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Fix absence of images when compiled with RUN_IN_PLACE=0.
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4d22977509
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@ -253,7 +253,7 @@ function menu.init()
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menu.favorites = engine.get_favorites("local")
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end
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menu.defaulttexturedir = engine.get_texturepath() .. DIR_DELIM .. "base" ..
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menu.defaulttexturedir = engine.get_texturepath_share() .. DIR_DELIM .. "base" ..
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DIR_DELIM .. "pack" .. DIR_DELIM
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end
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@ -1070,8 +1070,7 @@ function tabbuilder.tab_texture_packs()
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local no_screenshot = nil
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if not file_exists(screenfile) then
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screenfile = nil
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no_screenshot = engine.get_texturepath()..DIR_DELIM..
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"base"..DIR_DELIM.."pack"..DIR_DELIM.."no_screenshot.png"
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no_screenshot = menu.defaulttexturedir .. "no_screenshot.png"
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end
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return retval ..
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@ -704,6 +704,14 @@ int ModApiMainMenu::l_get_texturepath(lua_State *L)
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return 1;
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}
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int ModApiMainMenu::l_get_texturepath_share(lua_State *L)
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{
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std::string gamepath
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= fs::RemoveRelativePathComponents(porting::path_share + DIR_DELIM + "textures");
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lua_pushstring(L, gamepath.c_str());
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return 1;
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}
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/******************************************************************************/
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int ModApiMainMenu::l_get_dirlist(lua_State *L)
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{
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@ -1032,6 +1040,7 @@ void ModApiMainMenu::Initialize(lua_State *L, int top)
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API_FCT(get_modpath);
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API_FCT(get_gamepath);
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API_FCT(get_texturepath);
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API_FCT(get_texturepath_share);
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API_FCT(get_dirlist);
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API_FCT(create_dir);
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API_FCT(delete_dir);
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@ -1059,6 +1068,7 @@ void ModApiMainMenu::InitializeAsync(AsyncEngine& engine)
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ASYNC_API_FCT(get_modpath);
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ASYNC_API_FCT(get_gamepath);
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ASYNC_API_FCT(get_texturepath);
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ASYNC_API_FCT(get_texturepath_share);
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ASYNC_API_FCT(get_dirlist);
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ASYNC_API_FCT(create_dir);
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ASYNC_API_FCT(delete_dir);
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@ -111,6 +111,8 @@ private:
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static int l_get_texturepath(lua_State *L);
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static int l_get_texturepath_share(lua_State *L);
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static int l_get_dirlist(lua_State *L);
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static int l_create_dir(lua_State *L);
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