
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void Server::DiePlayer(u16 peer_id)
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{
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DSTACK(FUNCTION_NAME);
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PlayerSAO *playersao = getPlayerSAO(peer_id);
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assert(playersao);
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// In some rare cases this can be NULL -- if the player is disconnected
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// when a Lua function modifies l_punch, for example
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if (!playersao)
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return;
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infostream << "Server::DiePlayer(): Player "
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<< playersao->getPlayer()->getName()
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