Script-defined creative inventory

This commit is contained in:
Perttu Ahola 2011-12-02 12:43:57 +02:00
parent 932988af46
commit b9e8e20c9c
8 changed files with 61 additions and 162 deletions

@ -327,6 +327,16 @@ minetest.craftitem_eat = function(hp_change)
end
end
--
-- Creative inventory
--
minetest.creative_inventory = {}
minetest.add_to_creative_inventory = function(itemstring)
table.insert(minetest.creative_inventory, itemstring)
end
--
-- Callback registration
--

@ -41,6 +41,7 @@
-- minetest.register_on_respawnplayer(func(ObjectRef))
-- ^ return true in func to disable regular player placement
-- minetest.register_on_chat_message(func(name, message))
-- minetest.add_to_creative_inventory(itemstring)
-- minetest.setting_get(name) -> string or nil
-- minetest.setting_getbool(name) -> boolean value or nil
-- minetest.chat_send_all(text)
@ -1344,6 +1345,38 @@ minetest.register_craftitem("apple_iron", {
print(dump(minetest.registered_craftitems))
--
-- Creative inventory
--
minetest.add_to_creative_inventory('tool MesePick 0')
minetest.add_to_creative_inventory('tool SteelPick 0')
minetest.add_to_creative_inventory('tool SteelAxe 0')
minetest.add_to_creative_inventory('tool SteelShovel 0')
minetest.add_to_creative_inventory('node torch 0')
minetest.add_to_creative_inventory('node cobble 0')
minetest.add_to_creative_inventory('node dirt 0')
minetest.add_to_creative_inventory('node stone 0')
minetest.add_to_creative_inventory('node sand 0')
minetest.add_to_creative_inventory('node sandstone 0')
minetest.add_to_creative_inventory('node clay 0')
minetest.add_to_creative_inventory('node brick 0')
minetest.add_to_creative_inventory('node tree 0')
minetest.add_to_creative_inventory('node leaves 0')
minetest.add_to_creative_inventory('node cactus 0')
minetest.add_to_creative_inventory('node papyrus 0')
minetest.add_to_creative_inventory('node bookshelf 0')
minetest.add_to_creative_inventory('node glass 0')
minetest.add_to_creative_inventory('node fence 0')
minetest.add_to_creative_inventory('node rail 0')
minetest.add_to_creative_inventory('node mese 0')
minetest.add_to_creative_inventory('node chest 0')
minetest.add_to_creative_inventory('node furnace 0')
minetest.add_to_creative_inventory('node sign_wall 0')
minetest.add_to_creative_inventory('node water_source 0')
minetest.add_to_creative_inventory('node lava_source 0')
minetest.add_to_creative_inventory('node ladder 0')
--
-- Some common functions

@ -108,7 +108,6 @@ set(common_SRCS
content_sao.cpp
mapgen.cpp
content_nodemeta.cpp
content_craft.cpp
content_mapnode.cpp
auth.cpp
collision.cpp

@ -1,127 +0,0 @@
/*
Minetest-c55
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "content_craft.h"
#include "inventory.h"
#include "content_mapnode.h"
#include "player.h"
#include "mapnode.h" // For content_t
#include "gamedef.h"
void craft_set_creative_inventory(Player *player, IGameDef *gamedef)
{
INodeDefManager *ndef = gamedef->ndef();
player->resetInventory();
// Give some good tools
{
InventoryItem *item = new ToolItem(gamedef, "MesePick", 0);
void* r = player->inventory.addItem("main", item);
assert(r == NULL);
}
{
InventoryItem *item = new ToolItem(gamedef, "SteelPick", 0);
void* r = player->inventory.addItem("main", item);
assert(r == NULL);
}
{
InventoryItem *item = new ToolItem(gamedef, "SteelAxe", 0);
void* r = player->inventory.addItem("main", item);
assert(r == NULL);
}
{
InventoryItem *item = new ToolItem(gamedef, "SteelShovel", 0);
void* r = player->inventory.addItem("main", item);
assert(r == NULL);
}
/*
Give materials
*/
// CONTENT_IGNORE-terminated list
content_t material_items[] = {
LEGN(ndef, "CONTENT_TORCH"),
LEGN(ndef, "CONTENT_COBBLE"),
LEGN(ndef, "CONTENT_MUD"),
LEGN(ndef, "CONTENT_STONE"),
LEGN(ndef, "CONTENT_SAND"),
LEGN(ndef, "CONTENT_SANDSTONE"),
LEGN(ndef, "CONTENT_CLAY"),
LEGN(ndef, "CONTENT_BRICK"),
LEGN(ndef, "CONTENT_TREE"),
LEGN(ndef, "CONTENT_LEAVES"),
LEGN(ndef, "CONTENT_CACTUS"),
LEGN(ndef, "CONTENT_PAPYRUS"),
LEGN(ndef, "CONTENT_BOOKSHELF"),
LEGN(ndef, "CONTENT_GLASS"),
LEGN(ndef, "CONTENT_FENCE"),
LEGN(ndef, "CONTENT_RAIL"),
LEGN(ndef, "CONTENT_MESE"),
LEGN(ndef, "CONTENT_WATERSOURCE"),
LEGN(ndef, "CONTENT_CLOUD"),
LEGN(ndef, "CONTENT_CHEST"),
LEGN(ndef, "CONTENT_FURNACE"),
LEGN(ndef, "CONTENT_SIGN_WALL"),
LEGN(ndef, "CONTENT_LAVASOURCE"),
CONTENT_IGNORE
};
content_t *mip = material_items;
for(u16 i=0; i<PLAYER_INVENTORY_SIZE; i++)
{
if(*mip == CONTENT_IGNORE)
break;
InventoryItem *item = new MaterialItem(gamedef, *mip, 1);
player->inventory.addItem("main", item);
mip++;
}
#if 0
assert(USEFUL_LEGN(ndef, "CONTENT_COUNT") <= PLAYER_INVENTORY_SIZE);
// add torch first
InventoryItem *item = new MaterialItem(gamedef, LEGN(ndef, "CONTENT_TORCH"), 1);
player->inventory.addItem("main", item);
// Then others
for(u16 i=0; i<USEFUL_LEGN(ndef, "CONTENT_COUNT"); i++)
{
// Skip some materials
if(i == LEGN(ndef, "CONTENT_WATER") || i == LEGN(ndef, "CONTENT_TORCH")
|| i == LEGN(ndef, "CONTENT_COALSTONE"))
continue;
InventoryItem *item = new MaterialItem(gamedef, i, 1);
player->inventory.addItem("main", item);
}
#endif
/*// Sign
{
InventoryItem *item = new MapBlockObjectItem(gamedef, "Sign Example text");
void* r = player->inventory.addItem("main", item);
assert(r == NULL);
}*/
}

@ -1,30 +0,0 @@
/*
Minetest-c55
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef CONTENT_CRAFT_HEADER
#define CONTENT_CRAFT_HEADER
class InventoryItem;
class Player;
class IGameDef;
void craft_set_creative_inventory(Player *player, IGameDef *gamedef);
#endif

@ -402,6 +402,8 @@ static void setfloatfield(lua_State *L, int table,
static void inventory_set_list_from_lua(Inventory *inv, const char *name,
lua_State *L, int tableindex, IGameDef *gamedef, int forcesize=-1)
{
if(tableindex < 0)
tableindex = lua_gettop(L) + 1 + tableindex;
// If nil, delete list
if(lua_isnil(L, tableindex)){
inv->deleteList(name);
@ -1808,7 +1810,7 @@ private:
// Return
lua_pushboolean(L, added);
if(!added)
lua_pushstring(L, "does not fit");
lua_pushstring(L, "failed to add item");
return 2;
} catch(SerializationError &e){
// Return
@ -2693,6 +2695,15 @@ bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player)
return positioning_handled_by_some;
}
void scriptapi_get_creative_inventory(lua_State *L, ServerRemotePlayer *player)
{
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "creative_inventory");
luaL_checktype(L, -1, LUA_TTABLE);
inventory_set_list_from_lua(&player->inventory, "main", L, -1,
player->getEnv()->getGameDef(), PLAYER_INVENTORY_SIZE);
}
/*
craftitem
*/

@ -31,6 +31,7 @@ typedef struct lua_State lua_State;
struct LuaEntityProperties;
struct PointedThing;
//class IGameDef;
class ServerRemotePlayer;
void scriptapi_export(lua_State *L, Server *server);
void scriptapi_add_environment(lua_State *L, ServerEnvironment *env);
@ -60,6 +61,7 @@ void scriptapi_environment_on_generated(lua_State *L, v3s16 minp, v3s16 maxp);
/* misc */
void scriptapi_on_newplayer(lua_State *L, ServerActiveObject *player);
bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player);
void scriptapi_get_creative_inventory(lua_State *L, ServerRemotePlayer *player);
/* craftitem */
void scriptapi_add_craftitem(lua_State *L, const char *name);

@ -33,7 +33,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "servercommand.h"
#include "filesys.h"
#include "content_mapnode.h"
#include "content_craft.h"
#include "content_nodemeta.h"
#include "mapblock.h"
#include "serverobject.h"
@ -4723,7 +4722,8 @@ ServerRemotePlayer *Server::emergePlayer(const char *name, u16 peer_id)
player->inventory_backup = new Inventory();
*(player->inventory_backup) = player->inventory;
// Set creative inventory
craft_set_creative_inventory(player, this);
player->resetInventory();
scriptapi_get_creative_inventory(m_lua, player);
}
return player;
@ -4767,7 +4767,8 @@ ServerRemotePlayer *Server::emergePlayer(const char *name, u16 peer_id)
player->inventory_backup = new Inventory();
*(player->inventory_backup) = player->inventory;
// Set creative inventory
craft_set_creative_inventory(player, this);
player->resetInventory();
scriptapi_get_creative_inventory(m_lua, player);
}
return player;